So do we know what the Sub-classes are yet?
So with how much I'm loving the game, I don't think I'm going to play the Beta when it comes out. I don't want the launch to be the third time I've played through the early stuff. I know I love the game, now I wait till launch.
Is there a penalty for dying?
and
Does money transfer between characters? or is it character specific?
The world has a lot of ground to teaverse, but I didn't really find much that made going off the beaten path worth it. Maybe I need to explore more/better.
Only the 3 we use in the alpha afaik.
Dying is just going to the last checkpoint
Money (Glimmer) is account wide. You can earn money as one character, then log in as another one and spend that on the other one. There's also cross-character Storage
Those wouldn't be subclasses though, right? Those are the standard classes.
How deep is the PVE supposed to be? Is it like a more realistic less funny Borderlands? If so I'm in. Or is it an afterthought to the multiplayer?
It's very deep. Take Halo, cross it with Diablo and Skyrim and combine them into a pseudo-mmo, and, IMO, that's Destiny.
Feels too much like halo, gameplay wise they didn't stretch too far,
Nope those are all subclasses. For example the Warlock is a Voidwalker. The other one for the Warlock will be something more supportive. He can heal and enhance character abilities. Every class has two subclasses.
So do we know what the Sub-classes are yet?
I think the other one that we’ve touched on the most would be the Solar Warlock. That’s the Heart of Fusion build. Heart of Fusion is built on an ability called Radiance, which provides beneficial buffs to yourself but also nearby people.And that build is more of a supportive, team-oriented build where it not only benefits you and benefits your allies, but it has fairly good zone control abilities. You can say I want to block that doorway off or I want to keep people at standoff. And the other thing that Radiance does is it can revive other players who have fallen and also buffs them, giving them health bonuses or damage bonuses.
It feeling like Halo and not CoD or BF is very much a good thing imo.
So this is the character I made as seen on the tower:
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Tyson green also mentioned a cool warlock build for support,
Also, I LOVE DESTINY, it's a great game! The tanks/bosses have too much health and fuck that voice acting. That actor sounds bored as shit and half asleep. Should have hired a pro like Erin Fitzgerald or Karen Strassman for the ghost IMO.
It seems that there is no tutorial area or segment implemented yet, judging by how the game drops you off in the middle of Old Russia without any lead-in, and it starts you at level 3 rather than level 1.Being an Alpha, I won't harp on about story stuff too much, but its worth noting that there is almost total lack of context to anything.
Everything feels a tad slower than it should. Reloading takes just a little too long, movement is just a little too slow, etc. The combat feels like Borderlands, but much slower and without the crazy to keep it weird and interesting.
Hmm. Just played a few hours of PvE. Not really sure how I feel about it.
To me, it's really an MMO first, and a shooter second a distant second. The gunplay is just not all that engaging, frankly. Everything feels a tad slower than it should. Reloading takes just a little too long, movement is just a little too slow, etc. The combat feels like Borderlands, but much slower and without the crazy to keep it weird and interesting. The enemy A.I. is not very good either, which makes fighting enemies not all that interesting. Its very much an MMO in that regard. Coming from the makers of Halo, I expected the gunplay to at least be solid.
I found wondering around kinda boring, frankly. Visually, the game is clearly being hamstrung by being multi-gen. There's some next-gen effects, like realtime lighting and self-shadowing, and the resolution is decent of course, but it really feels like a 360 game with better textures, in terms of the detail and feel. Shadow Fall - even in multiplayer - leaves this for dead, no questions. There's just not much to see when walking around, apart from more bad guys seemingly randomly placed around. It feels very much like an MMO in that regard also - there's very little "reason", stuff is just kind of "there".
Being an Alpha, I won't harp on about story stuff too much, but its worth noting that there is almost total lack of context to anything.
I'll stick it out for the Alpha at least. Maybe it'll "click" at some point, and I'll start really enjoying it. So far though, its a disappointment. It feels like a F2P title, but it's not. Warframe is more fun, frankly, and Planetside 2 has infinitely better gunplay. I have no idea why Activision Blizzard is expecting this to be the biggest game ever. It's... kind of average, frankly. Not bad, but not overly good, either. I'd recommend getting Borderlands 2 over this, hands down.
I found out if you go into your rooster and enable join anyone to play with randoms. As default its locked at friends only. Met up and playing with some cool people already!
Sorry, I wasn't clear: I actually meant within the Alpha itself. Like, even knowing this was going to be devoid of story and without the setup, the world itself is just lacking anything to provide any kind of context to anything. The world doesn't tell any kind of story. It's really static, empty and featureless.It seems that there is no tutorial area or segment implemented yet, judging by how the game drops you off in the middle of Old Russia without any lead-in, and it starts you at level 3 rather than level 1.
It's chromatic aberration. Tries to create a lens effect. I quite like it, but some people aren't fans.Anybody else notice that on the left side, your hud/weapons' icons have some kind of color saturation effect on them? When I saw this on my screen I was worried that something was wrong or that I had 3D effect turned on or something. Everybody else is seeing that right? I quoted scitek's images so you can see what I'm talking about below:
The PVP videos on YouTube look awesome. Looks like Halo gameplay with some twists with abilities and weapons. There was even a ghost similar vehicle. I'm way more hyped after seeing some footage.
Does anyone know if split screen is supported? My wife only plays Halo (and loves it) and she only plays split screen with me, never solo.
Maybe it'll "click" at some point, and I'll start really enjoying it. So far though, its a disappointment. It feels like a F2P title, but it's not. Warframe is more fun, frankly, and Planetside 2 has infinitely better gunplay. I have no idea why Activision Blizzard is expecting this to be the biggest game ever. It's... kind of average, frankly. Not bad, but not overly good, either. I'd recommend getting Borderlands 2 over this, hands down.
Yeah, I don't really know what's up with that. It might just be a problem with Old Russia, since the single story mission we do get is basically us "discovering" that the Hive have come from the Moon and are now on Earth.Sorry, I wasn't clear: I actually meant within the Alpha itself. Like, even knowing this was going to be devoid of story and without the setup, the world itself is just lacking anything to provide any kind of context to anything. The world doesn't tell any kind of story. It's really static, empty and featureless.
-This has been said a million times and it's probably way too late to make a change with this, but the voice acting for the ghost did not work for me. It is not a big deal if it remains the same, and I did kind of get used to it as the game went on I guess. Most of the time an AI character is either very human like (Cortana or Wheatley) who occasionally say something that only an AI would, making them interesting and distinguishable from humans; or they are very robotic in nature (Glados) whose attempt at being human comes off wrong/satirical/funny. The ghost voice acting does both and neither. It tries to be human like with the terms (I have a bad feeling, I thought) but with a very flat, robotic, and almost depressing voice.