Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

Status
Not open for further replies.
bdNq8rs.jpg


Pic of the day. In general, there are completely different stages in the 3DS and Wii U version, but we made Wily Castle and the special boxing ring available for both versions! We didn't forget the Yellow Devil either. There may be some small differences in the stages, such as the 3DS stage appearing to be during daylight hours.
I hoped for something other for the 3DS version but okay I guess.
 
Yup :(
An additional warning: The 3DS is unfortunately region locked, so even importing a physical copy won't work. The community has initiated several offensives (including this one on GAF), but Nintendo seems to ignore them while not giving a rational explanation why they region-lock their devices.

I was aware of the region lock, that's why I thought about getting digital japanese and physical US.

i guess I'll try to youtube most of the game or even try to find a japanese streaming the game?

or even anyone living there, I bet there'll be someone streaming it on twitch on the launch day.
 
That's crazy enough to work!


Nobody would believe it lol
Villager? "B-but Sakurai said he doesn't think the Villager is a viable fighter..."

Mii Fighters? "Nice try, Sakurai doesn't even like Miis"

Mega Man? "Pfft, Mega Man is DEAD. Fuck you, Capcom ;-;"

Lucina? "Please, we all know that Chrom is the only character from Awakening with a chance to get in. She also only could be a Chrom clone, did you even play Awakening?"

Wii Fit Trainer: "How high are you right now?"
 
Don't give me any more ideas to spend money on this game, guys.

I hope the replay fuction comes back from Brawl without the 2 minute time limit, at least on the Wii U. Fuck Mario Kart 8's "I threw a shell and it hit another guy, wow" highlights, this is the game that needs an automatic highlight reel generator.

3 minute limit, but yeah agreed
 
Quick search says it was posted on /v/ on July 6th. So... yeah. Disregard.

I'll never understand why people pull the whole "i don't know who this character is but let me describe them in a way that makes it obvious" thing. Like, is that supposed to make it more credible lol
 
The most crazy thing to me is the amount of people putting faith in the Miah leak. Probably one of the most fake of them all.

At least the cursing guy was fun to read, haha
 
Yeah, I'm sure if Nintendo was explaining characters they wouldn't just go "and these guys" when showing the Chorus Kids.
 
The most crazy thing to me is the amount of people putting faith in the Miah leak. Probably one of the most fake of them all.

At least the cursing guy was fun to read, haha

Ahhh who the fuck is that guy and what did he "leak"? Too many "leaks" floating around D:
 
Ahhh who the fuck is that guy and what did he "leak"? Too many "leaks" floating around D:

http://smashboards.com/threads/leak.360830/

Miahstorm said:
Hello everyone

My name is Jeremiah Adams, though I would prefer if you guys refer to me as my username, "Miahstorm"

My good friend (Who's name I shall keep anonymous) is an Audio Engineer who worked formerly for Namco, specifically he worked on the Super Smash Brothers for Wii U/3DS. Although in the past he has told me that he will not provide any information about that project until it was officially revealed for the sake of his job, as he was recently fired over a dispute with his co workers, he has now decided to share some of the information about the upcoming game with me, on the condition that, should I put the information on the internet, that I not state his name specifically.

As he worked very closely on the Project, and on several occasions actually spoke directly to Mr. Sakurai, he has a good bit of information in regards to the upcoming Title:

Game Mechanics:

  • Wave Dashing and L cancelling
During online play, Waved ashing and L cancelling are always usable, but during local play (I.e. just a bunch of friends playing on one console) there is an option to turn it off. During the E3 invitational they were both turned "Off" so that this announcement could be made at a later date.
  • Gravity and Game Speed
Sakurai was intending to make it a mixture of Melee and Brawl, and for the most part this is done. The speed (Though not nearly as fast as melee) is significantly faster and more sharp than Brawls. The gravity is much heavier as well, characters will fall faster than in brawl, but slightly slower than in melee.
  • Launch Mechanics
"Launch" as in the characters reaction to a heavy blow. All the smashes in the game have new and improved "Sweet Spots" Landing a hit with these sweet spots will increase the launch distance greatly. Some of the strongest smashes in previous generations have been given smaller sweet spots, but extra launch capacity (Fox's up smash is a great example of this) although missing the sweet spot will leave the attacker more open to attack and launch foes minimally.
  • Attack Resolution
Tying in with the Sweet spots, the overall "Strength" of the attacks play much less of a role in deciding which (of a collision between 2 say, smashes) is cancelled and which lands. A side smash from the strongest character in the game could be cancelled by a side smash from the weakest is the weaker characters side smash was closer to the sweet spot than the stronger's. The purpose of the mechanic was to increase the depth and strategy of competitive play.
  • Air Dodging
Air Dodging is similar to a mixture of both Melee and Brawl, in Melee only one Dodge was permitted, and the player could select a direction for the character to move during the dodge, while in brawl the character would just dodge in place, and the player could dodge multiple times. In the new game air Dodging functions the same as in Melee, but the player can dodge up to 3 times in the air before being unable to move further.
  • "Special Move Combo's"
Something that my friend and Mr. Sakurai spoke about directly is a new mechanic added in to increase the strategy of play. Using certain combo's can have a character use different, much more powerful attacks that are not normally available. All characters have these attacks, though the mechanics are altered from character to character. 2 specific examples were given of these attacks, and all of these are used using combo's with standard moves:
  1. Little Mac - Little Mac has a potent air Special Move Combo, which is accessed by using the following attacks in this order while in the air, it should be noted that for all of these, every attack must land for the special combo to activate, " Standard Neutral, Standard Up, Air Dodge, Standard Down" If this combo is successful, then rather than Little Mac's typical Standard Down, he will use a powerful meteor move, which will send the victim flying down, as well as propelling Little Mac up, potentially saving his life.
  2. Mii Fighter (Gunner) - Mii Fighter Gunner has a powerful attack using these combo's, and it can be used by executing the following combo, "(The first 2 of these are in the air) Standard Combo, Standard Combo, (Lands on the stage) Down Tilt, Up Combo" Should this be executed correctly, then Mii Fighter would launch his/her opponent up, then let lose a devastating laser from their Plasma arm (This laser is described as a "Smaller, Vertical, Red version of Samus's Zero Laser" Sakurai noted that this attack is capable of KOing a Small character at 50%, a Medium Character at 70% and the Heaviest Character at 100%
It should be noted that when it was questioned who the "Heaviest" Character was, he responded that it was a Newcomer, and then refused to speak further on the subject.

Announced Stages:

Pyrosphere :
The Pyrosphere has multiple events that can take place during a battle there, although my friend only know Explicitly of 3:

  1. Greemers appear on the stage periodically, and crawl slowly on the top from the Rightmost part of the stage to the Left. They are harmful to touch, but can be easily launched using weak attacks in a manner similar to that of the Soccer Ball in Smash Brothers Brawl.
  2. The lights will sometimes go out, and the magma will rise, although it does not go onto the stage itself, the Magma can be used as an offensive tool by spiking an opponent into it, although so long as the Magma is up Meteor smashes are not possible.
  3. There is a stage boss, my friend spoke to Mr. Sakurai about it at one occasion, and the only information he would reveal is that its "Not what you will expect"
Kalos Pokemon League:
The stage itself with move around the 4 rooms where the Elite 4 members reside, each room has a different hazard that alters gameplay. The Water Chamber has a steady flow of water coming from the top of the stage, making the characters heavier and hindering air game. The Dragon Chamber has a large stone dragon head which can launch bursts of flame onto the stage. The Flame Chamber Functions oppositely of the Water, having large, fiery fumes which propel the characters up. Finally the Steel Chamber has large Metal swords which drop from the ceiling, damaging characters that though them as they fall.


Unannounced Stages:

Dragonroost Island:
Based on the Windwaker location, the players are on a platform here that will occasionally give way to different terrains, similar to Delfino Island in Smash Brothers Brawl, although my friend did not know any of these specifically.
Paranormal Dimension:
Based on the Final Battle stage for King Boo in Luigi's Mansion 2. Various ghosts will appear and drop items or food into the arena. King Boo is a stage boss here, and uses moves based on his appearance in Luigi's Mansion 2.

Gangplank Galleon:
Based on the Original Donkey Kong Country game, trapdoors will open up on this pirate ship, with Kremling's popping out attempting to attack the characters. During a discussion about this stage, Sakurai said that the Ships "Captain" was not present.

Alt Skins for Characters:
Marth has an alternate Lucina costume, one with her Masked, one not.

Mario has an alternate Doctor Mario Costume, with his fireballs replaced with pills

Toon Link has a Pajama's costume


Newcomers:
My friend only knew about 3 newcomers specifically, and vague details about other.

King K. Rool

Ridley

Shulk

My friend also knows that There will be 2 More pokemon Reps.
The first is Mewtwo
The second is a Character from the Hoenn Region to Celebrate Alpha Sapphire and Omega RubyBlaziken was not considered, Sceptile and Marshtomp were, he does not know who was chosen in the end

Rayman was initially planned to be a 3rd party character, but he was scrapped due to animosity about Rayman Legend's Postponement

I have emailed my friend about more specific details pertaining to the Gematsu Leak, as well as the Move sets of Mewtwo, Ridley, and Shulk

D'oh, how could I forget.

So I guess in this case, Gematsu leaker is Ganondorf, and Sakurai is Link.

Better analogy would be Leaker=Trunks, Sakurai=Dr. Gero
 
Ugh... I'm cool with Skull Castle being moved to the 3DS, but the time of day change detracts from the atmosphere, and it still has the Yellow Devil, which, from the sounds of the post, he thinks people are excited for.

That thing really made what could be the best stage into something terrible. Really hoping that if the game doesn't have a "boss" toggle, they patch one in with or without Sakurai's approval, because the Yellow Devil really made the game less fun, and there's no reason to think other bosses'd be any better (Incidentally, the same should be done for Battlefield/other set-ups beyond Final Destination in For Glory; it's like they see competitve players there slightly more frequently and never realized it's because players can pick and the level's balanced in Fox/Falco's favor) Seriously, I'm really feeling this game's not dropping everything that made Brawl awful in comparison to the other 2 SSB games, but building on and embracing it.

Oh dear please no; I just realized that if Sakurai sincerely believes we WANT game-ruining bosses, what if he's been teasing Ridley like he has because he thinks we want to see him come in as a terrible boss, expecting the stage hazard reveal alone to be a megaton?
 
Oh dear please no; I just realized that if Sakurai sincerely believes we WANT game-ruining bosses, what if he's been teasing Ridley like he has because he thinks we want to see him come in as a terrible boss, expecting the stage hazard reveal alone to be a megaton?

I don't think he's that out-of-touch. Everything points to him at least being aware of stage hazards and bosses being maligned by a portion of the userbase, and again, I doubt he'd think revealing Ridley as a boss for the second/third time would be a megaton.
 
If they really need an idea for another Mega Man stage, just make one that's nothing but those disappearing blocks. I'm sure the fans would LOVE that...
 
That thing really made what could be the best stage into something terrible. Really hoping that if the game doesn't have a "boss" toggle, they patch one in with or without Sakurai's approval, because the Yellow Devil really made the game less fun, and there's no reason to think other bosses'd be any better (Incidentally, the same should be done for Battlefield/other set-ups beyond Final Destination in For Glory; it's like they see competitve players there slightly more frequently and never realized it's because players can pick and the level's balanced in Fox/Falco's favor) Seriously, I'm really feeling this game's not dropping everything that made Brawl awful in comparison to the other 2 SSB games, but building on and embracing it.

Seriously. I'm so sick of bosses and shit on multiplayer levels. The yellow devil popping up every 5 seconds during the tournament made those matches a complete waste of time to watch, doesn't look fun at all for me personally ;\
 
Ugh... I'm cool with Skull Castle being moved to the 3DS, but the time of day change detracts from the atmosphere, and it still has the Yellow Devil, which, from the sounds of the post, he thinks people are excited for.

Oh dear please no; I just realized that if Sakurai sincerely believes we WANT game-ruining bosses, what if he's been teasing Ridley like he has because he thinks we want to see him come in as a terrible boss, expecting the stage hazard reveal alone to be a megaton?

"We didn't forget the Yellow Devil either" is just flavor added by the translator, the original japanese is just "the yellow devil was similarly carried over"

calm down please
 
Honest question: Who here actually powered their way through this instead of just using Item-2 like a coward?



I thought it was play on of amigo/amiga.

I guess amigo makes sense as well. Up to this point I just thought it was a random name, but then it dawned on me that it's more likely riffing on an existing word and assumed amoeba would be it. As mentioned before, though, I don't see the connection. Amigo makes more sense I think.
 
Me, I've beaten all the NES MM games without using the various platform cheesing abilities

Wait...how the fuck did you manage to even get into Wily's Castle 2 (I think it was 2) without items in MM2?

Been too long since I last played it, so my memory is extremely fuzzy but I remember having to use the vertically floating and the horizontally floating platform to continue...
 
Status
Not open for further replies.
Top Bottom