Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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If he isn't in, wouldn't you be glad to see him as DLC?
I actually wouldn't. I acknowledge that I'm weird or whatever.

Being relegated to DLC is insulting to anyone that wanted the character in the game. On the bright side though, being DLC probably provides some hopes to really actually be in the next game. And there's the chance that Nintendo releases a Super Turbo Smash 4 eventually. So actually yeah, I guess I would be kinda glad. <.<
 
Idk if you're joking or not but this. I'd rather no mewtwo then having to pay more money after my $65 to play as him.

o.O DLC is a tool. It can be used for good or for evil. If Sakurai and team are given X amount of dollars and Y amount of time to finish the game there is only so much they can do before they run out of time or money. If certain characters had to be cut in order to make it to the end, then that's life. If nintendo says 'hey sakurai, we'll give you W more money and Z more time to add what you didn't have time for as DLC' then I think that's ok.

This is sakurai we're talking about. He's not going to purposefully shortchange us for the sake of milking us for DLC. Every game he's ever made has as much content as 3 games made by most other companies. If he has to do DLC to get everything in then so be it.

You'd rather have *NO* mewtwo than have mewtwo as an OPTIONAL DLC CHOICE? That's kinda selfish. Just don't buy mewtwo.
 
I like DLC a lot in some cases but I really do wish it was less expensive. $5 per character is the norm most of the time with fighters and when you have more than a single character or two that gets to be pretty ridiculous.
 
Hmm. It all depends on who exactly for me. I'd want completely new characters, and characters that aren't represented.

Yes! YES! I want DLC characters, i'd love it, even more variety and things to choose from. :3

I doubt that Talamaru would be good candidate to be dlc character since he's not well known character unless it's expansion style like SSF4 then it's possible. On Disc or BUST :P

no please no dlc characters. :( I'd hate that.

We don't know for sure but my wallet is ready for that.

Chibi Robo duh.

Nope, nope. You gotta to lose to me. :P

no bro, mewtwo is already in the game. How are they going to add someone whos already in? I mean I guess I can see them adding more alt costumes to him but it would be silly to add another mewtwo when he's already there.
believe

Well, what if he isn't on inital roster when he completed his developer document. Until he heard the requests and put him on potential dlc list.
 
While the Gematsu leak ruined it, I think people would be more amenable to Smash DLC if there was not an inkling (not a pun) of it until after the game was out. People can come around to the idea of DLC if it's not planned during development, even if there's no possible way it could have been included in the main game.

I don't think anyone would have minded if, after release, Sakurai gave an interview saying he was thinking about DLC and the fanbase rallied to make him do it, never knowing that he had planned to do so all along.
 
And it's definitely nothing like that. L-canceling wasn't something added after the fact to make things that were once easy harder. It made slow things fast. It granted fluidity to those who worked for it. There was no subtraction, only addition.

L cancelling makes you slightly faster by doing it, but if you don't do it, you're moving at 'normal' speed. What I meant to say was that what if you smash attacks did normal damage... but if you tapped B at *JUST* the right time, you'd do 5% more, every time. It's like that. It's an extra button press that you *HAVE* to do or you're not as good as everyone else. That kind of mechanic is *FINE* in an RPG or a rhythm game or something single player where you're getting a bonus for timing. I think it's absolutely pointless in a game like smash bros where every mechanic in the game is giving you a choice EXCEPT for L-cancelling. The skill comes from knowing HOW to use your fighter in the BEST way not who is better at timing button presses. Let's agree to disagree :)
 
I doubt that Takamaru would be good candidate to be dlc character since he's not well known character unless it's expansion style like SSF4 then it's possible. On Disc or BUST :P

That wouldn't matter. People would be like... HOLY SHIT! A SAMURAI! MUST BUY! Besides it's Smash, it's where people have better liking towards characters along with them learning more from that character and franchise. XP
 
While the Gematsu leak ruined it, I think people would be more amenable to Smash DLC if there was not an inkling (not a pun) of it until after the game was out. People can come around to the idea of DLC if it's not planned during development, even if there's no possible way it could have been included in the main game.

I don't think anyone would have minded if, after release, Sakurai gave an interview saying he was thinking about DLC and the fanbase rallied to make him do it, never knowing that he had planned to do so all along.
The fanbase will still rally behind the idea. GAF is a vocal minority in its general suspicion of DLC. Publishers consistently state that announcing DLC boosts game sales, and the same would be true here.

Most fans probably don't even know about the leak.

I actually wouldn't. I acknowledge that I'm weird or whatever.

Being relegated to DLC is insulting to anyone that wanted the character in the game. On the bright side though, being DLC probably provides some hopes to really actually be in the next game. And there's the chance that Nintendo releases a Super Turbo Smash 4 eventually. So actually yeah, I guess I would be kinda glad. <.<
That seems rather silly. Not every character can be added into the game. For example, the squid kids are becoming popular, but Sakurai didn't have them in the main roster. If Smash releases, followed by squid kids, and the game is a big hit, where is the insult in adding them in as DLC?
 
Nintendo presumably wants the game out this year no matter what. That means not everything Sakurai had planned is going to make the final cut -- this is true of SSB64, Melee, Brawl, and practically every other video game ever made. Budgets and deadlines are very real things. I see absolutely nothing wrong with paying for additional content that the team didn't have time to include on the disc. It still hurts whenever I think about the "forbidden seven."
 
I actually wouldn't. I acknowledge that I'm weird or whatever.

Being relegated to DLC is insulting to anyone that wanted the character in the game. On the bright side though, being DLC probably provides some hopes to really actually be in the next game. And there's the chance that Nintendo releases a Super Turbo Smash 4 eventually. So actually yeah, I guess I would be kinda glad. <.<


Teching actually does have situations where you might want to wait. Imagine being bounced from a wall to the floor, but you prefer to be on the ground. Maybe you skip the first tech to get a better position. Or recovering, teching on the wall often leaves you in a spot to be easily hit again when trying to recover. Maybe you're better off DIing the hit up and recovering high than doing the wall tech.

Another example similar to the wall teching thing: in a shmup (say, Gradius or Star Soldier or something), why would you ever not be shooting? Why not have it automatic, instead of pressing the button to do it? Because it's satisfying to make it happen. Many understandably view L-cancelling the same way, even if it isn't as visual.

I can appreciate what you're saying about stringing stuff together, but I think there are enough other factors at play to still make it satisfying. You still need to carefully decide your timing, spacing, and move choice very quickly and fluidly. The game moves at such a fast pace; I feel like the extra button presses aren't what make that impressive. It's how fast people are thinking.

Well, what if they ran out of time for other characters so I think it's best solution to make them as DLC characters but it's up to Sakurai and the teams to make the decisions, not us.
 
That seems rather silly. Not every character can be added into the game. For example, the squid kids are becoming popular, but Sakurai didn't have them in the main roster. If Smash releases, followed by squid kids, and the game is a big hit, where is the insult in adding them in as DLC?
I won't try to pretend it's not silly. It is.

But as a fan of the squids, I'd be so much more excited a few years down the line to see them show up as a newcomer in the new game. If they're shown as DLC, I'll see the announcement one day and go 'oh, cool.' To me, they aren't going to actually be part of the game at that point. I think the root of what it is about it, is that I link my excitement for the new game and the new characters. And the downtime in between games lets that much more hype build up.

Well, what if they ran out of time for other characters so I think it's best solution to make them as DLC characters but it's up to Sakurai and the teams to make the decisions, not us.
Lol, you caught that post at a weird time. Anyway yeah, the devs will probably go for what's best for most in terms of DLC. Most people will be happy to get new characters, and Ninty will be happy to get paid extra. To me though, it will just cheapen the whole Smash-hype experience.

If teching is always better than not teching, then yes, it should be automatic. I don't know about wall techs, but there can be some strategic reasons to not tech of the ground, specifically playing mind games against your opponent. Not L cancelling, however, is never better than L cancelling. Making a move take longer because i didn't arbitrarily press another button at a specific time is dumb. It'd be like if he changed smash attacks to require you to tap B after releasing or it does less damage (but knockback remains the same). Dumb Dumb Dumb.
Well I do not really subscribe to that notion whatsoever. When you compete against other people, being able to reliably do these things vs not being able to do them is a big deal. Someone who L-cancels perfectly without thinking is going to have an advantage over someone who doesn't. Someone with great tech-timing, same deal. I don't think these are areas where we need to totally flatten the playing field skillwise.

I feel like there's some elegance to having to tap a button in order to chain moves together. When you l-cancel repeatedly during a combo, you are saying "yes I am stringing this shit together," you are playing MUSIC. It's something you learn, and something your body starts doing. I like it.

And it's definitely nothing like that. L-canceling wasn't something added after the fact to make things that were once easy harder. It made slow things fast. It granted fluidity to those who worked for it. There was no subtraction, only addition.
Teching actually does have situations where you might want to wait. Imagine being bounced from a wall to the floor, but you prefer to be on the ground. Maybe you skip the first tech to get a better position. Or recovering, teching on the wall often leaves you in a spot to be easily hit again when trying to recover. Maybe you're better off DIing the hit up and recovering high than doing the wall tech.

Another example similar to the wall teching thing: in a shmup (say, Gradius or Star Soldier or something), why would you ever not be shooting? Why not have it automatic, instead of pressing the button to do it? Because it's satisfying to make it happen. Many understandably view L-cancelling the same way, even if it isn't as visual.

I can appreciate what you're saying about stringing stuff together, but I think there are enough other factors at play to still make it satisfying. You still need to carefully decide your timing, spacing, and move choice very quickly and fluidly. The game moves at such a fast pace; I feel like the extra button presses aren't what make that impressive. It's how fast people are thinking.
 
o.O DLC is a tool. It can be used for good or for evil. If Sakurai and team are given X amount of dollars and Y amount of time to finish the game there is only so much they can do before they run out of time or money. If certain characters had to be cut in order to make it to the end, then that's life. If nintendo says 'hey sakurai, we'll give you W more money and Z more time to add what you didn't have time for as DLC' then I think that's ok.

This is sakurai we're talking about. He's not going to purposefully shortchange us for the sake of milking us for DLC. Every game he's ever made has as much content as 3 games made by most other companies. If he has to do DLC to get everything in then so be it.

You'd rather have *NO* mewtwo than have mewtwo as an OPTIONAL DLC CHOICE? That's kinda selfish. Just don't buy mewtwo.

I know its not fair but publishers have poisoned my opinion on dlc. I'm no longer interested in any DLC and I don't buy any dlc either because of how publishers love to rip us off with it. Is it fair to put nintendo in the same boat as say EA or Ubi? Honestly no its not but its just how it is for me. Is it selfish that I'd rather have no mewtwo than him be dlc? yep, but I'm being completely honest here. I'm not going to lie about how I feel and pretend I'm all pro dlc for smash so I can be part of the crowd.

Well, what if he isn't on inital roster when he completed his developer document. Until he heard the requests and put him on potential dlc list.

this is not possible because he was the first pokemon they had planned after the obvious pikachu.
 
Nintendo presumably wants the game out this year no matter what. That means not everything Sakurai had planned is going to make the final cut -- this is true of SSB64, Melee, Brawl, and practically every other video game ever made. Budgets and deadlines are very real things. I see absolutely nothing wrong with paying for additional content that the team didn't have time to include on the disc. It still hurts whenever I think about the "forbidden seven."
The who?

They better price that shit right.

I ain't paying $5 per character.
I am. :-)

I won't try to pretend it's not silly. It is.

But as a fan of the squids, I'd be so much more excited a few years down the line to see them show up as a newcomer in the new game. If they're shown as DLC, I'll see the announcement one day and go 'oh, cool.' To me, they aren't going to actually be part of the game at that point. I think the root of what it is about it, is that I link my excitement for the new game and the new characters. And the downtime in between games lets that much more hype build up.
Perhaps I am in the minority in a pre-release hype thread, but I would rather have 3 years of playing a character in game instead of 3 years of being excited about the thought of playing a character in a game. I actually think that the second perspective is unhealthy.
 
I know its not fair but publishers have rotted my opinion on dlc. I'm no longer interested in any DLC and I don't buy any dlc either because of how publishers love to rip us off with it. Is it fair to put nintendo in the same boat as say EA or Ubi? Honestly no its not but its just how it is for me. Is it selfish that I'd rather have no mewtwo than him be dlc? yep, but I'm being completely honest here. I'm not going to lie about how I feel and pretend I'm all pro dlc for smash so I can be part of the crowd.



this is not possible because he was the first pokemon they had planned after the obvious pikachu.

Yup, tons of publishers use DLC to milk more money from gamers. So far, Nintendo has been fantastic with DLC. Every game they have DLC for is 100% complete without the DLC. No one feels like they're missing parts of the game. No game has retailer exclusive DLC. DLC for nintendo has always been something EXTRA but not required and has been done very well. I can totally feel while you feel burned though.

I can also see how you could feel like extra character DLC feels like it should have been in the game to begin with. I'm making an assumption that any characters that are DLC are ones that were unable to make it in initially due to time/budget reasons or that they were ones that were fan requested *AFTER* they had finalized the roster. I can't imagine Sakurai and team saying 'Oh man... everyone wants ridley SOOOO bad... let's cut him and charge those suckers 10 bucks! MWAHAHAHAHAH"

If this were EA/Ubi/Acti, sure! Nintendo has been pretty good so far.
 
L cancelling makes you slightly faster by doing it, but if you don't do it, you're moving at 'normal' speed. What I meant to say was that what if you smash attacks did normal damage... but if you tapped B at *JUST* the right time, you'd do 5% more, every time. It's like that. It's an extra button press that you *HAVE* to do or you're not as good as everyone else. That kind of mechanic is *FINE* in an RPG or a rhythm game or something single player where you're getting a bonus for timing. I think it's absolutely pointless in a game like smash bros where every mechanic in the game is giving you a choice EXCEPT for L-cancelling. The skill comes from knowing HOW to use your fighter in the BEST way not who is better at timing button presses. Let's agree to disagree :)

Traditionally I'd absolutely agree with you, in that I hate when mechanical ability gets in the way of strategy and competence in fighting games. It's part of why I love SSB, there's so much depth with such dead-simple inputs. I'm just biased in favor of L-canceling because I got so good at it in melee. Which, really, is an extension of getting good at teching in video games for decades. I'm conditioned to tap a button when I hit the ground already, I just extended that skill to L-canceling. FEELS GOOD MAN. When I land from a laggy Sheik air attack but cancel it into some acrobatic goodness, mmmm. Wouldn't be nearly as satisfying if that's just always how she landed.

And really, L-canceling is.. stupidly simple. It's not like other fighting games where you have to do obscene things to get the best out of your characters (which is an accusation I can level at some of the other advanced "techniques" utilized in melee, wavedashing in particular). It's just tapping the button when you hit the ground, which you should already be good at if you're good at teching. Just another use for your existing skill, keeps you more engaged with your air-ground transitioning.

But again, I'm biased. I will agree to disagree.
 
Perhaps I am in the minority in a pre-release hype thread, but I would rather have 3 years of playing a character in game instead of 3 years of being excited about the thought of playing a character in a game. I actually think that the second perspective is unhealthy.
I think unhealthy is overstating it, but that's a fair position.

Like someone in the last few pages said, Smash hype is sometimes better than Smash itself. After last time, I kinda expect that to be the case going forward.

Another part of it is that I'm telling myself that I won't buy DLC characters, just on principle. At the same time, I know I'll buy the DLC characters. I don't want to support it, but I have to have the characters, haha.
 
Does anyone know of any characters planned for Melee that didn't make it? We know about Dedede, Mewtwo and Bowser being planned for 64 and the forbidden 7 for Brawl, but I don't recall anyone ever mentioning any characters that were planned to be in this game (other than Snake and Sonic) or any internal data hinting at any.

Also, why didn't Diddy Kong have a trophy in that game?
 
DLC Ridley would basically be a combination of

1972134_origujbhu.png



All wrapped in one.
 

My post is a slight reference to me getting burned by MvC3 DLC (which had two $5 DLC characters, and a $40 expansion if you want to count UMvC3).

Out of all the characters to make DLC you choose Jill and Gorath? I found them to be a little underwhelming in a game that ended up having like 50 characters. I also bought Ultimate too (and loved it), lol.

Smash is my favorite fighting game series, so I will likely fork whatever they ask. I was just trying to sound like a cool decisive person. I will probably buy it all, stages, alts (not happening lol), and DLC characters. I would rather they re-release the game as a discounted Ultimate version if they are going to do all that. But I don't think that will ever happen with this franchise.
 
Does anyone know of any characters planned for Melee that didn't make it? We know about Dedede, Mewtwo and Bowser being planned for 64 and the forbidden 7 for Brawl, but I don't recall anyone ever mentioning any characters that were planned to be in this game (other than Snake and Sonic) or any internal data hinting at any.

Also, why didn't Diddy Kong have a trophy in that game?
It seems like I heard at one point that Balloon Fighter or Pit was planned or considered. Not sure though, I could just be simply making that up.

In general check out The Cutting Room Floor for cut content. There's interesting stuff for a lot of games.
 
While the Gematsu leak ruined it, I think people would be more amenable to Smash DLC if there was not an inkling (not a pun) of it until after the game was out. People can come around to the idea of DLC if it's not planned during development, even if there's no possible way it could have been included in the main game.

I don't think anyone would have minded if, after release, Sakurai gave an interview saying he was thinking about DLC and the fanbase rallied to make him do it, never knowing that he had planned to do so all along.

Yeah, that's not only thing it harmed. It hurt suspense, speculations, and surprise for some people.
 
My post is a slight reference to me getting burned by MvC3 DLC (which had two $5 DLC characters, and a $40 expansion if you want to count UMvC3).

Out of all the characters to make DLC you choose Jill and Gorath? I found them to be a little underwhelming in a game that ended up having like 50 characters. I also bought Ultimate too (and loved it), lol.

Smash is my favorite fighting game series, so I will likely fork whatever they ask. I was just trying to sound like a cool decisive person. I will probably buy it all, stages, alts (not happening lol), and DLC characters. I would rather they re-release the game as a discounted Ultimate version if they are going to do all that. But I don't think that will ever happen with this franchise.
No idea why they chose Jill, but Capcom was apparently convinced Shuma was a fan favorite from MvC2 and fought with Marvel to get him included.
 
Does anyone know of any characters planned for Melee that didn't make it? We know about Dedede, Mewtwo and Bowser being planned for 64 and the forbidden 7 for Brawl, but I don't recall anyone ever mentioning any characters that were planned to be in this game (other than Snake and Sonic) or any internal data hinting at any.

Also, why didn't Diddy Kong have a trophy in that game?

IIRC:
-Some characters were considered, but never made it far at all, aside from Dedede
-Dedede had a moveset designed, this was in case Intelligent Systems refused to let Marth in
-Roy, Dr. Mario, Pichu, Young Link, and Ganondorf were added later than other characters.
 
Would it be better if the DLC was an Amiibo?

Wouldn't happen. It'd either be a code for the DLC being sold with the Amiibo, or a required update for the game, after which an Amiibo would unlock the DLC. It'd be incredibly difficult and impractical to actually put the DLC on an Amiibo.
 
I will play online with dlc characters only just to rub salt into the wounds of dlc haters. Before that I'll only use Shulk/Chrom/Chorus Men to rub salt into those people who still deny the gematsu leak
 
I dont have any worry about DLC, its a Nintendo game after all.

If they release DLC, it wont be bullshit, so I'm ok with it. :p
 
We're talking about Smash Brothers here. This is one of the few games you could pile with DLC and I would never complain. Not even once.
 
A really dumb fan-coined term for the characters who missed the cut for Brawl. Sakurai said there were a bunch of characters that he didn't have time to include, and leftover data on the disc suggests there were seven of them: Plusle & Minun, Mewtwo, Roy, Dr. Mario, Toon Zelda, Toon Sheik, and Dixie Kong.

http://opensa.dantarion.com/wiki/Instance_Slots
Ah! I knew of that, but I didn't know there were 7.

I think unhealthy is overstating it, but that's a fair position.

Like someone in the last few pages said, Smash hype is sometimes better than Smash itself. After last time, I kinda expect that to be the case going forward.

Another part of it is that I'm telling myself that I won't buy DLC characters, just on principle. At the same time, I know I'll buy the DLC characters. I don't want to support it, but I have to have the characters, haha.
Ah. Well, hype being better than the game is only the case for me if the game turns out poorly. The previous Smash was a case of hype > game, but only because the netcode was dreadful. Completely unplayable. I only spent a few weeks on it before putting it away. I have battered hopes for this one.

My post is a slight reference to me getting burned by MvC3 DLC (which had two $5 DLC characters, and a $40 expansion if you want to count UMvC3).

Out of all the characters to make DLC you choose Jill and Gorath? I found them to be a little underwhelming in a game that ended up having like 50 characters. I also bought Ultimate too (and loved it), lol.

Smash is my favorite fighting game series, so I will likely fork whatever they ask. I was just trying to sound like a cool decisive person. I will probably buy it all, stages, alts (not happening lol), and DLC characters. I would rather they re-release the game as a discounted Ultimate version if they are going to do all that. But I don't think that will ever happen with this franchise.
Hahaha. You two!

Well, the MvC3 situation was pretty special:
1) Shuma-Gorath wasn't really "chosen" for DLC. Capcom asked Marvel if they could put him in the game, and Marvel reluctantly allowed it, but only as DLC. They didn't want him taking up space that could go to comic book entities that are actually important. Jill...hey, Jill!...

2) UMvC3 supposed to have another 12 characters, but Capcom heads didn't want the game to conflict with SFxT's sales. What we got as a result was the early announcement of an expansion that burned a lot of people. Really unfortunate situation.

Basically, the DLC/expansion issues with Marvel are the result of suits. Suits ruin everything, though. Luckily, Sakurai has free reign and doesn't have to worry about this crap.
 
We're talking about Smash Brothers here. This is one of the few games you could pile with DLC and I would never complain. Not even once.
You could make the argument that the desire for additional Smash content is so strong that it contributed a significant impetus for the hacking of the Wii. And that's before consideration of the sheer amount of character, stage, animation, music and mechanical mods that have been made for Brawl, Project M included, which are especially impressive for a console game.
 
Marvel Vs. Capcom 3
Street Fighter 4/Super Street Fighter 4
Mario Kart 8
Playstation All Stars
Naruto Fighting games
Jump Vs
Namco's Tales
Hyrule Warriors
Final Fantasy and Kingdom Heart
Sorry, I meant in the sense that they have daily or close to daily updates about the game. Basically, their own version of the Dojo / Pic of the Day.
 
Sorry, I meant in the sense that they have daily or close to daily updates about the game. Basically, their own version of the Dojo / Pic of the Day.

Nope. All I ever notice from other games are when they announce characters. Never have I seen anything like the Dojo.
 
How do I know when I can play Project M online for sure? I did everything for Wiimmfi, and I'm in the lobby, and registered my friendcode to the database place. The instructions say something about a 24hr waiting period? Do I still have to wait even though I can connect?

Anyways, if I'm in the clear, would anyone like to play a few 1-on-1's? I wanna see how bad the game will lag and if it'll have been worth the trouble. Lol

My friendcode is: 3871-4707-6937

I'm using my Wii U and Wi-Fi if it makes any difference.
 
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