Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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"One of the core concepts that I've had, even with Dark Souls and Demon's Souls, is my mission and my goal is to make a very beautiful game," he says as the demo draws to a close. "I know a lot of people have a hard time believing it when I say those words, because that's not the first thing that comes to mind. I always believe that there is beauty in darkness. And so with Bloodborne, I feel like the darkness is darker, which means the beauty is going to rise - and you'll be able to really see that beauty out of the darkness."

Poetic.

I wonder if there will be projectiles in the game other than bullets

This is a major issue for me that play as mage first, i hope they will have something equivalent to magic in there

Any hints on that ?

The way he talks about this game is making me think that he wants the player to get really close to the enemies because he wants the game to feel brutal. I don't think hanging back and shooting projectile is going to achieve that sense of brutality.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.

I vote to add this to the OP
This!
These infos were news for me, too.
Very helpful :)
 
DS is one of those games that becomes a lot easier on your second play-through, though; once you know where to go, what to skip, etc, you can breeze through 90% of Lordran. And I'm sure the same will hold for BB. Basically, I don't want From making major at-odds-with design choices on the basis of facilitating repeated play-throughs. The maiden experience is king.

See the thing is though DKS2 actually addresses issues with stuff like that by having the hard mode covenant and making NG+ scale better.

Once again no fucking reason to rely on this fallacy that the maiden experience means we need to accept having to run allll the way from the bonfire in Anor Londo to the giant blacksmith for the fucking 20th time. You keep basically arguing around my points rather than refuting them. I'm pointing out a flaw and your answer is "yeah well dark souls is pretty easy on a replay". Well it doesn't have to be! It's not exactly rare among Souls players to do challenge modes, and really Souls is a game that lets you do a lot of shit, it's kinda weird to me if you don't see a reason to replay it at least once or twice, but rather than accept elements that would improve that you just accept things as they are because reasons.

Your argument is basically that if my time isn't being wasted running over rather large stretches of land with not much going on (WOOO VALLEY OF THE DRAKES) then I'm not properly immersed. I'd like to think From is smarter than feeling the need to actually waste my time traveling to make me feel like I've travelled a long distance. Like you could have branching paths that just go really far while still being and looking interconnected but you know...having a hub you can warp back to for important things instead of not being able to do that til halfway through the game because reasons.
 
Also, is it true he's optional? I have the master key I think.

Capra demon is optional, but don't skip him during your first playthrough. Doing so requires you to skip a fairly sizable, atmospheric chunk of the early game.

Skip him in ng+ if you want, but you really need to do everything in your first playthrough.

For those who have any doubt:

Sadly i am a Xbox One owner ... welll, time to buy a ps4 :D

Stealth port begging?
 
From the Eurogamer preview:

The added emphasis on violence extends to a play style that's another departure from what's gone before. "In Demon's Souls, you were equipped with a sword and a shield, so you could seek out an area and take a passive approach," explains Miyazaki. "But we're going to switch that up from passive to not aggressive so much, but more pro-active ."

It's interesting how he changed the way he was wording the new approach to combat. He's calling it more pro-active to Demon's now, rather than aggressive. I was glad to see this personally, because I think many of us were getting the wrong impression on the combat - whether we were fearing it had become a button masher, or was now far less dynamic/strategic.

http://www.eurogamer.net/articles/2014-06-11-bloodborne-preview
 
Also gives me a huge vibe of this:

gfs_27972_2_9.jpg

Mhm thought I was the only one, what an awesome game.
 
This part is not so cool from the eurogamer interview.

As such there's no shield in Bloodborne

No shields, why not at least have the option.....
Even if the combat is more pro active you still woud need shields right ?
Or with active they mean dodging will become more important than blocking.
Or it means it will go easy mode and button mashing.
 
This part is not so cool from the eurogamer interview.



No shields, why not at least have the option.....
Even if the combat is more pro active you still woud need shields right ?
Or with active they mean dodging will become more important than blocking.
Or it means it will go easy mode and button mashing.

The guns kinda replace the shields. Personally, I think it will be a little more challenging. Good for us long time souls fans. Especially those who haven't done a no shield run. I think I'll do a "no shield, no magic" run in all three souls games to prepare. Oh, and before panicking at the "no shield" part, remember that the enemies (probably) won't carry shields either.
 
This part is not so cool from the eurogamer interview.



No shields, why not at least have the option.....
Even if the combat is more pro active you still woud need shields right ?
Or with active they mean dodging will become more important than blocking.
Or it means it will go easy mode and button mashing.

Eurogamer is the only one saying no shields period. Seems to me they are more encouraging tactics other than shield and strike. There will probably be a weapon in the game that will function as a traditional shield but I don't know what the caveats would be.

The guns kinda replace the shields. Personally, I think it will be a little more challenging. Good for us long time souls fans. Especially those who haven't done a no shield run. I think I'll do a "no shield, no magic" run in all three souls games to prepare. Oh, and before panicking at the "no shield" part, remember that the enemies (probably) won't carry shields either.

Actually the trailer shows an enemy with a shield. I still wonder if magic is completely gone or if we will see something like consumable blood magic. More crafted buff and less casted buff.
 
This part is not so cool from the eurogamer interview.



No shields, why not at least have the option.....
Even if the combat is more pro active you still woud need shields right ?
Or with active they mean dodging will become more important than blocking.
Or it means it will go easy mode and button mashing.

read a little more:
you're dual-wielding weapons that themselves have dual purposes. In your right hand is a saw that doubles up as a cleaver, transforming from one form to another with a flick of the wrist. The act of transformation is an attack in itself, suggesting that the shotgun in your left hand acts not as a cheap ranged weapon but as a perfect flourish to pepper off a counter-attack. The emphasis might be on the offensive, but it's been complemented by a deepening of the strategic options at hand.
dual-wielding serves a strategic purpose, whether it's crowd control and counter attacks with your shotty, or using your melee weapon as a light or heavy attack. it's more engaging in that "[they're] going to switch ... up from passive to not aggressive so much, but more pro-active."
 
The more I see and hear about this game the more I get excited for it

Loving the fresh ideas and setting

Really cool and creative.

I hope we get a PS4 Souls bundle so I can marathon through all of the games once again and witness the evolution
 
Actually the trailer shows an enemy with a shield. I still wonder if magic is completely gone or if we will see something like consumable blood magic. More crafted buff and less casted buff.

Hmm. I'll need to watch it again then. I was very sleep deprived when I watched the conference and have only watched it on my phone since then.

no, saying he gets a ps4 is not stealth port begging

Why mention the xbone in the first place then? I've seen less dubbed as port begging on gaf.
 
As long as i get 2 handed weapons i'm good. That was my playstyle from Dark1 onwards. Maximize the damage from one blow, that was my favorite style to wreck shit.
 
Its optional.

I think the path to the boss starts at the side door where the red dragon is. The door is near the first time you meet solaire.
Capra demon is optional, but don't skip him during your first playthrough. Doing so requires you to skip a fairly sizable, atmospheric chunk of the early game.

Skip him in ng+ if you want, but you really need to do everything in your first playthrough.
word, alright - i've got nothing on my plate til Diablo 3 hits PS4 so i'll try to beat him again

That's how I've always defined it. I think just about everybody likes the idea of a safe zone, but definitely not a hub in the sense we're thinking of it. I have a hard time seeing how an actual Demon's type hub could be preferred to an open world that still contains a safe zone - I call them camps or bases.

as well constructed as the DS world is, some people still prefer the days before everything went open world and you had themeatic levels to beat. i miss it dearly, as it tends to respect my time better.

This part is not so cool from the eurogamer interview.

No shields, why not at least have the option.....
Even if the combat is more pro active you still woud need shields right ?
Or with active they mean dodging will become more important than blocking.
Or it means it will go easy mode and button mashing.

yeah it means easy mode and button mashing, just like miyazaki loves! lmao

seriously though, if you bothered to read more you wouldn't ask. bloodborne is not a souls game, turtling is not a viable playstyle.

Mhm thought I was the only one, what an awesome game.

woah, throwback! i still remember reading a preview of that in egm
 
Capra demon is optional, but don't skip him during your first playthrough. Doing so requires you to skip a fairly sizable, atmospheric chunk of the early game.

Skip him in ng+ if you want, but you really need to do everything in your first playthrough.



Stealth port begging?
How is that port begging at all?
 
I dont think ive ever been this hyped for a game. Its simply perfect for me.

I dont think your guys realize how awesome it is that there wont be anymore LOL 1HKO With MUH MAGIK anymore and CHEK IT OUT IM A SUPER TURTLE in PVP(assuming there is pvp).

These changes sound like theyre going to really elevate the pvp and pve experience and greatly reward those that take the time to master the combat. I cannot wait to be the one replying to hate mail and saying GIT GUD. lol

Into my veins indeed, this sounds like it was literally born of Legendary Big M's blood and is the true souls-esque game weve been waiting for since DS1
 
To be honest, hearing that its a lot different to play than DS has tampered my hype. I don't know why every one expects this to works just as good as the Souls gameplay - especially because From wasn't that well known as studio before Souls IIRC.

I'll keep my expecations down until I see that the gameplay is as fun as the Souls gameplay. The mentioning of it being more aggressive is not really helping to up my expecations. In DS2 you had to be more aggressive than in the first two Souls games and it was worse than both especially because of that.

They will eventually reach a wall with the soul series when it comes to game mechanics. Either you change it up or just continue going down that path making copycats of that game.

DS2 might be more aggressive but you can slow down the combat to a crawl with shield mechanics
 
Is there a blocking system in Bloodborne? Tweaked correctly and the shield really becomes obsolete.

I wouldnt be against some types of shield in game as long as they had some sort of limit to use. Say theres a plank shield that you can pick up but the more hits it sustains the quicker it deteriorates and loses its defense points with no way to repair.

They will eventually reach a wall with the soul series when it comes to game mechanics. Either you change it up or just continue going down that path making copycats of that game.

DS2 might be more aggressive but you can slow down the combat to a crawl with shield mechanics

I dont see how people think DS2 is more agressive. The fact that most bosses can be easily blocked with a good shield slows down the combat greatly and makes the fights boring IMO. 2Hand No shield or Dual Wield + Roll Dodge makes the game much more enjoyable and exciting.
 
How is that port begging at all?
I said stealth

What if I went into the halo:mc collection thread and said "sadly, I have a ps4. Guess I'll have to buy *insert device*". I'd have accusations of port begging thrown left, right and center. Why even mention the system that you have in the first place?
 
I said stealth

What if I went into the halo:mc collection thread and said "sadly, I have a ps4. Guess I'll have to buy *insert device*". I'd have accusations of port begging thrown left, right and center. Why even mention the system that you have in the first place?

Lets not get too paranoid here. The mods handle this port begging thing pretty well so far and his post was ok.
 
Pretty sure I dont want to see much else except a release date at this point

Don't want to ruin the experience going in on this one!

This. But I doubt Ill be able to resist. Cant wait to experience that feeling of a entering a completely new world with no idea what to expect. Spring 2015 is sooo far away :/
 
I don't overlevel most of my Souls characters, I play harder NG+ cycles as the same leveled character. Therefore, I have to get a little bit better at the PvE every time. PvP is an entirely different animal, and to be honest, Souls PvP has a meta to keep up on like a lot of MOBA's do. It's a different game to me than it is to you, and that is my distinction. The fact that you think that how you are able to beat bosses on progressive NG+ cycles is what I am interested showcases your naivety. It's more about how the meta game of PvP builds, Soul memory, what is your build and how does it deal with overleveled Havel monsters. None of this makes sense to you and that is the point.

Those are the things that I care about, and how they lead toward the next Souls experience. None of that will be seen in NG after 70 or so hours, and fiddling around with the arena. Have you got a character with +15M SM on NG+, do you know how fucking broken the game gets up there? No, you don't, that is what I am talking about not how you were able to grind out a boss on NG+.

You have to put the hours in and see what kind of shit happens when From doesn't properly think out there game mechanics, which is the case with DkS2. Thats what I care about.

But most folks have already figured out broken combinations of powers in ds2 and shared them in places like the OT when we had one. A lot of discussion has gone on in the lore and OT thread detailing different aspects of the title. Only thing that can realistically happen now is for From to fix broken mechanics. This isn't a MOBA. They're not going to fuck up with balance or add new powers to a class and completely restructure how people play and you're deluding yourself into believing that's what this game is. They might add some new stuff with the dlc which I'll check out but on the grand scale it shouldn't fuck up the whole balance. They can barely get a workable net code to run the game and it still has a crap load of issues so pretending PvP is where those with skills play is ridiculous.

Most importantly you still had no reason whatsoever to post what you did. You've basically come here to say "your opinion doesn't matter". When my situation is the same of the grand majority of players. If you're a part of the few who believe this game is a MOBA and act accordingly to everybody who doesn't play it as such that's a completely different story. But I felt I got everything I needed with the 72 in game hours plus the hours if not days of research and discussion on forums and the wiki. Keep the unnecessary comments to yourself please.
 
I said stealth

What if I went into the halo:mc collection thread and said "sadly, I have a ps4. Guess I'll have to buy *insert device*". I'd have accusations of port begging thrown left, right and center. Why even mention the system that you have in the first place?

you're overthinking it dude


missed those screenshots, dayum
 
Interesting, if there are no shields then bloodborne is gonna be a whole different kind of beast. I really can't wait to see more than 19 seconds of gameplay it will be cool to see how much has changed.
 
Poetic.



The way he talks about this game is making me think that he wants the player to get really close to the enemies because he wants the game to feel brutal. I don't think hanging back and shooting projectile is going to achieve that sense of brutality.

That would bring a limitation to the gameplay though, hopefully it is not just hacking away like DMC
 
Using shotguns to stun/crowd control is awesome and what I expected. 2 handed fast roll Souls playstyle 4life. I'm straight up bad if I play with a shield in those games.
 
Using shotguns to stun/crowd control is awesome and what I expected. 2 handed fast roll Souls playstyle 4life. I'm straight up bad if I play with a shield in those games.

It sounds like there may be situations where you want to avoid combat altogether until you can separate the group of enemies bit. I can see large mobs roaming the streets that will attack as a group if you aggro them.
 
I have a hard time seeing how an actual Demon's type hub could be preferred to an open world that still contains a safe zone - I call them camps or bases.

What exactly is the appeal to just teleporting to wildly different areas, with no sense of connection between them? I'm not a big "immersion" fanatic, but hubs as they are in Demon's absolutely cheapen the entire atmosphere in my opinion.

It's all opinion, but Nexus-like hubs allow developers freedom to create amazing worlds/ areas/ levels unto themselves without having to worry about how they connect to the next area. The devs can simply focus on creating great, challenging levels.

A Nexus approach eliminates the iffy and potentially immersion-breaking spacial (area connection) issues seen in DaS2, as well as the need for filler / connection areas like VotD or even the Depths in DaS1.

One of the main reasons DeS fans love it so much is because of the distinct feel and consistent amazing level design of almost every area, which weren't hamstrung by needing to wrap around and end up in a certain place to make sense in the larger world. The worlds are huge yet still packed with content, alternate paths, short cuts, and little to zero bloat. All of that particular world is dedicated to the atmosphere and challenging the player. No part of that level is dedicated to connect to a land of a different archstone.

Also teleporting from the Nexus gives the illusion that DeS' world is massive. It must be right? Because there's no way that Shrine of Storms is a stone throw or a quick jog from Stonefang. In DaS the setting feels constricted, because you see that wildy different area is just down the street and take a left, you can't miss it.
Where DaS' interconnected world excels however is discovering hidden areas, something that DeS lacks except for the small world tendency paths opening up but negligible compared to DaS'.

I prefer what ever makes sense to that game. I'd love to see a Nexus DeS2 game. Again I personally thinks it lends to better, tight, focused level design. But I wouldn't want it shoe-horned into another game just because.

I'm not sure how a Nexus hub would work in a game like this, though we know next to nothing about it at this point.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.

So good.
 
It's been confirmed no magic? Being that I always play Souls games initially as a caster, can't say I'm not a little disappointed if true.
 
We need a list of Bloodborne questions we've already answered too many times.
  • No, Bloodborne will not leave Sony systems and is not coming to a Sony system other than the PS4 in the near future.
  • Yes, it is an action RPG and not a pure action game.
  • No, there is no fixed protagonist, male or female. You can create and customize your character like in previous games.
  • Yes, there are other weapons besides the cleave-saw and the shotgun. In fact, marketing mentioned guns and cleave-saws plural.
  • No, this is not Devil May Cry or a button masher. The gameplay is likened to Souls without a shield or magic and with guns that stagger foes.
  • Yes, this is an interconnected world and there is no hub. Thank God.
Do we know if there's is other armor though?
 
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