Super Smash Bros. for 3DS & Wii U Thread 12: Gwah, hah. Welcome to the Bowser's game.

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Thanos as Dictator don't permit opinions, so you did shitty job with quote avatar this time! :P

Heath, what is with your avatar? :V

Thanos Cat. Yeah, I lost an avatar bet.
 
What do you mean by more visual?

64 went to the effort of actually creating character skeletons for electricity-based attacks whereas no other game in the series has had this detail, that puts it above melee for me personally.

I guess he just meant the graphics were significantly better? Like Mario's jeans. But yeah, I agree with you. Melee didn't even have entrances.
 
I'm stoked about the SSB4 art style! I always thought that Brawl and, to a lesser extent, Melee, had an awfully drab art style. It's a Nintendo fighting game! Make it colorful and crazy with lots of contrast and pop! And they did, which is awesome.

I mean, just compare Toon Link in Brawl and SSB4. He has this bizarre... pseudo-realistic look to him in Brawl, whereas in SSB4 he looks like a Toon Link should! Or at least he looks more or less like he does in Wind Waker. They just need to get those eyebrows above his hair...

In games with more detail, it would be horrifying to see. Smash 64 was low detailed and goofy, not even Smash 4 could pull off skeletons of every character without looking wrong.

If Smash 4 had a very cel shaded, blocky design, highly abstract, similar to 64, they could pull it off. Any other style and you run the risk of becoming grotesque or scary.
This is a good point, though I wonder if they could just use overly-simplistic and cartoony skeletons? Then again, Mario had a dying animation with his skeleton in the Galaxy games and it was more than a little freaky, so...
 
What do you mean by more visual?


64 went to the effort of actually creating character skeletons for electricity-based attacks whereas no other game in the series has had this detail, that puts it above melee for me personally.

That was a great detail. That Samus skeleton.
 
There's hardly any DI like in 64, for starters. Floatiness is closest to 64, which is a good balance (gravity is too strong in Melee for casuals. Brawl's is...). And we don't know the full story on the shields yet - they might be easy to break.

P.S. Brawl hitstun = Melee hitstun. Inability to airdodge during hitstun is a HUGE change.

Shields being easier to break (which isn't actually confirmed outside of there being one more shield-breaker move in the game) does very little to reduce defensive options when everything else has been buffed.

Rolls and spot dodges are better, shield dropping is quicker, shield-grab punishes are better, air dodge is still highly spammable.

The defensive options in 4 are beyond anything in 64.

And yes, the inability to air dodge is a good change, but the hitstun duration is still lower than it was in 64 (x0.4 instead of x0.53).

I'll give you the lack of DI making multihit moves good like they were in 64 though.

I'd still struggle to call smash 4 a compromise between brawl and either 64 or melee though, if I had to make a shitty diagram to describe where I think it places it would be something like this:
5ujGFr8.png

With yellow being 64, red being melee, orange being brawl and red/blue being 4.

Sm4sh has the custom movesets which is going to make it play unlike anything else in the series when talking about the competitive side, but just looking at the base mechanics I can't see myself saying it's a mix of any two games, more just Brawl with improvements meant to address some of the main complaints against it.
 
I have no problem with Mushroomy Kingdom. Most of the game was going for that realistic and gritty look anyway. All it lacked was some blood spatters on the screen when you were hit.
 
Ivy is definitely a he with that deep ass voice of his. lol

Tons of Ladymons have deep voices, though! In top of that, not only have we stated that the game itself refers to Brawl's Ivysaur as a "she," but checking inside the flower bulb shows a seed inside. It's a weird detail and it's hard to catch normally, but only female Venusaurs have that seed, just like how only female Pikachus have notched tails.

Also, I'm in the "like" side of Mushroomy Kingdom; Brawl's atrociously drab, but I saw that level as a tribute to the original SMB, worn initially from it's near-constant use by players, then from neglect as the series moved on. It might not be the most conducive stage for a fight, but behind the maze from Pac-Man, 1-1 is the video game level (And look what we have now...). It's Platformer 101 perfection, so it's nice to take a (violent) stroll through this masterwork of level design that most players will already know by heart anyway.
 
Well.. Not that it's bad of an avatar.. But it's going to remind you that you did end up losing an avatar bet. Lol.

Batty pls. My win record is pretty way better than your. It would take a lot of losses to put me at same level as your. ;P

Whens CoroCoro?

According to Joe and Masked Man, someone wasn't pleased with CoroCoro, and said that it's pretty much same thing we already know from the website.

Reverse image search says pony.

Downgrade.

Sorry Heath!

It don't bother me since he look like cat, rather than pony to me at least.
 
Mushroomy Kingdom was an interesting idea... but this is a game where a yellow squirrel fights a pink blob, I don't need symbolism here. SSB should be a celebration of Nintendo's history and shouldn't showcase the past as some forgotten husk. It was novel for a bit since we hadn't seen a Mario environment with this aesthetic, but I think if they went with a more colorful 1-1 it might have worked better.

I'm quite glad SSE is out. That thing was way too serious. Like Attack on Titan levels of melodrama.
 
64 went to the effort of actually creating character skeletons for electricity-based attacks whereas no other game in the series has had this detail, that puts it above melee for me personally.
250px-SkeletonCompilation.png


Smash 64 has arguably the most character of any Smash. The announcer alone is pure hype!
 
Mushroomy Kingdom was an interesting idea... but this is a game where a yellow squirrel fights a pink blob, I don't need symbolism here. SSB should be a celebration of Nintendo's history and shouldn't showcase the past as some forgotten husk. It was novel for a bit since we hadn't seen a Mario environment with this aesthetic, but I think if they went with a more colorful 1-1 it might have worked better.

I'm quite glad SSE is out. That thing was way too serious. Like Attack on Titan levels of melodrama.

You have been getting it since the first game.

Also there are characters in the game that represent greater concepts than themselves, this game in its entirety is in a way symbolism.

So I ask, what in the hell are you even talking about?

Also mushroomy kingdom isn't symbolism, its a joke. Its been years since mario one and its old, that's the joke.
 
Aβydoς;124831520 said:
Oh so it's a stream? Thought it was a magazine issue.
If Sakurai didn't talk about it anyway, it's nothing. Not even a new stage.
Supposedly there was the magazine and then a separate stream unrelated to the booklet. I still doubt there will be much to show for, but I'm still curious none the less.
 
For Mushroomy they should have gone darker or more overgrown, rather than put a sandy texture on everything and calling it a day. That Gritzy Desert remix was good though.
 
I love Brawl to death, but even I can admit its visual direction wasn't the best. It hasn't particularly aged well, but for different reasons than Melee. Smash 4 is far and away the best-looking title in the series, both technically and style-wise.

Brawl still has the best and most varied soundtrack IMO, though. I fully expect Smash 4 to outdo it in this regard, but I am a little concerned we've learned *so little* about the music even though we're just 33 days from the Japanese 3DS release. Comparatively, Sakurai put a lot more focus on Brawl's music leading up to its release, so it does make me wonder. The Direct and a lot of the promotional footage so far has reused a lot of Brawl and Melee music...

That main theme, though... easily the best in the series. That's saying a lot, too, given Brawl's and Melee's fantastic main themes.
 
So this gonna be the game to make me get a wii u..

Wii u + gamepad
2 pro controllers
Smash Bros
Mario Kart 8
SM3DW

And eventually Zelda..

Any news of a bundle happening? I really wish the console came with a pro controller not that pos game pad, I don't want to play games with that monstrosity lol.
 
I love Brawl to death, but even I can admit its visual direction wasn't the best. It hasn't particularly aged well, but for different reasons than Melee. Smash 4 is far and away the best-looking title in the series, both technically and style-wise.

Brawl still has the best and most varied soundtrack IMO, though. I fully expect Smash 4 to outdo it in this regard, but I am a little concerned we've learned *so little* about the music even though we're just 33 days from the Japanese 3DS release. Comparatively, Sakurai put a lot more focus on Brawl's music leading up to its release, so it does make me wonder. The Direct and a lot of the promotional footage so far has reused a lot of Brawl and Melee music...

That main theme, though... easily the best in the series. That's saying a lot, too, given Brawl's and Melee's fantastic main themes.

I, too, am a little concerned about the music. Everytime we earned a new CD in Brawl we were all excited to listen to the song we got. The OST for Brawl is totally God-tier and they hyped it since the initial reveal. But with Smash 4, they haven't showed much so far...
 
So this gonna be the game to make me get a wii u..

Wii u + gamepad
2 pro controllers
Smash Bros
Mario Kart 8
SM3DW

And eventually Zelda..

Any news of a bundle happening? I really wish the console came with a pro controller not that pos game pad, I don't want to play games with that monstrosity lol.
It isn't as bad as you think. Unless you've already tried it. I just mean, I thought it was going to be a lot worse than it was. Same for the GCN keyboard controller. Takes some minor getting-used-to, but a good controller.

Good to see more people jumping in though! Smash Bros is too irresistible.
 
I, too, am a little concerned about the music. Everytime we earned a new CD in Brawl we were all excited to listen to the song we got. The OST for Brawl is totally God-tier and they hyped it since the initial reveal. But with Smash 4, they haven't showed much so far...
How is Sakurai supposed to display music visually?
 
Since this game is basically out in a month, when do you think we will get the last (few) character reveal(s)?

I'm guessing, and this is just a guess with no substance behind it:
-Character reveal trailer stream announced on Friday, happens on Monday..
-Second character reveal trailer in early September
-Remaining veteran starting characters revealed either in POTD or during these trailers.
While I really want there to be a direct, Sakurai's kind of been making a point of showing stuff off and not telling us what all it does recently, which kind of makes me think there won't be one.
 
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