Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

Status
Not open for further replies.
I imagine a lot of the FD alternates will be banned because it will ruin counter-picking. Or at least they will be a part of the same pool which you can pick from once.
 
Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.

Yeah I expect For Fun will always be the most played mode, but For Glory will still get plenty of people on it. I know I'm going to put a lot of time into it.
 
Fair enough, I did forget about those. I don't think it's a significant enough change not to lump them into separate categories, but people will likely disagree with me on that anyway.

At the end of the day I wanted a stage roster that was comparable to Brawl's with 31 new stages. Flat platform variations of preexisting and classic stages doesn't really do that for me. I do like the new ones we've seen, but having to pad out the roster with all these Brawl stages just to make it look complete says a lot.



Do you want to start a silly debate about having minor differences while still mimicking the layout of final destination exempts them from being final destination? Cause I'll do it.

Call them FD clones if you must, but you'd better call half of all SSB stages a Battlefield clone since they are a big floating platform of variable size with a variable amount of smaller soft platforms
 
Call them FD clones if you must, but you'd better call half of all SSB stages a Battlefield clone since they are a big floating platform of variable size with a variable amount of smaller soft platforms

I'm calling them FD forms because Sakurai called them FD forms.
C9Bnf0U.jpg


Other stages being similar to battlefield by just being a basic floating field with various platforms is fine, because they don't have an identical layout and end up not being battlefield. I'd never call Fountain of Dreams a battlefield clone because the platforms being dynamic changed it a lot. All these "omega forms" are just final destination with a coat of paint, as was stated to be the intention.
 
I really have to wonder. How many people are actually going to use the final destination forms?

I definitely will. FD is pretty much the only stage me and my buddies play in Brawl at this point besides some Battlefield here and there, so I'm really excites that I don't have to look at the same stage for another 7 years.
 
Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.
There'll be no shortage of people using For Glory, whether it's two months or two years.
 
After looking over all of the newcomer’s special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:

Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesn’t hold a gun or anything like that — it’s assumed that you are the first-person hunter like in the original Duck Hunt (this helps justify the character name since it comprises the dog, duck, and hunter).

Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.

Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have — the duck flies away and the dog grabs hold of its feet. Mechanically, it’s similar to Villager and Olimar’s up specials.

Down Special Move - Scent Trail
The dog sniffs the ground, and he’ll either look confused, which does nothing, or his ears will perk up and he’ll wag his tail, which gives him a ~5 second speed boost.

Final Smash - Hunting Season
This is an enhanced version of the standard special that’s reminiscent of Snake and Zero Suit Samus’ Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
 
Even though it's not a big deal thanks to the leak and it might've already been posted.

kTpx6Kl.png


They totally showed Ganondorf in that new trailer. Lol.
 
It kinda bums me out how close the team was to making something REALLY GOOD if they just stuck a couple platforms in different positions on the FD mode stages. I'm still glad we have them, because there are some stages I dislike so much that I'd rather not play on them at all that I can now at least enjoy the scenery of, but still, what could have been...
 
After looking over all of the newcomer’s special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:

Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesn’t hold a gun or anything like that — it’s assumed that you are the first-person hunter like in the original Duck Hunt.

Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.

Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have — the duck flies away and the dog grabs hold of its feet. Mechanically, it’s similar to Villager and Olimar’s up specials.

Down Special Move - Scent Trail
The dog sniffs the ground, and he’ll either look confused, which does nothing, or his ears will perk up and he’ll wag his tail, which gives him a ~5 second speed boost.

Final Smash - Hunting Season
This is an enhanced version of the standard special that’s reminiscent of Snake and Zero Suit Samus’ Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
I think the Zapper will be visible in the final smash, not a special.
 
I really have to wonder. How many people are actually going to use the final destination forms?

Well anyone who wants to play for Glory has to use them, so a lot. As far as choosing them willingly in couch multiplayer, people probably will still play them a decent amount when feeling up for flat stage battles.

I really wish they had Battlefield versions of all the stages.
 
I think the Zapper will be visible in the final smash, not a special.
It can be used in both. Not everyone plays with Smash Balls on, and first-person shooting is the biggest link the character has to the actual Duck Hunt game. There are plenty of redundant/"enhanced" Final Smashes, like Mario's and R.O.B.'s.
 
There'll be no shortage of people using For Glory, whether it's two months or two years.

It will be if online is tedious, cumbersome, and laggy, like brawl.

I'm hoping it won't be, though, due to KI:U's success. People STILL play that online, it's fantastic.
 
After looking over all of the newcomer’s special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:

Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesn’t hold a gun or anything like that — it’s assumed that you are the first-person hunter like in the original Duck Hunt (this helps justify the character name since it comprises the dog, duck, and hunter).

Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.

Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have — the duck flies away and the dog grabs hold of its feet. Mechanically, it’s similar to Villager and Olimar’s up specials.

Down Special Move - Scent Trail
The dog sniffs the ground, and he’ll either look confused, which does nothing, or his ears will perk up and he’ll wag his tail, which gives him a ~5 second speed boost.

Final Smash - Hunting Season
This is an enhanced version of the standard special that’s reminiscent of Snake and Zero Suit Samus’ Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
Yeah, I've been predicting that neutral, albeit I picture it working more like Palutena's Auto-Reticle. And I think everyone is expecting that Up Special and Final Smash. Nice ideas for the Side Special and Down Special, though.
 
If that is the final stage list, that's incredibly disappointing. Every franchise should have at least one new stage; that's a perfectly fair expectation.

As somebody else mentioned, it wouldn't be as bad if we at least had classing stages that weren't in Brawl. Some N64 or Melee stages that weren't represented in Brawl (like Fountain of Dreams, Great Bay, or Mute City), would have been nice.

I hope that image is fake after all, or incomplete. Or we at least get a decent amount of DLC stages.

Donkey Kong has been getting shafted in regards to stages the entire series. Nothing but jungles, with the exception of 75m, which wasn't what I wanted to see; I want a stage based on a more recent DK game, not a novelty retro one. Besides, 75m was a shit stage anyway.
 
I'm calling them FD forms because Sakurai called them FD forms.
C9Bnf0U.jpg


Other stages being similar to battlefield by just being a basic floating field with various platforms is fine, because they don't have an identical layout and end up not being battlefield. I'd never call Fountain of Dreams a battlefield clone because the platforms being dynamic changed it a lot. All these "omega forms" are just final destination with a coat of paint, as was stated to be the intention.

Yes, and the Omega Forms being different sizes, having different ledges and in some cases going all the way through the lower blast zone also change it a lot.

whoa you're finally back! *gasp*
Yes. Finally GAF displays the right time again. Biggest perk of being a member :P
 
Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.

I plan on playing For Glory and With Friends for the most part. For Fun will probably be ok but I really dislike Final Smashes.
 
I spent some time watching the Subspace cut scenes

These new comer videos we get this time around blow those videos out of the water in quality. Some of the animation in them was kind of lousy and they used Brawl's models directly, instead of higher quality ones for the videos, so the textures are blurry on close ups.
 
What final smashes would Squirtle and Ivysuar even have in smash as individuals?

Ivysuar : Whirlwind?

Squirtle : Giga Shell Breaker?Summon Squirtle Squad?Pure Shades power up? well that could be taunt also.

I know better moves but they aren't fun to talk about.
 
Would be amazing.

Or just add Battlefield, Town and City, and whatever else could be considered neutral to For Glory.

Yeah. Of course for the 3DS this all hinges on whether the online is a pile of crap or not. Kid Icarus' online gives me hope, but fighting games are a different beast.
 
After looking over all of the newcomer’s special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:

Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesn’t hold a gun or anything like that — it’s assumed that you are the first-person hunter like in the original Duck Hunt (this helps justify the character name since it comprises the dog, duck, and hunter).

Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.

Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have — the duck flies away and the dog grabs hold of its feet. Mechanically, it’s similar to Villager and Olimar’s up specials.

Down Special Move - Scent Trail
The dog sniffs the ground, and he’ll either look confused, which does nothing, or his ears will perk up and he’ll wag his tail, which gives him a ~5 second speed boost.

Final Smash - Hunting Season
This is an enhanced version of the standard special that’s reminiscent of Snake and Zero Suit Samus’ Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
That's a great idea for neutral b and would make the name a lot less silly.
 
I think the FS will be a shooting FS but no visible zapper because of the regional differences in the zapper design.

Is the Zapper really not internationally recognized? I know practically every American NES had Duck Hunt so they are everywhere in the states. But even with their different designs, do the Japanese really have no attachment or cultural understanding of the Zapper?
 
What final smashes would Squirtle and Ivysuar even have in smash as individuals?

Ivysuar : Whirlwind?

Squirtle : Giga Shell Breaker?Summon Squirtle Squad?Pure Shades power up? well that could be taunt also.

I know better moves but they aren't fun to talk about.

Solar Beam for Ivysaur and Surf for Squirtle (HUGE WAVE)
 
if duck hunt dog doesn't laugh at its player for losing instead of clap i will be very disappointed

not actually that disappointed because there's no way the laugh won't appear in his moveset in several forms
 
Yoshi's New Island came out earlier this year, and we've known about Wooly World (which was revealed over a year ago as Yarn Yoshi) for quite a while.

Yoshi's actually been having a bit of a boom as far as games go.

One very recent game and an unreleased game, not much material for Smash 4.
 
Yes, and the Omega Forms being different sizes, having different ledges and in some cases going all the way through the lower blast zone also change it a lot.

I want to see where you're getting different sizes from, since so far they all look the same to me but with the camera at different zoom levels on all of them. It might not be something we can actually verify until the games are out, but I don't think FD being slightly longer or shorter is going to change a matchup on it in any terribly significant way.

Different ledges are a change, but considering the various nerfs to the air game (we still have no idea if they've changed landing lag at all from E3) and the ledge game, it's quite likely that they're balanced with the expectation of ground combat being the majority of the match on them which makes a lot of the changes moot.

A lot of this is just based on offhand observations of edited trailor footage since I have no hands-on with the final game and comment outside of that, but since we were told they're just coats of paint for FD, that's really all I'm seeing in them. Varations like the extended platform under the ledges are nice but aren't nearly as dynamic change a change as FoD's rising and falling platforms or even Whispy.

But this is all unimportant for my initial sentiment, which is summed up as "if Ω form is even in part responsible for us having a limited number of original stages on either version, it's an absolute waste of resources."

One very recent game and an unreleased game, not much material for Smash 4.

And in Brawl he still got an original stage based on his first game in the series. One of the Zelda stages is based on the remake of a 16 year old game. Newness shouldn't have to factor into it.
 
I personally really like the stages. If you think it's awful your expectations are way too high...
I wouldn't describe it as awful. In fact quite the opposite. The stages we saw were rather good looking so it was only natural to think the rest would continue this trend. The stage selection screen (if we assume is final) shows we know almost all the stages and some series don't have a new stage, something which Brawl did do. At least we have the Wii U version which addresses some of this (i.e. Pikmin and Metroid), but I don't think it's wrong for one to be disappointed.

Remember being disappointed doesn't necessarily mean you think it's bad.
 
In general, the stage list on the 3DS sucks because the 10 returning stages are all from Brawl. Jungle Japes, Corneria, and Brinstar all make me very frustrated at their third appearance in a Smash Bros. game as well as this being their second time reappearing as past stages. It just screams that the reality is, no matter how many times Sakurai says things were started from scratch, they did start from Brawl (either that or these stages were significantly easier to port to Smash 4 because they're more recent than a stage like Fountain of Dreams).

Then, on top of that, they choose probably the worst selection of Brawl stages to bring back (in my opinion). Warioware Inc., Distant Planet, Mushroomy Kingdom, Pictochat (we assume it's the Brawl one -- could be a Pictochat II), Flat Zone II, Yoshi's Island (okay this one isn't bad, it's okay, but that's only because it's the only Brawl stage on the 3DS that has no hazards or terrible gimmicks) and Green Hill Zone.

They couldn't have possibly chosen a worse selection -- other than maybe bringing back 75m (the stage I'm sure no one played after the first time looking at it).

Now you just watch, the rest of Brawl's Melee past stages will be in the Wii U version. We'll get Big Blue, Green Greens, Rainbow Cruise, Hyrule Temple, Pokemon Stadium, Onett, and Yoshi's Island. We won't get FoD, we won't get Great Bay, we won't get Kongo Jungle (the Melee one), we won't get Yoshi's Story (the other Yoshi stage in Melee), we won't get Poke Floats (I MEAN COME ON, THROW US A BONE AND GIVE US THIS STAGE), we won't get Mute City, and we definitely won't get any of the 64 stages.

It's just so incredibly frustrating that they would choose the same stages to bring back again and they're not even fan favorites. The only stage that you can say is a fan favorite out of the lot of the past stages in the 3DS version is Corneria and even that has its negatives (it's too small because the characters have gotten bigger and/or the camera is zoomed out too far to give the impression it's a smaller stage).

Just give us the good stages Sakurai, please! Halberd gives a good sign of that but that's a Brawl stage. If he reveals one of the past stages in the Wii U version to be Green Greens or Big Blue, it's pretty much a guarantee they are taking the easy way out and just reusing Brawl past stages because of how pressed for time they are -- it's just really, really sad.

There is such potential in bringing back past stages, whyyyyyyyy waste it on stages that almost nobody likes! It's just so frustrating to watch something that was awesome in Melee turn so sour two sequels later (as in, they actually brought three good N64 stages to Melee and ever since then they've somehow chosen past stages no one really likes).

Ughhhh. I needed to vent, sorry.
 
I just finished another playthrough of Uprising, and Dark Pit is more prominent than I remembered. He's a boss in one of the early chapters, he's a mid-boss in another, he shows up to assist you a few times, you play as him towards the end of the game, and he flies around with Pit during the end credits. He's also the Dark Team's playable angel in Light Versus Dark mode. I'm perfectly okay with him being a separate character in Smash Bros.
 
Anyone have any links to good trailer reactions to Shulk? And by that I mean, reactions that seem genuine and not staged after the fact for attention?

On another note:

If Sakurai can't get Ice Climbers or Chorus Men to work, and if Snake isn't an option, I'd be happy with the following DLC characters, enough to fill out the Character Select Screen:

- Lucas
- Wolf
- Squirtle
- Ivysaur
- Mewtwo

Yeah, Pokémon-heavy, but Pokémon had six reps in Brawl, and given how huge the series continues to be, I don't think eight would be inappropriate here.
 
Status
Not open for further replies.
Top Bottom