Indie Games 2014 [July] Now Voting - Post 430!

Ah, very cool. I usually totally miss what these devs that we feature in here work on now. That gif looks quite neat, might need to check out the prototype.
Okay, I'm up to the 16th level and this is an overlooked gem among already overlooked gems. Wish I had played it earlier because it definitely would have been on my voting list. Like Javel-ein, it takes one simple mechanic and crafts all kinds of challenging levels around it. In the developer's words, these levels get "punching-yourself-in-the-face-with-a-brick" difficult, but it's really solid. I can't wait to see how he expands the concept

Here's the TIGForum devlog
 
July 2013
Another retrospective look at how indie games have progressed (or not) in a year's time

Avorion - Free demo (PC, Linux)
chftAYn.jpg

http://www.avorion.net/?section=home

Avorion is a sandbox multiplayer game where you find yourself in a sci-fi galaxy, far far away from the milky way. You can explore this galaxy, build your own space ships and stations and get to know other people who do the same.

Backspace - on hold (I think? This last blog post is kind of unclear)

Beat Beat Shooter - still in development, just posted an image for Screenshot Saturday

Bewilder House - Free (PC)
29332.jpg

http://gamejolt.com/games/puzzle/bewilder-house/17297/

Bewilder House is a first-person puzzle game where you have to overcome a feeling of loss of bearings.
Trapped in strange mazes where the walls open and close when you're not looking, you'll have to use your mind and first person controls in unusual ways to escape a deceptive funhouse that plays with both your perception, and your life.

Blackwell Epihany - Finished, released

Century - "dormant" since December

DwarfCorp - very successful Kickstarter last August, recent updates on Twitter

Eastward Quest - Free (Browser)
GvuEbWF.gif

http://www.clockworkmonster.com/868-Eastward-Quest.html

Eastward Quest is an action RPG where you always move east. Only victory can stop you - or death.

Energy Hook - steady development, new alpha released a few days ago

Every Time My Time - on hold, but the developer plans to continue

Fractured State - still in development, recent blog updates

GhostControl Inc - finished, released
 
Doesnt mean one of the others games couldnt possibly surprise you :P

Every month I have a few games that end up surprising me, which is lovely. But yeah, going through these games hoping a game will positively surprise you can be a rather daunting task.

I'm not the adventurous type with game genre
 
July 2013
Retrospective continued

GoD Factory: Wingmen - Greenlit, in development, closed beta in May

Kingdom Rise - on Early Access

Liege - successful Kickstarter last July, last blog update in May

Lodestar: Stygian Skies - still in development, pre-order to get alpha

Lotus - finished, released

Morphopolis - finished, released, Greenlit

Murias - no recent news

One Way Trip - releasing 2015, coming to PS4, Vita

Papercade - still in development

Permutation Racer - finished, released

Prisma - Free demo (PC, Mac)
prisma.jpg

http://prismagame.com/

Prisma is a side-scrolling platformer where players switch between multiple, color-coded dimensions

Pulse of the Labyrinth - no current info
*No images*

Regret - still in development, regular blog updates
 
July 2013
Retrospective continued

Routine - still in development

Sarcia - released, early version available to purchase

Sidescene - no info available
*No images*

Spaceships - no current info

Stealer - sadly cancelled

Steam Squad - released, on Early Access

The Coral Cave - still in development

The Wild Eternal - still in development

Toryansé - still in development, was featured in Screenshot Saturday

Volgarr The Viking - finished, released, responsible for many broken keyboards

Waker - still in development, recently released a trailer for IndiE3

Zirkonia - still in development, TIGForum devlog updated in June

Diachron (formerly Zombygon) - still in development, regular devlog updates
 
Heads up everyone! Broforce is on sale on Steam right now for $10.

Get it while its hot!
I've been playing it before it was hot :P
There was a new update today, added two new bros

Olli Olli was just posted on steam.
Will be out July 22nd.

http://store.steampowered.com/app/274250/?snr=1_4_4__105

Also seems like some stuff is broken on their page.
Cool, been looking forward to this.
All the good games will be releasing while I'm away...
 
I finished Heroes Rise: The Prodigy and I enjoyed the game, spoilers ahead don't read if you plan to play the game
some twists were unpredictable and got me off guard like your sidekick being your enemy disguised, others on the other hand I saw coming miles away like the connection between the villain your parents kills and the one pursuing you.
Even if the choices don't affect the game in a grand scale I still liked it.
 
The dev of Javel-ein and Sun & Moon lurks in the Indie Threads. Recognized my avatar on TIGForum, so that was cool

Seriously, check out that game. It kind of got overlooked that month, and definitely deserves more attention here.
 
The dev of Javel-ein and Sun & Moon lurks in the Indie Threads. Recognized my avatar on TIGForum, so that was cool

Seriously, check out that game. It kind of got overlooked that month, and definitely deserves more attention here.

Javel-ein overlooked? Pretty sure it ended up in the voting. Or did you mena Sun and Moon? In that case... I cant even remember we ever featured it :p
 
Okay, I'm up to the 16th level and this is an overlooked gem among already overlooked gems. Wish I had played it earlier because it definitely would have been on my voting list. Like Javel-ein, it takes one simple mechanic and crafts all kinds of challenging levels around it. In the developer's words, these levels get "punching-yourself-in-the-face-with-a-brick" difficult, but it's really solid. I can't wait to see how he expands the concept

Here's the TIGForum devlog

I played both Sun and Moon and Javel-ein and thought the latter was much, much better.

They're both nice though - and the dev is a real gent.
 
Technicolour Rain - Free alpha demo (PC, Linux)
3TbmbEa.png

http://www.reddit.com/r/gamedev/comments/29sul7/feedback_friday_88_turbo_mode/cio6jee

Technicolour Rain is a top-down shoot-em-up where you have the ability to take control of your enemies. The game is currently an unannounced work-in-progress so there's a lot left to do in terms of polish

Teardrop Distance - Free (PC)
1404172663_215794826777.png

http://contest.rpgmakerweb.com/game/view/id/698#.U7c3PfldXD8

Embark on an unique and epic journey in this short game - observe mankind's final struggle for survival, as one brave soul ventures into the unknown and uncovers the final truth of his kind's extinction.

Painted Heart - Free (PC)
1404066016_13958493874.png

http://contest.rpgmakerweb.com/game/view/id/272#.U7c3RvldXD8

A painted RPG in which you explore the world of a painting and restore its colors.

Top Hat - $10 (PC)
th-platformy-2.gif

http://n94games.com/?page_id=101

Top Hat is a 2D classic platformer
The story is about a golden top hat that was stolen from our Hero. Now he has to to get it back. On his adventure the Hero will visit seven worlds, each with his own graphic style.

Snayke - $2.99 (PC, Mac, Linux)
8tqmL.png

http://snayke.net/

A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more.
 
Screenshot Saturday

Ashen - PC
combatMountain_small.gif

Ashen

"Ashen is an action RPG about a wanderer in search of a place to call home. There is no sun and the natural light that exists comes from eruptions that cover the land in ash. This is a world where nothing lasts, no matter how tightly you cling to it."[[/url]

Oh my.
 
Screenshot Saturday

Ashen - PC


Oh my.
If you wanted to add to the post:

combatMountain_small.gif


"Ashen is an action RPG about a wanderer in search of a place to call home. There is no sun and the natural light that exists comes from eruptions that cover the land in ash. This is a world where nothing lasts, no matter how tightly you cling to it."
 
Death's Gambit - PC
Wh4Od04v.gif

http://www.deathsgambit.com/

Death's Gambit is an challenging action rpg where you explore a alien medieval planet filled with horrors, beasts, and knights. Every new enemy encounter is a complex puzzle to solve. Every piece of environment and mechanic tells part of the story. Use everything in your power to survive, no website guide will prepare you for the dangers you face.

Lavapools - Free alpha (PC)
Brx_9NnCQAAnhgR.jpg

http://4edges-games.com/en/lavapools-main

A hardcore game about dodging death
People compare it to a hardcore, modern Pacman. The hellish rythym of Lavapools will be a probation of your nerves in this magmatic hell. The evolving environment makes the game hardcore and ruthless. Dodging will be your best trick... but also your only one. This hardcore procedural game is not for everyone, only real true pro g4mers can master it... or just gamers who love challenge !

Sure Footing - ????
BryCjFjCAAEu54N.jpg

http://tableflipgames.co.uk/sure-footing/

Sure Footing is currently in development, with an emphasis on experimenting in procedural content generation in 2D platforming games. While Sure Footing is currently a work in progress, we hope to have a playable demo ready by the end of Summer 2014.

Black The Fall - $8.99 (PC)
10494304_663745680341830_7425089519626434898_o.jpg

http://store.steampowered.com/app/308060

Black The Fall is an atmospheric side-scrolling shooter with puzzle solving elements. An odd and unexpected black and white dream inspired by a childhood passed behind the Iron Curtain.

Joan Sword - PC, PS Vita, Android, Ouya, Nvidia Shield ,
 
Cataegis - $6 (PC)
Bry1yHvIEAAK3uj.png

http://rodrigot.itch.io/cataegis-the-white-wind-ziggurat-chapter

A retro styled Indie-game with a flexible storyline paying homage to many classics such as Contra, Strider, and Shadow of the Ninja.

Nub's Adventure - Free demo (PC, Mac, Linux, IOS, Android)
Bryi1IrCYAAZkq5.png

http://www.imake-games.com/nubs-adventure/

Nubs’ Adventure is a exploratory 2D platformer

Residue - $6.49, Free demo (PC)
BrykUVAIQAAlW3o.png

http://www.theworkingparts.com/residue/

A project to save a devastated world, turned into a disaster of its own. A decade later, four people return to the desert that used to be the Aral Sea, each for his or her own reasons. In the form of a platform adventure game switching between characters with very different abilities, Residue tells the story of the people who tried to change everything, and how it ended up changing them
 
This looks awesome - thanks for posting this baddie.

And these look interesting, I saw you pimping Death's Gambit on twitter.
Yeah, I saw Death's Gambit on r/gamedev, that GIF sold me on the game. They're planning a Kickstarter too (of course). Don't these developers know a college student can't support all their awesome projects?

"Pimping"? Is that good or bad?
 
Yeah, I saw Death's Gambit on r/gamedev, that GIF sold me on the game. They're planning a Kickstarter too (of course). Don't these developers know a college studs can't support all their awesome projects?

"Pimping"? Is that good or bad?

I can't afford to back anything either :/

Pimping is good! At least I thought so :p
 
I can't afford to back anything either :/

Pimping is good! At least I thought so :p
Ha, okay

Well good thing my b-day was last month, so I got some money budgeted for Kickstarters. I definitely plan on backing Super III, since that's from Frog Sord devs and the game looks fun. Also Seaworthy, which looks and sounds so promising
 
Playing the recently greenlit Shadowcrypt, which should be releasing on itch.io soon. Many games have compared themselves to Dark Souls, but this is the first game that I truly feel is worthy of the comparison. If I had to compare Shadowcrypt to something, I'd say it combines the sword/spear/shield precision combat of Volgarr with the unrelenting enemies and slower methodical pacing of Dark Souls. Yes, Shadowcrypt is that kind of game.
The game is hard. You only have a limited amount of heath points and only three lives. The visuals won't blow anyone away, but they're nice. The core of Shadowcrypt is its combat. You have everything from lurching undead to archers to shield wielding foes and magicial enemies. You can jump, strike high, strike low, shield bash, or switch to your limited spears for a long range attack. A simple moveset, from which a hard-as-nails games is crafted.

This is no hack and slash. If you don't pay attention, you will die. If you rush, you will die. If you're not observing your enemy's movements, not focusing on whether to duck or step back or block or bash, you will die quickly. You'll find better weapons and shields along the way, as well as elemental magic that imbues your spears and sword with special abilities. But even with the best equipment, precision, timing, and focus are always your greatest allies

Shadowcrypt is unabashedly old school. There is no map. There is no handholding. The manual explains how weapons, magic, and loot, but you won't find these tips or even a tutorial in game. The combat is satisfyingly tough; it's the kind of game that expects you to learn on the go, in the midst of life-or-death struggle. If you're looking a challenge, a real challenge, Shadowcrypt delivers. Just don't expect an easy mode.
 
This thread really slowed down compared to the others. Same time last month, thread had five pages
---
Crimsonland
Crimsonland's addictive, bloody, intense, and just one hell of a fun satisfying shooter.

In terms of story and gameplay, Crimsonland is as simple as can be. You and hordes of hundreds and hundreds of creatures on the battlefield, kill them all. But while the actual mechanis are not complex, Crimsonland adds a layer of strategy underneath the run and gun gameplay, turning a game that might seem shallow from the screenshots into a compelling thrilling experience. Every moment consists of countless decision. Which gun is best for the current situation? Should I rush for that power-up but risk having to run through a horde to reach it? Which order should I use power-ups? Which perks should I choose?

Crimsonland is a must play for top-down shooters. The visuals and effects are stylish, the gameplay is deeper than you'd might expect, and seeing the screen literally turn red with blood and gore as you mow down hundreds of creatures is very satisfying.

Nekro
This was the game that surprised me the most in June. I bought the Groupees bundle for Nekro and Spate, but had no expectations for the games. I had heard of Nekro before, but the game hadn't been on my radar at all.

Now that I've played the game, I've very glad I decided to shell out the extra money for the game. Nekro is a mix of action and RTS elements, as you gather resources, spawn devastating minions, and slaughter everything. The gameplay is great and has a strategic element as well, since you're advised to gather resources and plan your tactics before attacking towns and villages. It's very satisfying how levels end up littered with blood and body parts by the time you're finish. The game is in Early Access, and has a lot of content missing, but what's available is solid, fun, and only makes me eager to see more

But my favorite aspect of Nekro has to be the art style; everything from your necromancers to enemies to minions just look really unique, with original interesting designs.

Subray
I have a lot of respect for the talented students over at Digipen. They have, and still do, make some of the most interesting unique indie games around; their pedigree includes the likes of Nitronic Rush and its spiritual successor Distance, Narbacular Drop (the game that inspired Portal), Perspective, The Fourth Wall, and many more. Now we can add SubRay to that list.

At a glance, SubRay might bring to mind the indie title Luminesca, another game set in the dark depths of the ocean, where you're guided by the illumination of your headlight. But while Luminesca leaned more towards puzzles along with exploration, SubRay is all about discovery and navigating the vibrant dangerous world beneath the surface. The game is just a wonderful visual experience filled with colorful life and encroaching darkness, a world that just feels alien and weird. But SubRay isn't just about exploration; you need to survive. As you explore the caverns and passages, you collect parts and pieces that give you new abilities, allowing you to fight off predators or even cloak yourself to avoid larger creatures.

SubRay is still in development; currently there's no way to save the game (as far as I can tell) and the developers are looking for feedback on the game's current state.

Inside My Radio
Inside My Radio is a Ludum Dare entry. Essentially, you can only move, jump, and dash to the beat. It's a stylish precision platformer wrapped in a music game skin. There's not much to say about Inside My Radio. The concept is a lot of fun, and quite challenging, and the devs combined rhythm-based obstacles and hazards with the platforming in numerous inventive ways. Seaven Studio, the devs of Ethan Meteor Hunter, is expanding the game into a full length experience.

UnSummoning: the Spectral Horde
Basically you're a bumbling necromancer who finds himself being attacked by his own summoned creatures. To survive, you need to fight off waves of enemies. Enemies come in various colors, and they can only be defeated by attacks of the same color. The floor is covered in colored tiles, and by stepping across like-colored tiles, you charge up your shot. The more tiles you cover, the more powerful your attack. Chains of 5+ give your attacks an area of effect, 15+ make your attack affect all enemies not just those of the same color. Special tiles give you new attacks, like a spinning blade blast or a triple shot

The game is slower paced than your typical shooter. You need to look at the layout, think about where you want to move and which color enemy you want to focus on, all while also avoiding enemies. It becomes quite challenging to chain together lager groups of tiles as more enemies are introduced and the floors before more varied. UnSummoning won't win any awards but it's different and I think it's fun

Chained
Along with SubRay and Arc, Chained was one of the three games to win top honors in the DigiPen Game Awards. Chained easily deserves such recognition, thanks to its interesting mechanics and wonderful art style.

Chained is a short puzzle platformer, the story of man traversing an otherworldly environment, tethered to an ethereal ball-and-chain. What stands out from the start is Chained's art style, a gloomy world filled with dilapidated structures, in an expansive cavern...where something lurks. The gameplay is equally enjoyable; your heavy weight is a versatile tool, able to smash down obstacles and be used as a grapple hook of sorts to climb up high ledges and swing from special points. Simple controls make traversing the various gaps and buildings easy. The world of Chained is a dangerous one; while there are no enemies, it's a world in ruin, as buildings collapse and plummet with you inside.

Chained is pretty buggy; more than a few times, my chain got stuck on a different floor or I'd find my guy floating through the level. Luckily, the developers seemed aware of this and added keyboard shortcuts that let you restart the position of your character and his ball.

The World Beneath
Developed for Ludum Dare 29, The World Beneath is a first person exploration game set in a network of subterranean caverns. It's a short experience, but well worth playing. The abstract environments are wonderful to discover, the light from your limited torches illuminating the depths with vivid colors. There's a sense of urgency and tension as well, as your torches fade away and darkness closes in. A new cave system is generated when you restart so there's always something new to explore.

The World Beneath is simple and short, but it's also a wonderfully artistic experience thanks to its abstract angular style and lighting effects.
---
1. Crimsonland
2. Subray
3. Nekro
4. Inside My Radio
5. UnSummoning: the Spectral Horde
6. Chained
7. The World Beneath
 
Metagolf - $3.99 (PC, Mac, Linux)
Metagolf_TheDwarfHoles.png

http://arm42.com/games/metagolf/

Metagolf is a platform action game for 1 to 4 players.
It’s like Mini-Golf but crazier since everyone is playing at the same time with the same golf ball. Unlock interactive championship courses with creatures, puzzles and 7 different kind of balls or team-battle on the same computer through physic based obstacles and mazes.
 
Playing the recently greenlit Shadowcrypt, which should be releasing on itch.io soon. Many games have compared themselves to Dark Souls, but this is the first game that I truly feel is worthy of the comparison. If I had to compare Shadowcrypt to something, I'd say it combines the sword/spear/shield precision combat of Volgarr with the unrelenting enemies and slower methodical pacing of Dark Souls. Yes, Shadowcrypt is that kind of game.

The game is hard. You only have a limited amount of heath points and only three lives. The visuals won't blow anyone away, but they're nice. The core of Shadowcrypt is its combat. You have everything from lurching undead to archers to shield wielding foes and magicial enemies. You can jump, strike high, strike low, shield bash, or switch to your limited spears for a long range attack. A simple moveset, from which a hard-as-nails games is crafted.

This is no hack and slash. If you don't pay attention, you will die. If you rush, you will die. If you're not observing your enemy's movements, not focusing on whether to duck or step back or block or bash, you will die quickly. You'll find better weapons and shields along the way, as well as elemental magic that imbues your spears and sword with special abilities. But even with the best equipment, precision, timing, and focus are always your greatest allies

Shadowcrypt is unabashedly old school. There is no map. There is no handholding. The manual explains how weapons, magic, and loot, but you won't find these tips or even a tutorial in game. The combat is satisfyingly tough; it's the kind of game that expects you to learn on the go, in the midst of life-or-death struggle. If you're looking a challenge, a real challenge, Shadowcrypt delivers. Just don't expect an easy mode.

I'm excited for this. I saw it over at metroidvania.com, and I believe they put it as a game where you are always fighting Iron Knuckle, which is of course the knights from Zelda 2. I'm surprised more 2D games haven't borrowed those mechanics.
 
We Slay Monsters - $4.99 (PC, Mac)
screenshot_20140622_1.jpg

http://weslaymonsters.com/

We Slay Monsters is a dungeon crawling roguelike with turn-based card combat that is based on poker hands. The different suits represent different elements or physical attacks that you can chain together which make the combat system is interesting even if you aren't a huge poker fan. Unlockable, persistent upgrades in the form of a dungeoneering academy provides long term goals to complement the short dungeon runs.

Man, I am so bad at writing those things. Anyway, I picked this game up tonight (apparently I am the first person to buy the game and won a t-shirt, do you see how much I support indies?!?) and I find it quite enjoyable. The cards all have different elements so you can light an enemy on fire to leave a burning debuff, freeze them with ice, stun them with a bowling ball (yes, a bowling ball), teleport them away with a staff attack and whatever the fuck the green ball of goo does. Combining the cards into traditional poker hands will make attacks stronger, or in some cases like a Full House, unleash a special attack for massive damage. When you combine multiple elements of cards, all of them apply to the enemy so things can combo in pretty cool ways.

The couple of levels I played tonight were small(ish) and are actually similar to Desktop Dungeons. The enemies scaled from level 1-10 with you starting at level 1 each time. You have to pick your fights appropriately to make sure you maximize XP from mobs before you outlevel them. Each dungeon has a boss at the end which have a couple different attacks not seen on the regular enemies. The boss I fought was a scarecrow that could fear me, reduce my stats and summoned crows which made for an interesting change from the regular enemies.

The Academy features upgrades in a manner you would expect given that most roguelikes are shifting toward a persistent upgrade mechanic these days. You spend the gold you pick up in dungeons on upgrading the starting gear/stats/spells/etc of your fodder adventurer.

I would say if you like poker and roguelike mechanics, check the game out for sure. Even if you aren't a huge poker fan but like card-based combat it might be fun for you! The game is currently in early access and well on the way to being Greenlit.

Purchase: http://furiouslyinactive.itch.io/we-slay-monsters
Vote fore Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=279434323
 
Hey guys, thanks for the plug on Ashen, really surprised to see it pop up in another thread other than the indie dev thread. We are really chuffed to hear people are liking what they see, and grasping the concepts/feel we want for the game.

I do pop into this thread to check out the really nice summaries and impressions on the indie games, I have found some great indie gems through these monthly indie threads!
Im not sure if this is the thread for it, but if you guys have any questions about the game fire away and i'll see what I can answer ;)

Here is our website and devlog for Ashen, which we will be keeping updated with more content soon

http://www.ashen-game.com/
http://aurora44games.tumblr.com/

Well holy shit, dat RPS mention

c0wGr4V.png


1,100 page views and counting today

Congrats on the RPS plug, well worth it :D
 
Hmm... this has wonderful scenery setup and imagery. The widescreen works well here. I wish they would opt for more pixels though. However, the foggy world and scenery is intriguing. I am interested in seeing this world, whatever it is. I like foggy cloudy stuff. Would benefit from adding more detail. Doesn't have to be a total move from their pixel art goal but a tad more detail would help.
 
Game is out now, 10% off for the first week

Shadowcrypt - $9.99 (PC)
kc7qjw.png

http://onebitpunch.itch.io/shadowcrypt

Shadowcrypt is a combat-oriented 2D arcade/platformer inspired by Zelda II: The Adventure of Link and the look & feel of the Castlevania series. Take on the role of a hero and explore a long-abandoned catacomb. Pick up weapon upgrades along the way, find the Necromancer and defeat his horde of undead warriors through a series of labyrinthine rooms and torch-lit corridors.
 
Game is out now, 10% off for the first week

Shadowcrypt - $9.99 (PC)

You brought that right? The payment went through okay and everything? I'm interested but always a little worried when sites use a widget that I don't recognize. I know its probably all okay but my paranoia makes me to ask before I throw my money through the internet.

Also, just learnt that Hidden in Plain Sight is coming to steam on the 17th. If you have ever played a local multiplayer game on your PC then you owe it to yourself, your friends and the vague concept of competition to get this game. If the developer is price matching it to its previous releases then it will be like a dollar or something.
 
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