Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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Yeah, but things are different now with Kurokawa owning From. Obviously, this deal was made long before their purchase, but who knows how open they'll be to another Sony/From project. Let's hope this is a success (financially) and that Sony get the message.
I would imagine Sony had them on a multi-game contract anyway, but even if they didn't, From only publish Dark Souls in Japan, it's basically Namco's game. Without the specifics of the contracts, there's no way to know, they could be making considerably more from Bloodborne sales than they do from the Souls games.

I think we'll see Bloodborne 2 coming from Sony/From for sure.
 
Gametrailers dude is fucking tripping balls.

I'm fucking excited about the official souls sound being in though.
Feels so good to hear that short "Shhhhhhp" after you lay waste to a foe.
The overall excitement on the video is amazing. Even the guy behind camera is asking questions.

Damn, I'm so pumped for this.
 
It's kind of weird that FromSoft is having frame-rate issues with Bloodborne.

Well, obviously who knows how good the game looks. At the same time though, they aren't technical wizards (so nothing fancy/taxing) and the PS4 is a noticeable step up from PS3.

Then again, they aren't tech whizzes, so maybe their code is not optimized?

There's still around a year until release, so there will undoubtedly be more optimization.

Having said that, I'm not going to expect 30 fps locked at all times given the state of the Souls games on console. :P Game's apparently pushing some serious graphical fidelity as well.
 
So, it's pretty much guaranteed that this is going to be the best game ever, right? The screenshots and webm's have been incredible so far, it's got some amazing talent behind it and it's a spiritual successor to a fucking modern classic. I'm a little excited.
 
Also, i'm starting a new Demon's Souls playthrough now.

Is a non-shield build viable in that game even? Or is that just the Dark Souls games?
Zeliard, tell me your secrets.
 
Yeah as people said,the "normal" videogame audience(at least in here) would have shotgunned their brains out over the littlest hint of bad frame-rate and it would spiral into those horrendous threads of people wanting to kill miazaki,all of fromsoftware and anyone liking their games , because they are "destroying " the videogame industry for supporting their games . God that was terrible."Could we not have this please?", they thought probably.
PR is probably not gonna let that happen.
 
This is pretty long and silly

Can someone sum up the interesting bullet points so far from the impressions?

Pretty much the same impression given throughout this thread by others who have seen it.


Yeah as people said,the "normal" videogame audience(at least in here) would have shotgunned their brains out over the littlest hint of bad frame-rate and it would spiral into those horrendous threads of people wanting to kill miazaki,all of fromsoftware and anyone liking their games , because they are "destroying " the videogame industry for supporting their games . God that was terrible."Could we not have this please?", they thought probably.
PR is probably not gonna let that happen.

Despite From's cagey response to fans on DS2 about the "downgradeton", I think they are keenly aware of the wild chorus of negativity that happened as a result of showing things off too early that weren't realistic for last-gen consoles. A more careful approach is warranted this time. As they optimize Bloodborne, they may have to cut back on some things and it's better we not know about the change or people will lose their shit again. I have every confidence it will still be a great looking game even if they can't put in everything they were hoping for.
 
One running thread with some of these impressions that I'm particularly interested in is how the NPCs and especially enemies fit into the world. It's apparently far less static now, and they can be observed living in the world with an agency of their own as opposed to basically waiting for you to come around.

This should also presumably make things more dynamic when you die and have to repeat areas, since enemies may be in different spots and attack from different angles in subsequent attempts.

Yeah this is something that I'm really surprised didn't get put it DS or DS2. Even just minor placement changes of the smaller enemies would add a lot to the game. Having the black knight equivalents actually patrolling around would be awesome.
 
Also, i'm starting a new Demon's Souls playthrough now.

Is a non-shield build viable in that game even? Or is that just the Dark Souls games?
Zeliard, tell me your secrets.

Absolutely, with the right build shields are worthless, they would just slow you down. Put a bunch of points into stamina so you can just dodge attacks instead of blocking them, and backstab the shit out of dudes. It's also a good build for ranged attacks. The thief build was my favorite in Demon's Souls, for sure.
 
Kotaku UK Impressions: http://www.kotaku.co.uk/2014/06/11/bloodborne-much-like-souls-game-spooky

Keza MacDonald said:
The ruined town extends out in several directions. Like Souls, Bloodborne does not tell you where to go, and like Souls it does not hold back on punishing you for wandering in the wrong direction. Crazed townpeople throng the main roads, far too many of them to cut through. Our demonstrator picks a path around side streets and over bridges, cutting through the lone enemies he finds there. The blunderbuss is interesting - it has no range, but if you let it off just in the instant before an enemy attack hits, it brings the aggressor to their knees and lets you despatch them more gruesomely, rather like Souls' counter mechanic.

It looks practically open-world. Fog-gates will apparently still exist, says the Sony producer, but I didn't see one sectioning the world off. There's barely any light coming from anywhere; torches flicker in braziers and in the hands of dead-eyed townspeople, and there's illumination from a pale moon, but inside buildings it is absolutely pitch black; you can only see with a torch of your own to pick out the terrors in the dark.

More at link
 
Man those pics are amazing, i'm still surprised its coming out so soon...........I still have all 3 Souls games to play before this drops (only played an hour of Demon's).
 
We are going right to Bloodborne when the show floor opens in 15 minutes. Hopefully it wasn't an over heated dev kit or PS4 when I saw it yesterday towards the end of the day. We get to see it right in the morning so we'll see.
 
Is a non-shield build viable in that game even? Or is that just the Dark Souls games?
Zeliard, tell me your secrets.

Sure, it's viable in all of the games. And despite some of my issues with DaS2, I particularly loved going no-shield there since the dual-wielding mechanic was a blast, at least when getting the Agility stat up to a comfortable level to roll-dodge properly.

There's no specific trick to going no-shield. You have to anticipate enemy timings a bit more carefully and get used to roll-dodging and parrying as your defensive maneuvers. You also generally want to be more aggressive because the more you wait an enemy out, the greater the chance that you'll slip up on timings and get hit. Going no-shield is generally the more proactive approach as a result, which is why people who go that route in the Souls games should potentially have an easier transition to Bloodborne - a "the best defense is a good offense" sort of deal.

No-shield largely just puts more of a focus on timing - timing enemy patterns, timing your roll-dodge, timing parries (with a weapon in your left hand - preferably the Parrying Dagger - as opposed to a shield; in Dark Souls 2 however you can parry 2-handed). Go <50% equip burden in Demon's to have a fast roll, which is critically important when you go no-shield. Mobility is king. I personally much prefer DEX weapons in Souls games, but 2H'ing STR weapons is a popular option since you get a 150% boost to your STR stat when you do so, giving you not only more damage but a lower stat requirement.
 
Also, i'm starting a new Demon's Souls playthrough now.

Is a non-shield build viable in that game even? Or is that just the Dark Souls games?
Zeliard, tell me your secrets.
Shield-less builds were perfectly viable. Hell, Demon's even had a Zweihander-styled bullshit build.
 
It's kind of weird that FromSoft is having frame-rate issues with Bloodborne.

Well, obviously who knows how good the game looks. At the same time though, they aren't technical wizards (so nothing fancy/taxing) and the PS4 is a noticeable step up from PS3.

Then again, they aren't tech whizzes, so maybe their code is not optimized?

I guarantee you this type of reaction is exactly why the general public hasn't seen the gameplay yet. Game development is a long process filled with multiple steps.

It's WAY too early to be saying that FromSoft is having issues with framerate. Right now, locking down a solid framerate isn't their top priority. They're still focusing on basic gameplay, sound, level and visual design.
 
People should really listen to this starting at 38. NO SHIELDS CONFIRMED! CANTWAIT.GIF

http://d.5by5.net/redirect.mp3/cdn.5by5.tv/audio/broadcasts/dlc/2014/dlc-024.mp3


There is also talk about the gameplay Bloodborne demo at the 38 minutes mark.

Sorta feel for my friend who im playing through Dark Souls 2 with though. He went sword and board and tank for much of DS1 and now he's going straight Mage for 2. Gonna have to convince him to try a no shield approach in preparation for Bloodborne lol
 
I guarantee you this type of reaction is exactly why the general public hasn't seen the gameplay yet. Game development is a long process filled with multiple steps.

It's WAY too early to be saying that FromSoft is having issues with framerate. Right now, locking down a solid framerate isn't their top priority. They're still focusing on basic gameplay, sound, level and visual design.

Yeah, definitely. Let's not forget that Demon's Souls was in a much worse state than this when it was shown off at TGS 2008, which was only ~4 months away from launch. Bloodbourne has 8-10 months to go.
 
any other impressions from the closed doors demo?

that kotaku link and gametrailers video has be craving any and all information on this
 
hahaha, Concur on the guy being interviewed. Good for him though, he hyped me for the game even more,,,
Shame about the leaks, am looking forwards to more info.
 
Doesn't say much, Huber is not the right guy for early impressions on a game.

So much this. I appreciate enthusiasm as much as the next person, but trying to follow Huber was frustrating. The guy just couldn't communicate what he saw. "Oh my God, there were... just.... stairs.... and alleys.... and.... and.... buildings!"
 
Mmmm I actually expect a better framerate than the games they've done in the past. This will surely be one of Sony's biggest titles next year, I'm certain Sony will give them all the resources and help they need to get it done right.
 
Wow, how did I not see this thread until now. All this talk about it being more aggressive instead of sword and shield play is making me drool.

I really hope this game doesn't get delayed past early 2015.
 
That part about spotting another hunter who's battling it out on an opposite balcony... is that supposed to be an NPC or another player?

Because I wouldn't want the game to allow random players into the level and have them kill all the enemies...

Edit: yeah probably an NPC.

Not NPC.

As I understand it.

Looks pretty much like me about any game lol. So refreshing to see people excited for games.

No kidding. Everyone is so damn cynical these days myself included. Its refreshing to remember how exciting these game are going to be.
 
Not NPC.

As I understand it.



No kidding. Everyone is so damn cynical these days myself included. Its refreshing to remember how exciting these game are going to be.

Wait wut? How could it not be an NPC?

Either the game is populated at all times with other players or theres some sort of system in place where 2 people can be in the same game at the same time without knowing? Tell us what you know Bruce!
 
No kidding. Everyone is so damn cynical these days myself included. Its refreshing to remember how exciting these game are going to be.

This seriously feels like the first time in forever where we'll be getting a AAA budget for a game which sounds like its willing to deviate from the norm. For the last few years its just been "Hey heres sequel 9 for game x, sequel 4 for game y and sequel 6 for game z. And by sequel we mean reskin with no meaningful change to gameplay".
 
I don't know, he made it sound like From explained it as something that would impact the game later on depending on your decision to help, ignore or even fight them.

So this is complete guessing on my part but its based on being told that the role of other players whether they be PVP or not are having a new kind of role.

Based on the Gametrailers comment which I did not know about I am just guessing that player worlds will combine randomly. The combinations will be based on where two players are in the game. At that point you can either aid them if they are fighting someone, attack them with the enemy or ignore them. How those choices impact you in the future of the game whether it means they can get revenge on you somehow or aid you specifically I am not sure but...

That's my guess. Could be completely wrong
 
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