Rats Off To Ya
Banned
If Sony did this and not MS i'm 100% no one would be complaining.
What a completely original and not at all fallacious thought. Please go on.
If Sony did this and not MS i'm 100% no one would be complaining.
Why are so many people getting so angry with MS, you need to direct your anger at SE and CD. The game is not out till the end of 2015, by then you will have confirmation on how long the exclusivity will last. And in sure allot of ps4 owners are not planning on buying that game anyway, most are just angry because it involves MS, and for some reason they are getting the back lash for a business deal. If Sony did this and not MS i'm 100% no one would be complaining. The game is coming to all consoles eventually, just wait and see.
I guess you missed that initial announcement and confusion of Destinys Exclusive content too huh.
Destiny is multiplatform, bro.
Can we stop with this crap? I'm a PC player, I'd be pissed regardless who made the deal.
Pissed for what reason, from the Kotaku interview are MS not pumping money into the development of the game. so rightfully theres nothing wrong with it coming to other consoles later. Ive only got a ps4 and im happy waiting some extra months. I dont mind if some else gets to play it before me, thats not my business.
What no one realises is that SE is financially unstable...
Sony sold their SE shares at one of the worst times possible for SE, yet you blame SE/CD because they want to make money?
I'm pretty sure the deal with MS makes them more money than they would have made if the game had been released on PS4 and PC at the same otherwise they wouldn't have done it.
I personally believe the game will be console exclusive on Xbox and will release on PC after a few months.
No, Andrew House and Adam Boyes did fuck up with Destiny/Magicka.
I mean, we knew last year that Destiny's exclusive content was timed. (Jim Ryan confirmed it), but that didn't excuse Andrew House making the mistake of implying that the content wasn't timed.
Adam Boyes fucked up earlier this year with Paradox, where he said they're working on 'exclusive PS4' games, when it was actually console exclusive.
However, what they did right was that they immediately corrected that misconception on Twitter/and official statements of timed content, etc.
Rather than spend our energy on debating this why dont we focus on it on consumer standing authorities asking to make such things clearer.
"Only on Xbox"
"First on Xbox"
Etc....
That's just PR, MS gave SE money to delay other versions even though SE could make the game without any help from MS. And of course SE will use that money to develop RoTR. MS aren't pumping anything other than marketing.
We will clearly spend money on marketing the game, theres no doubt about that. And we do [that] on games where we have very little to do with development, and with games that we fully develop. And we will definitely be spending money on developing the game - I want to make sure that its as great as it can be.
Phil says it right there, so why would you think other wise that they are not helping with the development of the game.
They have been caught lying before. You can trust them right now.
Phil says it right there, so why would you think other wise that they are not helping with the development of the game.
What? Who the fuck cares about bonus missions or whatever garbage. The game is on both platforms. And Magicka was obviously on PC without a second thought.
Of course they wouldn't want to. Consumers have to apply pressure or companies are going to obfuscate and strategically omit details to frame situations to their benefit. Do we really want to accept this step? I certainly was fed up with the standard language before this announcement.
Console debut was working wasn't it?
And square considered it a failure. Do companies typically releases sequals to failures?
Phil says it right there, so why would you think other wise that they are not helping with the development of the game.
I'm saying that if your trailers aren't going to have a label that states 'console exclusive, timed exclusive, etc', your language on-stage when describing these games need to be accurate or you could give the wrong impression.
On Sony's side, it was clear that they flubbed some stuff, because Boyes were using terms like console debut, console exclusive, will be on, etc, but there he missed one word with Magicka. It's important because he's announcing games with different exclusivity status, like Let It Die is a bonafide exclusive, but Magicka isn't.
I'm not going to grit on people making mistakes on-stage, because the reality is sometimes you just missed out saying things. But because 'PR language' is very scrutinised, companies need to be careful with the things they say, or if they said it wrongly, quickly clarify it asap.
Put it this way. Sony's wasn't intentional ( at least based on how they responded ), but the fact is they still conveyed something that was misleading at first impressions. We shouldn't want that to happen again.
That's why Gamescom reveal was the best, announce everything, but very clearly specify what is timed, what is console, and what is bonafide exclusive. That way, even if they made a mistake when announcing that specific game, they could reclarify in the same show that that actually wasn't.
Phil says it right there, so why would you think other wise that they are not helping with the development of the game.
"Why would an executive lie about his product?"
"Why would an executive lie about his product?"
As i said before, if we are using the logic once a lier always a lier, then Sony, MS and many other companies should not be trusted at all.. using that logic
As i said before, if we are using the logic once a lier always a lier, then Sony, MS and many other companies should not be trusted at all.. using that logic
Yeah, so?As i said before, if we are using the logic once a lier always a lier, then Sony, MS and many other companies should not be trusted at all.. using that logic
If we go by the logic once a lier always a lier, then every major corporation has been caught out in a lie.. right ?
And your logic is "he said it's true so it must be true."
I'm not saying he's definitely lying. I'm just saying your logic is ridiculous.
I rather assume for the positive I hope for those resources being wisely use to make a better Tomb Raider, but hey spitting hate seems to be the popular thing to do around here.
My logic is give me evidence that they are not helping in the development of the game then i will consider it a lie. But there is no evidence, you are just reading between the lines to reach to conclusions thats been fabricated. I highly doubt they will go through all the trouble to make it a timed exclusive and not add any help to its development.
My logic is give me evidence that they are not helping in the development of the game then i will consider it a lie. But there is no evidence, you are just reading between the lines to reach to a conclusion that has been fabricated. I highly doubt they will go through all the trouble to make it a timed exclusive and not add any help to its development.
It's not hate, it's assuming that most of the money needs to address the opportunity cost of not releasing the game at launch on PS4 and its massive user base.
If they'd just said that we wouldn't be having any of these discussions. It's so ridiculous.
I don't even think they called it a "failure", did they - please provide a link if so. What they did do was say it had failed to meet sales expectations, but at 3.5 million copies sold in its first month that's entirely a problem with their budgeting and ridiculous expectations. Plus, it had turned profit by the time the DE launched, so they probably ended up making a nice bit of cash from the game. There's no publisher in the world who would refuse to green light a sequel to a game that sold 6.5 million copies. Unless you can provide examples, then we can discuss further.
Honestly, the sales are irrelevant. If it didn't meet costs or sales goals it failed. I have no access to their books, just going on what they said. Waterworld made $85 million. Which was a great performance in 1995. Except it cost $238 million to make. Eventually after many years they broke evenish. Still, you never saw a WaterWorld 2.
Why not pour that money into their on studios or a new IP?
But...there will never be "evidence" they did either, so....?
The thing a lot of people don't realize with indie devs is that Sony has fostered such a good relationship with them the last few years that they haven't needed to buy exclusivity.
You can look at comments made by Mike Bithell (Volume), Jonathan Blow (The Witness), or Lorne Lanning (Oddworld). There's a reason that none of these games had (or will have) an XB1 version at launch, and that's simply that Sony's platform made more sense to develop for at first, and that is where they put their focus.
Guess I'll be skipping this TR. Not paying $400+tax to play a $60 game. that's a lot of money for one game.. especially when I already have ps4
Sony is still wrecking Microsoft in 2014.
This game won't be much of a system seller. It's a nice coup though.
Majority of Sony "fans" are irritated because this practice sucks for consumers. And I think anyone with a level head can understand why X1 owners are irritated about the Destiny timed exclusive expansion packs. It sucks in general and the big problem is it's becoming more and more common
That's just PR, MS gave SE money to delay other versions even though SE could make the game without any help from MS. And of course SE will use that money to develop RoTR. MS aren't pumping anything other than marketing.
People keep repeating this as if they were at the table while this deal was going down. Where the proof of this? Shame me with links. It's the weekend. I have some time to read them now.
The problem is the game was already announced as multiplat so when they lock it down they need to clarify what happens with that multiplat status.
"Why would an executive lie about his product?"
The game was never announced as multi platform. It was just assumed to be, based on the previous versions being multiplatform.