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Driveclub Eurogamer Preview

If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.

i'd summarise an opinion based on a total of 45 minutes play stretched over 2 games conferences as "unreliable"
 
What? Not everyone wants the same things as you. To say it is a waste is silly. It creates a visceral experience.

From the creators of 'cinematic experience' now comes 'visceral experience'? : D

Cool.

But the guy have valid point.
it may not be a waste, but sure there is people that prefers some of the resources used on almost 'invisble' details used on something more noticeable.
 
Can't wait to play this and forza horizon 2!

They'll be great garage mates.

But crappy features won't be ready for launch but hey ho
 
If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.
I'd like to take your post as an objective evaluation, but you being you is kind of a roadblock to that occurring...
 
If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.
So you are just going to make stuff up?
 
It really is silly to make a feature that was originally stated as part of the game during it's original unveiling that then got delayed almost a full year to then be something that gets patched in shortly after release. Just delay release by a month or so, FFS. Considering how much these post-release features seem to really be driving all the recent previews for the game, I don't see the point to buying it until they're available.
 
The thought put into the systemic details will make this game fascinating to play and react to during its launch window. Even if the social components don't have a lot of traction with players long-term, it'll be a blast experiencing them early on, even just to have people to say "did you see that?" with.
 
The devs went into this. All these details come together to creating a believable driving experience and suck you into the game.

"Your eye really isn't looking at that one centre spot. There's a blind spot about the size of your thumb in front of your eyes but you never notice it. Your eyes are taking in so much information continuously, and it all adds to that sense of speed, sense of location. Some of these point to points, when you're in the supercars doing 220mph in a straight line and there are 12 of you going, its scary and your heart races, and that isn't really achievable without this level of consistency."

There's detailed, and then some. I admit it's very cool some of the stuff they are doing it just seems really pointlessly detailed; I was wrong about there being 2000 flamingos, apparently there are 19'000, each acting independently of one another. Again, I'm not denying that it's cool and it is impressive but that's not going to make the game a better racer. Some of this stuff sounds like they're trying harder to make a tech demo than an actual game...

http://blog.eu.playstation.com/2014/06/05/51-driveclub-details-might-just-blow-mind/

It is very cool, and I'm sure the game will be great fun. I just feel like the time, money and effort gone into making some of this stuff could have been better placed elsewhere. Making more cars for example; something which will tangibly affect the game more than just a flicker in the corner of the screen as you pass by.

sun melts snow on road, creating water and that influences your gameplay.

But this is next gen stuff... It is funny to see people complaining about them caring about details when for years people have complained about lack of details in games.

Every Gran Turismo thread ever had a lot of talk about ugly trees and boring environments.

And when it comes to basic gameplay, seems like they got it covered - all the previews I have read are glowing.

I'm not complaining about the details, more wondering why they are so very focused on stuff that mostly won't affect the game in any tangible way. Some of the stuff mentioned in the article I posted above is ridiculous. By all means make the environments more interesting and make the trees look good, however rendering over 200km of the environment to accurately show the curvature of the earth? That's just insane levels of detail...

It just means they sample a handful of points between the camera and the edge of the atmosphere to get the sky to look right at any time of day. It's only a thing because of the dynamic time of day really, if they didn't do it like that they'd have to fake it some other way.

Ah, well that makes sense. I think the dynamic time of day system is actually a very cool feature which can effect the gameplay.
 
I'll say it again, I wish they never even revealed weather effects this early. Everyone is hyping up these effects and who knows when we'll get them. It's more annoying than awesome knowing they exist but won't be in the game for a while.
 
I think I've lost count of how many peoples' dogs rushy must have killed. Driveclub is getting targeted with negativity like no other game in recent memory. And hardly anyone here will actually have played it, yet everyone is judging it.



The stuff about the tiny details is that individually you might not notice them, but together they create a richer experience.

I have no qualms about the detail they're putting in - the more the merrier. My only concern is how it plays, and recent E3 impressions are much more positive than last years, so I'm cautiously optimistic.

And if it isn't great, we still have FH2, project cars and The Crew. Good time to be a racing game fan
 
If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.

I don't know man, its really hard to take you seriously when you been shitting on anything Sony-related from PSN to The Order then Uncharted and now DC, so am just gonna ignore your opinion.
 
If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.
What a surprise.
 
I think most of the people I've seen being concerned about "wasted" resources are off base, just from the content of the posts, but I think it is worth noting:

This game is coming in a year late and they're playing up the systems for background decoration, and they still won't have weather and photo-mode in place for release. Obviously every studio approaches things differently, but I do raise my eyebrow at a dev calendar that puts superficial above functional.

(Side note: I really like photo modes in racing games; I can imagine people pointing out that the racing should take priority over taking pictures, and they wouldn't be wrong.)
 
It is very cool, and I'm sure the game will be great fun. I just feel like the time, money and effort gone into making some of this stuff could have been better placed elsewhere. Making more cars for example; something which will tangibly affect the game more than just a flicker in the corner of the screen as you pass by.

The guys coding all this crazy stuff aren't the same that are modeling cars. The way I see it is that the game was delayed to perfect a menu system right? Maybe the non UI/Menu coders were on target with the original release date and had nothing else to do. So they started adding these crazy details to the game.
 
If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.

Giving your post history, I think we can easily translate your words this way:

"Looks better than anything else ever done, handles perfectly."
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.
You seriously asked how weather affects gameplay? No, weather changes doesn't affect the conditions of the ground and how you handle the car like other racing games.

You can easily tell from these threads who actually play racers and who doesn't but for whatever reason enjoys wasting their time discussing them.
 
So now all the people that were complaining last year that Driveclub's environments were bland and boring, are now complaining that they have too much going on. People ?
 
The part quoted in the OP is indeed very impressive. Good thing Sony gave this game the time it needed.

Edit: so now pushing unprecedented levels of detail is wasting resources? Holy shit gaf never disappoints.
 
I saw this on Eurogamer comments, made me chuckle.


hUJLJYs.gif
 
So now all the people that were complaining last year that Driveclub's environments were bland and boring, are now complaining that they have too much going on. People ?

It's very likely to be different people. Also, I must have missed the concerns of bland environments.
 
I think most of the people I've seen being concerned about "wasted" resources are off base, just from the content of the posts, but I think it is worth noting:

This game is coming in a year late and they're playing up the systems for background decoration, and they still won't have weather and photo-mode in place for release. Obviously every studio approaches things differently, but I do raise my eyebrow at a dev calendar that puts superficial above functional.

(Side note: I really like photo modes in racing games; I can imagine people pointing out that the racing should take priority over taking pictures, and they wouldn't be wrong.)


Agree on photo mode - for racing games it should be a standard feature IMO.

For the weather, IMO it's a toss-up. Arguably the sheer depth of the background items are - taken as a whole - kind of the 'soul' of driveclub. weather was probably never of the table as a core feature, and they started looking at it once they were happy with the main game
 
I saw this on Eurogamer comments, made me chuckle.


hUJLJYs.gif

original
2330817-0670533301-ibgov.gif


Love it


I'm really pissed that both games are releasing so damn close :/

Gonna stick with the Plus version first, since i won't easily have neough time for both, it would've been perfect to have Driveclub releasing in July for example
 
Obiously a lot of work put into this game. Looks promising. But i can ´t help but feel really sad that they abondonned motorstorm. Apocalypse was average but pacif rift was stellar. I imagined a pacif rift 2 with 1080p@60fps + proper aa. My god, it would be so so nice. Motorstorm had this special feeling, and driveclub looks so much more conventionnal, and for me at least much less fun. Too bad.
 
Obiously a lot of work put into this game. Looks promising. But i can ´t help but feel really sad that they abondonned motorstorm. Apocalypse was average but pacif rift was stellar. I imagined a pacif rift 2 with 1080p@60fps + proper aa. My god, it would be so so nice. Motorstorm had this special feeling, and driveclub looks so much more conventionnal, and for me at least much less fun. Too bad.

Motorstorm 1 with tons of mud, 1080p 60fps would be glorious. PS3 version still looks great today.
 
Obiously a lot of work put into this game. Looks promising. But i can ´t help but feel really sad that they abondonned motorstorm. Apocalypse was average but pacif rift was stellar. I imagined a pacif rift 2 with 1080p@60fps + proper aa. My god, it would be so so nice. Motorstorm had this special feeling, and driveclub looks so much more conventionnal, and for me at least much less fun. Too bad.

I think kind of the idea is to do conventional better than ever. IMO they are fucking up though, they are adding all these extra visual effects to make it more realistic then making it way less realistic by halving the framerate.
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.

I'll be playing this game for the immersion, since I'll never be able to drive in most of these places. I don't want less immersion for more fps or whatever it is people hate this game for.
 
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