Divinity: Original Sin Beta - Christopher lives to see another day..

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+1 both funny and true. This game can lead to a new age of cRPGs and deserves any spot light it can get.

Divinity: Original Sin |OT| Skyrim may cry. 10/10 Durante Hype Points.

Skyrim may cry doesnt fit, OT title that bash other games are just meh ^^

|OT| Good Oldschool Isomatric RPG in a new guise. Freedom, Co-op and Mods [10/10 Durante Hype Points]
 
lol, I would have to get the okay from Durante before I used his name. It would be a bit rude otherwise.

But on a serious note, I'll probably just use:

Divinity: Original Sin |OT| Sandbox RPG. Co-op friendly. And full of carbohydrates!


Divinity: Original Sin |OT| It's fundamentally Rock, Paper, Scissors!

I'll make a WebM just for you.
 
So doesn't the archer's teleport skill pretty much makes lockpicking obsolete?

warrior has the same later (phoenix dive). Doesn't help for chests tho.

I'll probably use Warrior (MC) with LONER trait, Caster/Healer (MC2) and a ranger / rogue as companion. Probably dabble into elements as well to make use of a summon.

I want my Durante Hype points in the title. I'll start a twitter campaign otherwise! :p Larian should use it on the box / steam page.
 
I feel like I should probably stop playing the beta and wait for the final release. The game is a lot of fun.

Question is it a bug, or intended when I use a fire spell to get rid of a poison cloud, but then the explosions from the resulting spell don't stop.
 
I feel like I should probably stop playing the beta and wait for the final release. The game is a lot of fun.

Question is it a bug, or intended when I use a fire spell to get rid of a poison cloud, but then the explosions from the resulting spell don't stop.

In the tutorial dungeon? There's 2 poison cloud and 1 poison floor trap, somehow that's makes the explosion ignite the poison next to it, creating a infinite loop. I think if you left the dungeon and enter again it should stop. If it's not that, I don't know. It's better to block the traps so the infinite loop doesn't happen.
 
divinity_original_sinjkswe.jpg
:3
 
it's in the shadow behind her due to the walking movement that is implied. That is an old cover btw. Due to critism about "no female would wear that kind of armor for combat" they changed it. I think this is the final box art:

She still got armor wrapped around her titties

that's not battle-ready
 
The Source Hunter DLC will still be available after release right? Don't want to miss out on the soundtrack but can't afford it right now, Larians music is so good.
 
While I generally agree with you, there is a limit. There have been reports of women not being able to wear standard kevlar vests due to pain from compression issues. So there is a limit.
 
As an avid lover of BG2, how is this compared to that?

You know, I had an answer but considering the last few pages, what are your feelings on RTwP vs TB systems?


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I'm pretty sure I can create the OT now. I'll put it up in an hour or so, I have to wait for a video to render. :P
 
You know, I had an answer but considering the last few pages, what are your feelings on RTwP vs TB systems?


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I'm pretty sure I can create the OT now. I'll put it up in an hour or so, I have to wait for a video to render. :P

I would say indifferent as long as the scope and content of the game is grand.

Oh and that I can face monsters that is way above me in levels aka no restrictions
 
For their last game, Divinity: Dragon Commander, the Beta was a completely separate build, so you had to download the final game again.

If you want to play with the mechanics and don't mind spoiling some of the story line, go ahead and play now. Otherwise it would be better to wait.

Thanks. I went ahead and downloaded and played for a little bit. I'm probably going wait until my first chance to play after full release to really get into it.

What little I played was amazing, I didn't even know this was coming out until I started seeing Durante and a few others post about it.
 
I would say indifferent as long as the scope and content of the game is grand.

Oh and that I can face monsters that is way above me in levels aka no restrictions

I believe it is something that you should at least keep an eye on in that case. :)


Thanks. I went ahead and downloaded and played for a little bit. I'm probably going wait until my first chance to play after full release to really get into it.

What little I played was amazing, I didn't even know this was coming out until I started seeing Durante and a few others post about it.

Glad you enjoyed it!
 
Divinity: Original Sin |OT| Real Time with Durante
Divinity: Original Sin |OT| Durante is a Lone Wolf

Ok, I guess I shouldn't pick on Durante anymore.. here are real suggestions.

Divinity: Original Sin |OT| Pause, Position, Proc
Divinity: Original Sin |OT| Poison fire, lightning water
Divinity: Original Sin |OT| It's fundamentally Rock, Paper, Scissors!
Divinity: Original Sin |OT| Rope, or Invisible Wall?
Divinity: Original Sin |OT| Think it, do it - believe it!
Divinity: Original Sin |OT| Chain-Link Co-op
Divinity: Original Sin |OT| the ULTIMAte freedom
Divinity: Original Sin |OT| LurkerPrime's Muse is Gone

Bonus
Divinity: Original Sin |OT| Don't Delay for a Sale
If we get to vote, mine ford to Real Time With Durante
I can just wait.
We best be co-op buddies sometime.
 
Ok, I spent an *unhealthy* amount of hours playing this game during the weekend (hell, I let it running for almost two days in a row, without ever closing it) and at this point I have virtually no doubt this is going to be an instant classic.
Quests are often interesting and non-obvious to solve, combat is challenging and every single fight is essentially an unique puzzle, graphically the game may not be the most impressive thing out there but it's definitely charming enough to be enjoyable and last but not least this really, REALLY feels like a modern Ultima game, with insane amounts of environmental interaction.

There are minor things I'm not too fond about (i.e. I would have preferred fixed, hand-placed loot to the random one and the rock paper scissors minigame becomes boring very soon, I hope they are going to include some for of automation for it) but they are massively overshadowed by the positive sides.
What really matters is that when I was playing it I stopped from time to time thinking: "Goddammit, this actually feels like an old classic with prettier graphics"... And you know what? In many ways it actually surpasses few of them.
 
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