Vigilant Walrus
Member
I don't know...GTA5 on my 360/ps3 still amazes me....
Seeing the e3 trailer it's obvious to me that games scope exceeded what those consoles were capable off.
I don't know...GTA5 on my 360/ps3 still amazes me....
No game of ps3 or xbox 360 came close to :
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I guess you never played Blue Dragon (2006!).
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Or Ni no Kuni (PS3)
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I don't know...GTA5 on my 360/ps3 still amazes me....
Looking at Zelda for Wii U , it just looks so beautiful and to me beyond what the PS3 and 360 can do. I also think that a game like Smash Bros Wii U wouldn't run on the PS3 and 360 without framerate issues.
I remember people on here saying that the Wii U has more RAM than the PS3 and 360 but its clocked much slower that it doesn't really help it as much, but was that really true now with the games we see coming out for the Wii U?
The whole thing was in gameI don't think you should draw any conclusions from a minute of non-gameplay footage, even if it is being generated in real time. Actually has that been confirmed?
Blue Dragon doesn't quite do it for me, maybe there are better screenshots out there.I guess you never played Blue Dragon (2006!).
http://i.imgur.com/rCe2Y4l.jpg
Or Ni no Kuni (PS3)
http://i.imgur.com/XXxOzb1.jpg
is there a Wii U game that looks as good as The Last of Us? (i believe this is was he was partially referencing in terms of PS3's last lineup of exclusives.
No game of ps3 or xbox 360 came close to :
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or
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or
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or
mario kart 8
And so on...
The gap is bigger then expected.
However if we looking it at a global scale, both 3 next gen consoles did not blow me away with next gen gfx. The gap between the wii and wii u is large. but the gap between xbox 360 and ps3 to xbox one and ps4 is verry small.
The whole thing was in game
umm
http://media1.gameinformer.com/imagefeed/screenshots/Puppeteer/Snake.gif[/QUOTE]
Puppeteer runs at half the frame-rate.
Ni no Kuni I'll give you, because that has amazing graphics, but Blue Dragon...are you serious???
Man... even Xenosaga's models looked much better than the ones in X.
I have Puppeteer. It was not as impressive as many of the Wii U games I've seen.
I guess you never played Blue Dragon (2006!).
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Actually GAFers had a good discussion about it: http://www.neogaf.com/forum/showthread.php?t=513471Chû Totoro;116784704 said:I think that all these "graphics / power" threads are useless in NeoGAF so OP is clearly misleading himself if he hopes to have a solid well written and constructive post about this.
And I'm not even sure 1% of GAF posters could understand this detailed post even if we had the chance to have a post from an hardware specialist. So why asking this here? You should ask this question in a Hardware / Graphics forum.
Well it was in game only a trailer till the cutscene. It was like in "idle" mode.Nice, I hope the actual game looks like that. Personally I don't like it when people refer to these types of trailers as 'in-game' or 'gameplay'. We can only really see what a game really looks like when there's someone actually playing it. It's the same situation as the Uncharted 4 trailer, it's very pretty but it is not in-game
It doesn't - especially if OOE is in the same family as GC/Wii CPU (from the supposed spec).rjc571 said:Wii U's CPU is OOE while PS3 and 360 are IOE, which more than makes up the difference in clock speed.
a lot of the visual appealability of Wii-U games comes from the art style imo. but technically they're no better then PS3/360. i'm yet to see a game on Wii you that matches or exceeds uncharted 3 for instance, not technically at least. and the fact the Wii-U version of the few multiplat titles end up looking or running worse says to me, in like for like situations, the console simply can't keep up. but then when has nintendo been about raw technical horsepower? it's always a case of style over tech.
Not much, though some Wii U games seem to have better details that likely is due to having 512MB more ram available to games. Multiplatform games often have the same graphical fidelity. Nintendo does have the artistic edge, but then again, there are also games with colorful art styles on those consoles as well like Ninokuni and Puppeteer, nothing that truly stands out as being impossible on PS360.
I'd say the overall difference is 10-20 percent or so, negligible.
youre joking with the inclusion of Xenoblade Chronicles X right? You really dont believe that there are no games on PS3 or 360 that come close to that... ?
Here lets play a game! its called Xenoblade Chronicles X or PS2 game! ready?!
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I even leveled the playing field by using a game made by the same developer!
Heres a comparison (ill even use a TERRIBLE PS3 game) of character models from PS3 version of Star Ocean
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and heres Xenoblade Chronicles X
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Id say the GAP between the PS3 and Wii U isnt as big as you make it out to be...
Thats not to say that XCX wont be an awesome game (its one of the Wii U games that im waiting to buy a Wii U for...) but the difference in PS3, 360 and Wii U isnt a very big one.
Ah yeas I forgot about this thread... very interesting reading but I can't understand a lot of things. And I don't want to sound condescending but I'm not sure the majority of gaffers do. That's why I think that it's going to be difficult to have something interesting coming out of these types of threads.Actually GAFers had a good discussion about it: http://www.neogaf.com/forum/showthread.php?t=513471
Eventually though even Beyond3D guys can't get a decent ballpark on the Expresso and Latte performance budget after die photo and hacker analysis. A developer testimony on Reddit also doesn't reveal anything other than their early devtools were poor.
Puppeter was 30FPS, Toad is 60fps.
Not much, though some Wii U games seem to have better details that likely is due to having 512MB more ram available to games. Multiplatform games often have the same graphical fidelity. Nintendo does have the artistic edge, but then again, there are also games with colorful art styles on those consoles as well like Ninokuni and Puppeteer, nothing that truly stands out as being impossible on PS360.
I'd say the overall difference is 10-20 percent or so, negligible.
Just quoting myself.a lot of the visual appealability of Wii-U games comes from the art style imo. but technically they're no better then PS3/360. i'm yet to see a game on Wii you that matches or exceeds uncharted 3 for instance, not technically at least. and the fact the Wii-U version of the few multiplat titles end up looking or running worse says to me, in like for like situations, the console simply can't keep up. but then when has nintendo been about raw technical horsepower? it's always a case of style over tech.
Multiplatform games where programmers have had years to adapt their engines to ps3/ 360 hardware. They don't utilize the strengths of the cpu, they don't use the edram in an optimal way, they are optimized for different hardware cause its good enough and it would be a huge job to rewrite all that code.
Lol I never even knew Wii U used bluray till this post!
Learn something new everyday![]()
fixed the last pic
Truly lol at those X character models.
Also yoshi looks much better than that 2d gameplay gif.
Not much, though some Wii U games seem to have better details that likely is due to having 512MB more ram available to games. Multiplatform games often have the same graphical fidelity. Nintendo does have the artistic edge, but then again, there are also games with colorful art styles on those consoles as well like Ninokuni and Puppeteer, nothing that truly stands out as being impossible on PS360.
http://a.pomf.se/skxfrr.gif[/IMG
[IMG]http://media1.gameinformer.com/imagefeed/screenshots/Puppeteer/Donut-Level.gif[/IMG
[IMG]http://media1.gameinformer.com/imagefeed/screenshots/Puppeteer/Explosions.gif[/IMG
I'd say the overall difference is 10-20 percent or so, negligible.[/QUOTE]
Puppeteer? Nintendo's platformers has 100% more framerate though.
The character models actually look good. The create a character in the begining of the game they show during the treehouse shows alot of options you can choose and theres much better designs. Those ones do look funny though lolfixed the last pic
Truly lol at those X character models.
fixed the last pic
Truly lol at those X character models.