More_Badass
Member
The r/gamedev Showcase is live!
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
The r/gamedev Showcase is live!
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
The r/gamedev Showcase is live!
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
The Nightmare Cooperative is a compact game, a roguelike distilled to its base elements. You won't find complex skill trees, or a multitude of loot to collect and equip, or expansive environments for you to explore and perish in. That's not a bad thing; if you're looking for something simple but challenging, simplified yet also strategic and tactical, The Nightmare Cooperative excels.
Context-wise, Wings of Saint Nazaire is bare bones. But what's there has so much potential and impresses with its fluid gameplay and visuals.
From the opening minutes, Claire crafts an eerie unsettling tone. The game is one best experienced without much knowledge of what happens, so I'll keep the story details vague. Just know you are Claire, a trouble haunted girl, with a sick mother and a loyal canine companion, as you explore and survive a dark twisted environment filled with nightmarish creatures.
I've only played the IOS version of Pivvot and it's one of my favorite twitch games on the platform. What makes Pivvot so enjoyable is that the gameplay and challenge is more than just the simple dodge left-dodge right of games like Super Hexagon and Avoid. Each obstacles varies in the method you need to avoid it; learning how to evade each hazard and then doing so at lighting speed keeps the action fresh and challenging. The multitude of modes provide a hefty amount of content for this kind of game and the great soundtrack and minimalist visuals only add to the experience.
If I had to compare Shadowcrypt to something, I'd say it combines the sword/spear/shield precision combat of Volgarr with the unrelenting enemies and slower methodical pacing of Dark Souls. Yes, Shadowcrypt is that kind of game.
Where is everyone today? Thread is pretty quiet
I've started on a new job so don't find it strange if I post a lot less.
Good luck!
I finally got my promotion and first thing I do is taking care of leftover tasks from the previous guyHopefully, I get to play some more OP games before Gamescom next week.
The r/gamedev Showcase is live!
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
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http://playism-games.com/games/rimeberta/
Welcome to the world of Rime Berta: a whimsical world of swords & sorcery and tactical combat. Combat an adorable but deadly army of sentient "puppets" on a quest to claim an artifact said to grant any wish.
Craft your team the way you want, draft each into a class that fits your army, and control the battlefield to attain victory.
In Rime Berta, while your fights are turn based, it doesn't mean you're defenseless when the enemy is moving into place. Using powerful "reaction" skills, you can set your units to react to specific condition changes in the battlefield.
Once set, these skills will activate during the enemy's turn, allowing you to automatically retaliate when the tide begins to turn.
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http://www.windyhillstudio.com/orphan/
It started as any other day. And then they came.
In Orphan, you are a young boy left to fend for himself as an alien race invades the earth to eradicate humankind. There's not much else to do but run, but along the way as you evade enemy forces you may discover the way to halt their attack and save humanity before it's too late!
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http://www.kimericlabs.com/SatelliteRush/
Welcome to the Satellite! Satellite Rush is a pixelart top-down dual stick shooter with randomized levels and roguelike elements. Take control of an office worker and blast through the endless corridors of Satellite Moebius, an arena filled with vicious aliens, robots programmed to clean (or kill) and a (not always so) cheery audience.
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http://rpgmaker.net/games/3027/
An rpg with multiple POVs set in a dark fantasy & steampunk setting.
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http://www.gameproducer.net/2014/07/28/started-prototyping-a-2d-murder-mystery/
A 2D murder mystery, pixel art style. The basic gameplay is about deducing the murderer based on stuff you see on the screen. You play a coroner (or medical examiner) in early 20th century world and help the local police to figure out cases.
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http://hazewalker.com/
Hazewalker is a dark fantasy action-adventure Metroidvania game. Explore deep into the Haze, slay corrupt abominations, unlock powerful abilities and discover secrets at every turn.
Unnamed 2D murder mystery - ????
Please turn out good! Can't take another Noir Syndrome.
I cant even think of any good 2D murder mysteries, maybe some adventure games? Some of those have some noir themes (9 days a stranger, or whatever it was called), but it wasnt strictly a murder mystery. Broken Sword had some of those elements too, and the first 2 games were fantastic.
Hm, if we're talking indie only, then yeah, not too much going on. Even less when talking about "noir", specifically. There's Case & Bot: Murder in the Hotel Lisbon, I guess, and the aforementioned Noire Syndrome.. and.. well. I mean, there is definitely some smaller stuff (e.g. a game called 'Noir' which we featured a couple months ago) but full-fledged releases? I'd certainly take more adventure games, e.g. in the vein of Murder on the Mississippi, Cruise for a Corpse or The Colonel's Bequest.
I guess writing a decent script is a elementary hurdle that's hard to overcome, though. And otherwise, you gotta come up with some clever system. Super simplistic approaches like in Noire Syndrome won't cut it.
Broforce's free expansion pack based on The Expendables 3, The Expendabros, releases on Steam today. Available for free until December 31, 2014, the add-on includes 10 new missions, and seven characters based on The Expendables 3 -- each with their own unique weapon.
Lexicopolis - I decided to start the month with this because I can play it on my browser, and I must say it's quite addictive. I'm still playing with small cities but I'm liking it so far, writing a building name and then thinking where you're going to place it to gather the letters you need to build more buildings (build, build, build, build). It looks like there are a lot of words you can use but I wish it had a little more of depth, aside from it I reccomend you to play this game.
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http://store.steampowered.com/app/288020/
Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
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http://store.steampowered.com/app/293740/
Road Not Taken is a roguelike puzzle game about surviving lifes surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
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http://store.steampowered.com/app/296070/
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.
Where is everyone today? Thread is pretty quiet
I'm actually one of the devs behind this game, sound designer to be more precise. So I guess you could call it a NeoGAF-related game to some degree (can't remember if we actually added a NeoGAF reference in the game though)!
Anyway, glad to finally being able to release it on Steam, can't believe it actually happened tbh. We've been working on the game on and off pretty much since we formed the studio (The Working Parts) 4+ years ago, at this point we've probably made two remakes of it. It was the first 'real' game I ever worked on, so it's really cool seeing it make it all the way onto Steam after all these years.
But it's also kind of frustrating because there are some things I really wanted to see improved that couldn't be done for various reasons (mostly time/resources related). But then, I have a tendency to be really critical of my own work. At some point, you just have to release it and move on.
Anyway, just wanted to give a bit of inside info about this game, sorry for the rambling.![]()
The r/gamedev Showcase is live!
http://www.reddit.com/r/gamedev/comments/2clis0/the_rgamedev_quarterly_showcase_1_8414/
Thanks! The Showcase turned out much better than I expected. Had more devs and comments than the initial Showcase, and I didn't even do as much promotion as I had wanted to.This is fantastic by the way. You're fantastic.
Now to work through the OP as well - looks like a solid group this month.
Rex Rocket - $9.99 (PC)
Road Not Taken - $14.99 (PC, Mac)
Mind: Path to Thalamus - $12.99 (PC)
Rex Rocket impressions coming laterIndie-August continues! All of these looks great!
Would love impressions on any one of them.
Rex Rocket impressions coming later![]()
So hype for MIND: Path To Thalamus.
This Gamerscape review is encouraging. Good puzzles backed to the amazing visual design.
Still working on my review for Mind but it really is a great time. You can see some shortcuts taken here and there but visually it remains pretty striking throughout and the puzzles sometimes require some out of the box thinking. I think my only complaint was the voice over work, which was, in my opinion, very poor.
Any couch coop indie games coming out or on the horizon?
daydreaming already stated Gang Beasts and Lovers in a Dangerous SpacetimeAny couch coop indie games coming out or on the horizon?
Hm, coop? I think Gang Beasts has at least one coop map. 8 players, no less!
Lovers In A Dangerous Spacetime will have 2 player coop, that's definitely one to look forward to.
Mount Your Friends just came out on Steam.
If you don't have them already, Nidhogg, Samurai Gunn, and Towerfall are great for local multiplayerWell doesn't have to be co-op, it can be co-fuckeachotherup.
Mount your friends isn't local i thought.
If you don't have them already, Nidhogg, Samurai Gunn, and Towerfall are great for local multiplayer
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www.WordsforEvil.com
Words for Evil is a fast paced word game combined with a fantasy RPG. It features everything you expect from an RPG, including combat, hero progression, loot and more, all built on top of word game mechanics.
The game is available on PC and Mac. An iPad version will be coming soon!
Well doesn't have to be co-op, it can be co-fuckeachotherup.
Mount your friends isn't local i thought.
Welcome to IndieGAF! Your game looks like a lot of fun, quite polished. Reminds me a bit of Word Mage on IOS, but with much deeper RPG elements. Definitely on my wishlist.Words for Evil - $4.99 (PC/Mac)
I just released (I'm pretty excited). You can grab the game from my site, and if you like it, it's up on greenlight too : Greenlight
Looks awesome man - Best of luck to you!Words for Evil - $4.99 (PC/Mac)
I just released (I'm pretty excited). You can grab the game from my site, and if you like it, it's up on greenlight too : Greenlight
Current on Kickstarter:![]()
http://vine.itch.io/cavern-kings
CAVERN KINGS is a procedurally generated, mech-mashing, powerup-hoarding, guns-blazing permadeath platformer.
Dig into the depths and discover increasingly better powerups guarded by increasingly stronger monsters!
MYF is definitely local (+ online).
Like M_B said, Crawl is another good one, plus there's already a very good assortment of games out, most of which you probably own already. I'd add stuff like The Yawgh, Speedrunners or Starwhal to M_B's list.
Oh, also Lethal League. That's on the horizon.
Considering the highscore nature of the game, it actually is quite deep once you start trying to think about the optimal way to get a good score. Use big buildings with rare letters for the multipliers, put roads over negative numbers, try to build buildings that are currently rare and use the space as optimal as possible. Lots of potential for a challenging highscore game here.
I wasn't paying attention to the highscore, just worried about building a balanced city. D:
Reminds me a bit of Word Mage on IOS, but with much deeper RPG elements
More Badass, hope you don't mind, but I made a thread for more awareness to Shadowcrypt and quoted your above post. I too had interest in the game but it seems it might be too hard for me ^^;
What you posted had elements I was thinking would be in the game or resemble them.