Don't count on me, count on Nintendo! I can't report any news if there's no news to report.![]()
Veeery interesting. I respect that he actually tried to gear this towards both competitive and casual gaming. I do still disagree with another Melee-type Smash Bros will deter new players from wanting to play.
I really wonder what was going on in Sakurai's developmental process when creating Melee. I heard that he really pushed himself and HAL to get that game out.
Also we're not casualcore or esports now, we Opponent-Based Action Game now!
A ridiculous, sort of dumb stretch.There was a lot of menu PotD this week. I wonder if the leak made Sakurai so bummed that his wife, Mrs. Sakurai had to take over. I mean she a menu designer and there was a lot of menu PotD this week for some reason. How much of a stretch you guys think that is?
I have never been more disappointed in a game than I was the first time I played Melee. I know it's not a popular opinion, but Melee was such a huge downgrade from 64. I wasn't as disappointed in Brawl because I just want expecting as much. So yes, there are definitely people who don't want Melee or anything like it back. I believe Sakurai can do better.
There was a lot of menu PotD this week. I wonder if the leak made Sakurai so bummed that his wife, Mrs. Sakurai had to take over. I mean she a menu designer and there was a lot of menu PotD this week for some reason. How much of a stretch you guys think that is?
I'm curious, how was it a downgrade? I feel it expanded on everything in Smash 64 and more.
I have never been more disappointed in a game than I was the first time I played Melee. I know it's not a popular opinion, but Melee was such a huge downgrade from 64. I wasn't as disappointed in Brawl because I just want expecting as much. So yes, there are definitely people who don't want Melee or anything like it back. I believe Sakurai can do better.
I'm curious, how was it a downgrade? I feel it expanded on everything in Smash 64 and more.
If you're a Kirby fan, Melee was kinda like a kick in the balls.
If you're a Kirby fan, Melee was kinda like a kick in the balls.
Sakurai seems to really believe that any move made to address the concerns of tournament players will immediately result in some design that sends casual players running. Which...just isn't true. It isn't even true of more traditional fighters like Tekken or Street Fighter. There are people who have fun with those games who will never do an EGWF or FADC, just like there were tons of people who loved Melee and couldn't care less about wavedashing.
The guy's stance on this issue is just baffling.
If you're a Kirby fan, Melee was kinda like a kick in the balls.
It added new characters and new features, and those were great, but I never felt like I was actually in control of my character. Advanced techniques like SHFFLing and wavedashing helped with that, but as my joints got worse with age I lost the ability to do them consistently. In 64 (and even in Brawl) I never have that issue. My character always ends up exactly where I put them.
Pretty sure he only mentioned the Smash Direct and the Robin trailer, which were both fully Smash related.Doesn't he usually mention in the PotD that there is a direct when the direct has Smash news? I'm doubtful guys.
Doesn't he usually mention in the PotD that there is a direct when the direct has Smash news? I'm doubtful guys.
It's unfortunate that he doesn't really see Melee as good of a gateway as it really was. Sure top level play is hard to get to, but Melee was a really good game at nurturing players into how they are now. A lot of people weren't competitive when they started and now some of them are amazing players.I wish I didn't disagree with Sakurai so much on competitive gameplay. I thought he struck an amazing balance between competitive play and casual play with Melee. The fact that he regrets Melee's gameplay is pretty heartbreaking.
I first played Melee when I was 13 and absolutely loved the gameplay. I didn't play competitively and still enjoyed myself. As I grew older, that game had so much depth along with the accessibility that I was able to hone my abilities and take it to tournament level. The game had both fun gameplay to newcomers and depth for the more hardcore.
Making the game slower for new players and ripping out a lot of the mechanics that made the game a great fighter really hurt Brawl. I still enjoyed the game but I put it down pretty quickly.
I think Sakurai really underestimates how accessible Melee was. It didn't need to be slower. Sakurai already had solid core gameplay with Melee. It's one of my favorite games ever, casually and competitively, and seeing him regret the nature of the game is just so frustrating.
I'm still looking forward to SSB4, but shit. I disagree with him so much.
Pretty sure he only mentioned the Smash Direct and the Robin trailer, which were both fully Smash related.
Other times he just posted Captain Olimar.
Pretty sure he only mentioned the Smash Direct and the Robin trailer, which were both fully Smash related.
Other times he just posted Captain Olimar.
There will be no reveals if it's JP only.
Don't hype this guys.
Ah tweets. Forgot about those. But since those are Japanese only the average Miiverser is unlikely to read them.Nah, he tweeted before the Rosalina and Little Mac directs. Also, obviously E3.
But Japanese release for Smash.![]()
Interesting. I've never had issues with the game feeling "loose" or anything. Although even with constant training and forcing muscle memory the fundamentals can cause a repetitive strain to some, so fair enough.
There will be a new trailer describing everything we saw this week on Miiverse since that's usually what Directs cover for soon to be released titles.But Japanese release for Smash.![]()
I imagine Sakurai has a lot of goals as a designer.
Part of that is selling 12 million copies of each Smash game and finding the best balance he can between accessibility and high skill ceilings is something that weighs heavily, but at the end of the day, those 12 million need to come in.
is this really all the new fighters? Thats pathetic. I dont even recognize most of these characters and Im pretty well-versed in Nintendo history...
I'm willing to wager that the size of the Wii's audience did more to get 12 million to buy Brawl than the design choices. Let's not forget that Melee had a 3:1 attach ratio, while Brawl didn't even come close to that level of attach ratio.
There's debate on if the leaked roster is it, as there's reasoning to go either way. Still, I don't see anything wrong with the known roster.is this really all the new fighters? Thats pathetic. I dont even recognize most of these characters and Im pretty well-versed in Nintendo history...
is this really all the new fighters? Thats pathetic. I dont even recognize most of these characters and Im pretty well-versed in Nintendo history...