Those are beyond overpriced. I've found that Big Boss figure on ebay for $50 a few weeks ago (new), but I didn't jump on it like I should have. I'm focusing on the KAI figures at the moment. Liquid came in a few days ago. Waiting on MGS2 Raiden.
All this hype is making me want to bust out my MGS collection from the box in my closet (no display cabinets yet) and just admire it. Can someone make a MGS collection thread or something so I have a good excuse to take it all out and take pictures? c:
My entire Metal Gear collection was lost to an accident.
Cipher sent my collection to Hell, but I'm going even deeper -- take back everything that I've lost! "Kaz... This shit costs too much to replace."Hopefully, one day!
http://www.ign.com/articles/2014/06/10/e3-2014-metal-gear-solid-5-the-phantom-pain-is-spectacular
Wall-less knocking confirmed.
sorry if it has been asked but is this an original song in the trailer? Can I find it online? Is it a remix/cover of a song exclusive for MGSV?
If it can be found online, anybody know the name?
I personally really don't like the fulton recovery, it's too silly. I feel that early on the prototype was to call the chopper to bring soldiers to it that you would save, but that this was changed to the fulton recovery instead to do more stuff. I think it's a shortcut to actually finding a way to make something more immerse work, which ultimately weakens the concept by making it fairly impossible to be integrated seamlessly in the storyline itself, making a clear separation between both when MGS really doesn't need more clear distinction between story and gameplay but find a way to bring both closer.
I personally really don't like the fulton recovery, it's too silly. I feel that early on the prototype was to call the chopper to bring soldiers to it that you would save, but that this was changed to the fulton recovery instead to do more stuff. I think it's a shortcut to actually finding a way to make something more immerse work, which ultimately weakens the concept by making it fairly impossible to be integrated seamlessly in the storyline itself, making a clear separation between both when MGS really doesn't need more clear distinction between story and gameplay but find a way to bring both closer.
You feel it too, don't you?
I personally really don't like the fulton recovery, it's too silly. I feel that early on the prototype was to call the chopper to bring soldiers to it that you would save, but that this was changed to the fulton recovery instead to do more stuff. I think it's a shortcut to actually finding a way to make something more immerse work, which ultimately weakens the concept by making it fairly impossible to be integrated seamlessly in the storyline itself, making a clear separation between both when MGS really doesn't need more clear distinction between story and gameplay but find a way to bring both closer.
Yes, I agree. This is important but a lot of fans either forget or ignore it when speculating about how this will lead into the MSX games, as if Big Boss was a known, active terrorist 11 years before the Outer Heaven Uprising all the way to Zanzibar Land and never returned to Foxhound and recruited Solid Snake. You can see how a retcon like that would cause some problems in the timeline, so hopefully Kojima remembers. I think he remembers because he's created an opening for Big Boss to have a truce with Zero, by having nother villain actually behind the destruction of Motherbase who wants them both dead.
But yeah Kaz may call him a monster in MG2, but they both join Foxhound and have a role in shaping Solid Snake. So they don't go separate ways at first, Miller is just excluded from Outer Heaven and then works against Big Boss in Zanzibar.
Really did not like the song choice.
Sounded amazing in the theater.
Trailer blew me away.
We still don't know who this guy is, right?
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Oh haha
...really?
We still don't know who this guy is, right?
http://www.geekbinge.com/wp-content/uploads/2012/12/ThePhantomPainVGA1.jpg[IMG][/QUOTE]
Well that is clearly Joshua Graham.
We still don't know who this guy is, right?
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I wish I could find a decent editing program, I just synced Way To Fall to this trailer and it fits so fucking well.
I need to edit it together... maybe with some of the old footage
All this hype is making me want to bust out my MGS collection from the box in my closet (no display cabinets yet) and just admire it. Can someone make a MGS collection thread or something so I have a good excuse to take it all out and take pictures? c:
We still don't know who this guy is, right?
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Then the demo took a comedic turn. Apparently, the Fulton recovery system can be used to abduct a number of things--not just humans. Sure enough, I saw a goat, a storage container, and a military SUV hoisted into the air via balloon. Depending on the weather conditions and your surroundings, there's the chance that the recovery won't go as planned. You're given an indication of the success rate in the form of a percentage, which is typically around 80% in good weather. Interestingly, rather than call for a helicopter when you want to be evacuated to Mother Base, you can take a seat in a vehicle, or hop on top of a container, and use the Fulton system for a quick escape. However, if you try to do so in a sand storm, there's a chance that you'll be thrown off course, and likely die as a result.
Use Sony Vegas. Works great for me.
Thanks I'm working on it now, unfortunately I wanted to replace the ending bit with the bit from the end of the GDC trailer but I can't find a download for it anywhere. :/
Oh well.![]()
the way the face and structure is he looks like the medic from GZ
After the presenter snuck away from his box, he went around a building and spotted a nearby enemy. It was then that he demonstrated Snake's new method of wall knocking; the technique that beckons nearby guards. Rather than rapping his knuckles against a wall, Snake spins his prosthetic hand at the wrist, which emits sparks and a series of audible clicks and clacks. You no longer need a wall to knock.
That's because the medic was structured after Kiefer.
And so is Ishmael.
So I guess the wall knock is more like the Splinter Cell whistle now?
Dude, I learned a long time ago that no matter how hardcore a collector of Metal Gear, or any other series, you may think you are, there is always someone else out there who will make your collection look like amateur hour.
Observe.
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I'm pretty sure this guy has just about every last piece of memorabilia you could hope to get on the series. This is also just once corner of the guys trophy room, the other walls are just as full.
See all these figures?
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They each retail into the hundreds, and alone would cost thousands.
If you want to see more fan collections that make you want to consider becoming a professional thief, just check out this forum
Impressions sound INCREDIBLE, I'm going to die if I don't see this demo soon.
The Gamespot article seems to give a decent idea of the structure of the game. They say Ocelot gives you three days to rescue Miller in Afghanistan, and it sounds like there's an RPG-quest-like structure to the mission where you're following a trail of clues to find him. Depending on exactly how long a 24 hour cycle is in MGSV, it sounds like you'll get some time to fool around in the open world but you won't be able to put off the story indefinitely.
I personally really don't like the fulton recovery, it's too silly. I feel that early on the prototype was to call the chopper to bring soldiers to it that you would save, but that this was changed to the fulton recovery instead to do more stuff. I think it's a shortcut to actually finding a way to make something more immerse work, which ultimately weakens the concept by making it fairly impossible to be integrated seamlessly in the storyline itself, making a clear separation between both when MGS really doesn't need more clear distinction between story and gameplay but find a way to bring both closer.
After Ocelot hands Snake Miller's sunglasses, control was handed over to the producer who was running the demo. The camera rotated behind Snake, and then, his horse defecates. The producer clarified: "Your horse will defecate. That's a feature."