Really? Your example for a VIDEO game without a story is chess? Chess is a boardgame if i remember correctly but I might be wrong...
Awesome games without story: Tetris for example or Mario Kart. You just do what you got to do...
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
This is damn awesome quote
while Kingdom Hearts 2 is one of the worst and fails at most everything the original did well.
I think the game mentioned is Chess, as in the video game, built like the board game but virtual and really cool. It is good.
However, the post is also slightly wrong, because technically Chess does have a story. It is a war story you create as you play. The two sides are two kingdoms fighting each other, and every move made by the player is basically the story of how the kingdoms are fighting each other. It is a very subtle story.
Mario Kart has one in a similar way, especially since a lot of the characters are familiar from other environments and have certain relationships that are known. Tetris, well, there is no story there, but I'd hardly call it my GOAT.
Crash Bandicoot > Super Mario 64
Monster Hunter (3 Ultimate) is totally boring
I was so hyped for FF XIII, that I imported the Demo from Japan and I really like the Lightning Triology
Destiny is a 1st Person Warframe Clone
Knack deserves a 9/10
Red Dead Redemption got boring quickly
AAA games are for casuals who like their stories and movies. Hardcore gaming is about split-second hand-eye coordination and multitasking with mastery of the mechanics. Any game where you spend more time just talking, walking and controlling the camera is AAA junk.
The Rayman games are as good as the Mario games.
rdr is sooooooooo boring. i dunno what to do. there is no variety at all in gameplay. it is so loose.
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.
This isn't a comment about the quality of them however.
I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).
Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.
you should only be a man in fallout games
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.
You say your skills feel underpowered and have trouble against 2 monsters but then you say you can skip all enemies if you want to. Also there are abilities specifically to control groups of monsters with sleep etc.
I was overleveled in Xenoblade (did almost every quest) and the battles still took way to much time to finish, even against mobs 10 levels below me. The game would be MUCH better if the fights were shorter.Haha. I knew this would strike a nerve. Controversial indeed. Combat just isn't fun. Even from the beginning of the game it was long and drawn out. I was at least at-level to any new monsters I encountered, but that didn't change the fact that it took forever, you often received a huge amount of damage from multiple enemies, and had very little capacity to heal yourself. On the harder unique battles you end up reviving teammates multiple times only for them to die again almost instantly. It's just a hassle.
I would hardly call being able to put one enemy to sleep for 13~ seconds every 45~ seconds is effective crowd control. But that's just with Sharla. I can't vouch for any other characters. I gave up a bit after getting her. 7-8 hours in.
I was overleveled in Xenoblade (did almost every quest) and the battles still took way to much time to finish, even against mobs 10 levels below me. The game would be MUCH better if the fights were shorter.
Maybe I'm bad at the game, but I didn't have problem with bosses (until near the end of the game, where you fight one of the worst bosses of all time).
Wow, so mucj ignorance in one single post! Knack gets flack for its lack of deep game-design and unfair difficulty and nothing in the game bar the graphics really impress. I don't know how long you've played MH3U but it does get really addicting once you actually start slaying the real monsters and learn different builds. If Destiny is copying anything it would be borderlands and not Warframe.
In my opinion as well. League of Legends is one of the greatest games ever made. With constant updates, advancements, player rewards and continually reasons to play. It is a near flawless system that only ever benefits the player base. GG Riot.
Bravo! I agreeI think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.
This isn't a comment about the quality of them however.
I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).
Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.
I thought that was the general consensus :SWatch Dogs is kinda ugly.
Battlefield Bad Company 2 > Battlefield 3 & 4. The gunplay just feels a lot more fun. And when I jump into a BC2 match, I find I'm having fun from start to finish no matter what the map is. When I play BF3 or BF4, first I have I have to filter out all the maps I hate. Then hope that the game doesn't switch to one of the bad maps after the round is over. I probably spend as much time quitting to Battlelog and finding a new server than I do actually playing the game.
I think my main issue is that trash moms have a buttload of HP and I don't see why. It just pads the combat. Especially when you auto heal after each fight. Now you're just purposely drawing this out.
Why would this be controversial? I'm not all that familiar with MOBA but my impression was that LoL is incredibly well respected and successful.
People have certain issues with MOBAs and specifically LoL because it is rather "Simple". Which is an argument I despise. But it could be seen as controversial by some. I am rather glad you agree it isn't to be honest.
Is LOL still absolutely plagued with the worst community since Halo 3?
I played a while back and really didn't enjoy the amount of dicks my mother had to endure insult wise. :\
Haha. I knew this would strike a nerve. Controversial indeed. Combat just isn't fun. Even from the beginning of the game it was long and drawn out. I was at least at-level to any new monsters I encountered, but that didn't change the fact that it took forever, you often received a huge amount of damage from multiple enemies, and had very little capacity to heal yourself. On the harder unique battles you end up reviving teammates multiple times only for them to die again almost instantly. It's just a hassle.
Is LOL still absolutely plagued with the worst community since Halo 3?
I played a while back and really didn't enjoy the amount of dicks my mother had to endure insult wise. :\
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
Yep, a good, fun and entertaining gameplay is much more important to me.I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.