So you expect people to have completely unique special attack setups for lots of different characters? Like I said, that is very unlikely. I think when it's all said and done, if customization is allowed in competitive play, an awful lot of players will have a single standard setup they never deviate from no matter what character they are up against. Some will have 2 or 3 they switch between situationally. I doubt very many are going to have a ton of different setups.
Yes, I do, I think you're forgetting about all the various abilities the other characters have in the game and why different moves might be better against certain ones.
Characters good at gimping? Go for the super jump.
Characters that die at low percents? Go for the explosive punch to get earlier kills.
Characters that are good at controlling the stage? Go for fire orb.
Characters that are going to try and outzone you with projectiles? Go for fast fireball to trade easier with them.
Characters that have bad recoveries? Go for standard flood to keep them off the stage.
Characters with good recoveries? switch to the scalding flood and use it as away to get extra damage now and then.
Characters with a projectile? Use standard cape.
Characters without a projectile? Use shocking cape.
And there's a lot of variations within certain characters, not every character that has a good recovery will have a projectile, not every one that dies at low percent will be bad at gimping.
I think you're underplaying just how much they could affect matchups.
No you simply have more qualifiers that don't need specific venues. While the major tournaments have more stricter qualification requirements. This isn't some new fangled issue this is something that has always been a major sports tournaments and qualifications evolve appropriately.
So now you're expecting qualifiers for local bi-weekly tournaments? What?