Raise the flame shield: Your "controversial" gaming opinion.

Monster Hunter (3 Ultimate) is totally boring

I was so hyped for FF XIII, that I imported the Demo from Japan and I really like the Lightning Triology

Destiny is a 1st Person Warframe Clone

Knack deserves a 9/10
 
Really? Your example for a VIDEO game without a story is chess? Chess is a boardgame if i remember correctly but I might be wrong...

Awesome games without story: Tetris for example or Mario Kart. You just do what you got to do...

I think the game mentioned is Chess, as in the video game, built like the board game but virtual and really cool. It is good.

However, the post is also slightly wrong, because technically Chess does have a story. It is a war story you create as you play. The two sides are two kingdoms fighting each other, and every move made by the player is basically the story of how the kingdoms are fighting each other. It is a very subtle story.

Mario Kart has one in a similar way, especially since a lot of the characters are familiar from other environments and have certain relationships that are known. Tetris, well, there is no story there, but I'd hardly call it my GOAT.

I think games SHOULD have a narrative, it just needs to be presented effectively and well-written. It is important to develop strong mechanics based on a narrative to tie up an entire experience. This isn't necessarily meant like a cinematic game, but just in general. The example from earlier with Halo CE is pretty strong in that regard. I don't agree with Carmack on that front, but that isn't the only time he has said something I didn't really support either. Some games can get away with it, but it would take a whole lot of effort for anyone to give me a game that can be regarded as one of the best that didn't have an effective narrative in some major format.

Games aren't just an engine test, they are stories, they are mediums for ideas. The whole idea of games being art stems from that statement, that they aren't just for messing around with mechanics. They effect feelings and do so much more than people are acting like.
 
Well Mario Kart indeed got a story, it looks like Mario invites everybody to an awesome kart racing spectacular even his arch nemesis Bowser who kidnapped his girlfriend on various occasions...he even invites his dead arch nemesis (Dry-bones bowser) in Mario Kart Wii in a twist which would put Mortal Kombat to shame...
 
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack

The same Carmack that did a mea culpa on the Rage ending? Casey Hudson says hi.

The audience is maturing. Story matters and piss-poor efforts get called out, if not by the enthusiast press then by the gamers themselves.
 
while Kingdom Hearts 2 is one of the worst and fails at most everything the original did well.

Glad to see I'm not alone.

So I played a little of SystemShock 2 and the BioShock games.
I think these games are great in the story and atmosphere department, but gameplay wise they're some of the most mind-numbing games to play.

I don't really see a lot of people talk about BioShock's and SystemShock 2's so I'm not sure if this is controversial or not.
 
I think the game mentioned is Chess, as in the video game, built like the board game but virtual and really cool. It is good.

However, the post is also slightly wrong, because technically Chess does have a story. It is a war story you create as you play. The two sides are two kingdoms fighting each other, and every move made by the player is basically the story of how the kingdoms are fighting each other. It is a very subtle story.

Mario Kart has one in a similar way, especially since a lot of the characters are familiar from other environments and have certain relationships that are known. Tetris, well, there is no story there, but I'd hardly call it my GOAT.

Chess doesn't have a story and games don't need story to be good. What you seem to be talking about is a person's own experience. Each chess game has millions of different stories as different pieces are taken away and less and less pieces are still on the board. Same argument goes with Mario Kart. Good game, all you know is that you are racing + you're about to race a bunch of people from Mario games.

I mean look at Pong. Pong has no story and if someone gave it to a monkey I think they'd figure it out and be quite happy with it not knowing the story at all. Same with most people actually, you just know the parameters to win and try it in the same way you'd try and win a game of air hockey or tennis with a friend IRL.
 
Monster Hunter (3 Ultimate) is totally boring

I was so hyped for FF XIII, that I imported the Demo from Japan and I really like the Lightning Triology

Destiny is a 1st Person Warframe Clone

Knack deserves a 9/10

Wow, so mucj ignorance in one single post! Knack gets flack for its lack of deep game-design and unfair difficulty and nothing in the game bar the graphics really impress. I don't know how long you've played MH3U but it does get really addicting once you actually start slaying the real monsters and learn different builds. If Destiny is copying anything it would be borderlands and not Warframe.
 
Gee um...

Ogre Battle MoTBQ was easily the best in the series

Crono Cross was a hot pile of shit

Secret of Evermore was way, way, way better than Secret of Mana

COD4 was the only truly good COD

Halo 2 was/is best Halo

Red Dead Redemption got boring quickly

Doom will always be better than Quake in every respect

Mass Effect 2 best Mass Effect

Halo CE pistol is shitty compared to the Halo 2 BR

xoxo don't hurt me pls.


What a cathartic thread this is...although the amount of people who have posted here and are now banned is a bit ominous. Coincidence?
 
Innovation has become a buzzword often used to sell poorly tuned gameplay gimmicks that would otherwise be better designed or better conceived if it weren't for bloated development costs that result from the perceived need to jump onto the latest tech and push for graphical fidelity. (As a side note, I dislike how those in the industry have appropriated the term "evolution" and in effect are spreading misconceptions about what evolution actually means.)

The inconsistent standards of education in game design as well as fields like history, logic, semiotics, psychology, literature, and media studies makes us all easier to fool. Gullibility created through ignorance is a marketer's wetdream as it can function in conjunction with social media in order to "empower" consumers to spread marketing memes they've unwittingly come to believe and will eventually come to be invested in. This often manifests as "X is the most innovative game ever." and the usual "It doesn't matter what you say, it's all subjective opinion!" defense. Shilling for nary a shilling.
 
rdr is sooooooooo boring. i dunno what to do. there is no variety at all in gameplay. it is so loose.

Agreed. Slow, derivative gameplay, characters who are straight out of the 1950s school of dire acting.

Possibly the most over-rated game of the last gen, along with The Last of Us (same criticisms apply).
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

I love you. I've made similar posts myself
 
you should only be a man in fallout games

Just saw that thread, haha.

OT: I would like it if Nintendo would implement some visual novel type gameplay in their games or make a new visual novel IP. I'm just curious to see if they could make a good one and to see how far they can go when it comes to good writing.
 
I think the best thing Valve ever did was make Steam. I have never been able to enjoy any game they have put out. I can appreciate the advancements they may have made and the crazy fan defense of them. But never for me.

Also the Wii arguably was Nintendo's best ever console. It had nearly ever Nintendo console rolled into one handy package, with alternative control systems to suit everyone. And attempted to make gaming more popular with naysayers. It also happened to have one of the best games ever on it, Brawl (just an opinion) and the best Mario game ever made, Galaxy 2.

In my opinion as well. League of Legends is one of the greatest games ever made. With constant updates, advancements, player rewards and continually reasons to play. It is a near flawless system that only ever benefits the player base. GG Riot.
 
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.
 
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.


That can't be anybody's fault except the player's.
 
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.


>Playing a JRPG where you can chose if to fight or not to fight against trash-mobs.
>Complains because if you don't fight trash mobs you are underleveled.

I don't get the logic.
 
Xenoblade Chronicles sucked. Interesting story/setting but the pace of combat was awful. Any more than 2 enemies at once and battles took forever or were extremely dangerous and your skills always felt way under powered. The fact that you aren't forced to fight any enemy (you literally don't even have to stop for a second getting from point a to point b) other than scripted ones encourages skipping them and leaves you way under level.

You say your skills feel underpowered and have trouble against 2 monsters but then you say you can skip all enemies if you want to. Also there are abilities specifically to control groups of monsters with sleep etc.
 
I believe both singleplayer and multiplayer are valid and tons of fun.

Interactive narrative to me is the best form of video game storytelling.
 
Haha. I knew this would strike a nerve. Controversial indeed. Combat just isn't fun. Even from the beginning of the game it was long and drawn out. I was at least at-level to any new monsters I encountered, but that didn't change the fact that it took forever, you often received a huge amount of damage from multiple enemies, and had very little capacity to heal yourself. On the harder unique battles you end up reviving teammates multiple times only for them to die again almost instantly. It's just a hassle.

You say your skills feel underpowered and have trouble against 2 monsters but then you say you can skip all enemies if you want to. Also there are abilities specifically to control groups of monsters with sleep etc.

I would hardly call being able to put one enemy to sleep for 13~ seconds every 45~ seconds is effective crowd control. But that's just with Sharla. I can't vouch for any other characters. I gave up a bit after getting her. 7-8 hours in.
 
Knights Of The Old Republic is not a very good game and trades on Bioware's reputation / the Star Wars licence.

I found the opening planet sluggish. The combat is mostly distant and uninvolving. The biggest crime is the actual dialogue. The dialogue options are terrible with the two extremes either being ridiculously saintly for the light side of the force and downright adolescent dick for the dark side. Lump into this the sheer tedium you have to slog through with the NPC's and you have a teeth bared gaming experience.

Found the same with Dragon Age Origins although that was much more convincingly pulled off. Mass Effect threatened to have an NPC dullathon when you hit the Citadel for the first time but really ramped up towards the end. Mass Effect 2 was a revelation in story compared to their other efforts, really involving.
 
Haha. I knew this would strike a nerve. Controversial indeed. Combat just isn't fun. Even from the beginning of the game it was long and drawn out. I was at least at-level to any new monsters I encountered, but that didn't change the fact that it took forever, you often received a huge amount of damage from multiple enemies, and had very little capacity to heal yourself. On the harder unique battles you end up reviving teammates multiple times only for them to die again almost instantly. It's just a hassle.



I would hardly call being able to put one enemy to sleep for 13~ seconds every 45~ seconds is effective crowd control. But that's just with Sharla. I can't vouch for any other characters. I gave up a bit after getting her. 7-8 hours in.
I was overleveled in Xenoblade (did almost every quest) and the battles still took way to much time to finish, even against mobs 10 levels below me. The game would be MUCH better if the fights were shorter.

Maybe I'm bad at the game, but I didn't have problem with bosses (until near the end of the game, where you fight one of the worst bosses of all time).
 
I was overleveled in Xenoblade (did almost every quest) and the battles still took way to much time to finish, even against mobs 10 levels below me. The game would be MUCH better if the fights were shorter.

Maybe I'm bad at the game, but I didn't have problem with bosses (until near the end of the game, where you fight one of the worst bosses of all time).

I think my main issue is that trash moms have a buttload of HP and I don't see why. It just pads the combat. Especially when you auto heal after each fight. Now you're just purposely drawing this out.
 
Wow, so mucj ignorance in one single post! Knack gets flack for its lack of deep game-design and unfair difficulty and nothing in the game bar the graphics really impress. I don't know how long you've played MH3U but it does get really addicting once you actually start slaying the real monsters and learn different builds. If Destiny is copying anything it would be borderlands and not Warframe.

opinions man opionions
 
In my opinion as well. League of Legends is one of the greatest games ever made. With constant updates, advancements, player rewards and continually reasons to play. It is a near flawless system that only ever benefits the player base. GG Riot.

Why would this be controversial? I'm not all that familiar with MOBA but my impression was that LoL is incredibly well respected and successful.
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.
Bravo! I agree
 
Watch Dogs is kinda ugly.

Battlefield Bad Company 2 > Battlefield 3 & 4. The gunplay just feels a lot more fun. And when I jump into a BC2 match, I find I'm having fun from start to finish no matter what the map is. When I play BF3 or BF4, first I have I have to filter out all the maps I hate. Then hope that the game doesn't switch to one of the bad maps after the round is over. I probably spend as much time quitting to Battlelog and finding a new server than I do actually playing the game.
I thought that was the general consensus :S
 
I think my main issue is that trash moms have a buttload of HP and I don't see why. It just pads the combat. Especially when you auto heal after each fight. Now you're just purposely drawing this out.

Definitely, and unfortunately it seems to be the one thing XBCX (fuuugghh) doesn't fix. Easy trash mobs with high HP are just utterly boring and I hated the combat the first 10-15 hours I played.
 
Why would this be controversial? I'm not all that familiar with MOBA but my impression was that LoL is incredibly well respected and successful.

People have certain issues with MOBAs and specifically LoL because it is rather "Simple". Which is an argument I despise. But it could be seen as controversial by some. I am rather glad you agree it isn't to be honest.
 
People have certain issues with MOBAs and specifically LoL because it is rather "Simple". Which is an argument I despise. But it could be seen as controversial by some. I am rather glad you agree it isn't to be honest.

Is LOL still absolutely plagued with the worst community since Halo 3?

I played a while back and really didn't enjoy the amount of dicks my mother had to endure insult wise. :\
 
Is LOL still absolutely plagued with the worst community since Halo 3?

I played a while back and really didn't enjoy the amount of dicks my mother had to endure insult wise. :\

My brother's still a noisy arsehole when he plays it, if anecdotes will do. Just got a "Son of a fucking dick" from downstairs.
 
Haha. I knew this would strike a nerve. Controversial indeed. Combat just isn't fun. Even from the beginning of the game it was long and drawn out. I was at least at-level to any new monsters I encountered, but that didn't change the fact that it took forever, you often received a huge amount of damage from multiple enemies, and had very little capacity to heal yourself. On the harder unique battles you end up reviving teammates multiple times only for them to die again almost instantly. It's just a hassle.

You didn't strike a nerve. You said something silly. Whether you enjoy the game, or the combat, is your choice. But you can't say "you can skip battles, so you're always underleveled". Well...no shit.

Also: These "story-focused games are bad" posts bug me. I need both. If the game's got too much story, then I get bored because I wanna play. But if the story can be described as "minimalist", I'm not interested. The more both work together, the better.
 
Is LOL still absolutely plagued with the worst community since Halo 3?

I played a while back and really didn't enjoy the amount of dicks my mother had to endure insult wise. :\

There have been vast improvements in quelling this. It still happens, but thanks to the r/league subreddit and Riot's own chat restrictions it isn't as bad as it use to be. It is just like any online multiplayer community. They all have their dicks.
 
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack

I think that the whole "you can have a videogame or a story" is a fake dylemma that has been born due to the fixation of developers with imitating cinema. You can have an amazing narration trought the action and decision of the players, which is what videogames does best and what they can differenciate them from any other medium.

Narrative experiences like Papers please, Journey, some of the MGS sequences, Ico, Stanley's parable or The Walking Dead are impossible to replicate elsewhere and proove that when gameplay and narration intertwines, greatness can arise.

Or you can introduce a rectal 2 hours cinematic instead. Which when narration becomes antithetical to videogaming, yes, which in turn creates the whole "story-focused games are bad" school of opinion.
 
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