Oculus Rift DK2 Thread

Man, wish I would have gotten a video but I let my mom (65) and her husband try it yesterday while they were visiting from out of town. Was pretty hilarious.

Titans of Space:

"OH MY STARS!"
"I am an astronaut!"
"That has to be Jupiter, if it's not revoke my smarts card ... it is!"
"Whoa, that almost hit me!"

And various other things. She was impressed that it could be like that. Husband was the same but more interested in the tech than what was going on (retired project engineer for a huge mining operation ... so understandable).

I let her try Ocean Rift but she couldn't really get the whole 'controller' thing so I just led her to a place and she stared at the fish swimming by and then "what's that shadow?" and I said "look up" which was quickly followed by a yelp and a "Shark!".

We all laughed.

I didn't do any rollercoasters or anything since she doesn't like those anyway and I'd rather have her first experience be a good one, lol. All in all, was pretty awesome to see their take on it. My mom isn't tech savvy and still thinks "videogames are a waste of time" but she understands, and after my speech about VR she understood more and was seriously impressed not only with the experience but the price of the headset which I then explained is kind of "the tip of the iceberg" to fully get it running.

I can't wait to have a BBQ or something to really show it off to all my other friends, haven't really had a chance since receiving it due to other responsibilities.
 
Man, wish I would have gotten a video but I let my mom (65) and her husband try it yesterday while they were visiting from out of town. Was pretty hilarious.

Titans of Space:

"OH MY STARS!"
"I am an astronaut!"
"That has to be Jupiter, if it's not revoke my smarts card ... it is!"
"Whoa, that almost hit me!"

And various other things. She was impressed that it could be like that. Husband was the same but more interested in the tech than what was going on (retired project engineer for a huge mining operation ... so understandable).

I let her try Ocean Rift but she couldn't really get the whole 'controller' thing so I just led her to a place and she stared at the fish swimming by and then "what's that shadow?" and I said "look up" which was quickly followed by a yelp and a "Shark!".

We all laughed.

I didn't do any rollercoasters or anything since she doesn't like those anyway and I'd rather have her first experience be a good one, lol. All in all, was pretty awesome to see their take on it. My mom isn't tech savvy and still thinks "videogames are a waste of time" but she understands, and after my speech about VR she understood more and was seriously impressed not only with the experience but the price of the headset which I then explained is kind of "the tip of the iceberg" to fully get it running.

I can't wait to have a BBQ or something to really show it off to all my other friends, haven't really had a chance since receiving it due to other responsibilities.

My parents, both in their 70s, had a few hours on my racing rig last year. I couldn't get them off it, they were like a couple of little kids. It was really heartwarming. I can't wait for them to try VR, hopefully by the end of next year when CV1 could (should?) be out.
 
Qbeh-1 (very nice and relaxing first person puzzler) has been updated with DK2 support! Direct to Rift mode works super smooth (for me), you should check it out if you're into the genre. http://store.steampowered.com/app/252550
Some screenies:
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I thought DK2's much-ballyhooed positional tracking kind of sucked. Theeeen I was embarrassed to notice I hadn't even properly hooked up the camera, only connecting one of its cables rather than both. The software just doesn't have any problem with working in a more limited way without it. Now that I do have it set up it's pretty impressive in the right games, though I find it pretty easy to get out of range--at which point it DOES start to complain and show a big message.
 
I thought DK2's much-ballyhooed positional tracking kind of sucked. Theeeen I was embarrassed to notice I hadn't even properly hooked up the camera, only connecting one of its cables rather than both. The software just doesn't have any problem with working in a more limited way without it. Now that I do have it set up it's pretty impressive in the right games, though I find it pretty easy to get out of range--at which point it DOES start to complain and show a big message.

The messaging is software-dependent. I have my DK2 set up a bit above my head, looking down, which turned out to be a nice way to get close to the suggested 5', but I still get cut off from positional tracking when I turn around completely. It's hard to notice, though, because the software doesn't complain (UE4) and the camera-free rotational tracking does a good enough job until I get back in range.
 
In the past few days, we've been on the front page of Eurogamer, Polygon, The Verge, and Kotaku. That's pretty exciting exposure, this is probably the most people have paid attention to our mod since the initial release. Dunno how many people have actually tried the mod, but we've been glancing at the comment sections on this site (normally I keep myself from doing that) and it's been pretty exciting. As all 3 of us have talked many times about our hopes where this mod would go - our big goal was to maybe get it on steam to sell so we could make some cash - this has all pretty much been a dream come true thus far.

I have a day job completely unrelated to this field and I haven't been able to do any work today, I've just been glued to the screen, watching the convo on our mod while our team discusses things in private. We're trying to decide how to move forward as, suddenly, we have a lot of professional interest in our work.

Easily the most exciting time of my professional career thus far.
 
In the past few days, we've been on the front page of Eurogamer, Polygon, The Verge, and Kotaku. That's pretty exciting exposure, this is probably the most people have paid attention to our mod since the initial release. Dunno how many people have actually tried the mod, but we've been glancing at the comment sections on this site (normally I keep myself from doing that) and it's been pretty exciting. As all 3 of us have talked many times about our hopes where this mod would go - our big goal was to maybe get it on steam to sell so we could make some cash - this has all pretty much been a dream come true thus far.

I have a day job completely unrelated to this field and I haven't been able to do any work today, I've just been glued to the screen, watching the convo on our mod while our team discusses things in private. We're trying to decide how to move forward as, suddenly, we have a lot of professional interest in our work.

Easily the most exciting time of my professional career thus far.

I'm familiar with Adoral84 and WormSlayer on the Oculus subreddit. I didn't know there was a third guy... I assume you're the third guy here. :-)

Anyway, congrats! Big decisions ahead!

I was offered a job at Blizzard in my Quake 3 modding days. One of our level designers left the team to go work on WoW and I'm pretty sure he's still there. I declined because it was too far away and I made more money here but I sometimes wish I had the balls!

Most of the time I'm happy I didn't, though. :lol

Good luck and keep us updated!
 
DARK will get an update to work with DK2 soon. I didn't even know the game had oculus rift support. Its not listed as steamvr compatible in steam.
 
DARK will get an update to work with DK2 soon. I didn't even know the game had oculus rift support. Its not listed as steamvr compatible in steam.

No. Fucking. Way.

I had issues with it when it came out. The screen would freeze after a while. Most likely an issue with AMD drivers...

Anyway, the devs were very active on the Oculus forums but completely disappeared after a few days. I thought the studio went bankrupt or something.

Great news! The little I could play was pretty cool on the DK1.
 
I'm familiar with Adoral84 and WormSlayer on the Oculus subreddit. I didn't know there was a third guy... I assume you're the third guy here. :-)

Anyway, congrats! Big decisions ahead!

I was offered a job at Blizzard in my Quake 3 modding days. One of our level designers left the team to go work on WoW and I'm pretty sure he's still there. I declined because it was too far away and I made more money here but I sometimes wish I had the balls!

Most of the time I'm happy I didn't, though. :lol

Good luck and keep us updated!

Dr Kreylos has also been working with us on HL2VR, but he's not really a part of the team. But yeah, the team is us 3 guys, we all have the HL2VR flair on the oculus subreddit. We've been in close communication with Sixense and virtuix and a bunch of other companies trying to get their tech integrated into our mod.

I will definitely move for a job at valve, no questions asked. I'm pretty sure my other teammates would as well. This is pretty much our dream job.
 
I'd just like to thank you, Krejlooc, for giving us this insight into your mod career. I really hope everything turns as you expect.
 
Dr Kreylos has also been working with us on HL2VR, but he's not really a part of the team. But yeah, the team is us 3 guys, we all have the HL2VR flair on the oculus subreddit. We've been in close communication with Sixense and virtuix and a bunch of other companies trying to get their tech integrated into our mod.

I will definitely move for a job at valve, no questions asked. I'm pretty sure my other teammates would as well. This is pretty much our dream job.
Yo you guys need to convince/tell Valve to make their steam controller dual motion now. After that demo I won't accept a non dual motion controller for vr.

You also made me regret not buying a hydra a few months back. :(

Awesome mod btw.
 
Yo you guys need to convince/tell Valve to make their steam controller dual motion now. After that demo I won't accept a non dual motion controller for vr.

You also made me regret not buying a hydra a few months back. :(

Awesome mod btw.

We actually plan on adding steam controller support to our game already, we have steam controllers. I like the steam controller as is, personally. It has a lot of utility.

That said, the thing already has an IMU inside of it, the early prototypes just have it disabled.
 
So I'm trying to figure out what to do with my situation as it relates to Elite Dangerous jidders when looking left and right. I spent about 2 days reading up on it as much as possible on Reddit, Neogaf, the official OR forums, etc, and have tried all the crazy solutions offered (unplug motion camera, disable all monitors but 1, disable all monitors period, enable Vsync in the Nvidia profiler, etc) and nothing has worked.

There seems to be really no consensus on whether the issue is caused by Elite running on the older SDK or rather it's purely a matter of frame rate. Right now I'm getting over 75FPS pretty much everywhere but station interiors, but get jidder pretty much everywhere with all settings on Low.

So my question is....should I wait and see how well Elite performs once it supports Time Shift / Direct To Rift / all the .4 bells and whistles, or should I go ahead and upgrade my processor (i5-3570K) and video card (760 Ti) to the best possible model? I'm hoping the answer is to wait for Elite to get an update on their OR stuff, because if I'm going to buy a new video card, I want to at least wait until the Nvidia 8X series is out in the next month or so. But seeing people with badass video cards still report jiddering in the station makes me hopefully that I'm not totally screwed with my 760ti.

So far, all demos have ran fine with no jiddering except the UE4 Hanggliding one (which apparently it's optimized well), Elite, and DCS. Even the Table Knights demo, also UE4, is pretty much jidder free.
 
So I'm trying to figure out what to do with my situation as it relates to Elite Dangerous jidders when looking left and right. I spent about 2 days reading up on it as much as possible on Reddit, Neogaf, the official OR forums, etc, and have tried all the crazy solutions offered (unplug motion camera, disable all monitors but 1, disable all monitors period, enable Vsync in the Nvidia profiler, etc) and nothing has worked.

There seems to be really no consensus on whether the issue is caused by Elite running on the older SDK or rather it's purely a matter of frame rate. Right now I'm getting over 75FPS pretty much everywhere but station interiors, but get jidder pretty much everywhere with all settings on Low.

So my question is....should I wait and see how well Elite performs once it supports Time Shift / Direct To Rift / all the .4 bells and whistles, or should I go ahead and upgrade my processor (i5-3570K) and video card (760 Ti) to the best possible model? I'm hoping the answer is to wait for Elite to get an update on their OR stuff, because if I'm going to buy a new video card, I want to at least wait until the Nvidia 8X series is out in the next month or so. But seeing people with badass video cards still report jiddering in the station makes me hopefully that I'm not totally screwed with my 760ti.

So far, all demos have ran fine with no jiddering except the UE4 Hanggliding one (which apparently it's optimized well), Elite, and DCS. Even the Table Knights demo, also UE4, is pretty much jidder free.

What's your OS? I'm on Win7 with a 2500k and a 770 and have no issues with Elite (didn't have to scale down anything graphics wise), so I'd expect upgrading your hardware is not going to make a significant difference in this particular case. Aero disabled?
 
Yep, I've got Win 8.1, so I think I did the equivalent of disabling Aero, which is changing Visual Effects to "Best Performance" in Control Panel - System - Advanced - Performance....unless there's another place I need to go.

So you don't get vertical tearing when looking left and right in the station on your 770?
 
Yep, I've got Win 8.1, so I think I did the equivalent of disabling Aero, which is changing Visual Effects to "Best Performance" in Control Panel - System - Advanced - Performance....unless there's another place I need to go.

So you don't get vertical tearing when looking left and right in the station on your 770?

I'll check later tonight for that specific issue, and while I do see some minor performance hitches inside of the station (not sure if there are multiple stations, but I assume you mean the place you start near in online the first time) it's not too bad. Seems like whatever is going on in your case is more severe and I'd guess not purely a function of your hardware which seems more than up to task for the game (would have to look at benchmarks to see how close the 760ti and 770 are though).
 
Yeah... I have a 3570k and a 680 and I'm able to run ED fine. I put everything on low except texture quality (which is high) to improve frame rate, but I don't get tearing or judder.
 
I've been playing the HL2VR mod for a few hours and its really, really impressive. Valve and other devs should really pay attention to the cleverly integrated hud, and even the Hydra seems more precise than it usually is. Top notch work on the remodeled guns too, it is a joy to wield them around while shooting literally left and right.

And that revolver reload? So good.
 
Guys, what's currently the best racing game with DK2 compatibility?

/edit: And I should mention, one that is available to download now? ie. I think Project CARS has compatibility but you need to be an early backer?
 
Guys, what's currently the best racing game with DK2 compatibility?

/edit: And I should mention, one that is available to download now? ie. I think Project CARS has compatibility but you need to be an early backer?

Live for Speed.
 
I've been playing the HL2VR mod for a few hours and its really, really impressive. Valve and other devs should really pay attention to the cleverly integrated hud, and even the Hydra seems more precise than it usually is. Top notch work on the remodeled guns too, it is a joy to wield them around while shooting literally left and right.

And that revolver reload? So good.

they are haha

I thought the crytek news was going to be the best thing that happened to me this year.

Nope.

Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
 
Extended Mode... sigh, it's so inconvenient to set up and still won't work. The only time it worked is with Couch Knight... with the transparent health warning not disappearing.
 
Messing with Half-Life 2 again, it looks like the game just relies on Windows vsync rather than using the Oculus software vsync. I turned on Aero and it got rid of my tearing problems. fps_max 75 causes some inconsistent and nasty judder even with vsync on, so I set that back to 300 and basically had consistently tiny judder. I don't really think it's possible to make HL2 run as smooth as, say, Quake 2, but it's playable.
 
Guys, what's currently the best racing game with DK2 compatibility?

/edit: And I should mention, one that is available to download now? ie. I think Project CARS has compatibility but you need to be an early backer?

Live for Speed.

Indeed.

Right now you can get the free demo version from http://www.lfs.net. DK2 support should be integrated into the "official" version any day now but for now you'll need to install this patch.

I also highly recommend getting at least the S1 license which will give you access to a few more tracks and cars. The MRT5 is a little formula type car that doesn't look like much but the feeling of driving it in VR is unparalleled. It feels like driving a kart and the sense of speed is the best you've ever experienced from a game. There's not much to collide with so you can also use the positional tracking to lean with the car in the turns and it feels amazing.

This was an epiphany for me. I then decided to throw stupid amounts of money to enhance my sim racing experience. :)
 
Dreadhalls is out for DK2. I played for a little bit, but had to NOPE out of it until later.

Also got my girlfriend to play Don't Let Go. I really wish I had recorded it... She's pretty uninterested in VR and gets motion sick easily, but she lost twice at Don't Let Go because she really got sucked in. The first time she actually tried to swat at the bees, and the second time the spider at the end startled her too much. I was trying hard not to laugh my ass off, because she kept spinning in circles for some reason in my computer chair... I had to grab the OR and headphone wires and try to keep them from getting tangled. It looked ridiculous.
 
Dreadhalls is out for DK2. I played for a little bit, but had to NOPE out of it until later.

Also got my girlfriend to play Don't Let Go. I really wish I had recorded it... She's pretty uninterested in VR and gets motion sick easily, but she lost twice at Don't Let Go because she really got sucked in. The first time she actually tried to swat at the bees, and the second time the spider at the end startled her too much. I was trying hard not to laugh my ass off, because she kept spinning in circles for some reason in my computer chair... I had to grab the OR and headphone wires and try to keep them from getting tangled. It looked ridiculous.

That's one thing I've noticed while demoing the DK2, both people can look ridiculous haha. A lot of the time I'm guiding hands towards the mouse, straightening out the chair with the camera, and like you said becoming a human cable router.
 
Indeed.

Right now you can get the free demo version from http://www.lfs.net. DK2 support should be integrated into the "official" version any day now but for now you'll need to install this patch.

I also highly recommend getting at least the S1 license which will give you access to a few more tracks and cars. The MRT5 is a little formula type car that doesn't look like much but the feeling of driving it in VR is unparalleled. It feels like driving a kart and the sense of speed is the best you've ever experienced from a game. There's not much to collide with so you can also use the positional tracking to lean with the car in the turns and it feels amazing.

This was an epiphany for me. I then decided to throw stupid amounts of money to enhance my sim racing experience. :)


Oh so LFS has a demo that supports dk2?
 
Dreadhalls is out for DK2. I played for a little bit, but had to NOPE out of it until later.

Also got my girlfriend to play Don't Let Go. I really wish I had recorded it... She's pretty uninterested in VR and gets motion sick easily, but she lost twice at Don't Let Go because she really got sucked in. The first time she actually tried to swat at the bees, and the second time the spider at the end startled her too much. I was trying hard not to laugh my ass off, because she kept spinning in circles for some reason in my computer chair... I had to grab the OR and headphone wires and try to keep them from getting tangled. It looked ridiculous.

Gave it a quick go this morning before coming in to work but I'm getting really bad judder.
 
Indeed.

Right now you can get the free demo version from http://www.lfs.net. DK2 support should be integrated into the "official" version any day now but for now you'll need to install this patch.

I also highly recommend getting at least the S1 license which will give you access to a few more tracks and cars. The MRT5 is a little formula type car that doesn't look like much but the feeling of driving it in VR is unparalleled. It feels like driving a kart and the sense of speed is the best you've ever experienced from a game. There's not much to collide with so you can also use the positional tracking to lean with the car in the turns and it feels amazing.

This was an epiphany for me. I then decided to throw stupid amounts of money to enhance my sim racing experience. :)

I was doing the exact same thing in the MRT5 last night. So cool.
 
Dunno why but Qbeh-1 really makes me feel sick after just 20mins or so... tried it with slower walking speed, gamepad, KBM... so sad, I liked what I played from the game in 2D and was stopping myself from continuing it because I wanted to play in in VR :(
 

Damn I can't seem to make anything work, only tuscany and ocean rift so far.

I installed LFS, patched it and it's all right version shows as 06F8 and I edited card_cfg.txt to have Adapter Select 1 so it lanches on the rift. Fine it lanches on the rift but I only see half screen on each eye. Is there anything else I should config?
 
Damn I can't seem to make anything work, only tuscany and ocean rift so far.

I installed LFS, patched it and it's all right version shows as 06F8 and I edited card_cfg.txt to have Adapter Select 1 so it lanches on the rift. Fine it lanches on the rift but I only see half screen on each eye. Is there anything else I should config?

Did you activate the Oculus Rift view in the in-game settings? I think they even had a dedicated guide to set it up for DK2.
 
Dunno why but Qbeh-1 really makes me feel sick after just 20mins or so... tried it with slower walking speed, gamepad, KBM... so sad, I liked what I played from the game in 2D and was stopping myself from continuing it because I wanted to play in in VR :(

Headbob is activated by default. You've turned that off right?

Just like any first person game with locomotion and "artificial" body rotation it's not going to be the best VR experience though.

If only we could spin around freely without the fucking cord it would make things exponentially easier.
 
Headbob is activated by default. You've turned that off right?

Just like any first person game with locomotion and "artificial" body rotation it's not going to be the best VR experience though.

If only we could spin around freely without the fucking cord it would make things exponentially easier.

Yeah, I did turn it off just like always sprint. Jumping feels weird and the locked X-rotation axis doesn't help :(

Elders react to the Rift btw, quite good :D https://www.youtube.com/watch?v=hZ8Xj_I3aNU
 
Did you activate the Oculus Rift view in the in-game settings? I think they even had a dedicated guide to set it up for DK2.

No I couldn't find anything Rift related on the in-game settings, where is it?
I could do with that guide to if you know where I can find it

Cheers
 
I think it has been posted a few pages back: https://www.lfsforum.net/showthread.php?t=86202

Thanks man that worked for LFS. Unfortunately my rift has some general missconfiguration and while LFS is in proper rift mode now it only launches windowed on my monitor.

Or with only half screen per eye on the rift... Just tested tuscany again and fully works so don't know wth is going on. Well...

Edit:

On the patch notes it says "LFS starts up in windowed mode on desktop if unable to open Rift". Why is it unable though? When it launches windowed on my monitor I can get headtracking by moving the rift yet for some reason there's no video signal getting in (rift stays orange). So frusrating.
 
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