Fighting Games Weekly | July 14-20 | Bracket Resets Full of Tears (of Joy?)

Yeah honestly I'm sort of at a loss as to how Xrd handles it because it goes against everything that I've heard from developers (Capcom + LabZero) about the challenges of a lot of transformations in a game with 3D models for its characters. Either Arc Sys has found a method to circumnavigate it or they're working really really hard to do what they're doing. In either case I'm pretty stunned at the results, genuinely can't wait.

Someone posted an article about how Arcsys handled some of the animations in Xrd a little while ago. If I remember correctly, they ended up rendering some animations frame-by-frame as if they were doing traditional animation. I didn't really look through it that much so someone probably can clarify it a lot better than I can.
 
Watching BB at Evo made me interested in the genre of fighting games known as 'anime.' Which series should I try? I've never played anime before. Leaning towards waiting for the new Persona fighter.
 
I kind of want to pick up a new character or even a new game after EVO. There's no big Injustice tournaments for a long time.

KOF and GG would be the closest fit for you imo out of all the modern games. Maybe KI but... I personally don't like the game from a player perspective.

BB is too anime and mechanic heavy (For a newcomer of airdashers)
SF4; you mentioned you didn't like it that much IIRC
Marvel; yeah don't bother lol
 
seriously yall realize that NRS games are on the same engine as gg xrd right (unreal 3). it ain't an engine thing, it's just developer competence.

also iirc the way ggxrd does it is actually drawing sprites on top of the characters (of the characters, that is) while also using 3d models. so yeah very interesting thing. when the game switches perspectives (dust, game winning hit) then it shifts to only the 3d models which is why it sometimes doesn't perfectly match the clipping and whatnot (or why there is clipping i think? don't recall) of the characters

Half of those characters gif are from 1994
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don't diss 1994 animation that shit is tiiiight

it's certainly better than the shitfest that is sf4's everything (animation art direction effects EVERYTHING)
 
NRS games looking hideous has nothing to do with the engine.

I've always assumed the blandness of the shaders and how everything looks like waxy plastic was because of the difficulties of running Unreal 3 at 60fps on consoles.

No excuses for the animation or art design, though.
 
Fits with "come back".

Oh, right, that didn't click for me for some reason. Sorry. Yeah, you're right.

Is there any real justification for leaving a recurring character out of a fighting game sequel altogether?
Up until the last few years, I would have said that the only reason to do so is if their style doesn't fit into the game itself - but since the usual response to that nowadays is to break the character down and build them back up again with said game in mind, even that seems a bit flimsy.
I mean, normally I wouldn't want anybody to miss out on characters or movesets that they like to use; but when KOF XIII hit home consoles, I was happy that I'd finally get a break from Iori players. And then EX Iori hit.

There are transformations all over in Xrd.
Faust's Dust, Zato-1's flight, Eddie in general, Dragon Install, maybe some stuff from Bedman/Ramlethal that I don't know.

If this counts.

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I'm excited to see how Zappa would turn out whenever he gets in.

Well put. One of Xrd's biggest strengths is that most of the bits and ends of the models switch around and transition from move to move really smoothly. All the old animation tricks and transformations ASW tends to use are in full effect, and it looks like the older versions of GG in action (for better or worse - I know some people were upset that the animations weren't more realistic when the first trailers hit). Only time the sheen peels off a bit is when the camera gets close and the game animates normally for a sec - and even that's not too bad, considering it's essentially the same CGI look anime uses now.

It's little things like that which convince me that 3D can't just replace 2D altogether just yet, though. I've always felt that they're two different methods with different pros and cons.

We were watching Evo together for a bit. He's got his work and a lot of ideas for.... stuff.


edit: crap this threat grew like 3 pages since I opened it and left it alone ><

Stuff is good. Stuff sounds promising, at least. I hope he gets a chance to work on this stuff soon, whatever it is.
 
Watching BB at Evo made me interested in the genre of fighting games known as 'anime.' Which series should I try? I've never played anime before. Leaning towards waiting for the new Persona fighter.

Persona is very beginner friendly for anime fighters

Blazblue if your interest in anime fighters progresses

Guilty Gear if you wan't to get serious
 
Do you know of any good Nightwing or Green Lantern players that I can look up videos of and steal things from?


FRQ Steve aka Sajam from Wednesday Night Fights is the most successful Nightwing player. He also puts out instructional and tech videos. Gross and DJT are the top Green Lanterns. DJT relies on fundamentals and Gross has all these nasty setups.

Also our weekly, advertised in the OP, has Hruza Da Bruza and Tommy Wafflez who regularly play using GL and NW. Our youtube page has a ton of match videos. http://www.youtube.com/user/phahn123
 
I would play Nightwing against you because I'm not that cruel.

I said I was going to play Injustice the first thing once my summer started and I haven't done shit.

Well except play marvel.

My coworkers don't even wanna play me anymore because I keep winning. Except one of them, at least. He actually looked up videos after I finally beat his Nightwing with my Grundy.
 
KOF and GG would be the closest fit for you imo out of all the modern games. Maybe KI but... I personally don't like the game from a player perspective.

BB is too anime and mechanic heavy (For a newcomer of airdashers)
SF4; you mentioned you didn't like it that much IIRC
Marvel; yeah don't bother lol



I actually do like SF4. I used to play it. In fact I play Rose. I just said on GAF I don't play it because it'd take up a ton of time.
 
FRQ Steve aka Sajam from Wednesday Night Fights is the most successful Nightwing player. He also puts out instructional and tech videos. Gross and DJT are the top Green Lanterns. DJT relies on fundamentals and Gross has all these nasty setups.

Also our weekly, advertised in the OP, has Hruza Da Bruza and Tommy Wafflez who regularly play using GL and NW. Our youtube page has a ton of match videos. http://www.youtube.com/user/phahn123
Thanks!
 
Also, grats to 16 bit for bussin ass and getting top 8

You gonna be taking a long needed vacation from the months of training?

I heard there's a tournament at da beech coming up soon.....
 
Watching BB at Evo made me interested in the genre of fighting games known as 'anime.' Which series should I try? I've never played anime before. Leaning towards waiting for the new Persona fighter.

"anime" covers a base of like 10 modern games so you should just look into the one you think looks neat.
 
I asked it once already but is there a link to the Marvel pre top 8 intro video?

I want to see it because I missed it while it was streamed and the VOD starts from right when it ends.
 
If anyone wants to read some of the more technical details on how Xrd's insane rendering works, someone on Polycount translated a 4Gamer article about it. Pretty interesting to see the lengths ArcSys went to replicate a 2D look and feel in UE3.

Yet you play Fate. How? lol
I sure as hell don't play it like MarlinPie, I'll tell you that much. I've actually been a very boring F/UC player, in that I go for the absolute minimum flash/effort/difficulty/whatever required to do any real damage... and I still usually drop it anyway.
 
UNIB is also coming out soon if you wanna check out an "anime" game with a pace closer to something like KOF than it is to gear.
 
Also, grats to 16 bit for bussin ass and getting top 8

You gonna be taking a long needed vacation from the months of training?

I heard there's a tournament at da beech coming up soon.....



Thanks! I'm going to continue to play at my local weekly but I'm definitely burnt out on the daily playing and training.
 
Yeah honestly I'm sort of at a loss as to how Xrd handles it because it goes against everything that I've heard from developers (Capcom + LabZero) about the challenges of a lot of transformations in a game with 3D models for its characters. Either Arc Sys has found a method to circumnavigate it or they're working really really hard to do what they're doing. In either case I'm pretty stunned at the results, genuinely can't wait.
Good article on it here: http://www.polycount.com/forum/showpost.php?p=2099538&postcount=229
 
holy shit gaf peeps dissing 3s. 3s is da bess. deal with it.

most free form sf fighting game of all time. as in. you play how you want to play.
fundamentals. yolo. jumping balerinas. footsies. rush in. meta mind games (will he throw/hit low/high parry/block/whiff/dash/yada yada)

a man's man game.
and 3soe is not 3rd strike. it's a bastard clone.

evo was fun. bon chan noooooooooo. you stll da one true king. tho.
 
holy shit gaf peeps dissing 3s. 3s is da bess. deal with it.

most free form sf fighting game of all time. as in. you play how you want to play.
fundamentals. yolo. jumping balerinas. footsies. rush in. meta mind games (will he throw/hit low/high parry/block/whiff/dash/yada yada)

a man's man game.
and 3soe is not 3rd strike. it's a bastard clone.

evo was fun. bon chan noooooooooo. you stll da one true king. tho.

I know those words, but this post makes no sense.
 
holy shit gaf peeps dissing 3s. 3s is da bess. deal with it.

most free form sf fighting game of all time. as in. you play how you want to play.
fundamentals. yolo. jumping balerinas. footsies. rush in. meta mind games (will he throw/hit low/high parry/block/whiff/dash/yada yada)

a man's man game.
and 3soe is not 3rd strike. it's a bastard clone.

evo was fun. bon chan noooooooooo. you stll da one true king. tho.

How is it a bastard clone?
 
At least no one's asking for Storm nerfs....

Amirite or am I right?

Even though she won EVO I think she needs a buff. How about some BnB with damage that are practical. Even the EVO champ Justin Wong does the basic shit with her, because no one in their right mind will try the optimal Storm combo in a real match.
 
pretty sure 3soe isnt an arcade perfect port. believe its based off the ps2 version. iron galaxy stated it was arcade perfect initially but finally came out with it about a year or so later. it certainly didnt fool a lot of 3s heads and some og's like pryolee refused to touch it.



Edit: just found the article

http://www.eventhubs.com/news/2013/...ort-base-dave-lang-ceo-iron-galaxy-interview/

Wow that's pretty underhanded of capcom. Why even use the PS2 version? Costs?
 
So Skullgirls was announced for Vita/PS4. When I played it at a steam free weekend, it was pretty Marvel-esque and nothing seemed wrong with it. Is it just blind anime hate why this game hasn't taken off?
 
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