Nightengale
Member
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.
I was rough the same as Bruce, though Crucible wasn't the one that caught me ( mainly cause I suck at PvP ), but the game's 'boringness' really opens up the more you play through it. It really feels like there's an invisible hand ( of the king ) guiding your gameplay experience from moment-to-moment to make it better.
From the easy collection of items from Fallen/Hive enemies to suddenly going into an area with constant drop ships and wide area to basically fight around, to suddeny being guided into a tighter space with bullet sponge Hallowed Knights, to entering a horde mode public event... and then to another public event that pits you against a tough random boss...
Sure, it's all just combat, but the game really knows how to make the combat experience feel diverse. Triple that if you play with friends or even randoms.
And the irony is that I still feel like Destiny barely scratches the surface of what's possible for a game of this ambition. ( Even if the game wasn't this fun, I was willing to give it a pass because I think Destiny as a game has an insane amount of foundation to be leaps and bounds better by the 2nd title )
If future installments could make the exploration areas more immersive with NPCs in exploration spaces, bonfire-type areas where many players could sit down together in an open semi-combat area ( and allows every player to go voice-chat without needing to be in a fire-team ), increase diversity, more event types, more vehicles, and the ability to possibly just fly off in your spaceship seamlessly...