GarciaHotspur
Member
Guys did you read a single one preview a little bit average?
It looks like all the journalists are really really hyped for the game !
It looks like all the journalists are really really hyped for the game !
Guys did you read a single one preview a little bit average?
It looks like all the journalists are really really hyped for the game !
Anything form Epic Name Bro at all?
added PSN store image to my post above
Here are my more detailed impressions of Bloodborne:
http://selectstartgames.wordpress.com/2014/06/11/stefanos-e3-2014-report-part-3-bloodborne/
It really was impressive. I don't know what I was thinking, but I wasn't expecting it to look as amazing as it did. The only concerning thing is the framerate, which fluctuated a lot during the presentation. Thankfully, the commentator said that that's one of the things that will be ironed out by release.
- Some areas are really dark, you'll need a torch to navigate.
Call me crazy, but I'm excited for this. All I ask is that they don't execute it in a clumsy fashion like Dark Souls II; give players the ability to drop their torch down only to pick it up later if the need for combat arises, for starters.
Is that shit real then!?
Wow, I thought that was a Photoshop.
February The Witcher, March Bloodborne. Yes!
it had release date for The Order as well
![]()
Order 1886 relase date was unveiled few days ago.
- Some areas are really dark, you'll need a torch to navigate.
Call me crazy, but I'm excited for this. All I ask is that they don't execute it in a clumsy fashion like Dark Souls II; give players the ability to drop their torch down only to pick it up later if the need for combat arises, for starters.
Playstation Access gave their impressions of the game. so hyped for this and I have never played Demon or Dark
https://www.youtube.com/watch?v=2fiBW-DzQzY&list=PLLUkxbIkknLtMuEXz_eHK3flqQJE-G9O7
Tried to compile some of the info we have. I may have missed some tidbits, but here we go.
- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this games Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Screenshots:
http://m.neogaf.com/showpost.php?p=115802051
E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_bloodborne_direct_feed_trailer-15445_en.html
Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm
Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
Yes, yes, that'll make a fine rug. The nexus needed some decorating anyway.![]()
Jesus fuck that is creepy as hell.
What? Have you ever played a Souls game without using a shield?Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Doesn't it make combat more strategic? You can't just block while strafing until there's an opening. You have to be proactive, using your gun to open up an attack, or buy you a second by stunning them. You also still have rolling, backstepping, parrying at your disposal and kicking has returned.Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Thanks for the impressions, Figboy79.
A few questions from me, if you wouldn't mind fielding them! Did you observe a roll/dodge/evade manoeuvre of any kind? And did you observe any target lock-on mechanics of any kind?
Cheers!
Sounds like someone never played either DS with no shield.Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
I think the no map thing should be great. I often wonder how much I am not looking at by using an in game map or mini map. It destroys the need to actually learn an area completely and know where things are. Take it away and I think it's much easier to learn. Sounds odd for sure, but I'm convinced of it.
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
- Some areas are really dark, you'll need a torch to navigate.
Call me crazy, but I'm excited for this. All I ask is that they don't execute it in a clumsy fashion like Dark Souls II; give players the ability to drop their torch down only to pick it up later if the need for combat arises, for starters.
I think the no map thing should be great. I often wonder how much I am not looking at by using an in game map or mini map. It destroys the need to actually learn an area completely and know where things are. Take it away and I think it's much easier to learn. Sounds odd for sure, but I'm convinced of it.
All that, remote play on my little Vita OLED, hnnnnngggggggg.
Doesn't it make combat more strategic? You can't just block while strafing until there's an opening. You have to be proactive, using your gun to open up an attack, or buy you a second by stunning them. You also still have rolling, backstepping, parrying at your disposal and kicking has returned.
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
Im pretty quick to talk shit about the clunky ass gameplay of the souls series,
Tried to compile some of the info we have. I may have missed some tidbits, but here we go.
- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this games Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Screenshots:
http://m.neogaf.com/showpost.php?p=115802051
E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_bloodborne_direct_feed_trailer-15445_en.html
Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm
Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
Yeah I'm not down with the "no shields". That takes away almost all battle strategy and makes it into an action/arcade like game. Bad choice.
That alone has killed my enthusiasm for this game.
3. Something beastly this way comes
As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, there are moments, like the ominous banging of these gates in the city, where were telling you that some huge beast if coming.
4. Theres something deeply wrong in Yharnham
On top of the bleak colour palette and shadows of the city, something else is amiss, the city has been stricken by a plague, and those afflicted transform into hideous beasts whats more, the citizens around are unaware that they too are afflicted.
9. Shifting enemies
During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didnt last long soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.