Official Destiny Alpha Withdrawal Thread

Two things I'd like to see in the final version that wouldn't change things on a fundamental level is an option to control the menu reticle with the accelerometer and an easy way to disable HUD elements for photos. A full fledged photo mode would be great but I can see that being difficult to reconcile with the online aspect of the game.
 
This isn't the case. If you wanna be accurate at medium-long range, you *do* have to use it.

Do you really need your mobility to be as quick as it is with hip fire from medium to long range? I found hip fire to be pretty accurate from a pretty reasonable distance. Anything further out would just makes sense to look down your sights.

Edit: so maybe they should increase hip fire accuracy instead of removing ADS me thinks.
 
Just got home from work and the alpha is down. :o

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That's how I've been all day LOL
 
I would agree with this if they didn't also introduce accuracy penalties when not using ADS, but unfortunately, they did. So yeah, you kind of have to use ADS, even if you don't like it.

So, as I said earlier, the perfect solution would be for them to remove the accuracy penalty for not using ADS (and also the one for jumping while we're at it) You like ADS? Sure, you can use it as much as you want! You don't like using ADS? Well, you don't have to, so feel free to ignore it! Everyone's happy!

This. Make both camps happy.

I just don't agree with people calling for the removal of ADS completely.
 
Halo explained it away by making an excuse. Lol Spartan HUD. It makes no sense. If I'm a guardian shooting something from long range I'm using a site. Plus isn't the most coveted halo weapon the CE pistol? Zoom is the same as ADS.
Why does that matter?

Also, zoom in Halo isn't the same as ADS: you can still jump and fire and move as quickly as if you weren't in zoom.
Right, hipfire isn't accurate enough vs. ads right now, but I don't think that's ads being bad. It's hipfire not being viable, and the ridiculous bloom when you jump forcing gun fights to be stay on the ground and ads to get more headshots as the only option.
I'd be okay with leaving ADS in if it means I can be completely accurate while firing from the hip.

But then again, I also don't like having to hold the left trigger to be in ADS. I love that one-click of Halo's zoom.
OG Halo LAN MP guy here ;P

The problem is you have no peripheral vision with the full screen Halo-type zoom. That's not how most optics are in the "real world". You keep both eyes open when you use anything other than a range scope... this is what ADS mimics and why only Sniper class weapons block out the rest of the screen.

It's jarring to just see a tiny section of your zoomed in screen... like really low FOV FPS games.
Why does that matter? We're in a futuristic environment that has space magic.

As for it being jarring: Sure, with ADS you have peripheral vision, but I'd argue that having your gun taking up a large portion of your screen and being force to slow down is far more claustrophobic and jarring than any zoom function.
Do you really need your mobility to be as quick as it is with hip fire from medium to long range? I found hip fire to be pretty accurate from a pretty reasonable distance. Anything further out would just makes sense to look down your sights.
Yes. Why would I want to stay still when fighting against snipers? Or any enemy?
 
Having aiming penalties while jumping and moving around is logical. They can decrease them while stationary or crouched, but removing penalties when in motion makes no sense; old Halo style gameplay or not.
 
I can't believe there are people that don't like ADS accuracy penalties and want people just running around jumping everywhere with perfect accuracy.
 
I would agree with this if they didn't also introduce accuracy penalties when not using ADS, but unfortunately, they did. So yeah, you kind of have to use ADS, even if you don't like it.

So, as I said earlier, the perfect solution would be for them to remove the accuracy penalty for not using ADS (and also the one for jumping while we're at it) You like ADS? Sure, you can use it as much as you want! You don't like using ADS? Well, you don't have to, so feel free to ignore it! Everyone's happy!

That makes no sense. What would be the point of ADS if it doesnt improve accuracy, and instead just changes how your player model holds the gun? As it is now, the mechanic is balanced between player speed and accuracy, where one hinders the other.
 
I can't believe there are people that don't like ADS accuracy penalties and want people just running around jumping everywhere with perfect accuracy.
I know, right? It's horrible of me for wanting to feel powerful in a game, or wanting gameplay mechanics that flow well together.
 
So unfortunately i missed the sign up for the alpha. I did pre-order on amazon for the beta. I have my beta code and its already been redeemed on the destiny redemption site. I'm assuming if i so choose to, i can cancel my amazon order and still be able to participate in the beta come July?
 
Having aiming penalties while jumping and moving around is logical. They can decrease them while stationary or crouched, but removing penalties when in motion makes no sense; old Halo style gameplay or not.

Some of the weapons don't have a movement penalty though. I used the fusion rifle as my special so I could hop over people in pvp and shoot them in the head.

I understand "realism" being a part of contemporary tactical shooters but Destiny is about playing as resurrected robomen in space armor. I would make concessions to realism if it means more interesting gunfights. Not saying there shouldn't be a trade-off though. ADS gives up movement for accuracy, just that hipfire should be better than it was in the alpha in pvp.
 
I know, right? It's horrible of me for wanting to feel powerful in a game, or wanting gameplay mechanics that flow well together.

Ding ding ding.

I dislike ADS in this game GREATLY, in fact it's my biggest complaint. It feels too much like Halo to punish me for jumping or being mobile.
 
Perhaps the higher level guns as we advance will come with more upgrades like the hip fire stability we're looking for. I know I've seen it on some screenshots of some rare guns people have found from the alpha.
 
After playing a lot of shooters, all with ADS, i returned to Counterstrike and it felt really weird to not ADS. So maybe it's just a familiarity issue.
If you are used to play with ADS then you don't feel like there is something wrong with the aiming in Destiny.
 
Ding ding ding.

I dislike ADS in this game GREATLY, in fact it's my biggest complaint. It feels too much like Halo to punish me for jumping or being mobile.

Remember when everyone was like its nothing like Halo....borderlands...borderlands.

Game made me a believer just bummed out that its not an mmo and no world pvp :(
 
So far...let me know if I missed one, and keep suggesting new ones!

  • Roaming patrols in free-roam mode
  • More damage feedback on larger enemies
  • Have enemies respawn more slowly in free-roam mode
  • [controversial]Remove ADS or improve hip fire accuracy (possibly remove aim assist while hip firing)
  • less or no Autoaim
  • More varied beacon quests
  • guaranteed boss loot. (boss always drops something).
  • More loot, or better loot if it's hard to find. Give us a reason to explore Good description here.
  • more public events
  • Chatoptions
  • Toggle for ghost voice/mission beacons through controller speaker/TV
  • Touchpad gestures for summoning the speeder/More touchpad support (using sparrow and items etc)/Use touchpad for main navigation screen.
  • Reload while sprinting
  • Bumper Jumper controls
  • Chat settings to allow proximity chat with randoms etc.
  • Hidden collectables that allow gameplay tweaks (Think skulls in Halo)
  • Adding neutral/friendly NPCs that could be encountered in explore mode (would be cool to have them "roam" in an area so they're not always in the exact same location... by time of day possibly.) People/aliens to get side missions from... people to trade with or purchase items from etc. The world feels slightly empty with only enemies.
  • An expanded Tower... with more venders... more to see and do. Thrown in a weapon test range etc.
  • Some sort of map(s). Could be just a general "map" outline and allow the player to add the terrain feature markings etc. Small set of tools to put down things like mountains, rivers, caves, loot, enemy groups... Survey your own explored areas!
  • When you are in explore mode and you invite someone you meet there to your fireteam, it should just move them into your fireteam instead of having to reload the map for them again/alternatively, when people join your fireteam, let them fly in and teleport down (E3 Demo style)
  • I would like to be able to turn my character around 360 degrees in creation mode. Would help me pick a hairstyle easier.
  • Wish Titans looked bigger.
  • Make Supercharged abilities an "ammo drop" type deal in PvP. Just like heavy ammo.
 
Couldn't find many Warlocks with better gear. My Hunter and Titan all had mediocre stuff!

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Gave me Half-life feels

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Yes. Why would I want to stay still when fighting against snipers? Or any enemy?

You don't exactly have to stand still while aiming down the sights. Also, if you were able to jump in the air and pick off a sniper off in the distance with hip fire, that would be pretty ridiculous.
 
The jet packs, mini nukes, and cluster grenades arn't enough ?
I like my ability to shoot to be very accessible and fluid.
You don't exactly have to stand still while aiming down the sights. Also, if you were able to jump in the air and pick off a sniper off in the distance with hip fire, that would be pretty ridiculous.
You can move while in ADS but not as well when you're not in it. Nor can you jump.

As to your second point, why would it be ridiculous? Of course, at long distances you'd have to zoom in, but medium distance? Sure, why not?
 
:lol @ people wanting ADS gone. I'm really sorry to break this to you, but this game isn't Halo. ADS in Destiny feels great, it definitely needs to stay. Not that Bungie would even consider removing it, seeing as it's central to the gunplay.
 
So far...let me know if I missed one, and keep suggesting new ones!

snip...

Game like this needs an in game text chat, maybe a speech bubble.
I'm always in party chat these days, I'm guessing proximity chat wouldn't help in a lot of instances.

Actually, I think one of the emotes just needs to be replaced with a follow me. Who dances anyway?
 
Oooo, got another..

Make Supercharged abilities an "ammo drop" type deal in PvP. Just like heavy ammo.

It's pretty annoying as it is now... just my opinion though.
 
:lol @ people wanting ADS gone. I'm really sorry to break this to you, but this game isn't Halo. ADS in Destiny feels great, it definitely needs to stay. Not that Bungie would even consider removing it, seeing as it's central to the gunplay.
But it plays *very* similarly to Halo. That's why I find ADS so disruptive. I don't go into any FPS and want ADS without first checking the gameplay.
 
Also if you press down on the Dpad should let me look at my char without sitting, another press down to sit would work better, there were times I only wanted to see it but not dance, or wave or sit.

Or maybe I missed the option.
 
  • ...
  • Wish Titans looked bigger.
  • When people join your fireteam, let them fly in and teleport down (E3 Demo style)
 
I like my ability to shoot to be very accessible and fluid.

You can move while in ADS but not as well when you're not in it. Nor can you jump.

As to your second point, why would it be ridiculous? Of course, at long distances you'd have to zoom in, but medium distance? Sure, why not?

Ya I guess so. I was talking more about further distances. I don't think there is anything wrong if your play style doesn't include aiming down the sights and you make good points. I think it would be great if Bungie catered to both by removing the accuracy penalty for hip fire while being agile but left in the ADS for players like myself who have become accustomed to it. Hopefully you will be able to play with the controller layout to have it more to your liking.
 
Game like this needs an in game text chat, maybe a speech bubble.
I'm always in party chat these days, I'm guessing proximity chat wouldn't help in a lot of instances.

Actually, I think one of the emotes just needs to be replaced with a follow me. Who dances anyway?

I have to veto this. I think party chat killed half of the fun of Halo multiplayer. I loved that everyone was forced to talk to each other and not their other friends playing Madden.
 
Ya I guess so. I was talking more about further distances. I don't think there is anything wrong if your play style doesn't include aiming down the sights and you make good points. I think it would be great if Bungie catered to both by removing the accuracy penalty for hip fire while being agile but left in the ADS for players like myself who have become accustomed to it. Hopefully you will be able to play with the controller layout to have it more to your liking.

Only problem with that is PvP. Nobody would ADS (save for very far distances) because there would be no accuracy penalty. Giving ADS added accuracy at the cost of movement/turn speed works well because it's a trade off and becomes part of a gameplay trade off or tactic. "When do I ADS and when should i hip fire?" sort of thang.
 
:lol @ people wanting ADS gone. I'm really sorry to break this to you, but this game isn't Halo. ADS in Destiny feels great, it definitely needs to stay. Not that Bungie would even consider removing it, seeing as it's central to the gunplay.

Agreed, i think ADS is just fine and I also thought that hipfire accuracy was pretty decent from close enough range. Want to be accurate from further away you use ADS.

I also had no problems making some Sweet kills from mid air while using ADS.

People will just have to learn to understand that this isn't Halo even though it has some of that distinct halo feel.
 
Only problem with that is PvP. Nobody would ADS (save for very far distances) because there would be no accuracy penalty. Giving ADS added accuracy at the cost of movement/turn speed works well because it's a trade off and becomes part of a gameplay trade off or tactic. "When do I ADS and when should i hip fire?" sort of thang.

You also make a good point. Looks like we will just have to deal with what they give us :-)
 
The weird thing with the look-down-sights debate is that I don't think it's that far off having a really nice balance. Non-aimed fire in Destiny is far, far more accurate than in most games. It doesn't need to be enormously more accurate, and it doesn't need to be as accurate as aimed fire, it just needs to be that bit more.
 
Was there a quick load out option for PvP? I didn't like not knowing what map I was getting until the game was starting and not having time to pick different gear.
 
That makes no sense. What would be the point of ADS if it doesnt improve accuracy, and instead just changes how your player model holds the gun? As it is now, the mechanic is balanced between player speed and accuracy, where one hinders the other.
As I said, Bioshock.

In Bioshock, ADS doesn't actually improve your accuracy, it just gives you a little bit more zoom, and better control over your aim (reduced sensitivity) It works great, and it is a very elegant solution, unlike the awful random vector approach of most modern shooters.

Destiny would definetly be a better game if they implemented ADS like Bioshock.
 
And why is that a bad thing?

Why is it a good thing? ;P

If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO
 
The weird thing with the look-down-sights debate is that I don't think it's that far off having a really nice balance. Non-aimed fire in Destiny is far, far more accurate than in most games. It doesn't need to be enormously more accurate, and it doesn't need to be as accurate as aimed fire, it just needs to be that bit more.

This. Hipfire in Destiny is crazy accurate! I was having no trouble at all one shooting foes with accurate weapons. Compared to CoD, BF or KZ... its a freakin' laser beam!
 
Sounds like the game is pretty cool from this thread.

I have a couple questions to ask:

From seeing it at E3 last year, it seems to basically be a co-op only game where you work together to takedown AI enemies, which I assume means it has a online story mode. Am I right on both of these accounts?

Also I'd pretty much need a headset to use voicechat, huh? I get really nervous when tring to talk to others in a online game for some reason. Can you use a keyboard to talk? I think I need to try to get over this because I really wanna play, even if I suck lol.

Also kinda OT, but if you can text chat, can you use that old PS3 keyboard that connects to your controller on PS4?

Edit: Also can you play as a girl? Hadn't seen anything about this yet...
 
And why is that a bad thing?

Why is it a good thing? ;P

If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO

I think you and m'lady are just teetering on either side of the tactical/gung-ho shooter fence. :D
 
Why is it a good thing? ;P

If i want more accuracy at a penalty of movement because I'm playing a more reserved tactical approach vs. flying in guns blazing... it's a trade off. Having both forces you to change your tactics depending on the situation adding more to gunfights. IMO

This. There would be no point in having ADS if there aren't any penalties to hip fire, simple as that.
 
In terms of suggestions, I want to second the boss drops. Even if it isn't guaranteed, two green items for completing an instance isn't going to cut it.

I think that chests need to be more common, or otherwise contain far more interesting loot. A couple hundred glimmer and a common item is not exciting, and gives me absolutely no incentive to search them out.

In general, exploration mode felt far too bereft of any real rewards. Getting our hopes up with all the cool nooks and crannies only to find that they're completely empty 95% of the time is very discouraging. I would like to see some kind of reward to exploration... Borderlands was really great with this, and wasn't afraid to put lots of loot chests throughout the environment - it really got me to scour every corner of the world in order to make sure I got everything.
 
not an mmo and no world pvp :(

Bungie and Activision aren't going to let their $500 million dollar baby get overrun with griefers; you are supposed to be "fighting against the darkness" for Humanity, not pwning noobs. It makes sense, currently, to keep PVP relegated to proving grounds like The Crucible but leave it out of story and exploration modes.

However I could see them introducing some sort of PVP DLC that introduces planets or places on the fringe of Destiny's universe where you are signing on with a particular faction and battling against other players from different factions-- as well as enemies like the Hive (or new species)-- in a rush to acquire some sort of resource or tech. I could also see them introducing PVP Strike Missions in that manner as well; imagine if you played Devil's Lair and came up on that spider tank and were whittling down its HP only to have to simultaneously contend with another group of players that are doing the same thing, but had come through the map from a completely different direction, and now are trying to take you out while also downing the Fallen themselves. I'd be down for that.
 
People will just have to learn to understand that this isn't Halo even though it has some of that distinct halo feel.
This isn't the case. The reason why I am making the argument against ADS is because Destiny is mechanically similar in many ways to Halo. I'm not saying I want to remove ADS because I want to see it removed. I'm saying that no ADS works better with the gameplay.

In Destiny you:
  • Fight aliens/robots with distinct classes. Just like Halo.
  • Have enemies that fire slow-moving projectiles so you can avoid them and not have to hide behind cover. Just like Halo.
  • Have a powerful jump and a lot of maneuverability options. Just like Halo.
  • Because each alien species has many classes, each with different reactions to certain situations and how they attack, every fight breaks down slightly differently: in a chaotic manner and very quickly. Just like Halo.

The last point is really the crux of my argument, and I also because I don't like the obstruction that comes with raising your gun up to the screen.
 
But then again, I also don't like having to hold the left trigger to be in ADS. I love that one-click of Halo's zoom.
Agreed, that's why I also asked for the return of the classic Halo control schemes. For example, Classic Bumper Jumper:

LS: Crouch
RS: ADS
L2: Grenade
L1: Jump
R2: Shoot
R1: Melee
Triangle: Switch Weapon
Circle: Action/Reload
Cross: Sprint
Square: Ability

But also Recon, Default, and all the others. Just as an option, of course, I don't want them to remove the ones already present in the Alpha or anything.
 
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