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Driveclub Eurogamer Preview

Personally, I'd prefer triangles with wheels.

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Stunt Car Racer ftw

Drive Club is looking surprisingly good. My only question left is whether the single player and offline campaign portion holds up. I have no interest in the multiplayer side of things.

Great game, though i think they should of capped the framerate at 5fps, for smoothness....
 
reviews should review real content, no promises.
That said, there should be some kind of reviews for games that evolve over time and are not static, and update review and scores if the game improves.

Some sites already does that, for better or for worse:

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I was completely sold on this after watching the Gamersyde off-screen footage, the weather stuff is simply icing and cherries.
 
well, forza 5 has the best lasr scanned version of the nurburging available at no cost,
but it was still slaughtered by reviewers for not launching with it.
if they said back then "well, you know, its coming when its ready" do you think it would made a difference?


so, yeah..

I think it's because they originally did not plan to launch with weather effects and listened to the community and are now adding it. It is a free update post launch along with a photo mode that I really really hope is exactly like infamous's. I very much doubt Forza was slaughtered for not launching with Nuremberg, more likely everything else that was wrong with that game. Driveclub will be reviewed on the merits of its gameplay, social connections, presentation, economy just like Forza was. Weather is not a standard in racing games, and neither is a dedicated photo mode so any reviewer worth a crap would not consider that into the actual review.


Also who cares about reviews?
 
Because the framerate has been impacted as a result of these decisions, and thus so has gameplay.

You obviously know how volumetric clouds affects the framerate, not the resolution or anything else.

Perhaps you would feel better about the game if thr sky was simply blue and a yellow dot for sun. Cars can be replaced with the models from the original NFS on PlayStation. Crowds can be replaced with stick figures and the tracks can be redrawn by a child with crayons.

You must be a developer on video games for next-gen systems. Please tell us more, I am listening.
 
After reading that last paragraph in the OP, I really hope there's a photo mode that allows us to do just that - pause the game and move the camera around as if time was frozen.

I'd be surprised if there wasn't a photomode like Infamous SS in this game. There was a photomode similar to the one in Infamous in Motorstorm Pacific Rift, and I used the crap out of it. I didn't play the earthquake Motorstorm so I don't know if it was in that one.
 
I was thinking more of the dynamically melting snow that occurs on the accurate side of a mountain. lol

I don't claim to know what exactly the opportunity cost of this kind of thing is, but I'm sure there is one, especially when considering all the different little effects combined.

So you cant see how snow melting therefore adding water to the track could effect gameplay?
 
This engine is such a beast. I would like to see them tackle a non-racing game with it next. Or Motorstorm. That would work, too.
 
I am as excited for Driveclub as much as the next guy but these previews are starting to be a bit too much.

I feel the game is overcompensating for something. From my past experiences when devs are grasping at straws with small features that are...in my opinion useless as they will go unnoticed the game itself usually turns out to be a dud. Again this is all my opinion but hearing about melting snow...spectators getting umbrellas etc really makes it look like a cover up of what the core game is really offering. We have seen this time and time again when its all show and no go, and the delay of over a year really is helping my argument.
 
Oh look it's a Driveclub thread, have shinnn and p3tran been in to shit it up yet?

The game sounds great, probably buy a ps4 around its release.
 
Grimløck;117111293 said:
are you guys somehow threatened that this game may review well? post history says there's some bias there.

Running to Forza's defence all the time in other topics does take its toll, I assume, which leads to this kind of spill-over.
 
This manifests itself in the new dynamic menu system which makes the user interface a kind of persistent live area that shows you information relevant to your place in the game and in your club, as well as among your friends and acquaintances. Driveclub is designed to give you pertinent information that encourages you to compete – either in multiplayer or in the full single player “Tour” mode – and then allow you to get to the track as quickly as possible. The load times between tracks are so fast as to invite accusations of witchcraft. 10-15 seconds sees you move from one gorgeously rendered circuit to another. That’s fast.
Weather is altitude-responsive too. Starting out at points high in the Norwegian mountains will see you above the snow line. Racing a point-to-point down the mountainside will move you through the cloud, into heavily snowing sections and eventually to lower altitudes where the snow turns to sleet. And all of this looks even more stunning in the dark of night, with headlights catching the snowflakes or raindrops and glowing brake discs reflecting in the surface of the wet road.
Similarly, the free-fly mode in the developer build was requested as a photo mode and they’re looking into the possibility of releasing that as a patch too. Driveclub looks stunning and plays brilliantly, they’ve made excellent use of the extra time they’ve been afforded but they’re obviously committed to making sure they take all feedback on board and continue to support the game with added features coming before the end of the year. I played several of the upcoming racing games at E3 this year and Driveclub was, by some distance, the most impressive.
http://www.thesixthaxis.com/2014/06...bs-weather-and-how-the-delay-benefits-us-all/
 
I am as excited for Driveclub as much as the next guy but these previews are starting to be a bit too much.

I feel the game is overcompensating for something. From my past experiences when devs are grasping at straws with small features that are...in my opinion useless as they will go unnoticed the game itself usually turns out to be a dud. Again this is all my opinion but hearing about melting snow...spectators getting umbrellas etc really makes it look like a cover up of what the core game is really offering. We have seen this time and time again when its all show and no go, and the delay of over a year really is helping my argument.

Sitting down to play the latest iteration of DriveClub at this year's E3, it's hard to hide from game director Paul Rustchynsky the shock and surprise upon discovering that not only is this an improvement on that somewhat scrappy earlier build, but that it is also very, very good; a driving game with the handsome strut you'd expect of a platform exclusive, and with enough going on under the bonnet to distinguish itself from the unlikely glut of racers due out towards the end of the year.

Some 12 months on from an unconvincing debut, DriveClub has benefited from a remarkable makeover. Is it enough to shoulder the weight of being Sony's big first-party PlayStation 4 release for the tail-end of 2014? Perhaps not, but it's enough to ensure that, in a strangely busy time for the racing genre, DriveClub's in the best possible place it could be.

Soo...
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.

True.. we only need two lines that represent the edge of road and maybe flat green surfaces outside of those. Only thing that matters is the track!

Something like this is best!

n1.gif


Well without that feking tree, what a waste!
 
I am as excited for Driveclub as much as the next guy but these previews are starting to be a bit too much.

I feel the game is overcompensating for something. From my past experiences when devs are grasping at straws with small features that are...in my opinion useless as they will go unnoticed the game itself usually turns out to be a dud. Again this is all my opinion but hearing about melting snow...spectators getting umbrellas etc really makes it look like a cover up of what the core game is really offering. We have seen this time and time again when its all show and no go, and the delay of over a year really is helping my argument.

"DriveClub could be the racing game to beat this year"

"it is also very, very good; a driving game with the handsome strut you'd expect of a platform exclusive, and with enough going on under the bonnet to distinguish itself from the unlikely glut of racers due out towards the end of the year."

"Getting the SLS's elegantly oversized front end into corners requires quick and enthusiastic hands, and when the rear finally bites back there's a real joy in palming the wheel in an act of energetic balance."

Maybe you missed these parts of the preview.
 
Grimløck;117111293 said:
are you guys somehow threatened that this game may review well? post history says there's some bias there.

I only mentioned the reviews because I think shinnn has a point there. its not hard to see.

for me, as a racing dude, for this game specifically, with its known Odyssey of development,
announcing new features (because the direct competition declared and showed them already maybe?)
as an extra thing that will be added AFTER launch, well, thats not something I wanna hear bro.


By my post history you mean what? I can bet you $1000 that I play much more racing games than you ever will.
and btw when I was criticizing early forza5 videos where I saw the car collisions being to ..arcadey, nobody accused me of trolling that game, or even when I was writing that because of a couple of stupid decisions forza5 will be slaughtered, no one accused me back then that I was in some sort of bias against forza.
so are you defending much?
 
Driveclub looks good no doubt but part of me is wondering all this for a racing game? I don't know if I'm just jaded but from the looks of the investment in this game, it might perform horribly because after all, it's just a racing game. I hope it meets Sony's expectations.
 
Not enought time to finish it by launch I'd guess. Be glad they don't release it as DLC.

I don't know. Somehow introducing something like weather after release makes it feel like a beta, like it's still being worked on.

It's a game I'm looking forward to and this criticism is coming from an honest place. It just feels like it's too big of a feature and shipping the game without it is just an attempt to get the game out as soon as possible.
 
I am as excited for Driveclub as much as the next guy but these previews are starting to be a bit too much.

I feel the game is overcompensating for something. From my past experiences when devs are grasping at straws with small features that are...in my opinion useless as they will go unnoticed the game itself usually turns out to be a dud. Again this is all my opinion but hearing about melting snow...spectators getting umbrellas etc really makes it look like a cover up of what the core game is really offering. We have seen this time and time again when its all show and no go, and the delay of over a year really is helping my argument.

I'm with you here. Just try and get them to talk about handling characteristics.

Does the game even have a draft/clean air mechanic?
Do FWD and RWD handle significantly differently during oversteer?
Is left foot braking more effective in a FWD car?
Do the cars with ridiculous wings get increased downforce at high speeds? etc
 
I only mentioned the reviews because I think shinnn has a point there. its not hard to see.

for me, as a racing dude, for this game specifically, with its known Odyssey of development,
announcing new features (because the direct competition declared and showed them already maybe?)
as an extra thing that will be added AFTER launch, well, thats not something I wanna hear bro.


By my post history you mean what? I can bet you $1000 that I play much more racing games than you ever will.
and btw when I was criticizing early forza5 videos where I saw the car collisions being to ..arcadey, nobody accused me of trolling that game, or even when I was writing that because of a couple of stupid decisions forza5 will be slaughtered, no one accused me back then that I was in some sort of bias against forza.
so are you defending much?
i'm sure you play more racers than i do since i have little interest in the genre. your post history basically paints you as someone with an xbox slant so it's natural to question your criticisms. wasn't forza 5 an incomplete game upon release, too, viz, it needed a day-one update because they didn't have enough time to put everything on the disc?

also, your assumption that DC is only announcing weather as some kind of retort against FH2's weather system is a little paranoid. not everything has to be tit for tat, bro.
 
I am as excited for Driveclub as much as the next guy but these previews are starting to be a bit too much.

I feel the game is overcompensating for something. From my past experiences when devs are grasping at straws with small features that are...in my opinion useless as they will go unnoticed the game itself usually turns out to be a dud. Again this is all my opinion but hearing about melting snow...spectators getting umbrellas etc really makes it look like a cover up of what the core game is really offering. We have seen this time and time again when its all show and no go, and the delay of over a year really is helping my argument.

Core gameplay. Trackrecord. Evolution.
 
Grimløck;117112772 said:
i'm sure you play more racers than i do since i have little interest in the genre. your post history basically paints you as someone with an xbox slant so it's natural to question your criticisms. wasn't forza 5 an incomplete game upon release, too, viz, it needed a day-one update because they didn't have enough time to put everything on the disc?

also, your assumption that DC is only announcing weather as some kind of retort against FH2's weather system is a little paranoid. not everything has to be tit for tat, bro.

well, xbox has brought better racers than playstation for my tastes, if you want my answer on this.

but, like last generation, I have bought both xbox and ps4 since the day they were available.
and ps4 especially was preordered along with the ps+ in the promise of this specific game! a year ago.


now, if you are going to call forza incomplete, I'm gonna tell you you are wrong (because you read the wrong things most probably) and leave it like that. if you want more explanations (since you already wrote that you dont do much racing) please feel free to send me a pm and then I can go into more details just for you, if you are really interested in knowing them.
 
Wait, some people are not happy that these features will be added, and then resort to baseless assumptions about this being a strategy to do damage control on review scores? What? Wow...
 
Driveclub looks good no doubt but part of me is wondering all this for a racing game? I don't know if I'm just jaded but from the looks of the investment in this game, it might perform horribly because after all, it's just a racing game. I hope it meets Sony's expectations.

I get where you're coming from, but at the same time, one of Sony's other "racing game" are amongst their biggest selling franchises. I don't think it would be right for them to discriminate against a certain genre just because it may not have as much current share, as say FPSs. It's not like Sony are going to tell Evolution to half-ass it because it's not a third person cinematic adventure game. There are a lot of racing game fans out there who I'm sure this will appeal to. Hell, I'm not a racer and can't wait to try this out.

Anywho, it being given a PS Plus edition should help it along aswell. No, I don't think Driveclub will go on to sell millions, but it should get a decent following.
 
Anywho, it being given a PS Plus edition should help it along aswell. No, I don't think Driveclub will go on to sell millions, but it should get a decent following.

actually I think this will work opposite of what you think, and I think sony has thought of it like this too: this game will be good to sell yearly subscriptions, not just to sell the game.
 
Can't wait. have the physical copy preordered at Gamestop. I have been dying for a true "next gen" racing game. This should fit the bill.
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.

I disagree completely. It's this attention to detail that will separate DriveClub from the competition. While DriveClub isn't a full sim racer (Sony has that with Gran Turismo), DriveClub will allows folks to drive in a world that's far more authentic and believable than the other arcade-ish racers coming this fall/winter.

It's amazing how much progress Evolution has made between last E3, where DriveClub was universally panned, to this E3, where DriveClub looks and plays awesome. Now Rushy, where's that weather footage we were promised? :P
 
actually I think this will work opposite of what you think, and I think sony has thought of it like this too: this game will be good to sell yearly subscriptions, not just to sell the game.

Oh, I fully agree with that side as well. Having more than just indie games (not that there's anything wrong with indies - but some couldn't be all that appealing to the mainstream) on Plus will be good in terms of its attractiveness (even if it is only a cut-down edition). I can't remember, did Sony say their Plus attach rate on PS4 during their E3 presser? I'ld imagine it would be pretty high currently, but a AAA title can only help.
 
Ok I'm going to be that guy...

Over in Norway, dawn breaks over powdered mountains, sending a dreamy purplish blue out across the environment. The heat from the sun dynamically melts the snow, with northern-facing surfaces reacting first.

Don't they mean the south facing surfaces?
 
Some of the stuff on that IGN vid look crackers! months still to go aswell...Going to be an AWFULLY long wait for release!
 
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