In addition to featuring a day/night cycle with full real-time lighting and shadows, DriveClub also has an extensive weather system. The position of the sun is determined by the time of day and the real-world location of the track you're racing. Location also affects the type of weather you'll see; our first demo takes place on a winding track in Scotland, and the weather is appropriately misty and overcast. A large cloud bank blocks the sun, giving the track an eerily realistic muted look. Unlike most games, the clouds aren't merely a pretty skybox, but are fully simulated and different every time you play. They also move and mutate based on the direction and speed of the wind.
After a few minutes of driving, the developer turns up the precipitation until the drivers are caught in a full-on rainstorm. The feel of race changes along with the new weather, as visibility lowers and cars begin to kick up large clouds of mist on the road. ]b\As the rain increases, the roads become slick and shiny, and puddles form, reflecting everything in the environment, including cars, roadside flags, and rocks.[/b] The developer pauses the action and pans around the camera to show off how truly impressive the effects are. He stresses that it's not just an illusion the weather is being fully simulated across the entire mountain that the race is taking place on.