I think this game is at 720p because it's a alpha. Which is why the world......looks weird....jaggy edges and pixelation on the end of small objects like flowers, wires angled edges and things. Objects don't look SMOOTH, they look garbled, not clear at a distance. This is not something that is present in a 1080p game. But since many betas and alphas I know, the resolution is usually lower than the actual commercially released game. I just hope that it is at 1080p.
The frame rate is the number one bother for me. Kinda used to playing everything at 60 fps on my PC and going back to 30 on my consoles..........now i understand what PC gamers been saying now that Im a new PC gamer. And I dont even think its 30, it feels even lower than that, for some reason, i just remember 30fps games looking smoother. The frames sometimes drop between heavy action. Again, because this is a alpha, I don't think this is also a true representation of the final released game.
the field of view is kinda of small. like there this tunnel vision going on, like you cant see much around you. From the size of the gun, it seems like the camera is pulled in so close to the gun itself, making the gun look huge, taking up like 25% of your visible space. There isn't much area awareness with a field of view with the camera being pulled up so close to the gun and making your cone of vision smaller, making it harder to see things on the side of your character. They need to pull back camera so there would be a better field of view, or allow a slider that would allow the player to make that choice. With a high field of view(camera being pulled back, away from the gun), it will allow the player to see more of the screen without having to move the camera.
I like the fact that your skills get better as you use them. I'm playing a warlock and I was my grenade and melee a lot and i noticed everything I killed an enemy with my skills, in the skills menu, this circle around the next locked skill itself was filling up.
the simple, minimalist inventory and equipment screens is quite nice and looks clean and easy to use and understand. Selecting the items you want to equip and the information about the weapon itself is quite cleaver in the way the display what needs to be seen. They use colors and font pretty effectively to make information very clear to see and understand.
I did notice when switching equipment, there was a long delay before the item would become visible on my character.
The combat itself, i guess is nothing anyone hasnt seen before. You can tell this is a bungie game because the combat and the enemy behavior is just................so much like halo, that you cant help but compare because it feels SO similar to that gameplay style. This is not a bad thing because the combat in halo games was always top notch. But it's nothing new in other words. They knew what works and what they are good at doing so they went with that, is what I feel.
The button layout will also be very familiar to those playing call of duty and halo. the control layout options can be changed to fit other first person shooter titles so you'll feel right at home with how you control the game.
the addition of the powers is a nice touch to the combat, but I feel like..........not sure how to put it.........la simple add on tot he combat, or just not fleshed out more or something.
From the powers, i've seen in the trailer videos, i thought it was more like mass effect quality of powers, how there's quite a bit of powers to select and use and you can do lots of combat using your powers only. The powers from what I feel in this game is more like a super power move that you can only use once in a while. I'd like for them to flesh out the powers more so that more powers can be used besides that one and used more frequently in battle, so i'm not reliant on my weapons 90% of the time in combat. Like, tapping the R1 will melee, but holding down the R1 button uses a weaker power, but can be used frenquently and pressing the R1+L1 uses another power, but holding down the R1+L1 uses a different but more powerful power. Like different powers with different cooldown lengths and powers types of variable strengths.
I'm really digging the game so far. It could use some more additions but what they got so far is great.