Setsuna's working on one that'll probably be up on ps3trophies.org whenever he's done.is there any guide somewhere for the challenge trophies? I only did yuzu 30 hits lol
Setsuna's working on one that'll probably be up on ps3trophies.org whenever he's done.is there any guide somewhere for the challenge trophies? I only did yuzu 30 hits lol
Just in case anybody wondered why mashing shield is a bad idea :v
I've been kinda quiet lately but I'm still playing. Dropping Merkava though, he's not fun.
Who you picking up?
All I'm getting about shield from this is "don't mistime your shield or you'll pay." Does that about sum it up?
No. It's more like "don't use shield too often or your opponent will see it and straight punish you for it."
No. It's more like "don't use shield too often or your opponent will see it and straight punish you for it."
I don't understand how you're supposed to approach the system mechanics properly. It feels like you can get a lot from shielding during blockstrings (and if you guess right you can end their blockstring with more frame advantage), but green shielding puts you at so much potential risk. It seems too good to ignore though. :<
I have a feeling Carmine would have been god tier if he didn't hurt himself or the other 3 characters didnt have silly huge normals
If you're fullscreen and there's a projectile, I'll usually shield for the GRD.
It's pretty fun to bait Carmines into doing that so I get a ton of GRD to convert into meter lol.I would like to thank those spamming Carmines for the free grd blocks
I might be able to. I definitely can on Friday since I don't have class.Rhap down for some games tomorrow?
GGs, Vanilla. I know that it was one bar connection and all, but you really need to start blocking on wakeup.
I'd mess up my meaties and get mashed out, or you jumped on wakeup, but you should be more careful.
You did some really strange choices on wakeup outside of those. I didn't even go for frame traps but just expected stuff to hit.
The connection is fine, I always mash on wakeup.
According to the wiki Sacred Arrow B and C are supposed to function as a DP with invulnerability. But the C version got stuffed by a jab right after activation. That is unlike any DP I've ever seen in a fighting game. Also you can't use any of them as a reversal since it won't come out unless your opponent messes up hitting you on wakeup unlike something like Ragn'a IF in Blazblue where you can use it before an opponent can hit you.
Are there any sites that have frame data for this game? I'd like to know how the wiki editor came to this conclusion if that data isn't available online.
Only her EX DP is truly full invulnerable. Her A and B DP's are only upper body invincible, so if you ever got caught with it like me, it was because you mistimed a meaty
Think I've narrowed down my character choice to either Nanase, Vatista or Yuzuriha in that order.
Right now I'm leaning towards Nanase because of her ease of use and that she's a new character so she has the potential to develop alot more in the next few months. Only downside is the lack of quality match videos for her out there do to being a recent console exclusive character. I'm not creative I need to steal shit from good players!
Vatista and Yuzuriha are probably the most interesting characters in the game to me mechanically. I just don't know if I'm up for the learning curve and execution barriers involved with both characters, at least starting out. That and Yuzuriha seems like a really popular WAIFU pick and I hate mirrors.
Right now I'm heavily leaning Nanase. Once the weekend comes around I'll be able to play alot more, so I'll probably figure out my character and really sink my teeth into the game then.
Apparently Akatsuki has a bug where if you do EX fireball and then chain shift after the first hit, the other three shots have their damage scaling reset and do full damage.
...and apparently that's getting fixed in the upcoming arcade patch. Akatsuki can't even avoid getting nerfed by bugfixes, RIP. Thankfully, the Waldstein 6C infinite is also getting fixed too.
Apparently Akatsuki has a bug where if you do EX fireball and then chain shift after the first hit, the other three shots have their damage scaling reset and do full damage.
...and apparently that's getting fixed in the upcoming arcade patch. Akatsuki can't even avoid getting nerfed by bugfixes, RIP. Thankfully, the Waldstein 6C infinite is also getting fixed too.
Please confirm it's getting patched. The conversation surrounding it is absolutely stupid.
It being the 6C infinite.
I have a hard time believing they're not gonna get rid of it asap with how they treated infinites in the change to EXE:Late
Apparently Akatsuki has a bug where if you do EX fireball and then chain shift after the first hit, the other three shots have their damage scaling reset and do full damage.
...and apparently that's getting fixed in the upcoming arcade patch. Akatsuki can't even avoid getting nerfed by bugfixes, RIP. Thankfully, the Waldstein 6C infinite is also getting fixed too.
Apparently Akatsuki has a bug where if you do EX fireball and then chain shift after the first hit, the other three shots have their damage scaling reset and do full damage.
...and apparently that's getting fixed in the upcoming arcade patch. Akatsuki can't even avoid getting nerfed by bugfixes, RIP. Thankfully, the Waldstein 6C infinite is also getting fixed too.
Linne has the most boring optimal combos of any character I've ever mained. Once the novelty of tk.Kuugas and getting-over-my-old-problem-of-inputting-half-circles-instead-of-quarter-circles wears off for me, all I'm going to have is my friends' salt at how boring her combos are. I think that's all I need to stick with her though. :')
Gordeaus combos are pretty boring too, his pressure tho...too gatlike
Gordeaus combos are pretty boring too, his pressure tho...too gatlike
That's what I've been told by multiple people who have (claimed to?) translated the posted notice regarding the arcade update. However, the meta-trolling gets so deep at points I'm not honestly sure, but French Bread has a history of not letting stuff like that rock, even for games they've mostly stopped updating (like they patched MBCC to fix throw infinites and Archtype:Earth unfly months after they stopped updating it otherwise).Please confirm it's getting patched. The conversation surrounding it is absolutely stupid.
It being the 6C infinite.
I think ive found my main problem with anime games/fighters in general. I cant confirm off of 2 chained normals to save my life. Unfortunately for me, all of gordeaus pressure requires you to do just that
Following up, French Bread posted about the upcoming update. From my very limited understanding of Japanese (and trying to interpret machine translation), one of the fixes is in regards to an issue with certain throws in the corner -- which sure as hell sounds like the Wald infinite.
My friend asked me to train him in BBCP a bit at 3. I should be fine after that.Anyone up for some games?
My friend asked me to train him in BBCP a bit at 3. I should be fine after that.