Divinity: Original Sin Beta - Christopher lives to see another day..

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jblank83

Member
Played 3 hours of co-op last night with a friend. It was fun. The camera went crazy a couple of times when it hit level geometry and the session ended on a bug when opening a door led to the entire town killing us, including shopkeepers and citizens.

Other than that, my only complaint is that the walk speed is too slow, really. Needs to be sped up a bit.
 

ys45

Member
First thing I thought when I saw the KS update on my mailbox was delay :D
But 10 days is no big deal and the news for the voice acting is awesome .

I really hope this game will get the attention it deserve from gaming media .
 

Enduin

No bald cap? Lies!
Well I'm winding down Divine Divinity and heading into Dragon Commander. Guess this gives me some time to knock out Dragon Knight Saga after that since I never finished it.
 

Eusis

Member
This might actually be vaguely more convenient for those who backed the Shovel Knights kickstart. You'll have 4 days to get through that first, assuming a morning 30th launch!
 

matmanx1

Member
Well I'm winding down Divine Divinity and heading into Dragon Commander. Guess this gives me some time to knock out Dragon Knight Saga after that since I never finished it.

I might be in the minority here but Dragon Knight Saga is one of my favorite action RPG's of the last few years. I picked it up on a Steam sale at Christmas a few years back and absolutely loved it. My character was completely OP by the time I reached the end of the game but I enjoyed the action, story and music very much.
 

Sinatar

Official GAF Bottom Feeder
I couldn't stand Divinity 2. I kept going back, hoping to find something to like but it's just 'slog the game'.

I did finally end up beating the base game, but couldn't drum up the will to continue through with the exp pack.
 
I couldn't stand Divinity 2. I kept going back, hoping to find something to like but it's just 'slog the game'.

I did finally end up beating the base game, but couldn't drum up the will to continue through with the exp pack.

I couldn't even beat Divine Divinity. I got about 12 hours in, and I must have done something wrong early on, because the enemy scaled up ridiculously and I was dying all the time. This doesn't sour me on D:OS, though. I backed it and can't wait for the release.
 

Sendero

Member
I couldn't stand Divinity 2. I kept going back, hoping to find something to like but it's just 'slog the game'.
I'm still playing it, and its indeed a very odd game: nice 3D graphics, vistas and architecture designs, varied gameplay (unique elements to both), midly entertaining gags - but somehow the sum of parts ended being not as good.

It's sort of.. boring.
And I usually love those kind of games.
 

Enduin

No bald cap? Lies!
I'm still playing it, and its indeed a very odd game: nice 3D graphics, vistas and architecture designs, varied gameplay (unique elements to both), midly entertaining gags - but somehow the sum of parts ended being not as good.

It's sort of.. boring.
And I usually love those kind of games.

That was kind of my feeling as well. I stopped playing when I got to Sentinel Island. The writing was witty and generally funny and good, the world was OK in terms of exploration and variety, but the combat was a real bore and the overall story so far wasn't enough to really keep me interested.

I also have a bad habit of letting myself get overwhelmed by all the sidequests there are, including Divine Divinity right now, where I just look at all there is to do and I think about how much time it will take and I'm like "yeah I'll do that later" which often means never or not for months. I know it's a huge game though and lots of praise so I want to get back to it and give it another go.
 

Adnor

Banned
Changelog of the last patch:
Hello everybody!

We

Another weekend, another Divinity:Original Sin update. There were more than a 1000 changes done internally to the game this week so there is lots to check out.

Before trying out the build, you may want to check out our latest Kickstarter update which details the new release date (June 30th) and the reasons for the delay.

There's some pretty good news in there too.

Here is the changelist:

Fixed damage calculations for surfaces, which will make surfaces a bit more forgiving
Fixed situation where combat could get stuck
You will not see progression bars (identify, repair, etc...) for invisible characters
The skillbar will no longer contain empty slots when selecting skills in the character creation menu
Fixed errors in certain materials resulting in GPU errors
You can no longer travel to the Homestead when in combat
Changed some impact effects
Fixed HP desync issue
Improved color formatting on tooltips
Optimized texture streamer, resulting in allround better performance
Fixed player characters not correctly looking at NPC characters in a dialog
Reduced memory usage for scripts
Fixed issue where items could dissapear from your inventory
Petpal is no longer visible in talent list for companions
Item combination UI improvements
Fixed worldmap generator to generate nicer minimaps
NPCs will no longer react to surface damage coming from old surfaces
Memory optimizations for particle systems and effect pools, resulting in game client using around 250Mb less runtime memory.
Sneaking will hide your weapons now
Fixed issue in treasure generation, where certain items were preferred more above others
Added movie to telescope in Homestead
Exposed a lot more call to enemy AI scripts. Resulting in more intelligent AI.
Changed max pickpocket weight
Fixed issue with leadership for dead characters
Fixed big memory leak
Fixed issue where certain items could not be reached by the pathfinder
Added nicer water materials for lakes and rivers
Added sound effects to more surfaces
Items moved from story will no longer do hittests and cause unwanted damage
Projectiles shot from staff are fixed
Changed the way range CTH is calculated. Perception is a lot more important now!
Greatly reduced the amount of (unneeded) sound objects created by the game
Added skill level to tooltips
Loading a savegame won't make the partymembers move
Changed camera behaviour in combat. A lot more intelligent focus on targetted characters is the result
Fixed cone spells being cast in opposite direction when targetting too close
Fixed teleport skill
Added UI notifications when equipment is about to break
A lot of small stability fixes + memory improvements
Fixed seaspider skills not working
Fixed voodoo dolls
Earth summons now do a bit of earth damage
Arrow recovery, Obedient, Armormastery, leadership and luck description
Stats and equipment for Astarte
Snowboots and item combo and treasure
Eglandaer has weapon
Candles now stack
Deleted unused "empty potion" stat
Fixed: crafting knife with crafting 4 created crafting 3 knife
Fixed: dragging potion over ooze barrel no longer destroys barrel
New: can now make lockpicks with needle+needle or with hammer+NiN
New: can now dip arrowhead in ooze barrel to create poison arrowhead
Fixed: turning wood into mush with water bucket no longer destroys bucket
Changed: unbreakable boost only starts from level 16 and higher, when it starts making a difference
Changed: animals now always drop at least 1 thing
Changed: being Lucky and looking in containers now has a chance of finding the "Precious" category
Changed: made 66 changes to food effects: food now heals you less if it has another interesting use, some food types no longer give +2 or higher on primary stats, some foods no longer give high resistance boosts, some foods make you slow, some small alcoholic drinks now have a chance of making you drunk
Fix: changed bloodletting description so it makes sense when you use it on a thing that cannot bleed
Change: treat poisoning now costs more AP but has lower cooldown
Change: helping hand can now also be used to "tap" a burning friend (put it out)
Fix: some drinks were not dropped by treasure
Can now fill bottle with water by combining it with a well
All skill types and schools and classes and such now have the same name everywhere
Renamed Raistlin to Glass Cannon
Rewrote tooltip of Raistlin
Moved bartering ability to Personality category
You get the AP bonus of LoneWolf before AP gets doubled by Raistlin
New damage values for clouds and surfaces
Fixed: All Fear skills
Fixed: Can now eat carrot
Fixed: Gave DKBane skill a more fitting icon
Description of lockpick, clarified
New: Added some item combos with arrowheads that were proposed
New: Can make poison cheese with ooze barrels too
New: some item combos now create more than one instance of end result (e.g. axe + log = 2 branches; knife + branch = 3 arrowshafts; silver + anvil = 4 silver arrowheads
You can now eat Ishmashell (if you dare) or even do other things to it...
Fixed crafting the smokescreen arrow

Please note: Savegames will not be compatible.

Have fun everybody, we're looking forward to your feedback!
 

RK9039

Member
Voices!!?

500x1000px-ll-1148edeb_relieved.gif
 

Authority

Banned
Divinity: Original Sin postponed until June 30th, but you can still play the Early Access version while you wait

What’s 10 days? Only a week and a half, which isn’t very long at all. But a lot can happen in that space of time, like the finishing touches being added to Divinity: Original Sin. Unfortunately Larian’s Early Access RPG is going to miss its original release date of June 20th, instead launching on June 30th.

Can you handle the wait? If you can’t, the Early Access version will still be playable until the launch date, so all is not lost. Larian says it still needs to add a bit of spit and polish to the game, stamping out bugs and adding voice overs.

"This is going to give us the time we need to get everything integrated," Larian informed backers. "We know we're testing your patience, but you can rest assured that we're as keen as you to release - it's high time we get this game out of our hands and into yours."

10 days strikes me as a small sacrifice if it ensures that the game comes out in tip top shape. What do you lovely lot reckon?

Credits to PCGamesN
 
Wonder if GoG's new client will be out before the game thanks to this delay. Kind of worried since I play to co-op the game with a friend so easy multiplayer is a concern for me

If this friend ends up being unreliable (which is often the case) I hope the eventual OT will have a way to find people to match up with.
 

Jag

Member
More importantly. What fun class combinations are people planning on rolling?

I'll probably go with a pure caster (with bow as a backup?) and melee tank/healer. That should cover most things. I just love my hybrids.

For casting, fire is probably the most powerful, but I definitely want to go part Witch since that looks like the most fun.

I wish I could get a bit of everything!
 

RK9039

Member
More importantly. What fun class combinations are people planning on rolling?

I'll probably go with a pure caster (with bow as a backup?) and melee tank/healer. That should cover most things. I just love my hybrids.

For casting, fire is probably the most powerful, but I definitely want to go part Witch since that looks like the most fun.

I wish I could get a bit of everything!

I love hybrids too, I was planning on a Cleric+Battlemage combination with a few changes with the abilities. But recently I've been messing around with the Ranger which is an awesome starting class.
 

Valygar

Member
Ok, with this voice update count me in. I purchased two copies, coop seems to be too good for a rpg to pass. I've always hated how the "main player" in multiplayer rpgs dominated the roleplaying aspect, and it is not the case here.
 

Hastati

Member

A beautiful piece that sounds much more like an unknown work from the romantic period than something you would find in most modern entertainment. They said that they would be using a lot of unused works from the composer's library, and I'm hoping that means the music will be more experimental and unfiltered. Also, 150 tracks sounds huge!

After playing the beta, very, very excited for this game. I really hope it's a financial success for Larian studios, they deserve it.
 

~Kinggi~

Banned
I dont really mind, 10 days is nothing. These guys are clearly working hard and they have provided constant updates on everything. They've run one of the better KS campaign and the product theyve put out for the Early Access has been more polished than most.
 

Alebeard

Neo Member
So far, my biggest issue has been burning damage after combat ends annihilating anyone. Like, it just chews through health like nobodies buisness when there arent any turns to bother with.
 

Georome

Member
I've been keeping an eye on this game for a while now. I had no idea it was so close to release. Been fiending for a serious RPG to play on my laptop.
 
Witcher 3 isn't a cRPG in the classical sense, no?

Ehh... even in the classical CRPG era of the 90s there was a good amount of variety. Some of them first person, others third person, some turn based, others in real time, some solo characters, others managing a party, some were kind of light in mechanics, others were pretty complex like tabletop rpg...

Lands of Lore
Ultima
Fallout
Baldurs Gate
Planescape Torment
MIght & Magic
Dungeon Master
Elder Scrolls
Wizandry

which were the "classical cRPG", and which weren't?
 

Casimir

Unconfirmed Member
Wonder if GoG's new client will be out before the game thanks to this delay. Kind of worried since I play to co-op the game with a friend so easy multiplayer is a concern for me

If this friend ends up being unreliable (which is often the case) I hope the eventual OT will have a way to find people to match up with.

I can add and update a list of GAF members interested in Co-op to the OT if people want.
 
So 20 more days it is...
Hopefully i son!t have to go to the eu committee and can play at my heart content, because playing with my notebook is a social injustice
 

VandalD

Member
Ehh... even in the classical CRPG era of the 90s there was a good amount of variety. Some of them first person, others third person, some turn based, others in real time, some solo characters, others managing a party, some were kind of light in mechanics, others were pretty complex like tabletop rpg...

Lands of Lore
Ultima
Fallout
Baldurs Gate
Planescape Torment
MIght & Magic
Dungeon Master
Elder Scrolls
Wizardry

which were the "classical cRPG", and which weren't?
I'd say all of those were cRPGs and Witcher is an action RPG, just because you don't make your own character to roleplay as. Sure, you make plenty of hard decisions, but Geralt isn't "yours" as much as the heroes in those other games. They give you a framework to build characters in, and Witcher has you make decisions as Geralt.

I just stick to calling them RPGs. Even that genre is pretty arguable.
Zelda is not an RPG.

Kind of wondering if they'll be releasing the editor on the same day as the game. I'm thinking they'll delay it further to focus on supporting the game, and probably also with the idea of not spoiling everyone with editor data.
 

Durante

Member
Journey wasn't a big blockbuster AAA title, right?
No, but that was the artsy indie flavour of the year game. Divinity is far too complex to get that kind of hype with journalists.

Don't get me wrong, I'd be happy to be incorrect on this.
But I won't be.
 

Santiako

Member
I made the mistake of playing this today instead of waiting for the release. Goddamn it's so good. I love seeing Divine Divinity characters like Arthu in there as well (before he became a cat, he seemed to love cat related puns though). I think I'll just keep playing this to experiment with skills and stuff before starting the full game in three weeks.
 

Mindlog

Member
I'm so behind on games already and Divinity is right around the corner.

Really have to put some time into The Last Federation and Distant Worlds: Universe. This game is looking like everything I wanted it to be. That musical piece is beautiful. I really hope this is a home run for Larian.
 

Valygar

Member
I've just tried coop with my girlfriend and it's really solid.

Combat feels fun with so many interactions, you can even hit your friend by accident or escape from combat and leave him alone.

The roleplaying aspect is good. I disagreed with the first decision on the bridge, but she got my upperhand with the paper rock scissors game. After that she was referred as the leader of the party instead of me, although I'm not sure if it was due to a reconnection.

We had to verify file integrity or it would not start though.
 

epmode

Member
GAF, I played the demo some more. People dismissing this as eurojank or whatever are 100% wrong.

I've been waiting for a game like this for a decade. If the final game is as polished throughout and the combat system holds up, this might become one of my all time favorites. I love the chunky UI.

My only complaint is that burning damage is out of control when out of combat and your characters are apparently made of dried leaves. My guys caught fire after walking on an area I just cooled with a rain spell. Fixable, I hope.
 
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