Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.
It'll just be counted as picking FD probably.I imagine a lot of the FD alternates will be banned because it will ruin counter-picking. Or at least they will be a part of the same pool which you can pick from once.
Fair enough, I did forget about those. I don't think it's a significant enough change not to lump them into separate categories, but people will likely disagree with me on that anyway.
At the end of the day I wanted a stage roster that was comparable to Brawl's with 31 new stages. Flat platform variations of preexisting and classic stages doesn't really do that for me. I do like the new ones we've seen, but having to pad out the roster with all these Brawl stages just to make it look complete says a lot.
Do you want to start a silly debate about having minor differences while still mimicking the layout of final destination exempts them from being final destination? Cause I'll do it.
Call them FD clones if you must, but you'd better call half of all SSB stages a Battlefield clone since they are a big floating platform of variable size with a variable amount of smaller soft platforms
I really have to wonder. How many people are actually going to use the final destination forms?
There'll be no shortage of people using For Glory, whether it's two months or two years.Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.
I think the Zapper will be visible in the final smash, not a special.After looking over all of the newcomers special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:
Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesnt hold a gun or anything like that its assumed that you are the first-person hunter like in the original Duck Hunt.
Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.
Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have the duck flies away and the dog grabs hold of its feet. Mechanically, its similar to Villager and Olimars up specials.
Down Special Move - Scent Trail
The dog sniffs the ground, and hell either look confused, which does nothing, or his ears will perk up and hell wag his tail, which gives him a ~5 second speed boost.
Final Smash - Hunting Season
This is an enhanced version of the standard special thats reminiscent of Snake and Zero Suit Samus Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
I really have to wonder. How many people are actually going to use the final destination forms?
It can be used in both. Not everyone plays with Smash Balls on, and first-person shooting is the biggest link the character has to the actual Duck Hunt game. There are plenty of redundant/"enhanced" Final Smashes, like Mario's and R.O.B.'s.I think the Zapper will be visible in the final smash, not a special.
There'll be no shortage of people using For Glory, whether it's two months or two years.
Yeah, I've been predicting that neutral, albeit I picture it working more like Palutena's Auto-Reticle. And I think everyone is expecting that Up Special and Final Smash. Nice ideas for the Side Special and Down Special, though.After looking over all of the newcomers special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:
Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesnt hold a gun or anything like that its assumed that you are the first-person hunter like in the original Duck Hunt (this helps justify the character name since it comprises the dog, duck, and hunter).
Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.
Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have the duck flies away and the dog grabs hold of its feet. Mechanically, its similar to Villager and Olimars up specials.
Down Special Move - Scent Trail
The dog sniffs the ground, and hell either look confused, which does nothing, or his ears will perk up and hell wag his tail, which gives him a ~5 second speed boost.
Final Smash - Hunting Season
This is an enhanced version of the standard special thats reminiscent of Snake and Zero Suit Samus Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
I really wish they had Battlefield versions of all the stages.
I'm calling them FD forms because Sakurai called them FD forms.
![]()
Other stages being similar to battlefield by just being a basic floating field with various platforms is fine, because they don't have an identical layout and end up not being battlefield. I'd never call Fountain of Dreams a battlefield clone because the platforms being dynamic changed it a lot. All these "omega forms" are just final destination with a coat of paint, as was stated to be the intention.
Yes. Finally GAF displays the right time again. Biggest perk of being a memberwhoa you're finally back! *gasp*
Yes, but how many people will be playing that mode? I'd imagine quite a few at launch, but after a month or two I expect For Fun to be the mode with the most players.
If there's a midnight launch near where I live I'll totally go dressed as this:
![]()
If there's a midnight launch near where I live I'll totally go dressed as this:
![]()
Would be amazing.
Or just add Battlefield, Town and City, and whatever else could be considered neutral to For Glory.
That's a great idea for neutral b and would make the name a lot less silly.After looking over all of the newcomers special moves and getting a sense for how Sakurai tends to design movesets, here are my Duck Hunt predictions:
Standard Special Move - Zapper
Hold B and move the control stick to aim a reticle, and release the button to fire a shot complete with flashing glass pane visual and retro sound effect. The dog doesnt hold a gun or anything like that its assumed that you are the first-person hunter like in the original Duck Hunt (this helps justify the character name since it comprises the dog, duck, and hunter).
Side Special Move - Clay Pigeon Trap
The dog pushes his front paw down onto a spring-loaded device that fires a clay disc at a slightly upward angle. This device will remain on the stage for a short time, and it can either be destroyed by attacking it or used again by approaching it and inputting the side special move command.
Up Special Move - Fly Away
This is the recovery everyone expects Duck Hunt to have the duck flies away and the dog grabs hold of its feet. Mechanically, its similar to Villager and Olimars up specials.
Down Special Move - Scent Trail
The dog sniffs the ground, and hell either look confused, which does nothing, or his ears will perk up and hell wag his tail, which gives him a ~5 second speed boost.
Final Smash - Hunting Season
This is an enhanced version of the standard special thats reminiscent of Snake and Zero Suit Samus Final Smash. Your duck flies away and the dog jumps off-screen, and you have 5-10 seconds to shoot at flying ducks (to recover health) or the opponents (to KO them).
I think the Zapper will be visible in the final smash, not a special.
I think the FS will be a shooting FS but no visible zapper because of the regional differences in the zapper design.
What final smashes would Squirtle and Ivysuar even have in smash as individuals?
Ivysuar : Whirlwind?
Squirtle : Giga Shell Breaker?Summon Squirtle Squad?Pure Shades power up? well that could be taunt also.
I know better moves but they aren't fun to talk about.
Yoshi's New Island came out earlier this year, and we've known about Wooly World (which was revealed over a year ago as Yarn Yoshi) for quite a while.
Yoshi's actually been having a bit of a boom as far as games go.
Yes, and the Omega Forms being different sizes, having different ledges and in some cases going all the way through the lower blast zone also change it a lot.
One very recent game and an unreleased game, not much material for Smash 4.
I can't believe there are only three unlockable characters.
For some reason, this was the song that popped into my head when the trailer was running.
If there's a midnight launch near where I live I'll totally go dressed as this:
![]()
Uh, there are more.
I wouldn't describe it as awful. In fact quite the opposite. The stages we saw were rather good looking so it was only natural to think the rest would continue this trend. The stage selection screen (if we assume is final) shows we know almost all the stages and some series don't have a new stage, something which Brawl did do. At least we have the Wii U version which addresses some of this (i.e. Pikmin and Metroid), but I don't think it's wrong for one to be disappointed.I personally really like the stages. If you think it's awful your expectations are way too high...