I like Smash but I don't put the same effort on it as I do with MK.
I'll play for fun anyway. I don't have any intention to go into for glory mode. I'd get destroyed in seconds![]()
Just you wait!
Prepárate, Rú!
I like Smash but I don't put the same effort on it as I do with MK.
I'll play for fun anyway. I don't have any intention to go into for glory mode. I'd get destroyed in seconds![]()
If it was posted, I missed it, so thanks for sharing. I think it's interesting, and I feel pretty sure that some competitive-focused players will be unhappy with it, but I hope overall that Sakurai succeeds in what he aimed at -- a game different levels of players can enjoy.Not sure if this was posted, but a quote from Sakurai in EDGE:I think the popularity of Melee rested fundamentally on the games speed. The dazzling exchange of skills was the games most exhilarating aspect and the rough edges in terms of the games balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre.
Melees controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldnt handle such highly skilled games.
If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I dont do it.
Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wiis popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is rather tame game; this had its advantages, but it also took away some of the excitement.
While theres a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they cant handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction where there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away.
There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the games status as a kind of rough party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isnt just a fighting game, it is an opponent-based action game.
The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers. We think that people who arent so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.
Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didnt have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.
Not sure if this was posted, but a quote from Sakurai in EDGE:
Haha! It is interesting to hear him speak about Brawl now that he doesn't have to worry about its perception to potential buyers.![]()
"Brawl is a rather tame game"
-Masahiro Sakurai 2014
Not sure if this was posted, but a quote from Sakurai in EDGE:
Not sure if this was posted, but a quote from Sakurai in EDGE:
Re-made characters from scratch my ass. Ganondorf is still Captain Falcon's clone for all we know, and I still can't find any reason in the entire world for it, being Sakurai such good with detail and representing series. I just can't.
Re-made characters from scratch my ass. Ganondorf is still Captain Falcon's clone for all we know, and I still can't find any reason in the entire world for it, being Sakurai such good with detail and representing series. I just can't.
Not sure if this was posted, but a quote from Sakurai in EDGE:
So uh, I wonder if we're going to get taunt messages in this game like Brawl, or actual mic support. I really hope we get mic support cause I plopped $20 for a pair and I haven't a game to use it with.
Sakurai plz. The casual market dumped Nintendo.
Not sure if this was posted, but a quote from Sakurai in EDGE:
Same for me -- plus I liked Brawl.I'm still here.
Interesting read. I wonder how the competitive community will react with his new comments.
I'm sure places like EventHubs will freak out because he said it wasn't a fighting game again.Interesting read. I wonder how the competitive community will react with his new comments.
Interesting read. I wonder how the competitive community will react with his new comments.
He said it wasn't JUST a fighting game (if the translation is accurate).I'm sure places like EventHubs will freak out because he said it wasn't a fighting game again.
Not sure if this was posted, but a quote from Sakurai in EDGE:
Perhaps, but they're not going to read it that way regardless.He said it wasn't JUST a fighting game (if the translation is accurate).
We didn't have to wait for the game to be playable to know this would be the case.Just wait when Smash4 doesn't play like Melee, we'll have another 6+ years of the same argument.
I suppose you play with items on high too.![]()
Re-made characters from scratch my ass. Ganondorf is still Captain Falcon's clone for all we know, and I still can't find any reason in the entire world for it, being Sakurai such good with detail and representing series. I just can't.
Re-made characters from scratch my ass. Ganondorf is still Captain Falcon's clone for all we know, and I still can't find any reason in the entire world for it, being Sakurai such good with detail and representing series. I just can't.
I suppose you play with items on high too.![]()
Playing with items on is a huge part of the randomness and fun of Smash. I never got pros who complain about having to handle chance events. They add so much depth and skill to every game.
Sakurai said:With this, Smash Bros. isnt just a fighting game, it is an opponent-based action game.
I can't wait for the rants from the people that hate whenever Sakurai doesn't acknowledge Smash as serious competitive business.
That quote from Sakurai is an interesting read but I still don't really understand his viewpoint on competitive Smash.
First of all, he says that Melee's popularity rested on its speed, but this.....isn't really true. Its popularity rested on its "Easy to learn, difficult to master," designed philosophies. Like 99% of people who played Melee never learned advance techniques. Its controls were just as simple as Brawl's if you never learned advance techniques. It wasn't a difficult game for casual players to get into, and odds are most casual players never ran into a competitive-level player who knew advanced techniques and could perform combos at a high level.
Second of all, he says he's still trying to make Smash 4 cater to a less vocal group of people than the people who obsessively play fighting games. But I still don't understand why he can't design a game that appeals to both. Again, he could make it easy to learn, difficult to master.
I still respect Sakurai a lot, and it's cool that he said that Brawl was rather tame in terms of speed. He's one of the hardest working people in the industry. I just don't understand his viewpoints here, and it seems like he hasn't really changed.
Not sure if this was posted, but a quote from Sakurai in EDGE: