Do you think we can expect Viridi as an alternative "costume" for Palutena ?
I don't care that all the Fire Emblem reps are blue haired swordsmen, they all fight differently, look different and wear completely different clothing.
There wasn't really a meltdown. A few people from #TeamReal celebrated prematurely because they forgot the terms but they were quickly corrected. There was a bit of back and forth and then people really just forgot about it. Should note that I haven't seen a comment from the main instigator.Can somebody link me to the reactions of Palutena's #teamfake vs #teamreal meltdowns when she was revealed? Thanks!
But if a game is completely in favour of defensive play to the point where it's the best strategy, that's all that will happen in tournaments when money is on the line.
If the game rewards defensive play more than offensive or doesn't have some form of balance between the two, then it's definitely a fault of the game, not the player.
Why is it so bad to have aerial attacks have a drawback on landing, anyway? Air attacks have been pretty dominant in Smash, maybe it's time to have ground approaches have its day in Smash 4?
I'll admit I don't play Smash on anything near a competitive level, but good basic ground mobility seems to be undervalued or underpowered in Smash Bros. When Sonic, despite being the absolute quickest runner in the game, lacks mobility, something is really off. Making air approaches more risky, and ground approaches more solid seems like the obvious place to adjust for any new Smash Bros to me.
That's true. Do you think that Smash 4 is going to so overwhelmingly favor defensive play that tournaments just devolve into campfests? (I haven't played the game myself, so I couldn't make a judgment here.)
I looked, and they are selling the GameCube bundle for $100. So better start saving that money!Got to play Villager today. Really like his play-style. Definitely need the GameCube adapter though.
Oh? All this talk of being cheap is... interesting.
If I find a way of playing that works and I enjoy, then I'll do it until either I stop enjoying it or it stops working. It's not cheap, it's just playing the game
Sirlin has uh... slightly more 'harsh' views on this: http://www.sirlin.net/ptw-book/intermediates-guide.html
As always, I honestly think Sirlin knows his stuff when it comes to design and gameplay, but it's just unfortunate that he's also a complete jerk and will phrase things in a way that aren't always conductive.
To encompass the point in a less derogatory way: There are two types of people. Those who solve problems and those who give up. Generally, you'll excel and be a lot more if you try to solve the puzzles a game presents you with. People who constantly call things 'cheap', 'unfair' or make up arbitrary rules to cover for their shortcomings generally handicap both themselves and the game from reaching its true potential :/
I won't dismiss that sometimes games aren't well balanced or have flaws... but you don't have to keep playing those games if you don't like what they do![]()
Oh? All this talk of being cheap is... interesting.
If I find a way of playing that works and I enjoy, then I'll do it until either I stop enjoying it or it stops working. It's not cheap, it's just playing the game
Sirlin has uh... slightly more 'harsh' views on this: http://www.sirlin.net/ptw-book/intermediates-guide.html
As always, I honestly think Sirlin knows his stuff when it comes to design and gameplay, but it's just unfortunate that he's also a complete jerk and will phrase things in a way that aren't always conductive.
To encompass the point in a less derogatory way: There are two types of people. Those who solve problems and those who give up. Generally, you'll excel and be a lot more if you try to solve the puzzles a game presents you with. People who constantly call things 'cheap', 'unfair' or make up arbitrary rules to cover for their shortcomings generally handicap both themselves and the game from reaching its true potential :/
I won't dismiss that sometimes games aren't well balanced or have flaws... but you don't have to keep playing those games if you don't like what they do![]()
Why is it so bad to have aerial attacks have a drawback on landing, anyway? Air attacks have been pretty dominant in Smash, maybe it's time to have ground approaches have its day in Smash 4?
Not sure if it was asked already, but can someone explain the lack of Peach in the E3 build? Wasnt she one of the first characters to be revealed, I am sure she was announced way earlier than some of the characters playable in the event.
I don't want to come across as being offensive here but literally none of this makes sense, "bounce meta-game" isn't a thing.
Hitting a character so that they bounce off the ground and get KO'd isn't some kind of meta game, it's just something that happens if you hit them with a spike at a high enough percentage for them to bounce upwards.
It might encourage people to be more precise with their aerials, but what's the point if going in with an aerial when, at best, you'll hit them but the landing lag is too high to actually do a followup attack and at worst, you'll either whiff or get blocked and the landing lag will be high enough for an easy punish.
Again, not wanting to be offensive, but if you don't know much/don't care about the competitive scene then posting about how you think things are positive changes for competitive smash is really annoying, especially if it's already been posted several times in the thread, I wouldn't be so mad if it was the first time it popped up.
The "meta-game" for this current smash is just going to be stalling/camping around until the other person fucks up enough for a punish and then you repeat, the guy literally says that he plays to win and that is the best strategy and he doesn't care if it's not fun or exciting.
We just want competitive smash to be exciting for both the players and the spectators.
Oh, ok.
Sorry Heath if I didn't understand what you meant by "bounce meta-game", but my point about aerials still stands.
Lots of great material being posted on the KYM page.
I'm wondering why Smash has become so air focused. And if, for Smash 4, it has to stay air focused. Little Mac in particular stands out. He's awful in the air, but he's amazing on the ground. In any previous Smash, this would mean he'd be doomed. But since he exists like this, deliberately, makes me wonder if they're trying to make the game more grounded than the previous ones.Because smash bros. is a platform fighter that has a lot of it's metagame based around being in the air or off the stage? It's what sets it apart from other fighters.
Good ground mobility was in Melee anyway, sonic was bad in brawl because brawl's engine stifled mobility.
Oh? All this talk of being cheap is... interesting.
If I find a way of playing that works and I enjoy, then I'll do it until either I stop enjoying it or it stops working. It's not cheap, it's just playing the game
Sirlin has uh... slightly more 'harsh' views on this: http://www.sirlin.net/ptw-book/intermediates-guide.html
As always, I honestly think Sirlin knows his stuff when it comes to design and gameplay, but it's just unfortunate that he's also a complete jerk and will phrase things in a way that aren't always conductive.
To encompass the point in a less derogatory way: There are two types of people. Those who solve problems and those who give up. Generally, you'll excel and be a lot more if you try to solve the puzzles a game presents you with. People who constantly call things 'cheap', 'unfair' or make up arbitrary rules to cover for their shortcomings generally handicap both themselves and the game from reaching its true potential :/
I won't dismiss that sometimes games aren't well balanced or have flaws... but you don't have to keep playing those games if you don't like what they do![]()
Too many people here complaining about Zero being lame in the Smash tournament and stealing the win from Hungrybox. He didn't steal anything. He played a smart game and won because of it.
He misunderstood the point. The Invitational was a fun little tournament to show off the game. Stalling like that didn't put on a good show. Zero took it too seriously; he missed the point of the Invitational.
You're not really understanding the complaints, the guy who made that smashboards post and the guy that made this is talking about people who are scrubs, people who say that other players didn't truly win because they used an effective but cheap tactic.
People complaining about current smash are complaining because they don't want the most effective tactic to be downright boring to watch, I don't want competitive smash to be filled with "play only to win even if it's boring as fuck" players, I want it to be an exciting game that gets everybody interested in it, where people do things that you weren't even aware were possible with that character0., I want people watching and cheering for it at EVO and MLG and APEX and whatever else happens in the future.
What I don't want is one guy stalling on a ledge because he has a stock lead until the timer runs out because the game gives more advantages to a player who plays defensively.
And the problem with "just play something else" mentality is that there's no other game like it out there, why would you NOT want it to be as good a game as it can possibly be?
I'm wondering why Smash has become so air focused. And if, for Smash 4, it has to stay air focused. Little Mac in particular stands out. He's awful in the air, but he's amazing on the ground. In any previous Smash, this would mean he'd be doomed. But since he exists like this, deliberately, makes me wonder if they're trying to make the game more grounded than the previous ones.
Did Sakurai once comment that Peach's move were subject to change or something like that? Perhaps despite her early reveal she is still being worked on significantly.Not sure if it was asked already, but can someone explain the lack of Peach in the E3 build? Wasnt she one of the first characters to be revealed, I am sure she was announced way earlier than some of the characters playable in the event.
He misunderstood the point. The Invitational was a fun little tournament to show off the game. Stalling like that didn't put on a good show. Zero took it too seriously; he missed the point of the Invitational.
How did he not put on a good show? He brought the finale down to Sudden Death, which is pretty much the equivalent of Overtime in sports. Besides, if you read his posts on Reddit, winning the invitational has opened up a lot of opportunities for him.He misunderstood the point. The Invitational was a fun little tournament to show off the game. Stalling like that didn't put on a good show. Zero took it too seriously; he missed the point of the Invitational.
A crude dichotomy, I think. There's a difference between crying "cheap!" whenever you lose (that's called being a sore loser,) and expecting some degree of good sportsmanship from your opponent. To be so single-mindedly obsessed with winning is to miss the point. Aren't games/sports supposed to be enjoyable for everyone involved? If the loser doesn't have fun, too, then something has gone wrong. We usually call tactics "cheap" and "unfair" because when you use them, they deny your opponent a fair chance at winning, and it's no fun when you have no chance to win. Thus it's not very sporting. Camping/stalling is the perfect example: if you can just run away forever, then there's nothing your opponent can do.
He misunderstood the point. The Invitational was a fun little tournament to show off the game. Stalling like that didn't put on a good show. Zero took it too seriously; he missed the point of the Invitational.
I understand where you're coming from but the issue is that you're misunderstanding me. I already said in my previous post about this that the things Revven asked for (which I believe were in line with what you wanted) didn't seem unwarranted and that feedback during the formative stages of a game like this are a good thing. If there's a playstyle or outcome you don't like, now is the time to ask for those changes, as you well know.
My comments on 'cheap' or the like and 'go play something else' apply to games that are already finished. That said, the only way to find horrific exploits and whatnot is to play these games hard. Play them to win. It's only by being as scummy as possible you can identify these issues while the game is still forming and they can still be changed. It's a balance of pointing out what you'd like but playing to win so you can find any weaknesses in the design that pull it away from your desired direction.
Basically put, playing to win is still the best route
One other thing I feel like mentioning after seeing you get quite passionate about this stuff though is... not everyone likes the same things. Just keep in mind what you like might not be what others are necessarily pulling for![]()
Oh come on, I bet everyone wanted to win that tournament. Yeah I know they didn't take it as seriously as a real tournament, but if you make it to the finals of the first Nintendo sponsored Smash Bros. tournament and you have a chance to win a trophy out of it, why wouldn't you play to win?
Are we seriously going to look down on the guy for trying his best to win a special tournament like that and a trophy alongside it? Just because he used tactics that people consider "lame"? That's messed up.
Day 1 - Played as Greninja and Lil Mac
Day 2 - Played as Megaman and Kid Icarus
#Swagtastic Day 2
Again, some people solve puzzles, some give up: Is there REALLY nothing your opponent can do?
I've seen this way too many times in fighting games where people who aren't necessarily sore losers go "there was nothing I could do!" and with just a few seconds I can show them that not only was there something they could do but often MULTIPLE things they could have done. It's too easy to just go "impossible!" in a fit of emotions, but if you want to really plumb the depths of a game and often reach an insane new layer you didn't even know previously existed, you're better off cooling your head and asking yourself genuinely "how can I approach this?" From there, you experiment and you find out the answer. You even try to use the offending tactic yourself to get a better understanding of it.![]()
I guess I don't understand what your point is at all then, the game isn't released and people are making comments to try and get it changed to something better.
A game that balances offensive and defensive styles is objectively better as a spectator sport.
People will always play to win, that will always be the best route.
But I'd rather that route be filled with skill where the game allows the road to completely change direction at any time if the players play their cards right rather than just being a straight line where the person who is already in the lead has the advantage because defensive play is heavily favoured.
Not everyone likes the same things but you can have a balance, I can guarantee a lot of competitive people who prefer the slow, stalling type of gameplay only prefer it because it makes it easier to win and has a lower skill cap, I don't think that should be encouraged in competitive smash.
To be honest I could claim much of the same about Sirlin, but it doesn't change the fact that I can't fault his knack for design when it comes to competitive games. He knows his stuffMe personally, I have a distaste for Overswarm as a person, that guy was an asshole from what I remember of his posts there.
To be honest I could claim much of the same about Sirlin, but it doesn't change the fact that I can't fault his knack for design when it comes to competitive games. He knows his stuff
Does Overswarm know their stuff? I have no idea, I know literally nothing about this person, but they claim PPMD learned Falco from their tutorial vids so if that holds any truth I'd guess they must have at least some know-how :3
He mentions preferring brawl because he lacked the technical skill to be good at melee so I find that hard to believe.
The fact that he managed to be a well-known player despite having little technical skill shows that he knows a lot about strategy. You can take what he says seriously.
I've only been to SmashBoards a few times, and even I've heard of Overswarm lol
"well-known player" just like EMP is a "development organization" or whatever they call it these days
He mentions preferring brawl because he lacked the technical skill to be good at melee so I find that hard to believe.
I don't play Project M. PAL Wii here. I don't support region locking, especially not in fan mods. I did want to try it, but it wouldn't run, so I never went back.Smash has become so air focus because of the exact reason you quoted, it's a platform fighter based around being mostly in the air.
And yes, it should stay air focused, otherwise what's the point of having so many varied stages with different layouts instead of just final destination.
You can have a focus on both though without globally nerfing aerials, look to P:M Bowser for a ground based character who still has good aerials for finishers and ledge guarding.
And I'm going to say that even if he's awesome on the ground, little mac is going to be a terrible character in 1v1 because there's fewer ground-based movement options in the current iteration.
Just curious, I was watching the Gamespot vids, and noticed people talking about the announcer, is it confirmed that it's the same as Brawl's? Sounds different to me.