Gafbros, I once again edited all the footage of MGSV together into one half-hour video in what I believe is the cronological order of scenes. This time around I also fixed the audio, put all the out-of-context voice clips where they're supposed to be, removed all Ground Zeroes footage and moved all the speculation to the annotations.
MGSV MEGATRAILER [E3 2014 Edition] All trailers edited together in story order.
If you don't understand how everything in the recent trailers fits together or if you just want your metal gear fix in longform, please enjoy.
Haven't watched any MGSV footage in forever.....is.......is that Big Shell?!
Haven't watched any MGSV footage in forever.....is.......is that Big Shell?!
Have they said anything about the release window at E3? Are we still expecting early 2015?
Haven't watched any MGSV footage in forever.....is.......is that Big Shell?!
Haven't watched any MGSV footage in forever.....is.......is that Big Shell?!
Kojima makes some great games...but god damn his trailers are the WORST.
Kojima makes some great games...but god damn his trailers are the WORST.
Random song he loves plus 10 minutes of meaningless clips.
And whats with the character animations? That scene with the two dudes fighting on the ship deck in the rain with everyone standing around. Those fighting animations are just plain awful.
I would say his trailers are my favoriteKojima makes some great games...but god damn his trailers are the WORST.
Random song he loves plus 10 minutes of meaningless clips.
And whats with the character animations? That scene with the two dudes fighting on the ship deck in the rain with everyone standing around. Those fighting animations are just plain awful.
Um, Kojima trailers are usually the one of the biggest highlights of an e3. This one is pretty different, though. I didn't care for it, but he usually delivers. I wouldn't be so quick to lump them all in the same category.Kojima makes some great games...but god damn his trailers are the WORST.
Random song he loves plus 10 minutes of meaningless clips.
And whats with the character animations? That scene with the two dudes fighting on the ship deck in the rain with everyone standing around. Those fighting animations are just plain awful.
They look like Youtube AMVs with average 70s rock. No subtlety whatsoever, heavy-handed music which sins something to the like of 'ashes to ashes' as Snake rubs ashes on his face... yeah, no.
What? The recent trailer uses a song that just came out. His other trailers have featured mostly orchestrational pieces or original songs.
I meant 70s rock as a style, not an actual era. I've replaced 'average' with 'pseudo' for more clarity. Average 70s-like rock.
Kojima makes some great games...but god damn his trailers are the WORST.
Random song he loves plus 10 minutes of meaningless clips.
And whats with the character animations? That scene with the two dudes fighting on the ship deck in the rain with everyone standing around. Those fighting animations are just plain awful.
yeah... red band was a way better trailer than this... by far...
"Diamond Dogs, our new home."
Well, of course. It showed plenty of new game mechanics and an evolution of the franchise, and teased the plot.
This was a bunch of random punches and kicks, no gameplay at all, and no discernible plot whatsoever. One of Kojima's worst E3 trailers to be completely honest.
They look like Youtube AMVs with pseudo-70s rock. No subtlety whatsoever, incoherent editing, clichés up the wazoo, heavy-handed music which sings something to the like of 'ashes to ashes' as Snake rubs ashes on his face (GET IT? *wink*), too much reliance on the superficial aspects of war (blood and shock scenes)... yeah, no.
This last trailer is WAY too long and there is no substance to it at all.
It doesn't necessarily need to be short but it does need to be powerful. Its like he has this song he LOVES and decides "OK we need to show this and this and this in the trailer....shoot...the song is still 3 minutes longer. Well, throw like 40 scenes of random, meaningless moments of the game into it and call it good"
Its just plain bad.
I was talking about the animations, and you can say whatever you want about the trailers but it's like discussing music, depends on one's taste.
Feels like he had to throw something together for the conference. Anything. Feels cobbled together. The real meat is the demo we don't get to see.
I was talking about the animations, and you can say whatever you want about the trailers but it's like discussing music, depends on one's taste.
Kojima makes some great games...but god damn his trailers are the WORST.
Random song he loves plus 10 minutes of meaningless clips.
And whats with the character animations? That scene with the two dudes fighting on the ship deck in the rain with everyone standing around. Those fighting animations are just plain awful.
The animations are definitely exaggerated. Seems like bad direction from the guy in charge of the mocap, to me.
The animations are definitely exaggerated. Seems like bad direction from the guy in charge of the mocap, to me.
You guys critize everything, how are they exaggerated? And if it's the Mocap's director fault how are the aniamtions faulty? They should represent exactly waht the mocap actors did. And let's not forget these are bulky guys fighting with a soaked BDU.
Before Snake heads towards the enemy camp, he surveys his surroundings. It's a gorgeous scene. The Phantom Pain's stunning open world is 200 times bigger than Ground Zeroes', we're told. This is true next-gen gaming, I think. Then Snake's horse takes a dump, right in front of the camera. We see everything, from the rear, in all its 1080p60 glory.
Back at Mother Base, which you can return to at any point during a mission if you fancy a quick escape, Snake inspects his Diamond Dogs. Welcome back, Boss, they say, saluting. Then that sheep pops out.
"Baa."
I bloody well love it.
EG impressions. Sorry if I'm LTTP
http://www.eurogamer.net/articles/2014-06-11-managing-mother-base-in-metal-gear-solid-5-the-phantom-pain
You're right about the first part, but I don't think that Motherbase 2.0 is gonna become the Outer Heaven Fortress. I don't think Outer Heaven is meant to be an offshore facility again. I think that might be where Skull Face is taking Big Boss, though. I think it even showed the Outer Heaven symbol at the Zeke part. The end of Ground Zeroes mentioned the discovery of a nuclear test site in the Kalahari Desert in South Africa, so maybe that is Skull Face's headquarters where they're making "the weapon to surpass Metal Gear" and Big Boss will eventually take over this facility.Diamond Dogs is the name of their force, Motherbase is their base which going on to become Outer Heaven.
Reminds me of a Rockstar mo cap stuff. They always have their characters flapping arms and shit for no reason.It looks so cheesy to me I wouldn't be surprised if they didn't even use mocap at all.
I don't think it's cheesy and even if it is, that's the way they want to represent it so be it.This part:
http://youtu.be/Rfn4UBmhfAM?t=2m22s
Whether is the mocap's fault, or the actors fault its up to the director to say "That looks cheesy as hell. Do it again"
EG impressions. Sorry if I'm LTTP.
http://www.eurogamer.net/articles/2014-06-11-managing-mother-base-in-metal-gear-solid-5-the-phantom-pain
Lmao. I hope there is a secret sheep that wears a bandana.EG impressions. Sorry if I'm LTTP.
http://www.eurogamer.net/articles/2014-06-11-managing-mother-base-in-metal-gear-solid-5-the-phantom-pain
The ridiculous amid the grim - The Phantom Pain is classic Kojima. This is the developer who in one breath tells the player a story about the horrific realities of war, the next lets the player tranquilise sheep. It's a game that quotes Mark Twain and shows us what next-gen horseshit looks like. It's genius.
Its like he has this song he LOVES and decides "OK we need to show this and this and this in the trailer....shoot...the song is still 3 minutes longer. Well, throw like 40 scenes of random, meaningless moments of the game into it and call it good"
I gotta be honest, guys, I found the ponytail physics a little cheesy. They lacked the kind of bounce and fullness that real hair treated with L'Oreal would have. Plus, I think one of the Diamond Dog Soldiers had a weirdly rendered eyebrow. It really ruined the trailer for me.
If Kojima thinks he can get away with peddling this kind of shoddy work just to get a trailer ready for E3 then he can fuck right off. I won't be putting this filthy, half-finished, bollocks of a game in my console. No, sir.