I absolutely must question the "no rubberbanding" claim from Rushy, based on almost every video of gameplay I've ever seen. Look at the
countryside gameplay. The player does this in the midst of a race:
Almost every other turn is either sloppy or outright poor. And that player still comes in third place, up from 6th. I assert that the game has every appearance of altering AI driver behavior to "rubberband" the results of the race. Even set to a very easy difficulty, that race doesn't make sense without that at play. Please watch the video if you don't understand why I say this. Any time the human driver makes an impact, the AI driver ahead appears to inexplicably make a dramatic mistake (even when they've passed the more difficult part of a turn), and in light of what I highlighted with the player literally driving in circles, unless every driver but those in first and second place stopped and did something similar for even longer than the player, the race result is practically impossible
unless a rubber-banding mechanic were in play.
I hope there are better explanations of this, but I trust my eyes in this case. If game difficulty is decided by how frequently AI drivers deliberately drive off the side of the road during a straightaway (rather than how precisely they can judge turns or control shift timing), then again, this doesn't even have the appearance of playing like a modern PGR game.