WWE 2K15 First Footage and Gameplay changes

Have seen a couple of gameplay videos now, so I thought I'd offer my impressions thus far, and see what you guy's are.



- The grapple ''rock paper scissors'' mini-game does indeed happen every time you grapple with your opponent until your opponent is in yellow damage. So much for people screaming 'it's only the first move, chillout!'. Using almost exclusively strikes in the beginning of the match looks stupid.



- Multiple times the standing "toe kicks" aren't connecting at all, and the animation for them with the arms swinging looks stupid when it doesn't connect. It's the same with punches and uppercuts, they only look good when they connect, otherwise the animation is too over-the-top, and looks completely unrealistic to have such a 'forceful' hit not even faze the opponent. - Cena's diving axe handle off the apron to the floor looked pretty good though.



- While the actual rock paper scissors (triangle to grab your opponent in a side headlock, square for a wrist lock and circle for a waist lock) part of it doesn't seem too bad, the whole 'twirl R3/RS to find the 'sweet spot'' part looks completely asinine. It goes-on for far too long, and can even be cancelled-out if both players are good at timing/reversing. Completely stupid gameplay mechanic.



- Why is it that you don't appear to be able to do running grapples? Many times I saw Cesaro run up to his opponent and then hit a standing grapple (Michinoku Driver), or Randy Orton ran up to his opponent, and instead Irish Whipped him into the ring. Are you not allowed to use running grapples until your opponent is in yellow?



- Raising off the matt to one knee stance looks OK, and it's nice to see punches and kicks actually register a selling animation in this stance and when your opponent is laying on the ground. Although the baseball bat and chair shots look like they don't register half the time, like they always have.



- Cesaro looked stupid falling to his knees after delivering a suplex, only to pop back up right away, hit another suplex and do the same thing again. This is why I've always turned Stamina off, it simply becomes annoying to watch, fast.




- Not able to do a Ref Bump? Cena's closeline didn't connect at all, the ref slide away from him slightly.



- What was the weird slow-down on Cena's lou thez press to Randy Orton as he jumped and rode him to the matt?



On the subject of the grapple changes, my issue is how it affects moves. I don't want to have less move slots per moveset. But if I understand it correctly we 'will' be getting less move slots, because the grapple stances are gone so they won't be there to give us access to four moves each etc. That might be alright for THQ/2K upto 2K14, where the in-game real wrestlers always get moves repeated in their half-assed movesets, but it's not alright for those that like to make original caws or try to make authentic movesets for real wrestlers. Less move slots means compromises somewhere.



It just seems as though many here are willing to take sacrifices and make compromises here and there, and make excuses, simply because the game looks good. Last year the reason people accepted bad stuff was 'because it's 2K's first game, they'll patch everything you'll see', but when it released with glitches and the Create-An-Arena logo resize restriction wasn't fixed the message suddenly changed to 'the game was mostly done by THQ, next year will be the ''real'' first game from 2K, you[ll see'. We've gone from 'it's only a write-up, wait'. to 'it's only offscreen footage of an early build, wait and see'. Before release it'll be 'it's not released yet, wait and see'. If, like THQ, the game releases and we all get some heinous bugs, glitches or restrictions it'll turn into 'wait for the patch and see', and later, 'maybe they'll fix it next game'.

Relating back to the grapple changes, I don't like the mini-game thing as a concept. If we could use all of our 'hard grapples' without an initial lock-up stance at the beginning of the match, and also had the use of the mini-game for 'quick grapples', you wouldn't hear a peep out of me. The same way a couple of games back we could use quick grapples on the analouge stick, and also had access to hard grapples by holding R1, and we could use both types at the beginning of the match. It is the restriction in which we are now restricted from using the full breadth of our moveset because someone at 2K believes this is how a match should start and progress at it goes on that annoys me. I have no problem with the individual wrestler AI things I'm hearing about, that seems like a genuine improvement and not a change for the sake of change, which actually ends-up restricting us. Do you see the point I'm making?



So what do I class as a genuine improvement, or something that is actually new instead of change for the sake of change? I'd be a lot happier, if instead of farting around with a stupid grapple mini-game, they had come out and said '8 people in the ring at once', '4v4 Survivor Series Match' and 'WarGames Match' are now possible, or that managers interacted properly. Or that they'd fixed the freezing in Universe and Create A Story. Stuff that actually matters.
 
Have seen a couple of gameplay videos now, so I thought I'd offer my impressions thus far, and see what you guy's are.



- The grapple ''rock paper scissors'' mini-game does indeed happen every time you grapple with your opponent until your opponent is in yellow damage. So much for people screaming 'it's only the first move, chillout!'. Using almost exclusively strikes in the beginning of the match looks stupid.



- Multiple times the standing "toe kicks" aren't connecting at all, and the animation for them with the arms swinging looks stupid when it doesn't connect. It's the same with punches and uppercuts, they only look good when they connect, otherwise the animation is too over-the-top, and looks completely unrealistic to have such a 'forceful' hit not even faze the opponent. - Cena's diving axe handle off the apron to the floor looked pretty good though.



- While the actual rock paper scissors (triangle to grab your opponent in a side headlock, square for a wrist lock and circle for a waist lock) part of it doesn't seem too bad, the whole 'twirl R3/RS to find the 'sweet spot'' part looks completely asinine. It goes-on for far too long, and can even be cancelled-out if both players are good at timing/reversing. Completely stupid gameplay mechanic.



- Why is it that you don't appear to be able to do running grapples? Many times I saw Cesaro run up to his opponent and then hit a standing grapple (Michinoku Driver), or Randy Orton ran up to his opponent, and instead Irish Whipped him into the ring. Are you not allowed to use running grapples until your opponent is in yellow?



- Raising off the matt to one knee stance looks OK, and it's nice to see punches and kicks actually register a selling animation in this stance and when your opponent is laying on the ground. Although the baseball bat and chair shots look like they don't register half the time, like they always have.



- Cesaro looked stupid falling to his knees after delivering a suplex, only to pop back up right away, hit another suplex and do the same thing again. This is why I've always turned Stamina off, it simply becomes annoying to watch, fast.




- Not able to do a Ref Bump? Cena's closeline didn't connect at all, the ref slide away from him slightly.



- What was the weird slow-down on Cena's lou thez press to Randy Orton as he jumped and rode him to the matt?



On the subject of the grapple changes, my issue is how it affects moves. I don't want to have less move slots per moveset. But if I understand it correctly we 'will' be getting less move slots, because the grapple stances are gone so they won't be there to give us access to four moves each etc. That might be alright for THQ/2K upto 2K14, where the in-game real wrestlers always get moves repeated in their half-assed movesets, but it's not alright for those that like to make original caws or try to make authentic movesets for real wrestlers. Less move slots means compromises somewhere.



It just seems as though many here are willing to take sacrifices and make compromises here and there, and make excuses, simply because the game looks good. Last year the reason people accepted bad stuff was 'because it's 2K's first game, they'll patch everything you'll see', but when it released with glitches and the Create-An-Arena logo resize restriction wasn't fixed the message suddenly changed to 'the game was mostly done by THQ, next year will be the ''real'' first game from 2K, you[ll see'. We've gone from 'it's only a write-up, wait'. to 'it's only offscreen footage of an early build, wait and see'. Before release it'll be 'it's not released yet, wait and see'. If, like THQ, the game releases and we all get some heinous bugs, glitches or restrictions it'll turn into 'wait for the patch and see', and later, 'maybe they'll fix it next game'.

Relating back to the grapple changes, I don't like the mini-game thing as a concept. If we could use all of our 'hard grapples' without an initial lock-up stance at the beginning of the match, and also had the use of the mini-game for 'quick grapples', you wouldn't hear a peep out of me. The same way a couple of games back we could use quick grapples on the analouge stick, and also had access to hard grapples by holding R1, and we could use both types at the beginning of the match. It is the restriction in which we are now restricted from using the full breadth of our moveset because someone at 2K believes this is how a match should start and progress at it goes on that annoys me. I have no problem with the individual wrestler AI things I'm hearing about, that seems like a genuine improvement and not a change for the sake of change, which actually ends-up restricting us. Do you see the point I'm making?



So what do I class as a genuine improvement, or something that is actually new instead of change for the sake of change? I'd be a lot happier, if instead of farting around with a stupid grapple mini-game, they had come out and said '8 people in the ring at once', '4v4 Survivor Series Match' and 'WarGames Match' are now possible, or that managers interacted properly. Or that they'd fixed the freezing in Universe and Create A Story. Stuff that actually matters.


Great post. They always implement these asinine gameplay changes and then take them out the next game and say "look we fixed everything, all new system this year we promise guys, the game is great" and the gaming sites eat it up. There is just nothing that is going to change about these games as long as Yuke's is involved.
 
Its a lot harder to make a complex wrestling game with all kinds of intagibles that happen during a match fluid, than simply running around with a basketball.

The amount of interaction and animation in the NBA2K games has trounced the WWE titles for years and years. 10 players, tons of contact animations, lots of idle/cutaway animations, sideline player animations, ref animations, crowd animations including people moving throughout the arena, mascot animations, cameramen and floor cleaners, etc. The amount of things happening moment to moment is much, MUCH higher in an NBA title and they've managed to make it more and more fluid over time.

Meanwhile the WWE titles have gotten weaker, stiffer, and more floaty since the N64/GCN/PS2 eras. But you're clearly a huge fan so I'll just stop here. Have fun. I'll jump back in when the water temp is right again.
 
If only it animated as good as this
tumblr_n89huj9YoO1rka1sjo1_400.gif

ibzRQKm8cYKu5W.gif


That's the reference for the animation. Pretty dead on.

whiterussianlegsweep.gif

LOl, pounds on the mat, stays in crouching positon, and spins before getting up. time to boycott AKI

That's a hacked move, which is why it looks weird.
 
The amount of interaction and animation in the NBA2K games has trounced the WWE titles for years and years. 10 players, tons of contact animations, lots of idle/cutaway animations, sideline player animations, ref animations, crowd animations including people moving throughout the arena, mascot animations, cameramen and floor cleaners, etc. The amount of things happening moment to moment is much, MUCH higher in an NBA title and they've managed to make it more and more fluid over time.

Meanwhile the WWE titles have gotten weaker, stiffer, and more floaty since the N64/GCN/PS2 eras. But you're clearly a huge fan so I'll just stop here. Have fun. I'll jump back in when the water temp is right again.

All true.
 
So I acatually played the game here at Gamescom. It looks way better. I also think they have done a lot of work to the animations and they do look good as well. I did not care for the chain wrestling feature. This game has been shown down so much that it feels like you play a Randy Orton match every time with rest holds all the time. The stamina system is interesting though because it kinda allows the matches more to flow like a real match. Oh what had me real worrying was that the game ran in slow motion 80 percent of the time. This game comes out in two months....

Anyway I'll get some more hands on today with a dev so hopefully I can get some better impressions.
 
Xater said:
Oh what had me real worrying was that the game ran in slow motion 80 percent of the time. This game comes out in two months....

How do you not know the build is from February?
 
Although that's an amazing animation, if he really wanted to go after a recent AKI game he should have gone after the really awesome Muscle Gran Prix games.

http://youtu.be/sBSh7BNSRYo

Great animation but I'd pass on a wrestling game made entirely like that. Too fast-paced, less weight, kinda like a shounen fighting game (duh).

In a way, Urban Reign had some kind of quality when it comes to wrestling moves. Still too Tekkenish but Tekken is known for the brute impact of his moves, though I don't dig the physics as much.
 
ibzRQKm8cYKu5W.gif


That's the reference for the animation. Pretty dead on.



That's a hacked move, which is why it looks weird.

that is a good animation for the DDT but the selling is way better in 2k. La Parka just flops like a dead fish

yeah i realized its a hacked move, but the part at the end where he spun around while crouched is something i remember all characters doing if you held Z after getting up. and its a rediculous animation. if it were in a YUkes game ya wouldnt hear the end of it on here.
 
that is a good animation for the DDT but the selling is way better in 2k. La Parka just flops like a dead fish

yeah i realized its a hacked move, but the part at the end where he spun around while crouched is something i remember all characters doing if you held Z after getting up. and its a rediculous animation. if it were in a YUkes game ya wouldnt hear the end of it on here.

What Sandman does at the end of the move is the animation for getting up after taking a move while you have your special meter full. Due to that being a hacked move, it is more abrupt than it is in the normal game. That animation doesn't happen after performing a move ever in the non-hacked game. And that animation and mechanic itself game from the Japanese lineage of the games, where the idea of fighting spirit and no selling big moves at a crucial point in a match is much more prevalent and accepted.

In the Smackdown games, guys often immediately stand up after taking finishers. That's been going on since the second or third Smackdown and has never changed. It almost always happens if you do two finishers in a row.
 
That fucking flop on the floor animation when you hit the F5 pisses me off every time I see it. You know what does that to me too? Eddie Guerrero's Frog Splash. How many years has that thing looked like ass?

Edit: Oh shit I almost forgot about Macho Man's elbow. That shit is even more blasphemous.
 
Blame THQ and I guess now 2K if the animations are shit, that hasn't been Yuke's area for years now, it's the price we've paid for their switching from handmade drawn animations and motion capping which is just shit for wrestling games.
 
you give a little detail like that credit because you have your mind made up already. If you looked at all the moves in 2k, youd notice a million more better details.


Its a lot harder to make a complex wrestling game with all kinds of intagibles that happen during a match fluid, than simply running around with a basketball.



I still dont get the gameplay complaints. animation arguments i can entertain, but gameplay wise its an advanced version of no mercy.
I actually don't have my mind made up, like I said I really want to love these games. I've bought six of them and this will be my seventh. I hope I do change my mind.

The basketball issue has been addressed.

If you like the gameplay then kudos to you. I hope you keep liking it. I'm glad that there are people that enjoy the games, but it's just not for me.
 
Blame THQ and I guess now 2K if the animations are shit, that hasn't been Yuke's area for years now, it's the price we've paid for their switching from handmade drawn animations and motion capping which is just shit for wrestling games.
Yuke's is the dev though,shouldn't they be handling animations?
 
Blame THQ and I guess now 2K if the animations are shit, that hasn't been Yuke's area for years now, it's the price we've paid for their switching from handmade drawn animations and motion capping which is just shit for wrestling games.

Eh, THQ/2k do the mocap and send it over, it's up to Yukes to translate them and it's the engine that does a poor job of that. That Ziggler DDT posted from last year does look good, but then you've still got the same back elbow counter from several years back.

Not only that, but look at Cesaros springboard clothesline to the outside in one of the vids. He'll freeze in mid-air for a few frames while Cena jiggles over to be in the correct postition so they can do their animation. I'd much rather it just hits where it hits and knockes them down rather than jank into a mo-capped animation.
 
I used hex edit the old Smackdown games, all the moves borrow animation frames from other moves. It's still a mangled mess and Yukes system is just so out of date.

Graphics mean fuck all. Nice Animations and match flow make for a fun time.
 
How do you not know the build is from February?

Because there is no one on the show floor that tells you stuff like this?

The behind closed doors demo was a newer build and ran fine. Still not sure if I like the chain wrestling mechanic. Graphically I think it's great. It shows that Visual Concepts helped out with the presentation side of things.
 
Eurgh that description sounds terrible, waaaay too complicated and slow. Is it really so hard to copy the No Mercy controls? Was the perfect balance between wrestling sim and arcade fun.
 
I skipped out 2k14 and 2k13. I can't believe how it basically looks the fucking same in terms of gameplay. Why do wrestlers still seem to hover around rather than connect with the floor when walking or doing moves.

They should speed things up a bit since it looks pretty slow. Animations are ok but transitions from one to another is piss poor. I'll probably buy this though since I've held out the past couple of years on the WWE titles and I do enjoy to play them with friends and family.

I hope the IGN videos show some better improvements.
 
Even though there are still a lot of complaints, most of us will be buying it.

At least it looks like they are finally taking small steps in the right direction, unlike Madden.
 
you give a little detail like that credit because you have your mind made up already. If you looked at all the moves in 2k, youd notice a million more better details.

Its a lot harder to make a complex wrestling game with all kinds of intagibles that happen during a match fluid, than simply running around with a basketball.

There are nice details in the newer games. There are more modes. There's more of a lot of things. It looks nicer than No Mercy, et al. All of that being said, the core gameplay still isn't great and that's what matters most. That's what some of us are trying to say.

As for the second part of your post, Yuke's must love guys like you. I'm not being a jerk, I'm just saying you've clearly been conditioned to have low expectations. Stop. You can expect more and still enjoy the games.
 
Those GIFs, dont tell me they are WWE 2K15 moves? They look same as 2K14 or 13 or even 12.

Also, that grapple QTE mini game looks extremely lame and kills the flow. I hope it is optional and can be turned off from game options. Terrible addition to the game.
 
Those GIFs, dont tell me they are WWE 2K15 moves? They look same as 2K14 or 13 or even 12.

Also, that grapple QTE mini game looks extremely lame and kills the flow. I hope it is optional and can be turned off from game options. Terrible addition to the game.

I'm hoping the UI pop ups go away after you've passed the tutorial phase and it's all intuitive.
 
I dont think the animations look bad. Its just this weird disconnect between the realistic animations and the gamey movement and transitions

Its been the same problem since they jumped to 360/PS3. Trying to emulate something that looks like watching WWE on TV is a fools errand.

Taking something that is fake to being with and trying to 1 to 1 emulate that in a completive game is a bad idea from the start.

The great WWE games of the past (even the good yukes ones) never went for a completely authentic WWE TV experience. They had a more arcadey style and are more just 3D fighting games that happen to take place in a wrestling ring.



The concept of a pro wrestling sim is fundamentally flawed.
 
I'm hoping the UI pop ups go away after you've passed the tutorial phase and it's all intuitive.

It should. Tutorials can be turned off from Game options in WWE games. But not sure about that R Stick popups. If that goes away, it wont be a major issue. But it still breaks the flow. Let's wait for a video with tutorial hints disabled.
Typically when a new feature is added in WWE game, they always show UI hints and popups as long as Tutorial hints are on. So it might be the same case here.
 
The way I see it is that this is the first 2k game, from this game they got the character models down very well, next year they will be working on the animation a lot more. I am still going to buy this game as it looks tons better than 2k14, but next year I will not be as lenient as I am this year. They better do a lot more animation work for next year.
 
I hope they either get rid of Yukes or have them re-do all the animations. I just saw the offscreen gameplay videos and it looks same as 2K14 with slightly better graphics. All those EXTRA animations weren't simply there. Hype gone.
 
The concept of a pro wrestling sim is fundamentally flawed.

Final Fire Pro Wrestling did a great job with is, as well as the GBA Fire Pro games. There were match ratings with different styles with various ways to try and gain crowd approval and in the Management of the Ring mode it was important to gain that approval as it directly affected the ticket sales/revenue of merchandise. Wins/loses affected wrestler moral but otherwise the important part was to create an exciting match within a certain style. Plus there was a great AI editor.

So it's certainly possible and not a fundamentally flawed idea.
 
Final Fire Pro Wrestling did a great job with is, as well as the GBA Fire Pro games. There were match ratings with different styles with various ways to try and gain crowd approval and in the Management of the Ring mode it was important to gain that approval as it directly affected the ticket sales/revenue of merchandise. Wins/loses affected wrestler moral but otherwise the important part was to create an exciting match within a certain style. Plus there was a great AI editor.

So it's certainly possible and not a fundamentally flawed idea.
But I see what he's saying. It was the same thing with KoC. The games were never precisely realistic. What they got right was the 3 act structure of a wrestling match correct(whether that be Japanese, or American). Unlike the other Japanese wrestling game All-Star Wrestling which was trying to go for the more realistic aspects that those games missed, and failing with making one of the most broken wrestling video games in history. One of the most gorgeous wrestling games I've ever played though. Too bad graphics don't mean shit in the grand scheme of things.
 
The key would be to have stamina have an effect on the animations.

I'd love to play as Sting nearly overshooting the ropes on a Stinger splash, meaning I have to calculate his distance, and have it result accordingly. Then do one more at "normal" stamina, followed by a nail in the coffin last gas that can result in a damaging blow, leading to the opponent falling to the ground and me being able to throw on the Scorpion Death Lock or the opponent catching wind, reversing it, Sting hitting the turnbuckle and giving the opponent a chance to retrieve the momentum.

I'm all for "sim" style game. That doesn't mean it'll be boring it'll mean it will have strategy and be more challenging and thus rewarding.
 
The key would be to have stamina have an effect on the animations.

I'd love to play as Sting nearly overshooting the ropes on a Stinger splash, meaning I have to calculate his distance, and have it result accordingly. Then do one more at "normal" stamina, followed by a nail in the coffin last gas that can result in a damaging blow, leading to the opponent falling to the ground and me being able to throw on the Scorpion Death Lock or the opponent catching wind, reversing it, Sting hitting the turnbuckle and giving the opponent a chance to retrieve the momentum.

I'm all for "sim" style game. That doesn't mean it'll be boring it'll mean it will have strategy and be more challenging and thus rewarding.

That's what they are doing here. Or so they claim. The IGN article mentions that as the match goes on you will notice punch and kick animations changing, every move will seem more laboured.
 
Those old animations were keyframed by Yuke's, and the newer ones are mocapped by THQ/2K. I really do hate mocap in wrestling games unless a wrestler is mocapping his/her own animations, but that rarely happens. They usually get the NXT guys to impersonate the main roster and legends, and it never looks right.
 
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