Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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Going from Awkward Zombie Marth to Shadow Dragon Marth was traumatising.

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Also, I just want to say that the notion that "No Sakurai = PSASBR" is and incredibly cynical one, and is only really based on the notion that Sakurai is the only person who could do a Smash game properly. I, personally, am more excited than scarred by the notion of a Smash game helmed by some new blood and would want to see what they can bring to the table. Then again, I'm a bitter asshole who's scars from Brawl still burn deeply, so maybe that has something to do with it.
I think the personality Sakurai injects in to Smash is incredibly important and, thus far, I haven't seen anyone that's been able to emulate that correctly. You're right, it would be interesting to see what new blood could do with it, but I'm unwilling to dismiss the sheer enormity of what Sakurai uniquely already offers.
 
I think the personality Sakurai injects in to Smash is incredibly important and, thus far, I haven't seen anyone that's been able to emulate that correctly. You're right, it would be interesting to see what new blood could do with it, but I'm unwilling to dismiss the sheer enormity of what Sakurai uniquely already offers.
You haven't seen that because all you've seen are companies outside of Nintendo attempting to do what Sakurai does. I'm not saying Nintendo's own internal talent could replicate Sakurai's innate vision, but I'm sure they'd make a genuine effort to try and figure out what he did right and find someone who could honor the spirit of Smash, and avoid the pit PSABR fell down. I don't know, I'm a little more optimistic, I suppose.

But yeah, Nintendo's definitely aware Sakurai is one-of-a-kind, with Iwata praising him at length in past interviews, citing his ability to conceive all the details of a character and a game before any work is done. I like to think that they're observing what he does and how he does it, knowing he won't direct these games forever.
 
The main problem with Smash Bros clones is they deviate from the formula in the wrong ways. You couldn't even fall or walk off of stages in Playstation All Stars. Most Smash clones are coin battles for some reason.
 
Wow, just noticed that I've played every game Sakurai has been credited for cited on Wikipedia, sans whatever that arcade cabinet game is.
 
I'm just a sucker for new characters.

So for this year:

- Smash Bros. roster
- Hyrule Warriors roster
- OR/AS Mega Evolutions
- Bayonetta 2 bosses

And if The Evil Within isn't shit:

- TEW bosses

Oh, and originally there was also:

- Arkham Knight bosses

...but now that game's delayed, so whatevs

But the most potent spell that's been cast on me, as surely as any witch, is that of Smash Bros. Only a matter of weeks now...
Or maybe Bayonetta 2 playable characters in online coop?
 
Wow, just noticed that I've played every game Sakurai has been credited for cited on Wikipedia, sans whatever that arcade cabinet game is.

I've played every one but Dream Land, Nightmare in Dream Land (but that's a remake of Kirby's Adventure anyways), and Meteos.

I had no idea he only did serious work on like 5 Kirby games, I thought he did much more than that.

EDIT:
Also, to chime in on what games I'm hyped for since everyone seems to be doing so.
August has Diablo 3 UE and Minecraft Xbone.
September has Destiny and Smash 3DS JP.
October has Smash 3DS US and Sunset Overdrive.
November has Halo MC Collection, Persona Q and Pokemon ORAS.
Also there's Smash Wii U, Hotline Miami 2, GTA V Next Gen and Project M 4.0 at some point. All of these aside from Persona Q are all day 1 for me.
 
Also, I just want to say that the notion that "No Sakurai = PSASBR" is and incredibly cynical one, and is only really based on the notion that Sakurai is the only person who could do a Smash game properly. I, personally, am more excited than scarred by the notion of a Smash game helmed by some new blood and would want to see what they can bring to the table. Then again, I'm a bitter asshole who's scars from Brawl still burn deeply, so maybe that has something to do with it.

Well historically, Sakurai still holds the best Smash-type game up to now. It is his masterpiece together with Iwata the programmer, and even his worst Smash game still cannot be bettered by competition. So while it is mostly jokes, I'm sure there is true worry when Sakurai leaves the Smash franchise.

Though it is unavoidable that Sakurai at some point will call it quits directing Smash, I'm sure Nintendo will take care of it properly. They can just call up the creative minds at HAL labs, its original home, and continue Sakurai's legacy with Smash and try some new stuff the way they took care of Kirby games after Sakurai's departure.
 
I've played every one but Dream Land, Nightmare in Dream Land (but that's a remake of Kirby's Adventure anyways), and Meteos.

I had no idea he only did serious work on like 5 Kirby games, I thought he did much more than that.

Meteos was easily one of the best DS games. Hopefully Sakurai includes something from that game in the new smash.
 
Smash clones never really feel like they are trying to completely rip Smash. I feel like they want to capture the essence of it if anything. I liked the Viewtiful Joe take on Smash, that was cool and had lots of style to it, even if it was a little barebones in some areas.

Digimon was fun, but really shallow after time (transforming mid battle was cool).

That TMNT game I can't remember too much of, but I think read that they might've used the Brawl engine or even have some ex-Brawl staff lol. I think me and my siblings enjoyed.

And that anime all-star game, I cannot remember the name but it was alright. The DS game was way better than the PS2 one. I did not get to play them all that much though.

Compared to Smash, none of them never really nail the movement and depth. I think in some cases this was intentional but for others like PS All-stars, I think they completely miss the point of what makes these game not only fun--but have a lasting appeal.

Also, none of them have my boy Sakurai at the helm.
 
The main problem with Smash Bros clones is they deviate from the formula in the wrong ways. You couldn't even fall or walk off of stages in Playstation All Stars. Most Smash clones are coin battles for some reason.

I agree. The core architecture of Smash's mechanics, that is to say the kinetic platforming and action combat, is irreducible. My guess is that that the mechanics that make up smash were logical conclusions built something else. Increased knockback intensity makes perfect sense as punishment for getting hit, and the hit trajectory of each players attack, their feel and their motions are designed specifically with the platforming nature of the game in mind. Gameplay is fast and kinetic only because the inputs are intuitive to their direction. Smash is very much Sakurai in game form because it's built around Sakurai's unique logic. To find an adequate replacement for Sakurai Nintendo will need to find someone who can think like him,
hopefully someone who's more amenable to the competitive scene.

Random question, but of all the franchises in Smash, what do you think is Sakurai's personal favorite?
Fire Emblem most likely. Didn't Sakurai insist on interviewing them for Iwata Asks sessions?
 
I feel like if you asked Sakurai that he'd just say he doesn't really have a favorite and loves them all.

Although, he did call Melee the "sharpest in the series". Maybe that is the one he's most proud of? Idk.

EDIT: Misread the question

That is a tough call.

The Jump game with its manga-panel powers was pretty interesting. I played that DS one a lot

I remember it being pretty fun and over the top.
 
I feel like if you asked Sakurai that he'd just say he doesn't really have a favorite and loves them all.

Although, he did call Melee the "sharpest in the series". Maybe that is the one he's most proud of? Idk.



I remember it being pretty fun and over the top.

Right on the money. I looked up to see if he answered, and he said he doesn't have a favorite and likes them all, mentioning that he tries not have a favorite because he doesn't want bias to enter into the design process.
 
We should cherish this period of pre release hype, think of how long it will be until we get to do this again for the next installment

jk give me the game and all that post release analysis deliciousness
 
Random question, but of all the franchises in Smash, what do you think is Sakurai's personal favorite?

Kirby.

All three reps are great, subspace was essentially a kirby game with those 3 being the heros, that broken bat was the best character and the only one to get a unique victory theme.
 
For what it's worth, Project M is basically a fangame and it's just as good as the real ones, so Sakurai can't be the only person who can make Smash without it sucking. Sure, it wasn't built from the ground up, but future Smash games don't have to be built from the ground up either.
 
For what it's worth, Project M is basically a fangame and it's just as good as the real ones, so Sakurai can't be the only person who can make Smash without it sucking. Sure, it wasn't built from the ground up, but future Smash games don't have to be built from the ground up either.

I want to see Project M tackle an original character already, but they do mostly do a good job.
 
Smash clones never really feel like they are trying to completely rip Smash. I feel like they want to capture the essence of it if anything. I liked the Viewtiful Joe take on Smash, that was cool and had lots of style to it, even if it was a little barebones in some areas.

Digimon was fun, but really shallow after time (transforming mid battle was cool).

That TMNT game I can't remember too much of, but I think read that they might've used the Brawl engine or even have some ex-Brawl staff lol. I think me and my siblings enjoyed.

And that anime all-star game, I cannot remember the name but it was alright. The DS game was way better than the PS2 one. I did not get to play them all that much though.

Compared to Smash, none of them never really nail the movement and depth. I think in some cases this was intentional but for others like PS All-stars, I think they completely miss the point of what makes these game not only fun--but have a lasting appeal.

Also, none of them have my boy Sakurai at the helm.
The only way we're going to get a Smash ripoff that actually feels as good to play as Smash is by indie developers, which is why I was really looking forward to Air Dash Online (Which is a terribly boring name might I add). There's also Rivals of Aether which was recently announced, but that game probably won't have wide appeal due to the simplistic, retro design.

I really wonder why the Project M team doesn't just try to create their own Smash clone. That way it can be played at tournaments without the stigma of being a mod.
 
For what it's worth, Project M is basically a fangame and it's just as good as the real ones, so Sakurai can't be the only person who can make Smash without it sucking. Sure, it wasn't built from the ground up, but future Smash games don't have to be built from the ground up either.

I love the work that Sakurai has done for the series. I think especially all the extra touches. The tiny little references and details, and all of the extra stuff around it like trophies and such that just make it feel so much more than a game, but more of a homage to Nintendo and games as a whole.

That said, I wouldn't be opposed to another talented director using his blueprints and taking a crack at it the next time around.
 
For what it's worth, Project M is basically a fangame and it's just as good as the real ones, so Sakurai can't be the only person who can make Smash without it sucking. Sure, it wasn't built from the ground up, but future Smash games don't have to be built from the ground up either.

The only way we're going to get a Smash ripoff that actually feels as good to play as Smash is by indie developers, which is why I was really looking forward to Air Dash Online (Which is a terribly boring name might I add). There's also Rivals of Aether which was recently announced, but that game probably won't have wide appeal due to the simplistic, retro design.

I really wonder why the Project M team doesn't just try to create their own Smash clone. That way it can be played at tournaments without the stigma of being a mod.
You people are clearly underestimating the amount of work that goes into creating a stable fighting game that features dozens of characters and modes from the ground up. All under a schedule I might add.
 
Meh. I'd rather them just continue making Project M.
Well that's your opinion and that's fine.

I just feel that there is so much potential out there to create something cool with the Smash formula that isn't being utilized because fans are stuck recreating and modifying Smash rather than taking it a step further and actually creating something new and unique themselves.

You people are clearly underestimating the amount of work that goes into creating a stable fighting game that features dozens of characters and modes from the ground up. All under a schedule I might add.
No I am not. I understand all the work that goes into it wholeheartedly... Yet that's no excuse. Nobody said it would be easy. If it was easy we'd see the types of games I'm talking about by now. Unfortunately, we don't see them because nobody is taking the initiative.
 
You people are clearly underestimating the amount of work that goes into creating a stable fighting game that features dozens of characters and modes from the ground up. All under a schedule I might add.
Exactly its much easier to make a mod of an existing game you can work on whenever you feel like it compared to being told you have to make an all new game that is ready for release on a certain day.
 
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