New Rage Trailer

dark10x said:
Err, if the consoles can run this at 60 fps I'd imagine the PC requirements will be fairly reasonable. I mean, most non-60 fps console games ported to the PC easily hold 60. Mass Effect, Gears of War, Lost Planet, etc. all run at silky smooth framerates (60 fps) on a decent PC. If a game is already doing 60 on the consoles the PC should have no trouble.

I forgot who was helming this project...silly me. I dont like his games much, but the man is a miracle worker when it comes to the tech itself.

On a side note...Does anyone have a link to that game that was like the size of a gif, and EVERYTHING ran off of code with nice graphics? I cant find it anywhere anymore.
 
kallisto76 said:
screens:

[IM]http://i.boomtown.net/pics/1/6/4/111461/org.jpg[/IMG]

[IM]http://i.boomtown.net/pics/2/6/4/111462/org.jpg[/IMG]

well it reminds me of

Enemy_Territory_Quake_wars_pc_demo_01.jpg


ended like this

shot00001.jpg
 
Seriously the environments are absolutely incredible, literally like the e3 05 render of motorstorm. The problem I have with it is it looks so stiff when driving. I mean does anybody agree? Or is that just me?
 
Kintaro said:
Looks cool. I'm not sure why, but it doesn't strike me as OMGWTF though. Weird.
Probably because like all id games the technical aspects are there but the art style isn't quite up to par.
 
dark10x said:
It was quite the opposite, really. Doom 3 ran like a dream even on lower end hardware. It was very impressive for a 2004 release. It certainly ran much better at launch than either Far Cry or Half-Life 2 (both released that year) and felt more polished overall.

The enemies did disappear for performance reasons, however, that much is true. I believe the limitations of the hardware in 2004 prevented Doom 3 from playing out as the originally wanted. The first demonstration of the game featured enemies wandering the halls while the final game relied heavily on enemies appearing out of nowhere and then disappearing upon being dispatched by the player.

I WAS the low-end back then (GeForce 3, woo). I remember how blurry everything was and how choppy the framerate got, and I distinctly remember my friends with better hardware even complaining that it didn't run quite as well as they were expecting.

On the screenshots: I like. Unreal Engine 3 has a very distinct visual style to it's lighting; idTech5 looks much more natural. :D
 
At the Carmack Q&A I asked about people licensing the engine. He couldn't say anything specific but said that the code is in the hands of other developers, so we may be seeing more id Tech 5 stuff soon.
 
Sega1991 said:
I WAS the low-end back then (GeForce 3, woo). I remember how blurry everything was and how choppy the framerate got, and I distinctly remember my friends with better hardware even complaining that it didn't run quite as well as they were expecting.

On the screenshots: I like. Unreal Engine 3 has a very distinct visual style to it's lighting; idTech5 looks much more natural. :D
I had a GeForce3 when Doom 3 came out myself and was damn surprised and pleased that it ran at all. For that matter at low resolution and settings it was a pretty solid 30fps.

The GeForce3 came out in mid-2001. Doom 3 was some pretty damned impressive tech.
 
joesmokey said:
Very impressive trailer. Makes me want an Episode I pod racing game with it.

That would be incredible. I don't understand why we don't have more pod racing games.
 
Schrade said:
Probably because like all id games the technical aspects are there but the art style isn't quite up to par.

Yeah. They have great tech, but their actual games are...well, I haven't enjoyed an id game since Quake 3 Arena which was in 1999. I'll temper any expectations for this game or Doom 4 going forward.
 
Everything about this game is fuckawesome. Open world FPS, racing and vehicle combat, exploration, towns (omg TOWNS in an FPS I just love that), an economy system (!) and yeaah upgrading stuff. In a Mad Max setting! It's like id stole the design docs for the game of my dreams.
 
aeolist said:
I had a GeForce3 when Doom 3 came out myself and was damn surprised and pleased that it ran at all. For that matter at low resolution and settings it was a pretty solid 30fps.

The GeForce3 came out in mid-2001. Doom 3 was some pretty damned impressive tech.

Well, as I recall, when they originally announced Doom 3, they specifically named the GeForce 3 as being a card it would run on - this was just after the GF3 was announced, I think.
 
Sega1991 said:
Well, as I recall, when they originally announced Doom 3, they specifically named the GeForce 3 as being a card it would run on - this was just after the GF3 was announced, I think.
And then it got delayed for 3 years and significantly upgraded. In the end it still ran on the card when many games that year wouldn't, and on high-end hardware it was competitive with or outright stomped every other 2004 game.

It certainly looked better on my machine than Far Cry or Half-Life 2.
 
Fuck I'd hate to rain on the parade but...man I'm really not that impressed. From a technical standpoint I'm excited as shit for this technology to hit all platforms but visually I can't say I'm blown away. Graphically I'll admit its very sharp. I think its just the art style that is seriously melting my eyes right now. Brown all over the place with a desert environment and grotesque creatures that border more on artistically ugly than well designed beasts.

Thats just my opinion. And most of it probably has to do with seeing such limited viewpoints of RAGE itself. There have been moments graphically that have looked fucking great to me and the few flashes of first person gunplay look clean, but my initial impression isn't the "best looking game ever" consensus that some of gaf seems to have settled on.
 
Dark FaZe said:
Fuck I'd hate to rain on the parade but...man I'm really not that impressed. From a technical standpoint I'm excited as shit for this technology to hit all platforms but visually I can't say I'm blown away. Graphically I'll admit its very sharp. I think its just the art style that is seriously melting my eyes right now. Brown all over the place with a desert environment and grotesque creatures that border more on artistically ugly than well designed beasts.

Thats just my opinion. And most of it probably has to do with seeing such limited viewpoints of RAGE itself. There have been moments graphically that have looked fucking great to me and the few flashes of first person gunplay look clean, but my initial impression isn't the "best looking game ever" consensus that some of gaf seems to have settled on.

I agree, and you often know how it is here; if you like something, you gotta rave on about it, but if you dislike something, you tear it to shreds. There's no middle ground to speak of whatsoever.

Game is looking good though, but iD has been out of the gameplay loop for a while, so I'm reserving my judgment until I can play this. As some have already said, the driving portions looked very stiff and unremarkable.
 
bosx2 said:
well it reminds me of

Enemy_Territory_Quake_wars_pc_demo_01.jpg

You've also got to remember that id didn't make ET:QW, in fact that last game they made was Doom 3.

Rage looks unbelievable, and it's so awesomely refreshing to see a new title from id. I loved the refreshes that we got in Doom 3 and Quake 4, but both left me feeling like id and it's currentl IPs are lacking in any sort of enthusiasm or spirit. The originals were incredible, and even the sequels up until then were ground breaking and instant classics. I feel like Rage could be a return to what id once was, and the whole "Mad Max" theme really is just an awesome one for an open world game. It provides so many possibilities for enemies, alliances and just scenarios in general.

Oh and the graphics are OUT OF THIS FREAKIN WORLD!
 
Jesus, that looks really fucking good.

I'm thinkin' id is gonna be making stuff that looks like pre-rendered CGI with their next-gen engine (Tech 6) after Tech 5 powered RAGE & DOOM 4.

Imagine what id will be able to pull off on Intel Larrabee, next-gen CELL, next-gen GPUs that fully support all DX11 / D3D11 features in hardware, etc :D


Holy hell, RAGE is more or less E3 2005 MotorStorm CGI level :D :D
 
Sega1991 said:
I WAS the low-end back then (GeForce 3, woo). I remember how blurry everything was and how choppy the framerate got, and I distinctly remember my friends with better hardware even complaining that it didn't run quite as well as they were expecting.

On the screenshots: I like. Unreal Engine 3 has a very distinct visual style to it's lighting; idTech5 looks much more natural. :D
Well, I was using a Radeon 9700 Pro (which was not high-end either) and the game ran great at high detail settings. It looked absolutely stunning and ran at a smooth framerate. It ran MUCH better than Far Cry had earlier that year and much smoother than Half-Life 2 would when it was released. I was actually to install and immediately start enjoying the game without spending time fiddling with settings.
 
Yeah for the first time ever I could have been fooled by telling me that was pre-rendered shit.

Buggy riding looked stiff as hell, but then again it's not a racer. Still hoping they would polish that part.

I like the style more than the usual ID stuff. Mad Max = instawin.
 
Dark FaZe said:
Fuck I'd hate to rain on the parade but...man I'm really not that impressed. From a technical standpoint I'm excited as shit for this technology to hit all platforms but visually I can't say I'm blown away. Graphically I'll admit its very sharp. I think its just the art style that is seriously melting my eyes right now. Brown all over the place with a desert environment and grotesque creatures that border more on artistically ugly than well designed beasts.

Thats just my opinion. And most of it probably has to do with seeing such limited viewpoints of RAGE itself. There have been moments graphically that have looked fucking great to me and the few flashes of first person gunplay look clean, but my initial impression isn't the "best looking game ever" consensus that some of gaf seems to have settled on.

I agree. IMHO they need a new head artist bad.
 
anti-aliasing or not, RAGE is probably the best looking game I've ever seen. Even over Crysis. The framerate and everything else makes it look sooo offline/prerendered CGI-like / ish.
 
good part:
RAGE's visuals are more like what I expected out of this generation (Xbox2, PS3) back in 2001-2004 before this gen started, as I read about then-next-gen CPUs/GPUs.

unknown part:
which version are we seeing and will the PC version look significantly better than the console versions? I know id said when they develop the game changes are made automatically to all 4 versions, but still, could be that PC version will scale higher in polygon count, image quality etc? I'm not even talking about the storage issue with 360. I'm talking about the fact that 360/PS3 have less RAM and weaker GPUs than modern highend PCs of 2006-2009.
 
Kintaro said:
Yeah. They have great tech, but their actual games are...well, I haven't enjoyed an id game since Quake 3 Arena which was in 1999. I'll temper any expectations for this game or Doom 4 going forward.

I know this post is a couple weeks old, but just for the record, the only game that id themselves developed after Quake 3 was Doom 3.
 
Joseph Merrick said:
..and doom 3 is awesome

id's never made a poor game, or even an average one. They've never topped Quake 1, but they've also never made anything less than great. They need to stop letting vastly inferior devs get their hands on id products and making people think they're making it, though. I've never understood their hard-on for Raven, even back in the Heretic/Hexen days.
 
SSM25 said:
wait a minute.....maybe it's my computer :lol
Dammitt man, *whew* You had me worried there for a bit. One of the big selling points of Rage and idTech 5 is that it's going to look and run the same on all platforms! This is one of my most anticipated shooters for next year, along with Killzone 2 :D
 
SSM25 said:
IGN has a PS3 trailer for RAGE, framerate looks like it's going to be an issue...:(
Framerate looks fine, textures and lighting is another story. I'd like to see the 360 version of the trailer now. The original had to have been off the PC looking at the PS3 render of it.
 
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