PadWarrior
Member
I hope they do so I can play brawl on my wii u without the mayflash adapter.
This picture is funny for reasons I don't have to even explain.these remind me of those:
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This picture is funny for reasons I don't have to even explain.
I'm doing something similar with my orange spice gamecube controller. Painting the front red and gonna add a green visor so it looks like the Varia Suit.Just threw these together
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Kinda funny how people complain about the ingame ALBW Link but pink-haired LttP Link gets a free pass from being inconsistent from his art...but he looks much better
why you gotta hate ALBW Link breh
ShhhhhhhhhhWhy is that?
Pink hair makes LttP Link acceptable.Kinda funny how people complain about the ingame ALBW Link but pink-haired LttP Link gets a free pass from being inconsistent from his art...
#Shotsfired
U welcome.:O
Thanks for the information.
I really want the USB GCN adapter to work with backwards-compatibility mode on the Wii U so I can play PM on my Wii U. Plus it'll make old VC games that much more playable - I'd probably go and play Majora's Mask again if I could play it with a GCN controller.
Nintendo would have to be crazy not to patch in universal GCN support for VC games.
...but Nintendo is the only company crazy enough to be possibly not![]()
Maybe this is the first step for GC VCNintendo would have to be crazy not to patch in universal GCN support for VC games.
...but Nintendo is the only company crazy enough to be possibly not![]()
They don't even have WiiU Pro controller support for the virtual console.
...yes they do? Am I misunderstanding something?
This is completely coincidental, but I thought it was kind of interesting:
Zelda / Robin
Side - Fire Magic (Din's Fire / Arcfire)
Up - Wind Magic (Farore's Wind / Elwind)
Down - Dark Magic (Phantom Slash / Nosferatu)
This is completely coincidental, but I thought it was kind of interesting:
Zelda / Robin
Side - Fire Magic (Din's Fire / Arcfire)
Up - Wind Magic (Farore's Wind / Elwind)
Down - Dark Magic (Phantom Slash / Nosferatu)
You could say the same thing with Link and Samus
Up B: multihit ascending attack with a final hard hitting blow
Neutral B: chargable projectile
Side B: non chargable projectile with varied directions
Down B: bombs
Robin / Ness
Neutral - Electric based attack
Side - Fire magic that combusts upon contact with ground/enemy
Up - Long range projectile which can be used to attack below you
Down - Technique which can restore life
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You could say the same thing with Link and Samus
Up B: multihit ascending attack with a final hard hitting blow
Neutral B: chargable projectile
Side B: non chargable projectile with varied directions
Down B: bombs
This is completely coincidental, but I thought it was kind of interesting:
Zelda / Robin
Side - Fire Magic (Din's Fire / Arcfire)
Up - Wind Magic (Farore's Wind / Elwind)
Down - Dark Magic (Phantom Slash / Nosferatu)
This picture is funny for reasons I don't have to even explain.
Why is that?
Shhhhhhhhhh
Can we at least get a clue?
Mario/Lucario
Up-B - Recovering move
Neutral B - Projectile move
Down-B - I don't remember
Side-B - Attack
Well, since I finally have a day off, I thought I'd share another Famitsu article. Enjoy!
However, simply thinking about including a character in the game and the act actually crafting the character and making them work are two entirely different things. It's quite difficult for me because most players only think about whether a character is in the game and fail to consider the difficulties of bringing that character to life.
How should I bring out the character's personality? How should I make them move? Can I devise a consistent, comprehensive style for them? What techniques can I come up with to help them stand out from the other fighters? Moreover, do those techniques fit the character and their original game? And, above all, can I make the character fun to play?
Marth/Lucina
Ok
Marth/Lucina
Every move
Edit: dammit
There were like 4 different tournaments.Wait, was you the dude at Hyper Japan who won?![]()
WTF? Bowsers down-b can completely destroy a full shield? There are two hits that damage the shield, but that doesn't make much of a difference in this case. That's too strong. I hope I'm missing something here. I guess the gif is to show that the down-b also attacks while Bowser is jumping in the air, but the other thing is quite something.
Can anyone help me figure out what the source of this is?
surprise it's not actually the main menu theme
Can we at least get a clue?
Or maybe shields in general are weaker/easier to break.WTF? Bowsers down-b can completely destroy a full shield? There are two hits that damage the shield, but that doesn't make much of a difference in this case. That's too strong. I hope I'm missing something here. I guess the gif is to show that the down-b also attacks while Bowser is jumping in the air, but the other thing is quite something.
WTF? Bowsers down-b can completely destroy a full shield? There are two hits that damage the shield, but that doesn't make much of a difference in this case. That's too strong. I hope I'm missing something here. I guess the gif is to show that the down-b also attacks while Bowser is jumping in the air, but the other thing is quite something.
http://a.pomf.se/efjwfz.webm
I sometimes wish we'd get a Smash clone that played more like Smash 64.
I've actually thought a lot about doing this lately except with a couple of modern additions, just to try and get in the swing of gamedev again.
This is completely coincidental, but I thought it was kind of interesting:
Zelda / Robin
Side - Fire Magic (Din's Fire / Arcfire)
Up - Wind Magic (Farore's Wind / Elwind)
Down - Dark Magic (Phantom Slash / Nosferatu)
If you do include Marth. I've always thought how cool Marth would be if he was in SSB64.
It's really strong but it's also highly telegraphed and easy to dodge. We'll see how it ends up in the final game. I think slow characters definitely need some incredibly punishing moves, honestly. It makes up for how easy it is to get out of the way from their attacks. Some slow attacks in smash are rarely rewarding enough to use.
Well, it's not THAT slow when done in midair, just like Bowser himself isn't really slow anymore.
And in any case a normal special move shouldn't completely destroy a full shield, imo. If this is the case for Bowser's down-b, than Falcon Punch or Marth and Ike's fully charged neutral-b must be instant KOs, they're a lot slower and harder to hit with. Especially in a 4-player match it shouldn't be too hard to hit with Bowser's down-b, or not much harder than Kirby's or Pikachu's down-b.
But I agree, we'll need to see if this will be the same in the final version of the game. I certainly don't hope so.
I've actually thought a lot about doing this lately except with a couple of modern additions, just to try and get in the swing of gamedev again.