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Driveclub Eurogamer Preview

I know exactly who it is. I just need to find out if this is something canceled during production or if maybe I was never supposed to say something about it to begin with.

The former isn't likely.

I asked about whether or not players will be able to change assists manually and then he explained the dynamic system to me.

He spent 3 minutes explaining something that didn't even make it into the game as an answer to your direct question? And he never indicated that the actual game didn't have it?

The latter accuses Rushy of a blatant lie.

Not sure which one is easier to swallow.
 
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BOOM.gif?
Yes, BOOM.gif.

Let me follow up with the guy I spoke to at E3. It wasn't just a booth person. I was in the private press area with a member of the development team. I'd be extremely glad if the dynamic system isn't in the game, but he spent 3 minutes explaining it to me. It certainly wasn't something I misinterpreted.
He spent 3 minutes explaining to you that the game automatically adjusts assists? Even if that were true why would it take 3 minutes?

I know exactly who it is. I just need to find out if this is something canceled during production or if maybe I was never supposed to say something about it to begin with.
IT'S A CONSPIRACY
 
Assuming Jleack is telling the truth and at the same time the devs aren't lying, the only logical explanation is that Jleack mistook the "optional" steering wheel assist as some kind of "dynamic driver assist".
 
I thought he like sim racer which is why he didn't like DC handling. why is he trying to play it like NFS?

edit: oh he's just trying different approach just to try it out. okay
Yeah in fairness he says he also tried braking before a turn and hitting the apex but supposedly whenever he did he would lose ground. Which I find hard to believe but I'll defer to his experience in the absence of having played it myself. It could just be a challenging game that takes a little while to get used to, which would be fine with me.
 
Yeah in fairness he says he also tried braking before a turn and hitting the apex but supposedly whenever he did he would lose ground. Which I find hard to believe but I'll defer to his experience in the absence of having played it myself. It could just be a challenging game that takes a little while to get used to, which would be fine with me.
Do you guys have a E3 video of someone playing it like PGR, GRID, Horizon? I mean, doing powerslides entering the corner.

IGN had I think three videos with people driving straight toward the guard-rails and keep going. I've seen a lot of others videos on youtube doing the same. Looks like people are having trouble with the handling.

The physics collisions seem very weird too.
 
I heard there's numbers that pop up on screen when doing cool shit... Is that true?? Apparently numbers on screen is amazing when playing games.
 
Aw shit! Some random GAF guy who's never played PGR thinks it handles awful, between sim and arcade.

Preorder cancelled! Thanks random "GT sim" racing guy!
 
I'm getting really hyped for this game now, glad it was delayed to be polished up. I have to agree with Beedog who made a great point though about how patching in weather after release will negatively affect the SP since it won't contain the weather dynamic, thats a big blow. I would rather they delay the game again for a month or hopefully, when patched, it actually patches the SP as well.

Regardless the game looks awesome.
 
I'm getting really hyped for this game now, glad it was delayed to be polished up. I have to agree with Beedog who made a great point though about how patching in weather after release will negatively affect the SP since it won't contain the weather dynamic, thats a big blow. I would rather they delay the game again for a month or hopefully, when patched, it actually patches the SP as well.

Regardless the game looks awesome.

Would be nice to get some confirmation on this. I don't understand how this works or why patching in the weather late means it couldn't be included in single player.

I agree that's a huge blow if true.
 
Aw shit! Some random GAF guy who's never played PGR thinks it handles awful, between sim and arcade.

Preorder cancelled! Thanks random "GT sim" racing guy!
Ha! You better not cancel your pre-order or I'm flying from Oz to the USA to sort you out ;)

A proper sim racer's* E3 experience with DriveClub: https://www.youtube.com/watch?v=pgodcw7q0R8 Suffice to say Shaun liked what he played.

* Shaun Cole of The Simpit (and former host of Inside Sim Racing)
 
Do you guys have a E3 video of someone playing it like PGR, GRID, Horizon? I mean, doing powerslides entering the corner.

IGN had I think three videos with people driving straight toward the guard-rails and keep going. I've seen a lot of others videos on youtube doing the same. Looks like people are having trouble with the handling.

The physics collisions seem very weird too.

Like this?
dc9lrvm.gif


Can't remember the video though. :/
 
Ha! You better not cancel your pre-order or I'm flying from Oz to the USA to sort you out ;)

A proper sim racer's* E3 experience with DriveClub: https://www.youtube.com/watch?v=pgodcw7q0R8 Suffice to say Shaun liked what he played.

* Shaun Cole of The Simpit (and former host of Inside Sim Racing)

Wait he mentions that the physics change from where you are on the track. Removing aids when in the lead but adding them when behind.
 
That guy mentions rubber banding?

His words are
When you driving perfectly and you're out in front. It seems to kind of off port some of the physics, give you more of a driving edge or puts it more on you.

Now when you at the rear of the grind it's doing everything it can to help you catch up and to help you out but there is enough simulation to it that it's not like all of a sudden that your car is going twice as fast, you still have to do your job as a driver



https://www.youtube.com/watch?v=pgodcw7q0R8#t=351
 
Yup, 5.50 he starts to talk about assists or something similar to those.

Hmm.

I meant assist don't know why I wrote physics :p

Is it possible that there was someone at the demo both talking out there ass?

Because that's the second person referring to dynamic assist in the game.

edit: actually I just remembered Jeff on a bombcast 3 weeks ago saying how the game seemed to hold your hand at some points then be less forgiving at other points when he played it at judges week prior to E3.
 
That video... Super elastic bumper cars and guard rail riding. I'll bet you can finish the race just by holding down the accelerator.
 
That video... Super elastic bumper cars and guard rail riding. I'll bet you can finish the race just by holding down the accelerator.

There are countless vids out there that show the car dropping speed very quickly when hitting barriers so no, I don't think anyone will be winning using such a method.
 
That video... Super elastic bumper cars and guard rail riding. I'll bet you can finish the race just by holding down the accelerator.

Guard rails are just there to keep you from killing 19,000 flamingoes. You'll slow down if you hit them, and you'll also lose points
 
Yup, 5.50 he starts to talk about assists or something similar to those.

Hmm.

Oh wow, you're right, about 5:40 ii, just after the bit about cosmetic damage he talks about 'rubberbanding' to allow the people behind to have an easier time catching up. I guess this means if you're at the front and driving perfect, that you'd still win, but as this is an arcade racer, that probably wont happen much.

Also, someone mentioned that you can't do any kind of modification to the cars? Like change tires, engine etc. Is this true?
 
That video... Super elastic bumper cars and guard rail riding. I'll bet you can finish the race just by holding down the accelerator.

Uh...most of the videos I've seen have shown that your speed slows down a ton when you hit the guardrail, and you do lose control when you slam into other cars at high speed.
 
Yup, 5.50 he starts to talk about assists or something similar to those.

Hmm.

I meant assist don't know why I wrote physics :p

Is it possible that there was someone at the demo both talking out there ass?

Because that's the second person referring to dynamic assist in the game.

edit: actually I just remembered Jeff on a bombcast 3 weeks ago saying how the game seemed to hold your hand at some points then be less forgiving at other points when he played it at judges week prior to E3.

Oh wow, you're right, about 5:40 ii, just after the bit about cosmetic damage he talks about 'rubberbanding' to allow the people behind to have an easier time catching up. I guess this means if you're at the front and driving perfect, that you'd still win, but as this is an arcade racer, that probably wont happen much.

Will try to get this clarified. One thing is clear though, JLeack isn't to be blamed for this. It can't be a coincidence. Either there is mixed messaging on Evo's side, or people have jumped to conclusions on their own based on their brief hands on experience.

Also, someone mentioned that you can't do any kind of modification to the cars? Like change tires, engine etc. Is this true?

That is true AFAIK. You can personalize them with liveries, but there is no customization beyond that.
 
Any news about mechanical damage?

I really don't want for this to turn into Destruction Derby at every corner

There isn't any. They penalize crashes by deducting fame points, as well as temporary speed limiters if you crash too much in multiplayer. Not that it will completely eliminate the issue, but it should curtail it somewhat.
 
Will try to get this clarified. One thing is clear though, JLeack isn't to be blamed for this. It can't be a coincidence. Either there is mixed messaging on Evo's side, or people have jumped to conclusions on their own based on their brief hands on experience.



That is true AFAIK. You can personalize them with liveries, but there is no customization beyond that.



For sure. Looks like whether it's there or not, at least partial information was given about *something* regarding this in a non-clear manner.

I apologize for my previous snarkyness regardless of how this turns out.
 
Dynamic assist conversation at the top of the page nearly gave me a fucking heart attack. That would've been the worst possible idea one could come up with for a driving game.

Thank fuck it wasn't true. Phew.
 
Will try to get this clarified. One thing is clear though, JLeack isn't to be blamed for this. It can't be a coincidence. Either there is mixed messaging on Evo's side, or people have jumped to conclusions on their own based on their brief hands on experience.



That is true AFAIK. You can personalize them with liveries, but there is no customization beyond that.

Thanks for the info, Mate. And thanks for doing all the legwork regarding the possible multiplayer assists/rubber-banding, appreciated.
 
I don't like to talk negatively about a game I won't buy since I don't have the console, but I think that snow melting is just a very basic shader trick based on world normal/sun normal and not as fancy as some people here think. Furthermore you normally won't see snow melting during the course of one game. Would make more sense in a game like Forza Horizon etc if I'm being honest. Though there of course is the possibility that different games start at a different "melting stage".

Great that they add those kind of details though, don't get me wrong. The more the better for us gamers :)
 
Dynamic assist conversation at the top of the page nearly gave me a fucking heart attack. That would've been the worst possible idea one could come up with for a driving game.

Thank fuck it wasn't true. Phew.

From what I have read it's still a possibility or at least a communication error.

Every new bit of information about drive club ends up being miscommunication , the coming soon trailers , the non hd ign vids , and now the dynamic assist stuff
 
I don't like to talk negatively about a game I won't buy since I don't have the console, but I think that snow melting is just a very basic shader trick based on world normal/sun normal and not as fancy as some people here think. Furthermore you normally won't see snow melting during the course of one game. Would make more sense in a game like Forza Horizon etc if I'm being honest. Though there of course is the possibility that different games start at a different "melting stage".

Great that they add those kind of details though, don't get me wrong. The more the better for us gamers :)

its not negative :)

I think all the talk of 'too much detail taking away from gameplay' etc ignores that a lot of these bullet points individually probably aren't huge amounts of work. But they make nice PR comments and together will create a richer environment.
 
I don't like to talk negatively about a game I won't buy since I don't have the console, but I think that snow melting is just a very basic shader trick based on world normal/sun normal and not as fancy as some people here think. Furthermore you normally won't see snow melting during the course of one game. Would make more sense in a game like Forza Horizon etc if I'm being honest. Though there of course is the possibility that different games start at a different "melting stage".

Great that they add those kind of details though, don't get me wrong. The more the better for us gamers :)
You are definitely right that a track based game where most races are done in under 8 minutes, a lot of the dynamic stuff that happens over the course of those 8 minutes seems like a rather strange decision.

I too think these features are more appropriate in an open world racing game.

I'm not saying these features are wasted, because it allows them a huge variety for their 55 tracks, I'm just saying that these features are not used for their fullest potential.
 
so I watched the simpit video.
he indeed talks about dynamic aids kickin'in regarding your place in the race.

but I am not sure about how correct is this information -at least regarding this thing being a core mechanic- as for example just after that subject he goes into explaining the online part and is guessing that points you win will go towards "upgrades and things in the full version"
but there are no upgrades in driveclub, are there?

on another note, what I am not sold yet at, are the car collisions. I saw a video where a SLS AMG (>1600kg, 550Nm) went full throttle accelerating and with over 100 miles and ram a BAC MONO (~550kg) in the rear, and what happened is that the SLS casually lost ~30miles of speed, lets say it got synced to bac mono's speed, and nothing else other that this happened. and of course nothing happened to the bac mono. I saw a similar bump right in the middle of a corner and no car lost anything other than a few miles per hour on the speedometer too. they kept firmly their positions.
this bumper car logic for me is more flawed than the automatic assist (which probably is not true or can be turned off for all we know, I guess "all aids on for e3 demo" situation), as it builds the requirements for a style of play I dont really enjoy (bump your way to the top).
anyway, I can understand how this game shoots for casual, but I hope evo understands that even casual should have a proper mix, in order to not alienate the ..racing guys.
 
Let me follow up with the guy I spoke to at E3. It wasn't just a booth person. I was in the private press area with a member of the development team. I'd be extremely glad if the dynamic system isn't in the game, but he spent 3 minutes explaining it to me. It certainly wasn't something I misinterpreted.


Yeah, I wonder what happened:


If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:

"Looks amazing, handles poorly."

Really, I couldn't make sense of what the developer I was speaking to was telling me. This tweener style of handling rubs me the wrong way.

Thankfully, there are four racing games coming out later this year, so there will be plenty of choice.

'I didn't understand, so I'll make shit up again!'
 
Only assist is for the wheel which can be turn off we already know this.

Also Rushy already confirmed on here that the game does not have Rubberbanding.
That's exactly eight. We had 2 demo's at E3 (well we also had it running on PS TV & Remote Play elsewhere across the show), the first demo was 4 v 4 club racing (we wanted 6 v 6 but didn't have the space) and a single-player demo on the new Thrustmaster T300 racing wheel.


There is absolutely no rubber banding what so ever. All AI or Human competitors can only ever drive to the limits of the selected car.


There's a few bugs in the online demo causing these collision issues. We'll have them addressed for launch.


We decided to to use a body plate on the underside of all vehicles, as in reality you don't drive these cars on these types or roads at this speed. The cars bottom out frequently in the game as they're being pushed to their absolute limits (we haven't artificially increased ride height to get around it as it affects the centre of mass), which is why we decided to add body plates to the underside. Also, yes of course it does save on unnecessary detail so we can spend the resource elsewhere.
Also:
@NeuromancerGAF There is only one optional 'assist' in DRIVECLUB & thats a steering wheel assist to help out those new to racing wheels.
https://twitter.com/Rushy33/status/479362702759174144

What more needs to be said here?
 
Rushy already said that they built this engine from the ground-up having in mind future titles so maybe DRIVECLUB 2 is going to be an open world game or maybe we will see a new crazy Motorstorm game
 
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