they showcased about ten games this year, the same as last, except also without any focus on third-party games aside from bayonetta. no indies either.
so in terms of content, it was lighter than last year. it was also a lot less than other platforms. on the other hand, it was all exclusive content, and there were a couple surprises thrown in (mostly that everything is a 2015 game).
regarding the presentation, the big slow parts were the yoshi and the splatoon talk. but at least they were related to new games and didn't drag on forever. i'm pretty sure brian michael bendis is still talking about powers.
i liken a press event to a portfolio. i helped conduct an interview for a new position a few weeks ago, and the candidate i appreciated the most was the one who didn't waste my time. nintendo has next to zero third-party support at this point, but could you imagine what this thing could have been if they had also shown off upcoming multiplatform lego games and disney infinity and skylanders? it would have really dragged the pacing down when it could have all gone in a sizzle reel. show some confidence that what you believe you're showing is the best. shorten it down and don't waste my time.
so in terms of presentation, i appreciate that it was mostly smooth sailing.
as i'm typing this, the other stuff i would have expected to see, like announcements of mario party 10, the eshop sizzle reel, and probably more, were what i was actually expecting to see as part of the conference. not sure why that wasn't shown off during the event, actually. something like that could have broken up the pacing a little better and reduced the need for long talk about yoshi and splatoon.
but on the content side, there were some new games and a lot of exclusives (mostly for wii u), so that's cool. i'd probably give it the same score as microsoft's.
sony:
content: 6/10
presentation: 3/10
microsoft:
content: 7/10
presentation 7/10
nintendo:
content: 7/10
presentation 8/10