Because they can't pass a day without at least making a mistake, no matter how tiny or insignificant that mistake. It's basically part of their daily strategy at this point I assume.
It says basically the same thing in essence, but that's what is hilarious. They are so muddied up their own ass about this mess they can't even leave well enough alone. They're tinkering even the way they're using words now. Can't say timed, they can say "duration?" It's not specifically obfuscation in this case - actually all the many different stories they gave earlier in the week amount to that - but this illustrates clearly why this is such a mess. They are micromanaging even the types of
synonyms you're allowed to use.
They have a timed exclusive. It is not going to end Microsoft's world if they would have said from the very second it was announced that it was timed. The only alternative is to actively deceive the majority of gamers - since PS4 alone is going to continue to clomple Xbox One, and PC adds another hefty bounty of gamers - for a simple punch card that says 'we just fucked you guys for no added gain, lolol.'
This deal makes no sense to me. Tomb Raider is not going to move consoles. It's not a megaton in any traditional sense, because this simply is not that type of series and hasn't been for a long time. The Xbox One is not in a position to allow a franchise to flourish the way it otherwise would multiplatform, and I cannot even imagine the inordinate amount of money Microsoft needed to spend to make a timed exclusive for fuggin' Tomb Raider seem a good option after Definitive Edition sold better on PS4 (much better in fact), and after all the years of data illustrating Tomb Raider has always sold best on PS platforms. Now they risk critically damaging the franchise for good, cutting off the only positive growth the franchise has seen in over a decade, and have yet again tarnished their - and SquareEnix's - already justifiably shaky reputation in the exchange.
I cannot think of a more hilarious way this all played out.
They didn't say it was timed exclusive at first, instead they were forced to. And they keep modifying the language or the story involved to make it confusing. That's obfuscation. People are angry about that obfuscation. All they had to do is from the very second say "Rise of Tomb Raider, timed exclusive, launching in Holiday 2015." Then Tomb Raider fans would have still justifiably been annoyed (since it only makes sense to assume TR would be on PS4 since Definitive Edition performed best, looked the best, sold the best. And all TR games sell the best on PS platforms. Only logical to assume the next one would be there day one), but there wouldn't be the anger about their pattern of behavior. There'd just be understated disappointment all around from those who loved TR2013 and spent their money on a PS4.
Yeah, but in police terms they'd call it a "pattern of behavior" at this point. There are dozens upon dozens of examples of such behavior before and after Xbox One launch, and it continues to this very day.
One thing that is clear to me is how little the Xbox extremists - I'm just referencing the extremists here for clarity's sake - want to admit to this. They keep coming into these topics pretending to be so
shocked as to why people remain angry at Microsoft. They wonder aloud how a system that has basically '
improved in every way since launch it's so awesome lol @ PlayStation in comparrison' can still be receiving so much "hate."
They perceive the system has having the better lineup, I suppose because Sony has been much more active in the proliferation of the astonishing and boldly creative indie titles that are now beginning to fill in the much desired and lost AA category of games. Even though Sony is getting most of those AAA games and most of their big first party developers still haven't shown the massive projects they're working on (wait until this shit starts getting revealed, it's gonna be a bloody shock for these folk at this point on a game-vs-game basis), they never hesitate to show that, yes, holiday 2014 Xbox One has a better lineup and, yo, doesn't that mean they're doing a better job focusing on the gamers?
But as much as they keep waving these flags around in an attempt to show how much Microsoft has changed, they keep refusing to acknowledge all the bad behavior that continues to happen.
After they revealed their venomous scheme to fuck consumers with their original Xbox One vision, they didn't say to us "yeah I understand why the proposition wasn't appealing. We should have listened to gamers earlier, since we focus tested this stuff (Amir0x's note: they actually did) and even back then it was widely hated in those groups." They acknowledged their messaging was "confused" now, but refuse to admit it was the core of the vision that people grasped and furiously rejected. They refuse to admit
no sane person would not be skeptical after the raging tsunami of bullshit they put upon our heads during the period. No instead, even recently, we
get stuff like this:
I mean, this is from a company who was saying shit like this because of
how confused their messaging was back then:
And they were
STILL saying shit like this at E3 2014:
If they had more dialogue with the fans we'd get it? There were literally dozens upon dozens of interviews with an equally diverse range of lies and bullshit, all systematically designed to mislead gamers and make us all think the system offered shit that simply wasn't there or that it was better than it actually was.
Then at the last possible moment they tried to bullshit us with enticements like the family share plan, because even they realized there was no possible way to make the consumer-fucking strategy appealing to the vast, vast, VAST majority of gamers.
This was said at E3 2014. If you realize that Microsoft thinks the same way now as they did even back in May 2013, and they keep saying it's that we don't understand, then you begin to realizing that supporting Microsoft wholeheartedly means giving them the money to potentially reinvest down-the-line at this precise same strategy for the next Xbox.
It's never one thing or the other thing. It's ALWAYS that Microsoft
simply has not changed. Xbox 360 had lots of great games, and I spent almost all my time last gen on the platform. But those games generally came with a positive attitude, dramatically fewer deceptions and no attempt to insult my intelligence every other week.
And it all matters. Because when you break someone's trust, you have to rebuild it again. That's how trust works. People who simply go right back to trusting are usually called "gullible" or "naive" in the real world. All companies have a sort of relationship with the consumers of their products, and like any real relationship, you have to deal with people who get angry when they're mistreated. Sony did, Nintendo did back in the day, Microsoft is now.
Rise of the Tomb Raider is simply
emblematic of a larger problem that has not been fixed even under Phil Spencer.