Official Destiny Alpha Withdrawal Thread

It was pretty cool indeed when all we've had to play with was the Old Russia. But the full game will hopefully have many, many more zones like that. Wouldn't take too long for the lack of map to simply turn into 'play with a fan-made map open on second screen device' and that just sounds like a pain in the ass to be honest.

If Old Russia is any indication, all the free-roam maps will have clearly identifiable landmarks and a layout that will be pretty easy to memorize.

Don't see how a map is sorely needed in Destiny.
 
But you do get help here, the game shows you a simplified map with seemingly every memorable location marked quite clearly on it.
Also, Destiny's empty open spaces aren't really comparable to D. Souls' mazes. A huge blob representing Forgotten Shore wouldn't be a solution to a level design puzzle.
Exactly, it is a simplified map. At most it can give you a general idea of the area, but the secret areas, the shortcuts, etc, you still have to discover on your own. Others may think differently, but I enjoy having to map every area on my own, instead of the typical (and lazy) menu map. Makes exploration more interesting and rewarding.
 
If Old Russia is any indication, all the free-roam maps will have clearly identifiable landmarks and a layout that will be pretty easy to memorize.

Don't see how a map is sorely needed in Destiny.

I agree with this, but I'll take either outcome, honestly. It's not a big deal to me. In fact, I think I'd like a happy medium best. One where you'd have to fill the map out yourself by physically going everywhere.
 
It's not like the map would have to list every single cave and possible loot chest/public event locations. There's plenty to memorize even if you could pull up a simple map.


But you do get help here, the game shows you a simplified map with seemingly every memorable location marked quite clearly on it.
Also, Destiny's empty open spaces aren't really comparable to D. Souls' mazes. A huge blob representing Forgotten Shore wouldn't be a solution to a level design puzzle.
I totally disagree. I liked the way it was implemented in the alpha. I hope it's the same in the release version.

The map you are given gives you a rough indication of this area is next to that area, but it's still up to you to find the way through. You have to go explore. By exploring you are going to stumble on other stuff. Then you come back and you might not find that hidden area you found before and you have to go searching again until you learn it. Really like the design choice.
 
I'm sure it was Hunter using blink in the trailer, though I'm not saying Warlocks don't have it.
Yup, but because all of the skill tree was available to look at for the Voidwalker subclass of the Warlock, we found out that the teleportation ability is called Blink as well.

... unless we've just discovered that the 3 movement abilities that each of the 3 classes have portrayed so far in videos, are the same across all 3 classes and they're just different for each of the starting subclasses! O.O

Dun dun duuuuuuuuuuun~!

If Old Russia is any indication, all the free-roam maps will have clearly identifiable landmarks and a layout that will be pretty easy to memorize.

Don't see how a map is sorely needed in Destiny.
I'd at least hope you can change where in the free roam you spawn into.
 
So I preorded it from the PS4 Store a few days ago, I thought I was supposed to get a beta code by email, but nothing has come yet?
 
Exactly, it is a simplified map. At most it can give you a general idea of the area, but the secret areas, the shortcuts, etc, you still have to discover on your own. Others may think differently, but I enjoy having to map every area on my own, instead of the typical (and lazy) menu map. Makes exploration more interesting and rewarding.
And...? I don't think anyone said that it has to be an obscenely detailed map. Any map would be an improvement and even if they made it detailed, it's not like anyone could force you to use it.
Disabling the minimap/HUD is a popular way to play Assassin's Creed and having an option to pull up a map doesn't hurt the "immersive experience" of people who prefer to play that way.
 
And...? I don't think anyone said that it has to be an obscenely detailed map. Any map would be an improvement and even if they made it detailed, it's not like anyone could force you to use it.
Disabling the minimap/HUD is a popular way to play Assassin's Creed and having an option to pull up a map doesn't hurt the "immersive experience" of people who prefer to play that way.

What would you like to use the map for? Finding your way between areas? Finding certain enemy groups? Finding certain loot drops?

I felt I could do all that without the map.
 
In games like Skyrim I like to be able to use a detailed map so I know my way around, but in Destiny I didn't even miss a feature like this. Only until someone mentioned missing a map in this thread I started to think about it. For me Bungie games have always been about exploring the environment and enjoying every nook and cranny of these wonderful worlds, even if previous levels weren't as big. So I'm glad Bungie decided to not give too much away.
 
Dayum I need to raid the Vault Of Glass right now!!

http://youtu.be/LIxxsw7TNd4?t=5m44s

What wondrous rewards lie within?

4Uxd2Tg.jpg
 
In regards to the map conversation, I agree with Dax in that it's really not needed.

The open world is a conncected series of landmarks. If Old Russia is representative of other locations, exploring and becoming familiar with a place is an easy process. Explore, track down beacon missions, follow way point to landmark, complete objective. Follow pathways and exit landmark to arrive at the next chunk of the location, repeat. I did a lot of backtracking in and out of that radar building in the Alpha, it's easy to know where you are and where to go once you've done it a couple of times.

I like that objective markers only appear when you bring up your ghost too, so you're not just following floating signposts when you explore.
 
And...? I don't think anyone said that it has to be an obscenely detailed map. Any map would be an improvement and even if they made it detailed, it's not like anyone could force you to use it.
Disabling the minimap/HUD is a popular way to play Assassin's Creed and having an option to pull up a map doesn't hurt the "immersive experience" of people who prefer to play that way.
Well, If they gave you a very abstract map (like the one in the select mission screen) I wouldn't mind, but it would be pretty useless, and I doubt Bungie would waste space in the menu to include it.

And BTW, the "nobody's forcing you to use it" argument is not a very strong one. I used to use that argument in the past, but after reading the thread about fast travel in games, I realized that the inclusion of anything in a game affects the very design of the game.
 
IMO, the absence of a map made the exploration more satisfying. I prefer "Wow, this entrance I found goes into a massive cave with Hive, and when I went all the way through it I found that it connected to an area I had already been via a cave I had missed!" to just pulling up a map, instantly observing all those connections and then thinking "Oh, that's that thing I saw on the map." when you get to them.

I'm in the no-map camp.
 
Well, If they gave you a very abstract map (like the one in the select mission screen) I wouldn't mind, but it would be pretty useless, and I doubt Bungie would waste space in the menu to include it.

And BTW, the "nobody's forcing you to use it" argument is not a very strong one. I used to use that argument in the past, but after reading the thread about fast travel in games, I realized that the inclusion of anything in a game affects the very design of the game.

I'm in the camp that favors no map for Destiny.

I'm pretty sure in the upcoming months a few maps will begin to appear online which I'll probably using for reference when I undoubtedly get lost but I really do like the idea of discovering amazing new things by "accidentally" going the wrong way and ending up somewhere new. It'll be a learning process but i'm sure after a few months we'll know the terrain like the back of our hands and that prospect excites me.

How would everyone feel about some kind of fast travel system? Maybe a one use marker you can place to warp directly there upon entering the world.
 
Anyone know if they will have on screen map whilst on the ground, just having a radar is a bit lame, I could never orientate my surroundings when going after an objective, especially when I am forced to flee or take another route because someone threw in some BS enemies.
 
Anyone know if they will have on screen map whilst on the ground, just having a radar is a bit lame, I could never orientate my surroundings when going after an objective, especially when I am forced to flee or take another route because someone threw in some BS enemies.

People are discussing the merits of having and not having a map on this page.

It is looking like there will be no in game map.
 
IMO, the absence of a map made the exploration more satisfying. I prefer "Wow, this entrance I found goes into a massive cave with Hive, and when I went all the way through it I found that it connected to an area I had already been via a cave I had missed!" to just pulling up a map, instantly observing all those connections and then thinking "Oh, that's that thing I saw on the map." when you get to them.

I'm in the no-map camp.

Same here, playing with no map is so much better than with.

The marker when you press the touch pad shows where you are supposed to go. The motion radar is fucking ingenious. I really loved using it, and when talking to other people to hear if they used it it surprised me a lot of people didn't actually use it :/.
 
People are discussing the merits of having and not having a map on this page.

It is looking like there will be no in game map.

thats lame, you should at least be given the option, some people just want to complete the objective not run around in circles/
 
Glad to see there's more people like me that prefer the no-map approach.

I don't want fast-travel either, BTW. Maybe an option to choose between 2 or 3 different locations when starting Explore mode, but no fast-travel.
 
thats lame, you should at least be given the option, some people just want to complete the objective not run around in circles/
Then use your Ghost to navigate. It'll lead you to the objective, and the story mission and strike that were in the alpha were pretty linear anyways with little room to actually get lost. For the objectives for the random tasks while exploring, just use your Ghost.

I really don't see the issue.
 
Glad to see there's more people like me that prefer the no-map approach.

I don't want fast-travel either, BTW. Maybe an option to choose between 2 or 3 different locations when starting Explore mode, but no fast-travel.

It may not be fast due to load times, but isn't going to orbit and selecting an area essentially fast travel?
 
Pleased about the t rating.

Far too much of the grim adolescent fantasies in gaming. Give me a bright and breezy world with a sense of adventure over cods "adult content" any day.
 
Dayum I need to raid the Vault Of Glass right now!!

http://youtu.be/LIxxsw7TNd4?t=5m44s

What wondrous rewards lie within?

4Uxd2Tg.jpg
Good luck, if you got it today you *might* have it finished by the time the game actually releases in September. I've heard that the Vault of Glass raid is RIDICULOUSLY difficult. Bear in mind that Raids allow for two fireteams (6 players) instead of the usual group of 3. This is what urk had to say on the matter:

urk said:
That's pretty much it. We'll try to pry more details out of Smith's evil clutches, but rightly he wants to preserve the challenge by ensuring we don't expose solutions or ruin surprises.

Last time I played, we spent over 45 minutes just cracking the entrance.

and

IIRC, he said something about inviting a "top guild" to come test the raid(Glass), and it took them 14 hours to clear it.
16 hours and they failed to clear.

:)

.
..
...
Damn.
 
It may not be fast due to load times, but isn't going to orbit and selecting an area essentially fast travel?
Not really. Having the option to choose between 2 or 3 different starting locations is not the same as having the option to teleport anywhere at any time during Explore mode.

And yes, if they included different starting points you could, in practice, go to orbit and then choose another starting location, but it would take so long and be so cumbersome that it would make very little sense to use it (the map is not that big anyway, and with the sparrow it would be faster to just go there directly)
 
I am in the camp - no map. That would kinda kill the incentive to look around.

At least you can memorize places if there won't be any map and when something happens, your fireteam member can just shout "Shit's going down in/at/on -LOCATION-!

Bungie, no map, pls.
 
Good luck, if you got it today you *might* have it finished by the time the game actually releases in September. I've heard that the Vault of Glass raid is RIDICULOUSLY difficult. Bear in mind that Raids allow for two fireteams (6 players) instead of the usual group of 3. This is what urk had to say on the matter:



and



.
..
...
Damn.

Uhm what. 16 hours and they still wiped? Not looking forward to playing that raid now :/.

Still sad there is only one raid, and I still hope we can team up with a second fireteam in explore mode.
 
Uhm what. 16 hours and they still wiped? Not looking forward to playing that raid now :/.

Still sad there is only one raid, and I still hope we can team up with a second fireteam in explore mode.
One raid at launch. More will come later.

Bungie did say that it's the most challenging thing they've ever made and I'm keen as hell to give it a go, because I can only imagine what sort of loot it pays out!
Also, from what people have been saying, I'm hoping that Bungie will be using checkpoint systems similar to World of Warcraft where you have a week to complete it and don't have to do it in one sitting.
 
Yes they have.


See?

The Vault of Glass raid is supposed to be super endgame content and be very difficult. In every instance that raids have been mentioned in interviews, it has been said that there has been one raid when the game launches.


I'm talking about you saying that more raids will come later. They haven't said more will come later.
 
Good luck, if you got it today you *might* have it finished by the time the game actually releases in September. I've heard that the Vault of Glass raid is RIDICULOUSLY difficult. Bear in mind that Raids allow for two fireteams (6 players) instead of the usual group of 3. This is what urk had to say on the matter:

16 hours on one raid!! I'm guessing they'll be some sort of checkpoint system? If not that could prove quote problematic. I just cannot envisage ever having 16 hours + to sit in one session.

It does however sound like a fantastic challenge and I'm glad Bungie aren't taking it easy on us.

edit: A quick google didn't really provide solid answers but someone on Reddit said the following re: raid checkpoints

Reddit dude said:
They specified checkpoints in which the same group can come back and continue (as long as it's in the same week because it resets weekly)
 
I'm talking about you saying that more raids will come later. They haven't said more will come later.
For a game with so many MMO-like elements, you'd be naive to believe that Bungie will not add more in later, either via Expansion Packs/DLC or in subsequent game sequels. The entire idea of endgame content hinges around long, difficult missions like Raids that are able to capture player interests for long periods of time and to get people to keep playing the game.

What if WoW only ever had one raid? The game would have died off very quickly. And while I know that there has been no mention of any more than the initial Vault of Glass raid, it wouldn't be silly at all to expect more in the future. I'd even go as far as to say that the next Raid could be added in as soon as 6 months after game launch.
 
My two fireteam buddies should be happy that as a warlock I'll be going for the fire singer subclass. I guess this is the ultimate support class since it can revive fallen guardians and makes abilities more effective. As long as there's armor that ups my abilities in this class they'll have to call me Doctor Woof.
 
For a game with so many MMO-like elements, you'd be naive to believe that Bungie will not add more in later, either via Expansion Packs/DLC or in subsequent game sequels. The entire idea of endgame content hinges around long, difficult missions like Raids that are able to capture player interests for long periods of time and to get people to keep playing the game.

What if WoW only ever had one raid? The game would have died off very quickly. And while I know that there has been no mention of any more than the initial Vault of Glass raid, it wouldn't be silly at all to expect more in the future.

Yeah I agree, but you were saying that Bungie had said there would be more later. They haven't. That is why I was saying don't count your chickens.
 
One raid at launch. More will come later.

Bungie did say that it's the most challenging thing they've ever made and I'm keen as hell to give it a go, because I can only imagine what sort of loot it pays out!
Also, from what people have been saying, I'm hoping that Bungie will be using checkpoint systems similar to World of Warcraft where you have a week to complete it and don't have to do it in one sitting.

Thank fuck for that lol

I like a challenge, I don't like Deep Vain Thrombumsis
 
Yeah I agree, but you were saying that Bungie had said there would be more later. They haven't. That is why I was saying don't count your chickens.
Okay, that's where we've had a misunderstanding. No, Bungie themselves have not yet said that there will be more. What they have said is that there will only be one Raid at launch. And in regards to counting chickens, it's a pretty safe bet that there will be more.

16 hours on one raid!! I'm guessing they'll be some sort of checkpoint system? If not that could prove quote problematic. I just cannot envisage ever having 16 hours + to sit in one session.

It does however sound like a fantastic challenge and I'm glad Bungie aren't taking it easy on us.

edit: A quick google didn't really provide solid answers but someone on Reddit said the following re: raid checkpoints
Yeah pretty much. Nothing has been said officially yet, but it wouldn't surprise me if they went with a weekly rollover system like that - it seems commonplace in MMOs and seems to work well.
 
Somewhat surprised by the T ESRB rating.
Why?

From what we've played in the alpha, I feel like that's where the game is at. No real gore, no cursing / swearing, female characters actually wear armor instead of "armor", enemies aren't human but alien, futuristic laser weapons instead of super-realistic modern weapons, no slit throat animations for knife kills, etc.

I'm glad Bungie kept it T and didn't force an M rating by doing stupid 'mature' stuff like that. It has no place in Destiny.
 
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