abracadaver
Member
I only see a black preview from monitor 2 while quake 2 runs. Anything that I have to set up for it work?
edit: works now, had to add a game recording instead of monitor recording.
thanks
I only see a black preview from monitor 2 while quake 2 runs. Anything that I have to set up for it work?
Have you tried setting it as your Primary display?
I can't get Radial G to work.
How do I put it to the Rifts screen, I don't have to drag the game window do I? My desktop on the Rifts screen is all messed up and with the game window, I see part of what should be the left's eye vision with the right lens, and the colors look like it's anaglyph 3d.
The desktop is always going to look like that, unless you use a virtual desktop program. It can help to set a stereoscopic screenshot from a Rift game as your desktop background so that leaving a VR environment back to the desktop isn't as jarring.Yeah, the desktop and the game are still messed up. It's like part of what each eye sees is overlapped with each other.
I tried Live for Speed S2, best i've seen on DK2 so far.
The game does highlight what l understand to be the screen door effect.
I hope this is something that can be reduced in future. The resolution IMHO does need increasing as details in the distance were hard to make out.
Still feel a little sick after a while, stomach feel weird.
You guys should try Faceted Flight. http://theriftarcade.com/market/downloads/faceted-flight-alpha/
Guys I'm just setting up my DK2 for the first time and I can't display anything but the tuscany demo and only if I do it through the sdk Oculus world demo.
Anything else just runs on my monitor only and the rift led stays orange (but the head tracking still works). On neither my win8 screen setup of catalyst setup I can't see the rift as a secondary screen, only on the catalyst I see rift dk2 disabled. Anyone can help on how to enable it?
The display mode I have set is Direct HMD.
Firmware updated to 2.11
On extended what I see is only part of my desktop wallpaper (headtracking doesn't work) rotated 90º to the right.
You'll want to switch the DK2's orientation 90 degrees so it orients correctly. What you see of your desktop is expected behavior. You might need to set the DK2 as your primary display for certain games & demos to work correctly, but try a few things with the DirectToRift.exe version to see if it's improved any.
SteamVR just got updated to fix chromatic aberration; Half Life 2 looks a lot better now!
SteamVR just got updated to fix chromatic aberration; Half Life 2 looks a lot better now!
Thanks for the quick help man!
Well now that I set it up as Extend on the rift tool and windows detects it and I could indeed rotate it from portrait to landscape but it showed two different pieces of the desktop wallpaper for every eye (painful to watch). I tried setting the second montitor (the dk2) as main display and basically now I can't select the orientation anymore, when I launch a demo it launches full screen on my monitor but nothing on the rift
edit: basically now if I put extend monitors on windows what happens is the monitor becomes the right extended desktop (no windows or icons on it) and the rift the left side, with the problem only two disconnected parts of it are shown on each eye.
edit2: btw what is DirectToRift, where should I look for it
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
Now that is pretty awesome. Congratulations/best of luck!
I'm more surprised that Valve still has a VR team. Didn't all the members move over to working for Oculus?
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I still feel like Valve is too unreliable with software, even compared to Oculus, when something updates and/or you try to get in touch with someone about the API. When all SDKs involved are super mature, and the other problems are ironed out, there might be room for a unifying API. Even then, I don't think I would want Valve maintaining it -- imagine the customer support.Not even remotely.
Have people forgotten that Valve is making a unifying API for all VR headsets? They're still one of the biggest players in VR. They will be the software side of VR.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I still feel like Valve is too unreliable with software, even compared to Oculus, when something updates and/or you try to get in touch with someone about the API. When all SDKs involved are super mature, and the other problems are ironed out, there might be room for a unifying API. Even then, I don't think I would want Valve maintaining it -- imagine the customer support.![]()
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
We're all basically freaking out right now. We can't believe it. One of our team members is in the UK and won't be able to make it, but 2 of us are going to hammer out the details and head up there.
We're being courted by valve. *swoon*
Oh I'm sure Valve could be a dream job if you fit in with the people and atmosphere! I wish Krejlooc and his team the best of luck!I think we can all agree that even if Valve's VR efforts ultimately don't go anywhere, that's an awesome opportunity for Krejlooc career wise and it's a big deal his team got invited out to Seattle.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.
I find third-person games aren't quite as effective as first-person games in VR. They're neat, but can feel a bit weird. GTAIV had a decent first-person mod, chances are GTAV will too, so that could be pretty great, in terms of soaking up the atmosphere of a Rockstar game. I don't think it will play that well in first person though, in terms of actually going through the story missions. The overall game design is built around a third-person perspective, so you're going against the 'vision' of the designers by changing that, and it'll be full of problems. If you played it with a gamepad, you'd also miss driving all the vehicles with a wheel and pedal set , which is just not practical for a game where you can get out and run around. I'm sure somebody will get it to work, but I can't see myself playing it like that.
Congrats, that's so awesome!We're all basically freaking out right now. We can't believe it. One of our team members is in the UK and won't be able to make it, but 2 of us are going to hammer out the details and head up there.
We're being courted by valve. *swoon*
We're all basically freaking out right now. We can't believe it. One of our team members is in the UK and won't be able to make it, but 2 of us are going to hammer out the details and head up there.
We're being courted by valve. *swoon*
Its definitely good to hear Valve is still very committed to this. I didn't think they'd just drop it completely because Oculus went elsewhere. VR is going to be way bigger than just Oculus.Not even remotely.
Have people forgotten that Valve is making a unifying API for all VR headsets? They're still one of the biggest players in VR. They will be the software side of VR.
I thought the crytek news was going to be the best thing that happened to me this year.
Nope.
Valve just hit us up. They want us to fly out to Seattle to talk to their VR team. Holy shit.