Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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Pfhunkie

Member
lmfao People are in for quite a delight with this game. SO MUCH POWER!!

Although it most likely won't happen, it would be awesome if CE came out on top for population numbers. Regardless, I'm sure the competition will be fierce once word starts spreading about advanced tech/strats.
If CE gets a more than decent population and the netcode is better than PC's, I won't think twice about buying it.
 
The blast radius is one of the smallest though, iirc
Nah, Reach's blast radius and splash damage were more than Halo 2&3, but less than CE. What sucked about them is that the base movement in Reach wasn't great (poor strafe, walk speed, jump height) combined with the aforementioned narrow hallways and very short fuse time.
 
Nah, Reach's blast radius and splash damage were more than Halo 2&3, but less than CE. What sucked about them is that the base movement in Reach wasn't great (poor strafe, walk speed, jump height) combined with the aforementioned narrow hallways and very short fuse time.

Huh, go figure. I just remember in CE and 3 getting so many Beyond the Grave kills. There was really no skill to it. But I'm probably just remembering oddly.
 
Mine will be too, as soon as digital preorders goes live.

I can't wait for them to be implemented and I would hope its ready by this holiday. My only issue would be if they make me wait till 3am instead of 12am (I'm EST). If I have to wait Il get it physical and switch to digital at a later point.
 
I'm not sure how you could think the Pistol in CE was overpowered unless you or one of your friends was some sort of precision savant. It's not like it was easy to 3 shot in that game. Sure the potential TTK was really really low, but ripping off three-shot kills all game wasn't exactly common unless you have people just standing still or running in a straight line while getting shot. Hitboxes were really small, move/strafe speed were fast, targets at range had to be lead. It took a lot of skill.

The vast majority of the playerbase of Halo 3 was at that skill level (meaning walking in a straight line while being shot) at launch. I got an Overkill my VERY FIRST lonewolves game in Halo 3. That was when there were only 5 players in the match, meaning I killed all 4 of the other players in the game quick enough to get an overkill in my very first friggin match on launch day.

Am I a god at Halo? No, not by any means. In fact I think I'm pretty trash at it. Hell I only ended up making it to rank 46 in team slayer and 44 (IIRC) in lone wolves, because after a while the skill gap kicked in and as I made my way up the ranks I was playing against people flat out better than me.

But the vast majority of the playerbase is probably more like a legit rank 20-25. That means oodles and oodles of 3 shot kills if they dare to step foot into CE's playlist. Not to mention if they're in the variety playlist and just finished a game of H3 or H4 and aren't ready to switch gears into H1's sandbox at the drop of a hat.

It should also be noted that when the uber-magnum made an appearance in Reach, even as bad as I've become at the game due to lack of playing/practice, I would literally play all day not picking up a single other weapon and just run around wrecking people with it. I shouldn't have been able to do that at my skill level, but yeah...

Rest assured if the 'pro' Halo players, of which sadly I am most definitely not one, return to Halo on XB1, they are going to be utterly decimating people in H1 and H2, because Reach and Halo 4's training wheels will be off.
 

mcfrank

Member
The vast majority of the playerbase of Halo 3 was at that skill level (meaning walking in a straight line while being shot) at launch. I got an Overkill my VERY FIRST lonewolves game in Halo 3. That was when there were only 5 players in the match, meaning I killed all 4 of the other players in the game quick enough to get an overkill in my very first friggin match on launch day.

Am I a god at Halo? No, not by any means. In fact I think I'm pretty trash at it. Hell I only ended up making it to rank 46 in team slayer and 44 (IIRC) in lone wolves, because after a while the skill gap kicked in and as I made my way up the ranks I was playing against people flat out better than me.

But the vast majority of the playerbase is probably more like a legit rank 20-25. That means oodles and oodles of 3 shot kills if they dare to step foot into CE's playlist. Not to mention if they're in the variety playlist and just finished a game of H3 or H4 and aren't ready to switch gears into H1's sandbox at the drop of a hat.

Rest assured if the 'pro' Halo players, of which sadly I am most definitely not one, return to Halo on XB1, they are going to be utterly decimating people in H1 and H2, because Reach and Halo 4's training wheels will be off.

Sounds glorious.
 

TechOne

Member
I found a video of a young Stinkles with hair!

KOyskgF.png

https://www.youtube.com/watch?v=PT6A5lVix4w&feature=youtu.be&t=9m9s
 

Bsigg12

Member
I can't wait for them to be implemented and I would hope its ready by this holiday. My only issue would be if they make me wait till 3am instead of 12am (I'm EST). If I have to wait Il get it physical and switch to digital at a later point.

I'm thinking it'll be announced at Gamescom in August if Microsoft actually does a little briefing this year that's broadcasted. Last year they had their weird little event that was recorded. I'm not one to game at midnight anymore as work is a bit more important but I don't want to sit through a download on Tuesday when I am able to play.
 

antigoon

Member
Rest assured if the 'pro' Halo players, of which sadly I am most definitely not one, return to Halo on XB1, they are going to be utterly decimating people in H1 and H2, because Reach and Halo 4's training wheels will be off.

It shouldn't really be an issue once ranks normalize.
 
It shouldn't really be an issue once ranks normalize.

I think you're forgetting 'alt accounts'. I can't count how many times I saw people at low ranks in H2 and H3 trolling people by creating an alt account while I was working my way up the ladder. (Also derankers in H2)

Personally I don't see the point. I mean if you're playing at that level surely you want to play against equal opponents to have a fun match, but maybe they just jump on an alt from time to time for the 'lolz'.

There will be tears shed in H1 and H2's playlists, rest assured.
 

Rockyrock

Member
Nah, Reach's blast radius and splash damage were more than Halo 2&3, but less than CE. What sucked about them is that the base movement in Reach wasn't great (poor strafe, walk speed, jump height) combined with the aforementioned narrow hallways and very short fuse time.


did CE even have grenades?

all i remember were handheld nukes.

I think you're forgetting 'alt accounts'. I can't count how many times I saw people at low ranks in H2 and H3 trolling people by creating an alt account while I was working my way up the ladder. (Also derankers in H2)

This happens in any game that has a ranking system im afraid. There's no way to stop it, but honestly it's really not that common
 
Man, I really wish someone from 343i would confirm whether or not we are going to get vidocs for TMCC and/or Halo 5. It's really upsetting that Bungie isn't really doing them for Destiny. Halo vidocs were always the best
 
Man, I really wish someone from 343i would confirm whether or not we are going to get vidocs for TMCC and/or Halo 5. It's really upsetting that Bungie isn't really doing them for Destiny. Halo vidocs were always the best
As long as they dont spoil the FRIGGIN ENDING OF THE GAME in the vidoc again...

How could this vidoc ever be released, did nobody take a look what page of the script they are showing in the camera!?
 

Omega

Banned
I think you're forgetting 'alt accounts'. I can't count how many times I saw people at low ranks in H2 and H3 trolling people by creating an alt account while I was working my way up the ladder. (Also derankers in H2)

Personally I don't see the point. I mean if you're playing at that level surely you want to play against equal opponents to have a fun match, but maybe they just jump on an alt from time to time for the 'lolz'.

There will be tears shed in H1 and H2's playlists, rest assured.

anyone that does that sucks anyway.

There's a reason why they're playing on new accounts dodging high level players, it feeds their egos and lets them think they're good.
 
did CE even have grenades?

all i remember were handheld nukes.
hahah and it sure didn't help that Bungie allowed 8 grenades to be held at a time (4 of each), while being around the map in bunches of 4
Personally, I'm hoping people will be driven to be great at CE if the proper media outlets and gaming figures stream matches and produce content.
It should also be noted that when the uber-magnum made an appearance in Reach, even as bad as I've become at the game due to lack of playing/practice, I would literally play all day not picking up a single other weapon and just run around wrecking people with it. I shouldn't have been able to do that at my skill level, but yeah...
Reach Anniversary Magnum had a good amount of aim assist, very fast ROF, hitscan, 8 shots, insane accuracy, etc. -- It was nothing like the CE Magnum.

Rest assured if the 'pro' Halo players, of which sadly I am most definitely not one, return to Halo on XB1, they are going to be utterly decimating people in H1 and H2, because Reach and Halo 4's training wheels will be off.
A lot of people lump the two games together when talking about skill gaps, but Halo 2 was arguably the easiest Halo game in the series.

h3.gif
 

Omega

Banned
might have been the easiest to play, but the best players still dominated and there was an actual skill gap

Ogre 2 was god, Final Boss pooped on people and Carbon pooped on everyone besides FB
 

lizardwizarding

Neo Member
A lot of people lump the two games together when talking about skill gaps, but Halo 2 was arguably the easiest Halo game in the series.

h3.gif

You didn't actually play H2 against pros did you?

might have been the easiest to play, but the best players still dominated and there was an actual skill gap

Ogre 2 was god, Final Boss pooped on people and Carbon pooped on everyone besides FB

That's not actually why it played out that way back then; FB destroyed everyone because they were the most prepared and honed squad and you'll hear anyone pro back then say. The only reason why Carbon won and in turn other teams is because the rest of the community had finally caught up to them. Same reason why Karma dominated the 1v1's.
 
If CE gets a more than decent population and the netcode is better than PC's, I won't think twice about buying it.

I always felt like the lack of netcode was one of PCs best features, it made the pistol even harder to master
The necessarity to know where your opponent will be next along with the adjustment of preaim depending on the range and ping made the 3sk much more rewarding than on the console imo
It also made the skillgab even wider

I have the fear that with the game having a netcode this time a 3sk becomes too easy
(I know on range you still need to preaim but still)



Oooh I hope there's Banshees on Blood Gulch too.

I will instantly sell my copy if that is the case, same if the tank is present on bloodgulch
Banshees should be in Gephyrophobia and Infinity only
Regular maps with stock CTF layout please
 
might have been the easiest to play, but the best players still dominated and there was an actual skill gap

Ogre 2 was god, Final Boss pooped on people and Carbon pooped on everyone besides FB
Every game has some sort of skill gap. What I was pointing out was the comparison between CE and Halo 2 which was pretty well known* back then.

*When I say well known, I'm referring to the people who had the years of experience with both games. Not the types of people who never played CE yet shat on it for having an OP Pistol because that's what they were told.
You didn't actually play H2 against pros did you?
Yes I did, a lot. The skill gap from a pro who can consistently button combo (most difficult thing in H2 was quad shotting IMO, and that wasn't even too difficult as long as you were conscious of learning through frequently failed battles that you know/accept you would have won otherwise, so not letting the mentality of "well shit, people will think I suck if I don't have 50 kills this game so I won't put as much emphasis on learning to be consistent with it" take over is what players needed to work through -- In other words, if people put in the little effort, even the most difficult tech in Halo 2 doesn't widen its skill gap all that much IMO) was not the massive leap as it was in CE.

For example, if the Play A Pro thing was held for Halo 2, I'm sure we would've seen someone get higher than a frikkin 2 (that's TWO) in a 1v1 against Ghostayame lol
 

lizardwizarding

Neo Member
Every game has some sort of skill gap. What I was pointing out was the comparison between CE and Halo 2 which was pretty well known* back then.

*When I say well known, I'm referring to the people who had the years of experience with both games. Not the types of people who never played CE yet shat on it for having an OP Pistol because that's what they were told.

Where do you pull these quotes from? I feel like you just always want to point out how much 'better' CE is for the sake of being annoying.

I don't agree that CE is the only true Halo and every single entry after was a baby game (well, maybe not 4).

Yes I did, a lot. The skill gap from a pro who can consistently button combo (most difficult thing in H2 was quad shotting IMO, and that wasn't even too difficult as long as you were conscious of learning through frequently failed battles that you know/accept you would have won otherwise, so not letting the mentality of "well shit, people will think I suck if I don't have 50 kills this game so I won't put as much emphasis on learning to be consistent with it" take over is what players needed to work through -- In other words, if people put in the little effort, even the most difficult tech in Halo 2 doesn't widen its skill gap all that much IMO) was not the massive leap as it was in CE.

Quadshotting was extremely hard to land consistently, not that the actual button press was difficult -- aiming was the issue. If your only point is that double-shotting was not necessary to be dominate/competitive at the top level then that's pretty weak example of showing how CE is leagues away from H2 in terms of skill.

I don't think anyone is arguing with you that CE was not the most, if not the epitome of competitive Halo but your insistence that anything afterwards was total shit noob material is super reductive and ignorant.

For example, if the Play A Pro thing was held for Halo 2, I'm sure we would've seen someone get higher than a frikkin 2 (that's TWO) in a 1v1 against Ghostayame lol

Yeah and I'm the guy lamenting about "I don't know where he is!!!" in reference to Ghost, using an AR on Prisoner...

Quite the fair example indeed! It wasn't uncommon to have pros shutout by other pros in games of Warlock and Lockout 1v1's so I don't know where you're going with that.
 
Halo 4. One Vidoc showed the page of the script where the multiple cortanas are attacking the didact and chief pushing him into death/Space, the ending of the game...
http://i.imgur.com/3AqSp.jpg[IMG][/QUOTE]

That was as much as an ending as halo 2's, which I don't call an ending but a disrupt in the final chapter.
 
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