Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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But look it says coming exclusively to PS4 in 2015. That means it could come to other platforms in 2016! I'll start the new thread!

don't ban me pls



Get good?

I'll pretend you don't know that thus game is being made under the Sony Japan studio banner.....Is like expecting 343 to release Halo 5 for PS4 after it comes out on XBone.
 
Let's worry about this crap when the game is closer to release, eh? Maybe when they actually show something more than a CG trailer? K?

In this case I'm saying that when the game is closer to release you actually should stop worrying about this, specifically, because when the game is close to release the fake advertizing already happened, and the downgrade is a fact you have no impact on.

But if you complain now about showing what cannot be matched, then the developers will realize that this strategy of overshooting doesn't pay off.

Beside this, I'm only referring to behind the scenes gameplay and the handful of screenshots. Not the CG.

CG is absolutely fine as long they say it's CG and not gameplay, if only a waste of useful dollars to put on the actual game.
 
No, Demon's Souls was infinitely better?

What is with this hyperbolic fuckery?

Even better considering Demon's Souls has bosses you can literally beat by just staying on their left while they do nothing to stop you from doing that, the ability to heal really quickly with an infinite amount of healing items essentially, even more broken magic (Second Chance pls), etc.

I play Souls for the challenge and re-playability, and personally I think Dark Souls has more of that in its design. But ofc you don't see me taking every chance to go OMG DEMON'S SUCKS DARK SOULS IS SOOOOOOOOOOOO MUCH BETTER. This cult around Demon's Souls is getting ridiculously aggressive.
 
so...uh...anyone happened to have accidentally left the recording function of their phone and or hd camera on whilst in attendance, by accident of course....
 
I trust A-team to give better game design than DS2. That's ok.

But the engine itself is a technical thing, and on the technical side it's not like From Software has shone, in all these years.
Graphics are not the only technical part of an engine. The extremely detailed open and interconnected world design of Dark Souls was technically amazing.
 
So is this how it looked in-game? Or does it look like a bullshot?

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That's the boss that was at the end of the demo. Game looked amazing. The performance was rough though, dropping below 20fps even. But there's plenty of time to clean that up. I'm VERY impressed graphically.
 
What is with this hyperbolic fuckery?

Even better considering Demon's Souls has bosses you can literally beat by just staying on their left while they do nothing to stop you from doing that, the ability to heal really quickly with an infinite amount of healing items essentially, even more broken magic (Second Chance pls), etc.

I play Souls for the challenge and re-playability, and personally I think Dark Souls has more of that in its design. But ofc you don't see me taking every chance to go OMG DEMON'S SUCKS DARK SOULS IS SOOOOOOOOOOOO MUCH BETTER. This cult around Demon's Souls is getting ridiculously aggressive.



Like Ceaseless Discharge?
 
Like Ceaseless Discharge?

Wow one gimmicky boss compared to a good portion of Demon's really piss easy bosses. Most of Demon's Souls bosses remind me of bosses like the Moonlight Butterfly. Nothing even comes close to Smough and Orenstein, and the enemies are even dumber, not helped by the fact that, as I said, you have next no limits on healing.

And real talk Ceaseless Discharge has a better chance of killing people than Adjudicator or the Dirty Colossus ever did. Also a 3 word reply does not make your position any better when there's a good deal more in that post than just "there's a single boss that's easy to cheese". It's a common running problem in Demon's Souls.

This works for all 3 games though.

The bosses in Dark Souls are objectively just better at handling the player doing things. I don't even know where to start if you think otherwise. The Gargoyles, Artorias, S&O, etc, the closest thing to that would be the Maneaters, which don't have options anywhere nearly as hard to handle compared to even some of Dark Souls' earlier bosses.
 
Graphics are not the only technical part of an engine. The extremely detailed open and interconnected world design of Dark Souls was technically amazing.

The fact the world is interconnected is actually (mostly) a game design thing.

This is why Dark Souls 2 has the same technology but FAILS at the interconnected world. Merely because of design.
 
The fact the world is interconnected is actually (mostly) a game design thing.

This is why Dark Souls 2 has the same technology but FAILS at the interconnected world. Merely because of design.
You have absolutely no idea what you are even talking about. I'm not even going to say anything else.
 
The diseased villagers that patrol the city have broader behaviour patterns - a mob of them may converge in a town square, working together in a hunt, before the familiar ring of a town bell will send them back out again on their own individual paths.
I predicted something similar about the bell based on the CGI trailer. Seems like it's a good idea to pay attention to it.
 
The fact the world is interconnected is actually (mostly) a game design thing.

This is why Dark Souls 2 has the same technology but FAILS at the interconnected world. Merely because of design.


That's...world design. The actual gameplay isn't really improved by areas being interconnected when the same thing is basically achieved with warping. In fact, warping just cuts down on how much time you gotta spend running around.

I have over 200 hours in Dark Souls 1. Maybe 300. The running around got tiring pretty fucking quickly after the first playthrough.
 
That's the boss that was at the end of the demo. Game looked amazing. The performance was rough though, dropping below 20fps even. But there's plenty of time to clean that up. I'm VERY impressed graphically.

Very cool. To think this gen is just getting started… Wow!
 
You're saying that me not beating the same bosses for the third+ times makes me have less of a valid opinion? Everything you needed to encounter was in NG+ once in terms of what shit people abuse. Please. You're quantifying how long it took me to beat the game or when I stopped as a direct correlation of how skilled I am, or that's what you're implying.

You won't get more out of the game because your character is leveled higher and your bosses are tougher to beat. It just means you have more patience, I had plenty of others game to play and will in the future.

Please don't transform a series I love into the MOBA community.
I don't overlevel most of my Souls characters, I play harder NG+ cycles as the same leveled character. Therefore, I have to get a little bit better at the PvE every time. PvP is an entirely different animal, and to be honest, Souls PvP has a meta to keep up on like a lot of MOBA's do. It's a different game to me than it is to you, and that is my distinction. The fact that you think that how you are able to beat bosses on progressive NG+ cycles is what I am interested showcases your naivety. It's more about how the meta game of PvP builds, Soul memory, what is your build and how does it deal with overleveled Havel monsters. None of this makes sense to you and that is the point.

Those are the things that I care about, and how they lead toward the next Souls experience. None of that will be seen in NG after 70 or so hours, and fiddling around with the arena. Have you got a character with +15M SM on NG+, do you know how fucking broken the game gets up there? No, you don't, that is what I am talking about not how you were able to grind out a boss on NG+.

You have to put the hours in and see what kind of shit happens when From doesn't properly think out there game mechanics, which is the case with DkS2. Thats what I care about.
 
While I'm interested I have grown very tired of souls difficulty and it's lack of range in viable character builds. Will wait for the first let's plays to come out and if its just another ball grind then I will skip.
 
The bosses in Dark Souls are objectively just better at handling the player doing things. I don't even know where to start if you think otherwise. The Gargoyles, Artorias, S&O, etc, the closest thing to that would be the Maneaters, which don't have options anywhere nearly as hard to handle compared to even some of Dark Souls' earlier bosses.
Closest IMO is Flamelurker. Only a few options, but all of them are interesting and make you respect the boss. It's also one of the few boss fights in Demon's Souls that can really test your reflexes, since the explosions can be consistently dodged with the invincibility frame. If his AI worked consistently, he'd be perfect.

Maneaters have a lot of bad elements, like how the difficulty of the fight is partially determined by the first Maneater's AI and whether it decides to fly around for a while. Switching to a health system like the Gargoyles would have made it better.
 
Yup, Solomon Kane was what I immediately thought of when the leaked footage appeared and that is a wonderful thing. Now that we've seen more the Van Helsing vibe is applicable too.

I just love that the lighting will be so fantastic--buildings so dark you will have to grab a torch to explore?? YES PLEASE. Plus that ominous deep bass of the cello(?) in the beginning of the trailer is PERFECT. Much more of that too please. :) So excited for this game.
 
Closest IMO is Flamelurker. Only a few options, but all of them are interesting and make you respect the boss. It's also one of the few boss fights in Demon's Souls that can really test your reflexes, since the explosions can be consistently dodged with the invincibility frame. If his AI worked consistently, he'd be perfect.

Flamelurker and False King are the only interesting boss fights in DeS.
 
Just a small thought but i hope Miyazaki will continue to use Berserk as one of its inspirations for this game. That along with some Lovecraft horror.
 
The bosses in Dark Souls are objectively just better at handling the player doing things. I don't even know where to start if you think otherwise. The Gargoyles, Artorias, S&O, etc, the closest thing to that would be the Maneaters, which don't have options anywhere nearly as hard to handle compared to even some of Dark Souls' earlier bosses.
Objectively better in term of combat. Many Dark Souls bosses are designed with combat in mind, and Miyazaki's interview that he want Gwyn to be able to be fought by any fighting styles shows this. Except from few (Ceaseless Discharge, Bed of Chaos), your deaths will be most likely resulted from your try to combat them because they have wide arrange of move that could kill you either one shotted or chained. This, scale with NG+ as their damage ramp up.

Demon's Souls most of the part are puzzle bosses where your deaths as the result from your try to "solve" them. Adjudicator's wound and crown, Tower Knight achilles' heel, False Idol's mirror images and floor traps, Armor Spider seemingly unavoidable flame attacks, Old Hero's being blind but have acute hearing, and Storm King as the only flying boss that couldn't be taken except with ranged weapon or sword that can split the sky. Once you know the trick to them, they wouldn't be a problem. Their attack is like puzzle pattern that need to be solved, and so is the method to defeat them. Puzzle couldn't scale with NG+, so mostly the reason you die from these bosses is because lack of attention/careless, not from lack of skill.
 
Nope, it's dumb talking about this when it's all already done. It's SMART talking about this when it is actually happening, instead of being surprised after the fact.

Dark Souls 2 bullshit started well before the year it was released. If all these potential players don't learn ANYTHING from what already happened and are ready to swallow it all again, then this is exactly the problem. YOU are the problem, not the developers. The developers simply exploit what they find. They find a gullible, naive audience? They exploit it, since they will believe everything that they are being told.

When the game is one month from release all the rants and complains result to absolutely nothing. You suck it up and shut up.

But if you start to complain about this when it's actually happening, and call developers out to STOP THIS SHIT, then maybe they'll understand it doesn't work, and that it actually hurts the business to promise something the final product will not match.

But nope. Keep blindly worshiping your developers gods, so they'll keep cheating you.

I don't care if the game looks like the leaked webms. I'll still be enjoying it while your tears stain your pristine keyboard.
 
I would like there to be an "Easy mode" for this game.

That is all, thank you.

I'm with this guy. I would love to play through and experience a Souls game, but I can't enjoy the difficulty of the previous games. I don't care if they have to take a page from Itagaki and call it "bitch mode" and have your character run around with a pacifier in their mouths. Please just put it in there.
 
This wording alone makes me believe in Miyazaki even more, resisting cheap mechanics, for deeper more satisfying gameplay. From A team gets it.
How is having no shield "deeper" or "less cheap"? Also, do you have to get in that jab at every opportunity?

I'm not that worried about the lack of shield per se, but I do have some mild concerns about the "more aggressive" playstyle. The best part of Souls combat is how careful and methodical it is, and not spamming to chain combo multiplayers. I hope they still keep that.
 
I just want to say I'm glad I'm not the only one that feels that with an exception of a couple of bosses (one of which has a ridiculous exploit) Demon's Souls has the easiest bosses of the three Souls game.

Demon's is still fantastic though.
 
Objectively better in term of combat. Many Dark Souls bosses are designed with combat in mind, and Miyazaki's interview that he want Gwyn to be able to be fought by any fighting styles shows this. Except from few (Ceaseless Discharge, Bed of Chaos), your deaths will be most likely resulted from your try to combat them because they have wide arrange of move that could kill you either one shotted or chained. This, scale with NG+ as their damage ramp up.
Most bosses cannot one-shot or chain-kill players in NG. And you can figure out their wide variety of moves. It's completely possible to beat Ornstein and Smough without getting hit; I did it.

Also, it's funny you brought up Gwyn when the main thing most Demon's Souls fans (Rightfully) criticize about him is that he's easily "solvable" while the False King wasn't. I think Gwyn's a thematically better fight, but False King Allant is way more fun and challenging.

Demon's Souls most of the part are puzzle bosses where your deaths as the result from your try to "solve" them. Adjudicator's wound and crown, Tower Knight achilles' heel, False Idol's mirror images and floor traps, Armor Spider seemingly unavoidable flame attacks, Old Hero's being blind but have acute hearing, and Storm King as the only flying boss that couldn't be taken except with ranged weapon or sword that can split the sky. Once you know the trick to them, they wouldn't be a problem. Their attack is like puzzle pattern that need to be solved, and so is the method to defeat them. Puzzle couldn't scale with NG+, so mostly the reason you die from these bosses is because lack of attention/careless, not from lack of skill.
I don't know about you, but I remembered my battles with Flamelurker, (real player) Old Monk, and the False King better than my battles with Adjudicator or Storm King. The problem with "solvable" bosses is that they're all or nothing, so it had better be a damn good puzzle or one that's fun to execute. I think Armor Spider is one of the better ones from that list because solving her is dependent on examining her attack patterns and the way the room is structured.
 
How is having no shield "deeper" or "less cheap"? Also, do you have to get in that jab at every opportunity?

I'm not that worried about the lack of shield per se, but I do have some mild concerns about the "more aggressive" playstyle. The best part of Souls combat is how careful and methodical it is, and not spamming to chain combo multiplayers. I hope they still keep that.

I'm speaking to cheesy ranged mechanics, which every Souls games has. You have to be very methodical and use strategy to go shieldless and 2 handed. The sword and board style of play is fun initially, but to experienced players, sword and board becomes unnecessary and fast rolling with dual wielding or 2 handing is the defacto way to play. For me, I am glad to hear this, I played 2 handed no shield from the get go for DkS2. I am glad to hear that Bloodborne is taking my playstyle to the next level.

And yes DkS 2 is a B Tier From Soft game, PvE and PvP has confirmed that for me, so I will continue to egg on the A team.
 
I'm wondering if the game's "safe zone" (The Nexus, Firelink Shrine, Majula) will be a cathedral. It fits thematically with the Gothic aesthetic and all the angel statues.
 
Also, it's funny you brought up Gwyn when the main thing most Demon's Souls fans (Rightfully) criticize about him is that he's easily "solvable" while the False King wasn't. I think Gwyn's a thematically better fight, but False King Allant is way more fun and challenging.
Considering that Dark Souls was harder than Demon's all things considered, I was really expecting a final boss fight at least on the same level as Allant or even higher. Gwyn was nowhere near that, unfortunately. But I agree that thematically everything about that fight was fitting. The atmosphere and music were just perfect.

DS2's final boss fight was a joke though. Couldn't even see
Nashandra's
full moveset since the battle was over so quick :/
 
I'm speaking to cheesy ranged mechanics, which every Souls games has. You have to be very methodical and use strategy to go shieldless and 2 handed. The sword and board style of play is fun initially, but to experienced players, sword and board becomes unnecessary and fast rolling with dual wielding or 2 handing is the defacto way to play. For me, I am glad to hear this, I played 2 handed no shield from the get go for DkS2. I am glad to hear that Bloodborne is taking my playstyle to the next level.

And yes DkS 2 is a B Tier From Soft game, PvE and PvP has confirmed that for me, so I will continue to egg on the A team.

It's great that Bloodborne looks to cater to your preferred playstyle. I'm sure there will also be other defensive options for the more cautious player.

But please, enough of this "A/B Team" nonsense. Egg on development of the new game by all means, but do you have any idea how disheartening this toxic attitude must sound to people who worked on DS2? Let alone the fact that there are several people who worked on all previous games.

If people continue the tirade and sum up their experience of DS2 as "oh well B Team", then others will continue to lose faith in the community as it's smothered by elitists who consider their opinions higher than those of others.
 
I'm not that worried about the lack of shield per se, but I do have some mild concerns about the "more aggressive" playstyle. The best part of Souls combat is how careful and methodical it is, and not spamming to chain combo multiplayers. I hope they still keep that.

Is there anything at all in Miyazaki's track record or in the various impressions given by people that makes you think you'll be "spamming chain combo multipliers"?

It's like people see the word "aggressive" and automatically go to the extreme. I'm pretty sure Bloodborne isn't going to be like Devil May Cry 3.
 
One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.
I'm confident that Miyazaki is going to do the right thing, but I just want to say that the stamina mechanic, by which you cannot spam attacks, rolls and actions in general, is the most important mechanic to me in the Souls series - I would love that mechanic to be implemented in any fighting game, to be honest - and if it's not there in Bloodborne I would feel destroyed. Man I hate action games with combo multipliers, I don't want any of that in my Souls, but again, in Miyazaki we trust.
 
Just show the fucking gameplay the press has seen already.

People are mentioning that it suffers from framerate issues, so I doubt Sony wants to put footage out here given the reactions that some recent games have received after being shown in a rough state.
 
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