Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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So like banning rounds in Dota. I don't get the issue. it's not a massive issue otherwise competitive Dota wouldn't be a hugely popular thing.

DOTA generally has long games with fewer individual teams playing in the tournament and without the expectation that it all has to be done within a day.

Adding an extra 1-2 minutes between every single game in best out of 3 sets between hundreds of individual people is not much of a comparison, imo.

And then you add doubles tournaments into that as well...

It's fine if it's on the CSS, but not if it's anywhere else.
 
I'd think your customization options would be tied to your profile just like your control settings.

And I don't really think that would be a problem, it's unlikely someone is going to have more than 2-3 different options they switch between depending what character they are playing against.
 
Dota ban picks can take 15-20 mins. I highly doubt this would take 15-20 mins per match come on.

It would take an extra 2 minutes per set with up to 5 sets in a game, but there are hundreds of matches played in a large smash tournament which would make it way longer than however long is spent banning over a dota tournament.

I'd think your customization options would be tied to your profile just like your control settings.

And I don't really think that would be a problem, it's unlikely someone is going to have more than 2-3 different options they switch between depending what character they are playing against.

Most people will have different customisation depending on what character they're facing, and considering they won't always be facing the same character, yes, they are going to be changing it at least 2-3 times.
 
It would take an extra 2 minutes per set with up to 5 sets in a game, but there are hundreds of matches played in a large smash tournament which would make it way longer than however long is spent banning over a dota tournament.



Most people will have different customisation depending on what character they're facing, and considering they won't always be facing the same character, yes, they are going to be changing it at least 2-3 times.

So separate out the matches. Don't have all the matches occur in the same tournament. There's lots of ways to overcome this. You won't have the same number of matches in a tournament but why would you need to.
 
I imagine that theres a button on your character display. It opens a small menu with four buttons, one for each special.
When you select one of them, it shows you a list of moves that you can choose for that special.

You will just need a few seconds to set up, and, unlike custom controls, it can be done on that little space without interrupting the other player
 
Most people will have different customisation depending on what character they're facing, and considering they won't always be facing the same character, yes, they are going to be changing it at least 2-3 times.

So you expect people to have completely unique special attack setups for lots of different characters? Like I said, that is very unlikely. I think when it's all said and done, if customization is allowed in competitive play, an awful lot of players will have a single standard setup they never deviate from no matter what character they are up against. Some will have 2 or 3 they switch between situationally. I doubt very many are going to have a ton of different setups.
 
You know, the Metal Box should either distort everyone's voice, or temporarily give Mario, Metal Mario's voice.

Nintendo's sort of made Metal Mario his own character, might as well represent it a little bit, rather than have characters be dead silent while metal like older games.
 
So separate out the matches. Don't have all the matches occur in the same tournament. There's lots of ways to overcome this. You won't have the same number of matches in a tournament but why would you need it.

Ok so you to want TOs to hire the venue for multiple days so they can split up all the matches and increase the venue cost for entrants?

Most smash tournaments are bi-weeky/monthly events, one day is all they reasonably have, splitting it over two days or two events makes it pointless for people no longer in the tournament to go to the one where the final are.

Like, this just sounds bad in every way I can imagine it.
 
I imagine that theres a button on your character display. It opens a small menu with four buttons, one for each special.
When you select one of them, it shows you a list of moves that you can choose for that special.

You will just need a few seconds to set up, and, unlike custom controls, it can be done on that little space without interrupting the other player

TBF the fastest way would probably be several amiibo's loading presets (lol). It's unlikely a professional player would often switch up single attacks but more likely play styles if your allowed to change more than one move but that'd be more useful after the meta has established.

Ok so you to want TOs to hire the venue for multiple days so they can split up all the matches and increase the venue cost for entrants?

Most smash tournaments are bi-weeky/monthly events, one day is all they reasonably have, splitting it over two days or two events makes it pointless for people no longer in the tournament to go to the one where the final are.

Like, this just sounds bad in every way I can imagine it.

No you simply have more qualifiers that don't need specific venues. While the major tournaments have more stricter qualification requirements. This isn't some new fangled issue this is something that has always been a major sports tournaments and qualifications evolve appropriately.
 
I imagine most specials will have some sort of disadvantage that puts them out of serious tourney consideration. Specials will end up getting ranked and "tiered" and most will not see time in competition.
 
So you expect people to have completely unique special attack setups for lots of different characters? Like I said, that is very unlikely. I think when it's all said and done, if customization is allowed in competitive play, an awful lot of players will have a single standard setup they never deviate from no matter what character they are up against. Some will have 2 or 3 they switch between situationally. I doubt very many are going to have a ton of different setups.

Yes, I do, I think you're forgetting about all the various abilities the other characters have in the game and why different moves might be better against certain ones.

Characters good at gimping? Go for the super jump.
Characters that die at low percents? Go for the explosive punch to get earlier kills.
Characters that are good at controlling the stage? Go for fire orb.
Characters that are going to try and outzone you with projectiles? Go for fast fireball to trade easier with them.
Characters that have bad recoveries? Go for standard flood to keep them off the stage.
Characters with good recoveries? switch to the scalding flood and use it as away to get extra damage now and then.
Characters with a projectile? Use standard cape.
Characters without a projectile? Use shocking cape.

And there's a lot of variations within certain characters, not every character that has a good recovery will have a projectile, not every one that dies at low percent will be bad at gimping.

I think you're underplaying just how much they could affect matchups.

No you simply have more qualifiers that don't need specific venues. While the major tournaments have more stricter qualification requirements. This isn't some new fangled issue this is something that has always been a major sports tournaments and qualifications evolve appropriately.

So now you're expecting qualifiers for local bi-weekly tournaments? What?
 
Yes, I do, I think you're forgetting about all the various abilities the other characters have in the game and why different moves might be better against certain ones.

Characters good at gimping? Go for the super jump.
Characters that die at low percents? Go for the explosive punch to get earlier kills.
Characters that are good at controlling the stage? Go for fire orb.
Characters that are going to try and outzone you with projectiles? Go for fast fireball to trade easier with them.
Characters that have bad recoveries? Go for standard flood to keep them off the stage.
Characters with good recoveries? switch to the scalding flood and use it as away to get extra damage now and then.
Characters with a projectile? Use standard cape.
Characters without a projectile? Use shocking cape.

And there's a lot of variations within certain characters, not every character that has a good recovery will have a projectile, not every one that dies at low percent will be bad at gimping.

I think you're underplaying just how much they could affect matchups.

I think you're overestimating how balanced those will be, there will most likely be one or two setups that dominate the metagame.
 
I imagine most specials will have some sort of disadvantage that puts them out of serious tourney consideration. Specials will end up getting ranked and "tiered" and most will not see time in competition.

Well of course that's that all meta's some will be more favourable. This just adding more variables.

I don't get why people are so eager to ditch this when it's the major defining difference to prior games. It most certainly can work but it would take extra effort and scheduling.
 
Potential Alts I'd like to see.

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It's All Orge for Shrek.

More miiverse posts:
 
I imagine most specials will have some sort of disadvantage that puts them out of serious tourney consideration. Specials will end up getting ranked and "tiered" and most will not see time in competition.

I think you're overestimating how balanced those will be, there will most likely be one or two setups that dominate the metagame.

This is how I feel. Some specials might end up being situationally useful which could result in some switching here and there, but for the most part there will probably be standard setups featuring the "best" specials, or specials suited to a specific player's playstyle.
 
Yes, I do, I think you're forgetting about all the various abilities the other characters have in the game and why different moves might be better against certain ones.

Characters good at gimping? Go for the super jump.
Characters that die at low percents? Go for the explosive punch to get earlier kills.
Characters that are good at controlling the stage? Go for fire orb.
Characters that are going to try and outzone you with projectiles? Go for fast fireball to trade easier with them.
Characters that have bad recoveries? Go for standard flood to keep them off the stage.
Characters with good recoveries? switch to the scalding flood and use it as away to get extra damage now and then.
Characters with a projectile? Use standard cape.
Characters without a projectile? Use shocking cape.

And there's a lot of variations within certain characters, not every character that has a good recovery will have a projectile, not every one that dies at low percent will be bad at gimping.

I think you're underplaying just how much they could affect matchups.



So now you're expecting qualifiers for local bi-weekly tournaments? What?

Does literally everyone that apply get a place? Even if this customisation wasn't the case there should rules and determinations on precisely who plays in anyway in a tournament especially if there's too many for the time slot. You can't assume you'll always have enough time surely there is a system for such occurrences.
 
Well of course that's that all meta's some will be more favourable. This just adding more variables.

I don't get why people are so eager to ditch this when it's the major defining difference to prior games. It most certainly can work but it would take extra effort and scheduling.

Most people want them in, but if they're outside the CSS in a random menu instead of being right there where they should be, then it's going to add way to much time to even local tournaments and it will make the larger smash tournaments take way too long.

Does literally everyone that apply get a place? Even if this customisation wasn't the case there should rules and determinations on precisely who plays in anyway in tournament especially if there's too many for the time slot. You can't assume you'll always have enough time surely there is a system for such occurrences..

You seem to be confusing major tournaments with tournaments in general (I've been talking about tournaments in general, but I can see how all the comparisons to dota 2 tournaments might have made you think otherwise, considering how they're handled), I'd say 80-90% of smash tournaments are local affairs where literally anyone who signs up is given a place (depending on the size of the venue the TO was able to hire).

Usually they handle all this days before the tournament so they can schedule accordingly, but anything that takes more than a day for your local community's weekly/bi-weekly smash tournament is too long.
 
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