vagabondarts
Member
game looks spectacular. People new to Musou games should give it a shot.
				
			game looks spectacular. People new to Musou games should give it a shot.
Please tell me they are playing that on easy. Looks extremely unchallenging.
Please tell me they are playing that on easy. Looks extremely unchallenging.
Anyone that played dynasty warrior can tell you that this is exactly that with a different skin.
Link to have text dialogue?
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Still kinda iffy about how repetitive these DW games can be in terms of gameplay, but it visually looks more polished overall at least.
It's the fairy talking
Please tell me they are playing that on easy. Looks extremely unchallenging.
The important thing about Dynasty Warriors games that people don't seem to understand is the grunts are purely window dressing. They're like the grass in a Zelda game that you cut through for fun and occasionally find an item. They're not supposed to be challenging at all. What you're really fighting are the generals / bosses, and they're only really challenging when you face a few at a time, or Lu Bu.Watching the vid in the OP, I think it looks really boring. The enemies just crowd around you and wait for you to attack. Then the player mindlessly button mashes through them all.
Damn.
I made my gif for this. It's not so bad but this was my favorite part of whole Hyrule Warriors.
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She kinda looks like Cia but her hair is little different. It could be her but that would mean her artwork is flipped on the cover or something.![]()
Any ideas yet on who this girl is? The pic is from the official e3.nintendo.com site.
Normal and under are incredibly easy in these games. Playing on hard or higher will give you the challenge you're looking for.
It looks extremely polished for this type of game. Really looking forward to it.
Anyone that played dynasty warrior can tell you that this is exactly that with a different skin.
I made my gif for this. It's not so bad but this was my favorite part of whole Hyrule Warriors.
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So the enemies stand there and wait for you to hit them?
Looks enthralling.
I made my gif for this. It's not so bad but this was my favorite part of whole Hyrule Warriors.
![]()
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Any ideas yet on who this girl is? The pic is from the official e3.nintendo.com site.
I sure hope it's on kid mode or something. The style and the idea are cool, it just looks...boring to play.
Looks a lot better than I expected.
I've never played a Dynasty Warriors game before but the map control element of the game really clicked with me watching the Treehouse stream. That aspect fused with the Zelda IP is just too enticing for me to pass up.
link? Want to see in context...
Isn't that the point? lolAnyone that played dynasty warrior can tell you that this is exactly that with a different skin.
Anyone that played dynasty warrior can tell you that this is exactly that with a different skin.
Link to have text dialogue?
![]()
Map control has always been a staple of the series, and the concept is poorly described or discussed among reviews and enthusiast sites(ignorance). Over the years, the franchise has expanded on the concept from merely taking out 'named' generals or gate commanders to claim territory for your own en route to your ultimate goal in a large scale "tug of war", to providing constant streams of miniquests or challenges where success or failure can turn the tide of the war effort in either yours or the armies favor. Sometimes choices are provided wherein the player is needed to assist in multiple sections of the map where further quest chains can dramatically change the progression. This acts as a way of systemically providing multiple solutions for engaging replay(because you will revisit these fights) and also gating specialized equipment and unlocks as you become more capable to efficiently handle the barrage of sidequest requests through powering up.