Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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I don't even hate the stage, it's just the stupid yellow devil ruining it for everyone.

I really, really hope we can turn off boss encounters.

Wily's Castle has a decent layout and the Yellow Devil has too much of a spawn rate, obstructing everything. He's also fucking annoying going by videos.

The thought of Ridley ruining Pyrosphere makes me angry. That was the only reason that tease left me annoyed.


This.

It's been discussed before on here, but....the Yellow Devil really is a huge annoyance. He appears too frequently and stays around for too long. It doesn't even feel like Smash when the Yellow Devil is around....it feels like a Mario Party minigame or something...

Avoid the Yellow Devil for as long as you can, and be the last one standing! Hit the Yellow Devil to try and knockout your opponents!

No one at my Best Buy event wanted to play Wiley's Castle primarily because of the Yellow Devil.

I love stage hazards, but if the Yellow Devil is any indication, then stage bosses are going to be more than simple hazards - they are going to be all out intrusions. Sakurai needs to give us an option to turn them off.
 
Hm... disappointing that Pac-Man gets a different stage in each version but Mega Man has to share one between both.

That said, I had been wondering about this--a couple days ago I came across this video of someone playing Smash Run on the 3DS version and the music being played was the Wily Castle theme from the Wii U version. Every other song that we had seen being played in Smash Run was from a stage on the 3DS version. So I was thinking it was possible the 3DS version also had Wily Castle, but was hoping (against hope it seems) that there would be a different stage for the 3DS version.

Oh well.
 
Honest question: Who here actually powered their way through this instead of just using Item-2 like a coward?

*raises both hands frantically* :)

My 1st Megaman 2 playthrough started with Heat Man. After several game overs, I got over it and from then on I brushed that stage like a pro.
 
Excellent! I plan to play this game with every extra time that I have. Wake up early, play online Smash.

Go home from work, play online Smash.

The name Bit-Bit shall be feared in the Smash community.

Hahaha, same here. Stand up, play a bit of Smash. Commute to work/university, play an hour of Smash. Lunch Break? Smash! Commute back home? Play an hour of Smash. Free time until going to bed? SMAAAAAAAAAAAAASH
 
Hyrule Warriors' Japanese release date.

Would also be a nice opportunity to show a trailer on gamescom :O

mew2king said:
can you stop making threads when you guys don't know what you're talking about or quoting things out of context?

1) I love Project M

2) Project M is clearly easier-mode than Melee overall

3) If you are only good at PM, without being good at other games, MOST LIKELY the case is your character's gimmicks (most people don't know how to deal with it; especially true since the game updates/changes a lot and the meta is young) are carrying you, or just the general underrated/brokeness of the character is carrying you. This makes total sense to me, but PM-specific players or "pros" will of course defend it to make them sound like they're better than they actually are. I personally think these egos are undeserved. I don't feel like calling out all of the players that I think this about, I'm saying why I think the egos are undeserved. You can choose to ignore me if you don't like it, or agree if you do. I don't care either way.

4) It's dumb that instead of letting a meta develop, people change/nerf/buff whoever they are biased against at the time (and it's more of a popularity/voting contest than what should actually be done most of the time to be honest)

5) The only reason I almost never play PM lately (since like Feb/March I almost never play except during tournaments) is because I get punished for being successful with characters (I've dealt with 3 huge fox nerfs already for example since I picked him up mostly based off a combination of my results + extreme bias overall, IN A GAME WHERE EVERYONE CAN GIMMICK/CG/COMBO HIM TO DEATH ANYWAY). The characters are just targeted for nerfs so in my head I'm thinking "well this is just stupid" since the better strategy is to just sandbag which I also find dumb but probably the truth. I'm actually surprised I do as well as I do without playing the game often (inb4everycharImainisbroken even though there are TONS of them I use in tournaments mostly because of Melee skillset transferring over) but I would love to focus on it more IF I knew there would never be nerfs/changes but I see bias with nerfs/buffs all the time and massive changes all the time in things there don't need to be while a lot of newer characters get easier things + buffs based off whoever mains+created the character a lot of the time. But at this point I ALMOST want to say it's too late since Smash 4 is coming out and I want to focus on that primarily instead but those are my past reasonings at least.

6) I think the best chars are Sonic(maybe the best because you can release his spin charge at any given moment from neutral game, and there's no visual or audio to react out of it, and he gets extremely high reward or solid shield pressure, and often leads to a Bair kill on floaties or gimp on spacies from such a ridiculous neutral game which I just think is abusrd) and then some order of Pit (down throw) Mewtwo (float nair out of teleport makes teleport safe) Link (overall just very buffed from melee in all ways) Ness (PK Fire/Fair leading to huge grab combos or possible gimps combined with other good attributes) Lucas (overall and Tether recovery I think can be ridiculously safe + easy-mode), Diddy (overall but what were the devs thinking by not being able to DI forward air? and maybe forward smash [I forget]) MetaKnight (overall). Wolf is very good and underrated. Fox/Falco are obviously very good (but larry/leffen/mango think they "suck" [leffen/mango] or are "mid-high tier"[dehf less than a month ago] I think they are prob around high tier more/less, and Wolf is actually rather underrated by the masses imo relative to other spacies. Marth/Roy are kind of average, Mario is high tier, Zelda high, Sheik is low (or bottom). It's not even that sheik's bad it's just everybody else is so much better. I don't think characters like Zelda/Mario/Spacies should be targeted above the characters I named above. But I do think it's heavily a popularity contest. Plup also seemed to agree that MK was incredibly good and top tier(Tyrant agreed too) and Sonic might be the best (hard to say if he's actually the best or not, but if he's not he's still very ridiculous and it's mostly because of the neutral game being a combination of 1) too hard to react if the sonic is playing defensively 2) too much reward (on hit or on shield) for connecting (can lead to gimps on fast fallers or a Bair KO on floaties almost automatically)

7) I believe VERY TINY NERFS here and there would be the best way to fix the game.

8) I'm not saying my words are fact, I'm saying my OPINION. I'm allowed to say whatever I want to. You can feel free to agree or disagree. I'm still going to say what I think.

just wanted to clear these things up since people made multiple threads jumping to wrong/bad conclusions without knowing everything (at least related to my opinion on things)

I may or may not respond to this thread I don't know. I just wanted to get those things out of the way.

Edit: Oh boy, Mew2King at it again :D
 
Hyrule Warriors' Japanese release date.
Wow, that's even sooner than I thought. Cool. Can't wait to play that too.

The character/roster/cameo crossover type of appeal is very similar in a way to that aspect of Smash Bros. Both get me hyped up pre-launch just because of how cool all the inclusions are.
 
Hm... disappointing that Pac-Man gets a different stage in each version but Mega Man has to share one between both.

That said, I had been wondering about this--a couple days ago I came across this video of someone playing Smash Run on the 3DS version and the music being played was the Wily Castle theme from the Wii U version. Every other song that we had seen being played in Smash Run was from a stage on the 3DS version. So I was thinking it was possible the 3DS version also had Wily Castle, but was hoping (against hope it seems) that there would be a different stage for the 3DS version.

Oh well.

I had actually noticed that as well, I did have a few musings related to the musical choices heard so far that I was going to elaborate on at one point but figured I was grasping at straws.

In any case the MM2 medley being shared across both games via smash run was something I picked up on though I didn't expect it would end up sharing the stage as well.
As for those musical musings, it's as if the new themes/remixes often heard in the Nintendo Direct and sometimes in character reveal trailers are likely to play into being a default stage theme, for the series still lacking stages Kirby had a pretty safe Green Greens remix if I recall so I'm expecting a token grassy stage for one of the games Kirby stages, the choice of rocketbarrel music for DK does have me wondering if we'll be let out of the jungle and delve into the mines seeing as its the second most recurring DK staple but this is all really vague guesswork, then again that's what Smash speculation is all about.
Plenty of ways to poke holes in this as well seeing the use of say the Spark Man theme among others.
 
The name Amiibo comes from 'ami' which is French for friend.

Amiibo..

Amigo, friend in some languages
Mii
Aibo, friend in japanese

I knew about Ami and Amigo (hablo español y entiendo otras lenguas Romances), but I had no idea that Aibo was friend in japanese. Super cool. Can't wait to BUY FRIENDS!
You mean SSB4WiiU? That's still 4. :P

I think everyone's confused from that one interview where sakurai said he felt like he was making games 4 and 5, but the 'Fo
u
r
Wii U' pun doesn't work if it's '5.' I think they're both still '4' because the roster is the same.
 
I knew about Ami and Amigo (hablo español y entiendo otras lenguas Romances), but I had no idea that Aibo was friend in japanese. Super cool. Can't wait to BUY FRIENDS!
I didn't know that either. I always thought tomodachi was the general word for friend in Japanese. But thinking of other languages, of course there will be more than one word for a common idea.
 
Hahaha, same here. Stand up, play a bit of Smash. Commute to work/university, play an hour of Smash. Lunch Break? Smash! Commute back home? Play an hour of Smash. Free time until going to bed? SMAAAAAAAAAAAAASH

Hope to see you in the top charts then ;)
 
shut your ruffian mouth

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Wait...how the fuck did you manage to even get into Wily's Castle 2 (I think it was 2) without items in MM2?

Been too long since I last played it, so my memory is extremely fuzzy but I remember having to use the vertically floating and the horizontally floating platform to continue...

Areas where you HAVE to use them to advance I wasn't considering. Anything you can do without them I have
 
Everyone would call it "Smash for Wii U" anyway, but still, I was shocked to learn that was the final name.
If they gave it a proper subtitle, probably not. I refer to the others as Melee, Brawl. Only 64 gets called by system name most of the time, but it has a valid reason not to have a subtitle.
 
If they gave it a proper subtitle, probably not. I refer to the others as Melee, Brawl. Only 64 gets called by system name most of the time, but it has a valid reason not to have a subtitle.


I think the colloquial name I'll end up using around friends will be Smash 4.
 
Edit: Oh boy, Mew2King at it again :D
This was what I was always worried about from the beginning with Project M and the other hacks. Huge updates on a regular basis not allowing the time for everyone to adjust and properly understand the full consequences of the changes or develop proper counter strategies, leading to an endless cycle of kneejerk calls for X and Y to be buffed/nerfed and the team immediately making more huge changes based on popular opinion.

I'm with M2K that balance patches should really err on the side of buffing/nerfing in small increments rather than overdoing it and creating even more problems.
 
Villager? "B-but Sakurai said he doesn't think the Villager is a viable fighter..."

Mii Fighters? "Nice try, Sakurai doesn't even like Miis"

Mega Man? "Pfft, Mega Man is DEAD. Fuck you, Capcom ;-;"

Lucina? "Please, we all know that Chrom is the only character from Awakening with a chance to get in. She also only could be a Chrom clone, did you even play Awakening?"

Wii Fit Trainer: "How high are you right now?"

lol Mega Man.
 
Link don't work. It's banned from neogaf.
Oh, thanks for the heads up. Sorry about that.

Anyone looking for it, google: "The Competitive Guide to Smash Bros for Wii U/3DS after 72 hours"

Edit: Actually, nevermind, it's easier to link to D1's Twitter. Apologies if leading to banned sites indirectly is forbidden or anything. If so I'll be glad to edit it out of the post.
 
We should take all the announcements we have now and write them up and send them back into the past as leaks

"Astroboy, a dude from Tomodachi, a yoga trainer kinda like on the simpsons but with pure white skin instead of yellow, Daisy (with a Rosalina Alt), some dude from Street Fighter, Avatars, some anime chick, pac-man, and two final fantasy characters are in Smash 4."
 
This was what I was always worried about from the beginning with Project M and the other hacks. Huge updates on a regular basis not allowing the time for everyone to adjust and properly understand the full consequences of the changes or develop proper counter strategies, leading to an endless cycle of kneejerk calls for X and Y to be buffed/nerfed and the team immediately making more huge changes based on popular opinion.

I'm with M2K that balance patches should really err on the side of buffing/nerfing in small increments rather than overdoing it and creating even more problems.

True that. I also hope that we will only get balance patches if a character is REALLY broken. Like Meta-Knight broken. Let the players figure it out themselves.
 
True that. I also hope that we will only get balance patches if a character is REALLY broken. Like Meta-Knight broken. Let the players figure it out themselves.
Agreed. At the point where the game has been playable for years, changes to the abilities of the characters should be rare and slight. I don't know if they're going to add more characters or not though. If they do I guess that could be a case for continued balance patches.
 
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