Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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Gonna agree with Sakamoto being the George Lucas of videogames. Other M appealed to no one, save for the few odd cases that don't really matter.
 
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LOL!! OH Luigi.
 
balance = every character is the same
fairness = you can't have a laugh with your friends

I think the idea is that if he were worried about balance and fairness above attempting something fun and unique, a character like Little Mac (which can apparently have vastly different effectiveness based on the stage), wouldn't be possible. You'd want something with more stable match ups.

Of course, this is the same person who said in the beginning of development that a big line up would cause balance problems. I don't get why he sometimes shows worry about balance and other times says something like that.
 
balance = every character is the same
fairness = you can't have a laugh with your friends

Oh, Sakurai.


You really are the george lucas of videogames, I guess 4 will actually have some form of quality and craftsmanship compared to the star wars prequels though...

Tune in next week, when JoeInky wonders aloud why he has the reputation he does and blames it on being too real for everyone else to handle.
 
balance = every character is the same
fairness = you can't have a laugh with your friends

Oh, Sakurai.


You really are the george lucas of videogames, I guess 4 will actually have some form of quality and craftsmanship compared to the star wars prequels though...

...Aaaaaaand faith in Smash 4 officially lost again. Time to start learning Fox, because 20XX is coming.

*Rolls Eyes*

I think your pessimism is clouding both of your abilities to interpret. I'd read my previous post (#10734)
 
balance = every character is the same
fairness = you can't have a laugh with your friends

Oh, Sakurai.


You really are the george lucas of videogames, I guess 4 will actually have some form of quality and craftsmanship compared to the star wars prequels though...
Again, you continue to entertain with your ridiculous statements. Bravo/
 
Hyperbole, right?

Slightly.

He's like George in the same way that he doesn't seem to understand why the original two games were so great and has since gone in a direction of just trying to shove as much as he can in the game to appease people in the same way George just tries to shove as much CGI shit as possible into each scene so as to trick people into thinking that you aren't watching a fucking boring movie.

The Analogy falls apart though because unlike George, Sakurai was actually the reason why the original games were so good and the new games will actually have care and attention put into them rather than being just a cynical way to line his pockets.


Tune in next week, when JoeInky wonders aloud why he has the reputation he does and blames it on being too real for everyone else to handle.

I know exactly why I have the reputation I have, if you could even call it a reputation.
 
Slightly.

He's like George in the same way that he doesn't seem to understand why the original two games were so great and has since gone in a direction of just trying to shove as much as he can in the game to appease people in the same way George just tries to shove as much CGI shit as possible into each scene so as to trick people into thinking that you aren't watching a fucking boring movie.

The Analogy falls apart though because unlike George, Sakurai was actually the reason why the original games were so good and the new games will actually have care and attention put into them rather than being just a cynical way to line his pockets.

The original two games were great because you could have wacky fights with Nintendo's All Star characters. Nothing has changed.
 
i was just thinking about how many cool stages wonderful 101 could make for the other day
something like a stage inspired by operation 1C where you fight on ohrowchee's back would be super neat

but i mean that's not happening lol

The most representative to me would be fighting on buildings and shit being flung mid air in the middle of a W101 geathjerk battle
 
Gonna agree with Sakamoto being the George Lucas of videogames. Other M appealed to no one, save for the few odd cases that don't really matter.
You know Sakamoto is responsible for more than Other M. Like Wario Ware, Rhythm Tengoku and Tomodachi Life to name some recent examples.
 
Slightly.

He's like George in the same way that he doesn't seem to understand why the original two games were so great and has since gone in a direction of just trying to shove as much as he can in the game to appease people in the same way George just tries to shove as much CGI shit as possible into each scene so as to trick people into thinking that you aren't watching a fucking boring movie.

The Analogy falls apart though because unlike George, Sakurai was actually the reason why the original games were so good and the new games will actually have care and attention put into them rather than being just a cynical way to line his pockets.

I don't think he ever intended for the first two games to be received the way they are. All of his smash bros games were created to be mascot fighting games that pay homage to their franchises while showing off how varied, diverse, and how interesting nintendo's history is. Never once did he make the first two games w/ competitive gamers in mind. I think that was more of a happy accident.

All of his smash bros games have been 'great', but they've been great for different reasons to different people. What makes smash 64 and melee great for me, I think, is VERY VERY different than what makes it great for you or for all those attending EVO. His target audience isn't, and has never been the competitive 'pro' player. He knows very well that they're a minority and doesn't make games for any one small group of people.

Unlike lucas, he hasn't really changed his reason for why and how he makes smash bros.
 
And besides, Sakamoto has that position more than filled.

Nope, not even Sakamoto
He's still a pretty good game designer,just not really for Metroid anymore

Still made Fusion, which was decent
Don't know if he made Zero Mission, but it was great


He made Tomadach Life, WarioWare games, Game&Wario iirc
obviously not really suited for metroid anymore but still makes good games
 
I don't think he ever intended for the first two games to be received the way they are. All of his smash bros games were created to be mascot fighting games that pay homage to their franchises while showing off how varied, diverse, and how interesting nintendo's history is. Never once did he make the first two games w/ competitive gamers in mind. I think that was more of a happy accident.
He may not have intended Melee to be competitive in the way that it is, but it's common knowledge by now that Brawl had a radically different mindset behind it. The man has said it himself several times.
 
I don't think he ever intended for the first two games to be received the way they are. All of his smash bros games were created to be mascot fighting games that pay homage to their franchises while showing off how varied, diverse, and how interesting nintendo's history is. Never once did he make the first two games w/ competitive gamers in mind. I think that was more of a happy accident.

All of his smash bros games have been 'great', but they've been great for different reasons to different people. What makes smash 64 and melee great for me, I think, is VERY VERY different than what makes it great for you or for all those attending EVO.

Unlike lucas, he hasn't really changed his reason for why and how he makes smash bros.

I find it hard to believe that Sakurai didn't intend 64 and Melee to be fun for both casual players and players who wanted to explore the depth of the game, there's definitely a shift of perspective with Brawl and to a lesser extent sm4sh.

I just can't see it when Z/L cancelling/Soft landing are in the games, it's an intentional input barrier to give people who put in the work to do it consistently an advantage, it does nothing for casual play but increases the potential of melee and 64's combo game.
 
He may not have intended Melee to be competitive in the way that it is, but it's common knowledge by now that Brawl had a radically different mindset behind it. The man has said it himself several times.

I'm pretty sure that we are aware of that. I'm still think that we should wait until we have a final version before we are jumping into conclusion.
 
Nope, not even Sakamoto
He's still a pretty good game designer,just not really for Metroid anymore

Still made Fusion, which was decent
Don't know if he made Zero Mission, but it was great


He made Tomadach Life, WarioWare games, Game&Wario iirc
obviously not really suited for metroid anymore but still makes good games

Fusion, Zero Mission and Super Metroid were all projects undertaken with oversight from other producers, whereas Other M's downfall was his complete monopoly on all aspects of the script, translation, music, voice acting and direction. If we're using the Lucas analogy, he's definitely capable of creating something worthwhile, but he absolutely needs heavy external restraint.
 
He may not have intended Melee to be competitive in the way that it is, but it's common knowledge by now that Brawl had a radically different mindset behind it. The man has said it himself several times.

You guys make it sound like he made Brawl specifically to spite some of you and is doing it all over again. I don't think you guys are his target audience. I don't think you guys have ever been his target audience. Unless something radical happens in the next 5-ish years, I don't think you guys will be the target audience for the next smash bros, either.

He wants this game to appeal to as many people as possible. This means it has to be accessible, have a lot of content, have a lot of popular characters, and be fun to play for as many people as possible. If the FGC can find something in the game to make it competitive, he'll see that as a bonus (because it makes more players happy), but I don't think he ever set out to make a smash brothers game that could be played at a pro level.

I find it hard to believe that Sakurai didn't intend 64 and Melee to be fun for both casual players and players who wanted to explore the depth of the game, there's definitely a shift of perspective with Brawl and to a lesser extent sm4sh.

I just can't see it when Z/L cancelling/Soft landing are in the games, it's an intentional input barrier to give people who put in the work to do it consistently an advantage, it does nothing for casual play but increases the potential of melee and 64's combo game.

There's plenty of depth in brawl, too, but people didn't care for its layer of depth because it was slower, floatier, and forced you to play defensively, so it was boring to some, and definitely more boring to watch. Sakurai isn't against adding depth into his fighter, but I don't think he's doing it so that pro players can master the game. He's doing it so that people who want to invest time can learn how to get better at it because it offers a more rewarding experience (Hey look, i learned this cool new thing, let me try it out on my friends, see if it helps!). He's still making a fighting game, he's still going to add depth, this can still be played competitively. It's just not his focus.
 
I'm pretty sure that we are aware of that. I'm still think that we should wait until we have a final version before we are jumping into conclusion.

If his attitude hasn't changed since brawl and he thinks that you have to sacrifice unique characters and fun for balance then that doesn't exactly fill me with hope.

He wants this game to appeal to as many people as possible. This means it has to be accessible, have a lot of content, have a lot of popular characters, and be fun to play for as many people as possible. If the FGC can find something in the game to make it competitive, he'll see that as a bonus (because it makes more players happy), but I don't think he ever set out to make a smash brothers game that could be played at a pro level.

The thing that's most disappointing is that you don't have to sacrifice all of that to have a good competitive game, he's done it twice before and since Brawl it seems like he wants to insist on the idea that you can't and not want to explore what's going to make 64 and Melee be remembered for much longer than Brawl.
 
I's say Sakurai knows a little more about Smash Bros than you do pal, because he invented it and then he perfected it so no living man could best him in the ring of honour.
 
I's say Sakurai knows a little more about Smash Bros than you do pal, because he invented it and then he perfected it so no living man could best him in the ring of honour.

And that's why to this day whenever you get a collection of mascot characters in one place you called it MASHEDPOTATO SAMURAI
 
Only one piece of music!? This will take some time... I'll give it some thought!

In the meantime, I present Vol. 448 of Sakurai's "Think About the Video Games". Enjoy!

Some interesting quotes in there. To clarify, balance and fairness being "afterthoughts" doesn't mean that he has no concern for them whatsoever; he just sees them as secondary to 1) fun and 2) uniqueness. In spite of being so incredibly detail-oriented, he always seems to be focused on the big picture.
It might also be worth noting that this article was published not long after Little Mac's reveal back in April or so. His comments seem to suggest that he doesn't understand the appeal of the competitive scene, but he wrote this article before the E3 Invitational, which may have changed his mind to some extent.
Re: balance as an afterthought: I totally agree!

The game should be fun to play in the first place, above all else. If this leads to imbalance, it doesn't really matter. If only one character is viable, the community can ban it. If 2 or more are viable, then that's enough variety for me.

It'd be exciting to see some of my favorite characters on the upper end of the balance, but there's no way to get everything perfect. Making the characters fun and exciting first is absolutely the more important thing to worry about.
 
Unique characters? Wii Fit Trainer and Villager are pretty darn unique...

...You can read right?


Sakurai said that if you worry about balance or fairness then you can't have unique characters, I said that you don't have to sacrifice unique characters like WFT and Villager (apparently) are to have a balanced game.

What you just said doesn't mean anything in any context.
 
Star KO's have always been one of my favorite ways to beat someone in a fighting game. Goes right back to seeing and getting a kick out of them in Smash 64.
 
...You can read right?


Sakurai said that if you worry about balance or fairness then you can't have unique characters, I said that you don't have to sacrifice unique characters like WFT and Villager (apparently) are to have a balanced game.

What you just said doesn't mean anything in any context.
I mean what do you define balance as exactly?
 
I'm trying to see where he said unique characters are bad.

I mean, hasn't Smash Bros. always been that kind of game? You get together with your friends, duke it out and have a good laugh--that's what the game is really about. It's no fun if all the characters are the same.

Are we saying Masked Man mistranslated this and what Sakurai really meant was that it's the most fun if all the characters are the same?
 
Re: balance as an afterthought: I totally agree!

The game should be fun to play in the first place, above all else. If this leads to imbalance, it doesn't really matter. If only one character is viable, the community can ban it. If 2 or more are viable, then that's enough variety for me.

It'd be exciting to see some of my favorite characters on the upper end of the balance, but there's no way to get everything perfect. Making the characters fun and exciting first is absolutely the more important thing to worry about.

Little Mac is going to beast FD and every for glory stage =_=
 
If his attitude hasn't changed since brawl and he thinks that you have to sacrifice unique characters and fun for balance then that doesn't exactly fill me with hope.

If he don't really care about balance, then why did they buff some characters by making their moves better or revamped their move sets? Those happened, along with unique newcomers that we have been getting.

Yoshi, Pit, Charizard, Sheik, Zelda, Bowser, etc
 
I don't know how anything Sakurai said in that article could be interpreted as objectionable unless you were going in with the mindset of "Sakurai is actively trying to shit in my cereal" and thus will take almost anything he says as proof of that :P
 
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