Woah, the Batmobile has enough weapons to wreck half of Gotham. I wonder how they'll avoid Batman killing anyone
Devs need to stop announcing release dates unless they know they can meet them.
Then he made a terrible example of it. Except Dragon's Dogma, he picked a bunch of games that were generally not received well for various reasons that had nothing to do with budget. People are never going to buy anything new if everything new you keep feeding them is bad.I don't think he is, I think he's just saying that it is the reality of the market at this point, given the proliferation of AAA budgeted games.
They could easily do both, hell you just listed six examples of them doing both. The problem is like five of them were boring or terrible, and no one is going to buy something they aren't familiar with when all they hear about it from reviews and the general public is how it's not worth buying.What part of "even cheaper games aren't cheap to make anymore" isn't coming across? These companies made cheaper games before when a cheap game cost half a million. A "cheap" console game these days costs multiple millions, even tens of millions. That's a market reality.
Watch Dogs just sold 4M in a week. Rayman Legends will never sell that. Neither will Child of Light or Valiant Hearts I imagine. All of these may be profitable. But Ubisoft will be more successful if it can produce more hits like Watch_Dogs, not more games like Child of Light. So they'll continue to focus their efforts on making games like Watch_Dogs. Market reality.
They aren't indies. They can't act like indies. They don't have that agility. They aren't one-man bands. They're publicly traded companies. Market reality.
And the market on consoles hasn't shown itself more receptive to having those titles in lieu of big budget blockbusters. Trine 2 isn't going to sell systems. Call of Duty is. Market reality.
You're essentially seeing what you want the market to be, or what you think it should be, rather than what it actually is.
"Get better at making low-budget games" isn't a solution to anything, when the reality is that people aren't buying those types of games on consoles. They're buying Call of Duty. They're buying Battlefield. They're buying Assassin's Creed.
We've still got:
-Assassin's Creed: Unity
-Destiny
-Dragon Age: Inquisition
-Evil Within
-Evolve
-Alien Isolation
-Middle Earth: Shadow of Mordor
-Call of Duty: Advanced Warfare
Devs need to stop announcing release dates unless they know they can meet them.
This year's game schedule:
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Everything is 2015 now
Devs need to stop announcing release dates unless they know they can meet them.
Is Lords of the Fallen a 2014 release?Add Lords of the Fallen to the list.
this is horseshit
I need new hardware for it anyway, and I wasn't due to pick one up this year while life is going on, and while I have a backlog to conquer. The delay is fine for me, but it obviously sucks for everyone else eagerly waiting for it.
So AAA-wise, what does the rest of this year have?
- Dragon Age: Inquisition
- Battlefield: Hardline
- Call of Duty: Advanced Warfare
- Assassin's Creed Unity
- Middle-earth: Shadow of Mordor
- Evolve
- Destiny
- The Crew(?)
- Borderlands: The Pre-Sequel (last gen and PC only)
- Hunt: Horrors of the Guilded Age (beta I think)
- Forza Horizon 2
- Alien Isolation
I'm most likely missing some, but they're the ones that popped into mind. Not exactly a barren second half of the year for AAA titles, but I concede it doesn't quite have the lustre it should.
Announced 3 months ago then delayed? They would have been better off just waiting until e3 and announcing it with a 2015 date. Why were they so desperate to announce? Reminds me of The Witcher 3. Announced then immediately pushed back .