MadScientist
Banned
I have just finished the Strike and I must to say it was my least favorite part of the alpha so far. On brave it took us about 90 minutes and 20 deaths per person to finish the mission that should have ended after maybe 25 minutes. The last two bosses had way too much hitpoints.
On top of that The Devil Walker encounter lacked a way to replenish amunition. I know I can buy packs on the tower, but come on! It was efficient to intentionally die now and then to get new ammo.
The final battle had mobs that left ammo when they died, but these were actually harder to fight than the end boss itself, wich made the battle super annoying.
I really hope Bungie works hard on their encounter designs before the game launches. As a starting point the hitpoints of the bosses could be reduced by three quarter.
They need to fix that, polish the engine a little (more fps, unlock option, maybe improve the image quality) and offer enough content. The potential for a great game is certainly there.
On top of that The Devil Walker encounter lacked a way to replenish amunition. I know I can buy packs on the tower, but come on! It was efficient to intentionally die now and then to get new ammo.
The final battle had mobs that left ammo when they died, but these were actually harder to fight than the end boss itself, wich made the battle super annoying.
I really hope Bungie works hard on their encounter designs before the game launches. As a starting point the hitpoints of the bosses could be reduced by three quarter.
They need to fix that, polish the engine a little (more fps, unlock option, maybe improve the image quality) and offer enough content. The potential for a great game is certainly there.