Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I never knew people hated brawl until like recently.

I thought it was amazing and had a great time playing it (even SSE in which me and a friend beat in 2 days of awesome).

So personally, I don't care about half the "issues" lol. I really want more character impressions dammit.
 
I never knew people hated brawl until like recently.

I thought it was amazing and had a great time playing it (even SSE in which me and a friend beat in 2 days of awesome).

So personally, I don't care about half the "issues" lol. I really want more character impressions dammit.

On a competitive level, I prefer it to melee. It just plays to my sensibilities more. I can understand some of the negativity for some of it's features though, although I think the hate is overblown by the very nitpicky, whiny tourney community.
 
There are a lot of people who need to remember that the competitive community is like, a tiny percentage of the people who play Smash Brothers. I think a lot more people prefer Brawl to Melee even because it's the newest one and that's totally fine. I personally am not a fan of Melee and I love Brawl.
 
On a competitive level, I prefer it to melee. It just plays to my sensibilities more. I can understand some of the negativity for some of it's features though, although I think the hate is overblown by the very nitpicky, whiny tourney community.

Nitpicky and whiny is the keyword. there are already Melee diehards that are complaining about Smash4 and refusing to buy it. Even wanting to petition Sakurai to essentially make it a Melee 2.0. I am in the camp to let Sakurai make the game he wants to make. We have Melee, We have Brawl, I like both for their own reasons. And I will like Smash4 for it's own reasons and I won't have an aneurysm over it.
 
Has anyone mentioned this on the website yet?

Each fighter possesses four special attacks; standard special, side special, up special, and down special. Each of these can be customized, however, so there are three variations for each direction. This means there are two classifications for special attacks: basic and custom.

However, Mii Fighters and Palutena don't have spin-off variations, but rather completely unique types of attacks.

What's the deal with that?
 
Has anyone mentioned this on the website yet?



What's the deal with that?

Palutena has a bunch of moves, to represent KI:U's crazy versatility with its powers system.

Other characters (excluding the three Miis, since they're also all about customization) only have variations of their base moves as options.
 
There are a lot of people who need to remember that the competitive community is like, a tiny percentage of the people who play Smash Brothers. I think a lot more people prefer Brawl to Melee even because it's the newest one and that's totally fine. I personally am not a fan of Melee and I love Brawl.

Aware of it, thanks, but just because the comp. community is smaller does not mean you should actively gut options out of the game. Simple movement options related to only physics and frame data -- both of which have zero impact on casual players.

Some of you guys are really coming off as elitist and it's kinda annoying. Smash is supposed to appeal to everyone and everyone includes competitive players.
 
Nitpicky and whiny is the keyword. there are already Melee diehards that are complaining about Smash4 and refusing to buy it. Even wanting to petition Sakurai to essentially make it a Melee 2.0. I am in the camp to let Sakurai make the game he wants to make. We have Melee, We have Brawl, I like both for their own reasons. And I will like Smash4 for it's own reasons and I won't have an aneurysm over it.

But the thing is, why hurt one part of the fanbase when said changes they're proposing won't necessarily harm the accessibility of it for casual players who won't put in UNGODLY hours?

Things like Z/L canceling. Could be huge for the competitive scene that "casual" players won't ever give a concern to.
 
Has anyone mentioned this on the website yet?



What's the deal with that?

Almost all characters would have variation of the original moveset, but Palutena would have 12 DIFFERENT moves, not variations of the moves.

However, Palutena is allowed to be used for online mode with default moveset, but Mii wouldn't.
 
There's a decent article on a certain nintendo enthusiast (literally) site that comes from a competitive player about what he thinks of the game (I would post the link but it's a banned site apparently...)

Says some interesting good things about the game.

Could you PM link too?
 
Alright, I checked my prediction roster thread. How many people predicted those characters to be in Smash 4.

Palutena - 66.39%
Pac-Man - 57.15%
Mii - 20.17%



Dammit, I forget to put Pac Man on my list and he was one of my most wanted character. I didn't put Villager and Mii because Sakurai wrote them off right after Brawl. :(
 
Thanks for that Revven. It's kinda interesting to see that everyone's literally asking for the same few changes (options out of dashes, lowered cooldown time after a throw, & less lag on aerials). It's the same few things I mentioned in the other thread (or was it earlier in this one) too!

That article made me both extremely excited and nervous at the same time. I hope the feedback is being taken to heart.
 
I was with him until he said that the Grand Finals going to time is a problem with the game and not the player.

Wasn't it 4 stocks for the grand finals? If so, I think that was just a problem with the setup. The pace looks closer to Brawl than Melee when it pertains to how long a character lives. They should have used the Brawl 3 stock setup.
 
Aware of it, thanks, but just because the comp. community is smaller does not mean you should actively gut options out of the game. Simple movement options related to only physics and frame data -- both of which have zero impact on casual players.

Some of you guys are really coming off as elitist and it's kinda annoying. Smash is supposed to appeal to everyone and everyone includes competitive players.

But people are saying that this and that are removed or changed when there is likely more than they don't know about that's been added. It's not like someone got Melee and within a few hours was "yeah cool we can wavedash".

I just don't think many of the analyses are fair without having played the game for a while and really researched it. Impressions are fine but some people are taking them as gospel
 
Wasn't it 4 stocks for the grand finals? If so, I think that was just a problem with the setup. The pace looks closer to Brawl than Melee when it pertains to how long a character lives. They should have used the Brawl 3 stock setup.

Setup sure, but it sounds like he's talking about a problem with the game design.
 
I was with him until he said that the Grand Finals going to time is a problem with the game and not the player.

The fact that Zero's campy, spammy tactics were so effective was the game's fault, though. He was just making use of the most viable tactics he could find and playing to win, boring as it was to watch.
 
But people are saying that this and that are removed or changed when there is likely more than they don't know about that's been added. It's not like someone got Melee and within a few hours was "yeah cool we can wavedash".

I just don't think many of the analyses are fair without having played the game for a while and really researched it. Impressions are fine but some people are taking them as gospel

It's just they are concerned and worried, dude. They love the series as much as you or anyone else does because they've invested THOUSANDS of hours, maybe even millions, playing whatever one they focus in (whether it's 64, Melee, Brawl, or PM). And now they feel is their chance to get their voices heard to make some *small* changes that have zero impact on your or anyone else's enjoyment.

The scene doesn't want a repeat of what happened with Brawl. I wish you could understand it. People *do* want to have a new Smash game they can play alongside Melee and that's why sooooo many people are being vitriolic to giving valid criticism to overreacting etc etc.

The hate might be the loudest part but you have to look past that hate and realize there are VALID complaints being made and leveled at the game that *can* be fixed and aren't just things people are making judgments about prematurely. Tons of landing lag on aerials is simply not something you can say is fine. That is a valid complaint.
 
Still failing to get a proper read on how SSB4 actually plays, since I keep seeing wildly different opinions beyond the game still being too slow and some weird lag after certain moves. Have any of the invitational fighters given their honest opinions what they think of the game yet?

Also internet was too shit to really have several different windows open at once, but managed to watch the Invitational with a friend and beyond Geoff being bored as fuck, WAY too many Smash Balls near the beginning and holding Pac-Man's reveal until a private roundtable, I thought it was really fun! It'd be cool to see them try this again with refined rulesets.
 
Read smashboards and some of the subreddit
An incredibly loud part of the community is ridiculously toxic. I can't even believe some of the crap I've read. There are people acting like Sakurai doesn't know shit about the game

Feel like his comment to the guy who asked to help balance the game yesterday is appropriate.

"Have you ever made a game"
Honestly some of the most retarded crap I've read on the internet.
There are ways of expressing complaints about the game and it feels as though this portion of the smash community doesn't know shit about how to do so
 
The fact that Zero's campy, spammy tactics were so effective was the game's fault, though. He was just making use of the most viable tactics he could find and playing to win, boring as it was to watch.

I don't know. It also seemed like it was just a bad matchup, with Zamus having way more options than Kirby. Perhaps someone who had a ranged game could've cut off Zero's ability to camp/spam Side B.

I'm not a seasoned competitive fan, so these are just musings of mine.
 
Alright, I checked my prediction roster thread. How many people predicted those characters to be in Smash 4.

Palutena - 66.39%
Pac-Man - 57.15%
Mii - 20.17%



Dammit, I forget to put Pac Man on my list and he was one of my most wanted character. I didn't put Villager and Mii because Sakurai wrote them off right after Brawl. :(

I remember that I put down "Namco Rep" but not Pacman, since I wasn't sure if they were gonna do that or another character.

Does that count, or is it too vague.
 
Nntendo rep was at smash tourney and asking everyone who played if they owned a wii u and/or a 3ds. I guess nintendo is gauging how much of a system seller this will be.
 
Read smashboards and some of the subreddit
An incredibly loud part of the community is ridiculously toxic. I can't even believe some of the crap I've read. There are people acting like Sakurai doesn't know shit about the game

Feel like his comment to the guy who asked to help balance the game yesterday is appropriate.

"Have you ever made a game"
Honestly some of the most retarded crap I've read on the internet.
There are ways of expressing complaints about the game and it feels as though this portion of the smash community doesn't know shit about how to do so

Yeah I'm gonna take a long break from Smashboards, that place is ridiculous.
 

Loved the closing:
"The fear is not a fear of change, or not a fear that we can't play a game without wavedashing. The fear is that if the game's design is too similar to Brawl, it will be a fun casual game, and it will be deeply enjoyed by a few...but if it is not watchable, if it is designed in a manner that evolves in to trading hits and running, it will not be able to become the Next Big Thing that was dreamed of."
 
Read smashboards and some of the subreddit
An incredibly loud part of the community is ridiculously toxic. I can't even believe some of the crap I've read. There are people acting like Sakurai doesn't know shit about the game

Feel like his comment to the guy who asked to help balance the game yesterday is appropriate.

"Have you ever made a game"
Honestly some of the most retarded crap I've read on the internet.
There are ways of expressing complaints about the game and it feels as though this portion of the smash community doesn't know shit about how to do so

Honestly, as long as the valid criticisms leveled at the game reach Nintendo/Sakurai/the team working on the game I really don't care how loud and toxic the community appears. It was an inevitable reaction to begin with.
 
Aware of it, thanks, but just because the comp. community is smaller does not mean you should actively gut options out of the game. Simple movement options related to only physics and frame data -- both of which have zero impact on casual players.

Some of you guys are really coming off as elitist and it's kinda annoying. Smash is supposed to appeal to everyone and everyone includes competitive players.

I don't really see it as gutting options out of the game, but more like the development team being unaware of those issues. Although those movement options hugely impact competitive play, their impact on casual play is not that big. So the development team designs the game thinking they're doing a great job by casual standards (and they usually are), but without really factoring the stuff that makes the game viable in competitive play.

I think the main problem here is lack of openess to dialogue: if the development team and Sakurai were more open to the opinions of competitive players, it would be clear that adding movement options would only bring benefits, from a casual and competitive point of view. I dislike the notion that the development team and Sakurai are actively trying to screw the competitive community by removing the stuff they care about in the game. It's more like they're not caring a lot about this stuff because it doesn't affect casual play (which like I said is their main objective with the game) nearly as much as people seem to think it does.

Also, if anecdotal evidence serves (as some posters suggest it does), I have several friends who play Smash casually and vastly prefer Brawl over Melee because "Melee is too fast".
 
It's just they are concerned and worried, dude. They love the series as much as you or anyone else does because they've invested THOUSANDS of hours, maybe even millions, playing whatever one they focus in (whether it's 64, Melee, Brawl, or PM). And now they feel is their chance to get their voices heard to make some *small* changes that have zero impact on your or anyone else's enjoyment.

The scene doesn't want a repeat of what happened with Brawl. I wish you could understand it. People *do* want to have a new Smash game they can play alongside Melee and that's why sooooo many people are being vitriolic to giving valid criticism to overreacting etc etc.

The hate might be the loudest part but you have to look past that hate and realize there are VALID complaints being made and leveled at the game that *can* be fixed and aren't just things people are making judgments about prematurely. Tons of landing lag on aerials is simply not something you can say is fine. That is a valid complaint.

And its the vitriolic parts that make the rest of us tune you out. They may make good points about the game but if you first use a bunch of hyperbole and vitriolic comments then we tune you out and don't care what good points you may have.
 
It is funny to hear the whining. All I really want from Smash 4 is make steady online, add new characters, take out tripping, and have a variety fof modes. So far they are delivering...
 
Competitive players come across as whiny because it's hard going from a game as good as melee to objectively worse competitive games like brawl and potentially smash 4, especially when there's no other game on the market that scratches the same itch that smash does.
 
Maybe this may be a light at the end of the tunnel for some of you guys when it comes to landing lag

aMSa said:
1:02: -A Kirby that copies Link's ability can use an aerial neutral B [arrow] and cancel lag upon landing.

Who knows if this applies to more moves and attacks
 
It is funny to hear the whining. All I really want from Smash 4 is make steady online, add new characters, take out tripping, and have a variety fof modes. So far they are delivering...

Yeah the game looks pretty great to me. Lots of people getting upset over dumb stuff. Just wait and play the game yourselves!
 
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