That seems rather silly. Not every character can be added into the game. For example, the squid kids are becoming popular, but Sakurai didn't have them in the main roster. If Smash releases, followed by squid kids, and the game is a big hit, where is the insult in adding them in as DLC?
I won't try to pretend it's not silly. It is.
But as a fan of the squids, I'd be so much more excited a few years down the line to see them show up as a newcomer in the new game. If they're shown as DLC, I'll see the announcement one day and go 'oh, cool.' To me, they aren't going to actually be part of the game at that point. I think the root of what it is about it, is that I link my excitement for the new game and the new characters. And the downtime in between games lets that much more hype build up.
Well, what if they ran out of time for other characters so I think it's best solution to make them as DLC characters but it's up to Sakurai and the teams to make the decisions, not us.
Lol, you caught that post at a weird time. Anyway yeah, the devs will probably go for what's best for most in terms of DLC. Most people will be happy to get new characters, and Ninty will be happy to get paid extra. To me though, it will just cheapen the whole Smash-hype experience.
If teching is always better than not teching, then yes, it should be automatic. I don't know about wall techs, but there can be some strategic reasons to not tech of the ground, specifically playing mind games against your opponent. Not L cancelling, however, is never better than L cancelling. Making a move take longer because i didn't arbitrarily press another button at a specific time is dumb. It'd be like if he changed smash attacks to require you to tap B after releasing or it does less damage (but knockback remains the same). Dumb Dumb Dumb.
Well I do not really subscribe to that notion whatsoever. When you compete against other people, being able to reliably do these things vs not being able to do them is a big deal. Someone who L-cancels perfectly without thinking is going to have an advantage over someone who doesn't. Someone with great tech-timing, same deal. I don't think these are areas where we need to totally flatten the playing field skillwise.
I feel like there's some elegance to having to tap a button in order to chain moves together. When you l-cancel repeatedly during a combo, you are saying "yes I am stringing this shit together," you are playing MUSIC. It's something you learn, and something your body starts doing. I like it.
And it's definitely nothing like that. L-canceling wasn't something added after the fact to make things that were once easy harder. It made slow things fast. It granted fluidity to those who worked for it. There was no subtraction, only addition.
Teching actually does have situations where you might want to wait. Imagine being bounced from a wall to the floor, but you prefer to be on the ground. Maybe you skip the first tech to get a better position. Or recovering, teching on the wall often leaves you in a spot to be easily hit again when trying to recover. Maybe you're better off DIing the hit up and recovering high than doing the wall tech.
Another example similar to the wall teching thing: in a shmup (say, Gradius or Star Soldier or something), why would you ever not be shooting? Why not have it automatic, instead of pressing the button to do it? Because it's satisfying to make it happen. Many understandably view L-cancelling the same way, even if it isn't as visual.
I can appreciate what you're saying about stringing stuff together, but I think there are enough other factors at play to still make it satisfying. You still need to carefully decide your timing, spacing, and move choice very quickly and fluidly. The game moves at such a fast pace; I feel like the extra button presses aren't what make that impressive. It's how fast people are thinking.